mirror of https://github.com/PCSX2/pcsx2.git
335 lines
13 KiB
C++
335 lines
13 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "common/Pcsx2Defs.h"
|
|
|
|
#include "common/Vulkan/Loader.h"
|
|
#include "common/Vulkan/StreamBuffer.h"
|
|
|
|
#include <array>
|
|
#include <atomic>
|
|
#include <condition_variable>
|
|
#include <functional>
|
|
#include <map>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <thread>
|
|
#include <vector>
|
|
|
|
struct WindowInfo;
|
|
|
|
namespace Vulkan
|
|
{
|
|
class SwapChain;
|
|
|
|
class Context
|
|
{
|
|
public:
|
|
enum : u32
|
|
{
|
|
NUM_COMMAND_BUFFERS = 3,
|
|
TEXTURE_BUFFER_SIZE = 64 * 1024 * 1024,
|
|
};
|
|
|
|
struct OptionalExtensions
|
|
{
|
|
bool vk_ext_provoking_vertex : 1;
|
|
bool vk_ext_memory_budget : 1;
|
|
bool vk_khr_driver_properties : 1;
|
|
};
|
|
|
|
~Context();
|
|
|
|
// Determines if the Vulkan validation layer is available on the system.
|
|
static bool CheckValidationLayerAvailablility();
|
|
|
|
// Helper method to create a Vulkan instance.
|
|
static VkInstance CreateVulkanInstance(
|
|
const WindowInfo* wi, bool enable_debug_utils, bool enable_validation_layer);
|
|
|
|
// Returns a list of Vulkan-compatible GPUs.
|
|
using GPUList = std::vector<VkPhysicalDevice>;
|
|
using GPUNameList = std::vector<std::string>;
|
|
static GPUList EnumerateGPUs(VkInstance instance);
|
|
static GPUNameList EnumerateGPUNames(VkInstance instance);
|
|
|
|
// Creates a new context and sets it up as global.
|
|
static bool Create(std::string_view gpu_name, const WindowInfo* wi, std::unique_ptr<SwapChain>* out_swap_chain,
|
|
VkPresentModeKHR preferred_present_mode, bool threaded_presentation, bool enable_debug_utils,
|
|
bool enable_validation_layer);
|
|
|
|
// Destroys context.
|
|
static void Destroy();
|
|
|
|
// Enable/disable debug message runtime.
|
|
bool EnableDebugUtils();
|
|
void DisableDebugUtils();
|
|
|
|
// Global state accessors
|
|
__fi VkInstance GetVulkanInstance() const { return m_instance; }
|
|
__fi VkPhysicalDevice GetPhysicalDevice() const { return m_physical_device; }
|
|
__fi VkDevice GetDevice() const { return m_device; }
|
|
__fi VmaAllocator GetAllocator() const { return m_allocator; }
|
|
__fi VkQueue GetGraphicsQueue() const { return m_graphics_queue; }
|
|
__fi u32 GetGraphicsQueueFamilyIndex() const { return m_graphics_queue_family_index; }
|
|
__fi VkQueue GetPresentQueue() const { return m_present_queue; }
|
|
__fi u32 GetPresentQueueFamilyIndex() const { return m_present_queue_family_index; }
|
|
__fi const VkQueueFamilyProperties& GetGraphicsQueueProperties() const { return m_graphics_queue_properties; }
|
|
__fi const VkPhysicalDeviceMemoryProperties& GetDeviceMemoryProperties() const
|
|
{
|
|
return m_device_memory_properties;
|
|
}
|
|
__fi const VkPhysicalDeviceProperties& GetDeviceProperties() const { return m_device_properties; }
|
|
__fi const VkPhysicalDeviceFeatures& GetDeviceFeatures() const { return m_device_features; }
|
|
__fi const VkPhysicalDeviceLimits& GetDeviceLimits() const { return m_device_properties.limits; }
|
|
__fi const VkPhysicalDeviceDriverProperties& GetDeviceDriverProperties() const { return m_device_driver_properties; }
|
|
__fi const OptionalExtensions& GetOptionalExtensions() const { return m_optional_extensions; }
|
|
|
|
// Helpers for getting constants
|
|
__fi VkDeviceSize GetUniformBufferAlignment() const
|
|
{
|
|
return m_device_properties.limits.minUniformBufferOffsetAlignment;
|
|
}
|
|
__fi VkDeviceSize GetTexelBufferAlignment() const
|
|
{
|
|
return m_device_properties.limits.minTexelBufferOffsetAlignment;
|
|
}
|
|
__fi VkDeviceSize GetStorageBufferAlignment() const
|
|
{
|
|
return m_device_properties.limits.minStorageBufferOffsetAlignment;
|
|
}
|
|
__fi VkDeviceSize GetBufferImageGranularity() const
|
|
{
|
|
return m_device_properties.limits.bufferImageGranularity;
|
|
}
|
|
__fi VkDeviceSize GetMaxImageDimension2D() const { return m_device_properties.limits.maxImageDimension2D; }
|
|
|
|
// Creates a simple render pass.
|
|
__ri VkRenderPass GetRenderPass(VkFormat color_format, VkFormat depth_format,
|
|
VkAttachmentLoadOp color_load_op = VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
VkAttachmentStoreOp color_store_op = VK_ATTACHMENT_STORE_OP_STORE,
|
|
VkAttachmentLoadOp depth_load_op = VK_ATTACHMENT_LOAD_OP_LOAD,
|
|
VkAttachmentStoreOp depth_store_op = VK_ATTACHMENT_STORE_OP_STORE,
|
|
VkAttachmentLoadOp stencil_load_op = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
|
VkAttachmentStoreOp stencil_store_op = VK_ATTACHMENT_STORE_OP_DONT_CARE, bool color_feedback_loop = false)
|
|
{
|
|
RenderPassCacheKey key = {};
|
|
key.color_format = color_format;
|
|
key.depth_format = depth_format;
|
|
key.color_load_op = color_load_op;
|
|
key.color_store_op = color_store_op;
|
|
key.depth_load_op = depth_load_op;
|
|
key.depth_store_op = depth_store_op;
|
|
key.stencil_load_op = stencil_load_op;
|
|
key.stencil_store_op = stencil_store_op;
|
|
key.color_feedback_loop = color_feedback_loop;
|
|
|
|
auto it = m_render_pass_cache.find(key.key);
|
|
if (it != m_render_pass_cache.end())
|
|
return it->second;
|
|
|
|
return CreateCachedRenderPass(key);
|
|
}
|
|
|
|
// These command buffers are allocated per-frame. They are valid until the command buffer
|
|
// is submitted, after that you should call these functions again.
|
|
__fi u32 GetCurrentCommandBufferIndex() const { return m_current_frame; }
|
|
__fi VkDescriptorPool GetGlobalDescriptorPool() const { return m_global_descriptor_pool; }
|
|
__fi VkCommandBuffer GetCurrentCommandBuffer() const { return m_current_command_buffer; }
|
|
__fi StreamBuffer& GetTextureUploadBuffer() { return m_texture_upload_buffer; }
|
|
__fi VkDescriptorPool GetCurrentDescriptorPool() const
|
|
{
|
|
return m_frame_resources[m_current_frame].descriptor_pool;
|
|
}
|
|
VkCommandBuffer GetCurrentInitCommandBuffer();
|
|
|
|
/// Allocates a descriptor set from the pool reserved for the current frame.
|
|
VkDescriptorSet AllocateDescriptorSet(VkDescriptorSetLayout set_layout);
|
|
|
|
/// Allocates a descriptor set from the pool reserved for the current frame.
|
|
VkDescriptorSet AllocatePersistentDescriptorSet(VkDescriptorSetLayout set_layout);
|
|
|
|
/// Frees a descriptor set allocated from the global pool.
|
|
void FreeGlobalDescriptorSet(VkDescriptorSet set);
|
|
|
|
// Gets the fence that will be signaled when the currently executing command buffer is
|
|
// queued and executed. Do not wait for this fence before the buffer is executed.
|
|
__fi VkFence GetCurrentCommandBufferFence() const { return m_frame_resources[m_current_frame].fence; }
|
|
|
|
// Fence "counters" are used to track which commands have been completed by the GPU.
|
|
// If the last completed fence counter is greater or equal to N, it means that the work
|
|
// associated counter N has been completed by the GPU. The value of N to associate with
|
|
// commands can be retreived by calling GetCurrentFenceCounter().
|
|
u64 GetCompletedFenceCounter() const { return m_completed_fence_counter; }
|
|
|
|
// Gets the fence that will be signaled when the currently executing command buffer is
|
|
// queued and executed. Do not wait for this fence before the buffer is executed.
|
|
u64 GetCurrentFenceCounter() const { return m_frame_resources[m_current_frame].fence_counter; }
|
|
|
|
void SubmitCommandBuffer(VkSemaphore wait_semaphore = VK_NULL_HANDLE,
|
|
VkSemaphore signal_semaphore = VK_NULL_HANDLE, VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE,
|
|
uint32_t present_image_index = 0xFFFFFFFF, bool submit_on_thread = false);
|
|
void MoveToNextCommandBuffer();
|
|
|
|
void ExecuteCommandBuffer(bool wait_for_completion);
|
|
void WaitForPresentComplete();
|
|
|
|
// Was the last present submitted to the queue a failure? If so, we must recreate our swapchain.
|
|
bool CheckLastPresentFail();
|
|
|
|
// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
|
|
// is next re-used, and the GPU has finished working with the specified resource.
|
|
void DeferBufferDestruction(VkBuffer object);
|
|
void DeferBufferDestruction(VkBuffer object, VmaAllocation allocation);
|
|
void DeferBufferViewDestruction(VkBufferView object);
|
|
void DeferDeviceMemoryDestruction(VkDeviceMemory object);
|
|
void DeferFramebufferDestruction(VkFramebuffer object);
|
|
void DeferImageDestruction(VkImage object);
|
|
void DeferImageDestruction(VkImage object, VmaAllocation allocation);
|
|
void DeferImageViewDestruction(VkImageView object);
|
|
void DeferPipelineDestruction(VkPipeline pipeline);
|
|
void DeferSamplerDestruction(VkSampler sampler);
|
|
|
|
// Wait for a fence to be completed.
|
|
// Also invokes callbacks for completion.
|
|
void WaitForFenceCounter(u64 fence_counter);
|
|
|
|
void WaitForGPUIdle();
|
|
|
|
private:
|
|
Context(VkInstance instance, VkPhysicalDevice physical_device);
|
|
|
|
union RenderPassCacheKey
|
|
{
|
|
struct
|
|
{
|
|
u32 color_format : 8;
|
|
u32 depth_format : 8;
|
|
u32 color_load_op : 2;
|
|
u32 color_store_op : 1;
|
|
u32 depth_load_op : 2;
|
|
u32 depth_store_op : 1;
|
|
u32 stencil_load_op : 2;
|
|
u32 stencil_store_op : 1;
|
|
u32 color_feedback_loop : 1;
|
|
};
|
|
|
|
u32 key;
|
|
};
|
|
|
|
using ExtensionList = std::vector<const char*>;
|
|
static bool SelectInstanceExtensions(
|
|
ExtensionList* extension_list, const WindowInfo* wi, bool enable_debug_utils);
|
|
bool SelectDeviceExtensions(ExtensionList* extension_list, bool enable_surface);
|
|
bool SelectDeviceFeatures(const VkPhysicalDeviceFeatures* required_features);
|
|
bool CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer, const char** required_device_extensions,
|
|
u32 num_required_device_extensions, const char** required_device_layers, u32 num_required_device_layers,
|
|
const VkPhysicalDeviceFeatures* required_features);
|
|
void ProcessDeviceExtensions();
|
|
|
|
bool CreateAllocator();
|
|
void DestroyAllocator();
|
|
bool CreateCommandBuffers();
|
|
void DestroyCommandBuffers();
|
|
bool CreateGlobalDescriptorPool();
|
|
void DestroyGlobalDescriptorPool();
|
|
bool CreateTextureStreamBuffer();
|
|
|
|
VkRenderPass CreateCachedRenderPass(RenderPassCacheKey key);
|
|
void DestroyRenderPassCache();
|
|
|
|
void ActivateCommandBuffer(u32 index);
|
|
void WaitForCommandBufferCompletion(u32 index);
|
|
|
|
void DoSubmitCommandBuffer(u32 index, VkSemaphore wait_semaphore, VkSemaphore signal_semaphore);
|
|
void DoPresent(VkSemaphore wait_semaphore, VkSwapchainKHR present_swap_chain, uint32_t present_image_index);
|
|
void WaitForPresentComplete(std::unique_lock<std::mutex>& lock);
|
|
void PresentThread();
|
|
void StartPresentThread();
|
|
void StopPresentThread();
|
|
|
|
struct FrameResources
|
|
{
|
|
// [0] - Init (upload) command buffer, [1] - draw command buffer
|
|
VkCommandPool command_pool = VK_NULL_HANDLE;
|
|
std::array<VkCommandBuffer, 2> command_buffers{VK_NULL_HANDLE, VK_NULL_HANDLE};
|
|
VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
|
|
VkFence fence = VK_NULL_HANDLE;
|
|
u64 fence_counter = 0;
|
|
bool init_buffer_used = false;
|
|
bool needs_fence_wait = false;
|
|
|
|
std::vector<std::function<void()>> cleanup_resources;
|
|
};
|
|
|
|
VkInstance m_instance = VK_NULL_HANDLE;
|
|
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
|
|
VkDevice m_device = VK_NULL_HANDLE;
|
|
VmaAllocator m_allocator = VK_NULL_HANDLE;
|
|
|
|
VkCommandBuffer m_current_command_buffer = VK_NULL_HANDLE;
|
|
|
|
VkDescriptorPool m_global_descriptor_pool = VK_NULL_HANDLE;
|
|
|
|
VkQueue m_graphics_queue = VK_NULL_HANDLE;
|
|
u32 m_graphics_queue_family_index = 0;
|
|
VkQueue m_present_queue = VK_NULL_HANDLE;
|
|
u32 m_present_queue_family_index = 0;
|
|
|
|
std::array<FrameResources, NUM_COMMAND_BUFFERS> m_frame_resources;
|
|
u64 m_next_fence_counter = 1;
|
|
u64 m_completed_fence_counter = 0;
|
|
u32 m_current_frame;
|
|
|
|
StreamBuffer m_texture_upload_buffer;
|
|
|
|
std::atomic_bool m_last_present_failed{false};
|
|
std::atomic_bool m_present_done{true};
|
|
std::mutex m_present_mutex;
|
|
std::condition_variable m_present_queued_cv;
|
|
std::condition_variable m_present_done_cv;
|
|
std::thread m_present_thread;
|
|
std::atomic_bool m_present_thread_done{false};
|
|
|
|
struct QueuedPresent
|
|
{
|
|
VkSemaphore wait_semaphore;
|
|
VkSemaphore signal_semaphore;
|
|
VkSwapchainKHR present_swap_chain;
|
|
u32 command_buffer_index;
|
|
u32 present_image_index;
|
|
};
|
|
|
|
QueuedPresent m_queued_present = {};
|
|
|
|
std::map<u32, VkRenderPass> m_render_pass_cache;
|
|
|
|
VkDebugUtilsMessengerEXT m_debug_messenger_callback = VK_NULL_HANDLE;
|
|
|
|
VkQueueFamilyProperties m_graphics_queue_properties = {};
|
|
VkPhysicalDeviceFeatures m_device_features = {};
|
|
VkPhysicalDeviceProperties m_device_properties = {};
|
|
VkPhysicalDeviceMemoryProperties m_device_memory_properties = {};
|
|
VkPhysicalDeviceDriverPropertiesKHR m_device_driver_properties = {};
|
|
OptionalExtensions m_optional_extensions = {};
|
|
};
|
|
|
|
} // namespace Vulkan
|
|
|
|
extern std::unique_ptr<Vulkan::Context> g_vulkan_context;
|