mirror of https://github.com/PCSX2/pcsx2.git
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2014 David Quintana [gigaherz]
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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template<int from, int to>
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int Convert(char *dest, const char* psrc, int lsn);
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template<>
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int Convert<2048,2048>(char *dest, const char* psrc, int lsn)
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{
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memcpy(dest,psrc,2048);
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return 0;
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}
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template<>
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int Convert<2352,2352>(char *dest, const char* psrc, int lsn)
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{
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memcpy(dest,psrc,2352);
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return 0;
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}
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template<>
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int Convert<2352,2048>(char *dest, const char* psrc, int lsn)
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{
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memcpy(dest,psrc+16,2048);
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return 0;
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}
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template<>
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int Convert<2048,2352>(char *dest, const char* psrc, int lsn)
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{
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u8 m = lsn / (75*60);
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u8 s = (lsn/75) % 60;
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u8 f = lsn%75;
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u8 header[16] = {
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0x00,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,m,s,f,0x02
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};
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memcpy(dest,header,16);
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memcpy(dest+16,psrc,2048);
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return 0;
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}
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