mirror of https://github.com/PCSX2/pcsx2.git
97 lines
2.6 KiB
C++
97 lines
2.6 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Settings/BIOSSettingsWidget.h"
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#include "ui_SetupWizardDialog.h"
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#include <QtCore/QList>
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#include <QtCore/QString>
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#include <QtCore/QVector>
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#include <QtWidgets/QDialog>
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#include "common/Pcsx2Defs.h"
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class SetupWizardDialog final : public QDialog
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{
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Q_OBJECT
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public:
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SetupWizardDialog();
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~SetupWizardDialog();
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private Q_SLOTS:
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bool canShowNextPage();
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void previousPage();
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void nextPage();
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void confirmCancel();
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void themeChanged();
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void languageChanged();
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void refreshBiosList();
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void biosListItemChanged(const QTreeWidgetItem* current, const QTreeWidgetItem* previous);
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void listRefreshed(const QVector<BIOSInfo>& items);
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void onDirectoryListContextMenuRequested(const QPoint& point);
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void onAddSearchDirectoryButtonClicked();
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void onRemoveSearchDirectoryButtonClicked();
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void refreshDirectoryList();
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void resizeDirectoryListColumns();
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void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
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void onInputDeviceConnected(const QString& identifier, const QString& device_name);
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void onInputDeviceDisconnected(const QString& identifier);
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protected:
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void resizeEvent(QResizeEvent* event);
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private:
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enum Page : u32
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{
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Page_Language,
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Page_BIOS,
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Page_GameList,
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Page_Controller,
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Page_Complete,
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Page_Count,
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};
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void setupUi();
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void setupLanguagePage();
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void setupBIOSPage();
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void setupGameListPage();
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void setupControllerPage();
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void pageChangedTo(int page);
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void updatePageLabels(int prev_page);
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void updatePageButtons();
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void addPathToTable(const std::string& path, bool recursive);
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void openAutomaticMappingMenu(u32 port, QLabel* update_label);
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void doDeviceAutomaticBinding(u32 port, QLabel* update_label, const QString& device);
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Ui::SetupWizardDialog m_ui;
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std::array<QLabel*, Page_Count> m_page_labels;
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BIOSSettingsWidget::RefreshThread* m_bios_refresh_thread = nullptr;
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QList<QPair<QString, QString>> m_device_list;
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};
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