pcsx2/plugins/GSdx/GSLinuxDialog.cpp

570 lines
27 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include <gtk/gtk.h>
#include "GSdx.h"
#include "GSLinuxLogo.h"
GtkWidget* CreateRenderComboBox()
{
GtkWidget *render_combo_box;
int renderer_box_position = 0;
render_combo_box = gtk_combo_box_text_new ();
for(auto s = theApp.m_gs_renderers.begin(); s != theApp.m_gs_renderers.end(); s++)
{
string label = s->name;
if(!s->note.empty()) label += format(" (%s)", s->note.c_str());
// Add some tags to ease users selection
switch (s->id) {
// Supported opengl
case 12:
case 13:
case 17:
break;
// (dev only) for any NULL stuff
case 10:
case 11:
case 16:
label += " (debug only)";
break;
default:
continue;
}
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(render_combo_box), label.c_str());
}
switch (theApp.GetConfig("renderer", 0)) {
// Note the value are based on m_gs_renderers vector on GSdx.cpp
case 10: renderer_box_position = 0; break;
case 16: renderer_box_position = 1; break;
case 11: renderer_box_position = 2; break;
case 12: renderer_box_position = 3; break;
case 13: renderer_box_position = 4; break;
case 17: renderer_box_position = 5; break;
// Fallback to openGL SW
default: renderer_box_position = 4; break;
}
gtk_combo_box_set_active(GTK_COMBO_BOX(render_combo_box), renderer_box_position);
return render_combo_box;
}
GtkWidget* CreateInterlaceComboBox()
{
GtkWidget *combo_box;
combo_box = gtk_combo_box_text_new ();
for(size_t i = 0; i < theApp.m_gs_interlace.size(); i++)
{
const GSSetting& s = theApp.m_gs_interlace[i];
string label = s.name;
if(!s.note.empty()) label += format(" (%s)", s.note.c_str());
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), label.c_str());
}
gtk_combo_box_set_active(GTK_COMBO_BOX(combo_box), theApp.GetConfig("interlace", 0));
return combo_box;
}
GtkWidget* CreateMsaaComboBox()
{
GtkWidget *combo_box;
combo_box = gtk_combo_box_text_new ();
// For now, let's just put in the same vaues that show up in the windows combo box.
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "Custom");
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "2x");
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "3x");
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "4x");
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "5x");
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "6x");
gtk_combo_box_set_active(GTK_COMBO_BOX(combo_box), theApp.GetConfig("upscale_multiplier", 2)-1);
return combo_box;
}
GtkWidget* CreateFilterComboBox()
{
GtkWidget *combo_box;
combo_box = gtk_combo_box_text_new ();
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "Off");
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "Normal");
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "Forced");
gtk_combo_box_set_active(GTK_COMBO_BOX(combo_box), theApp.GetConfig("filter", 0));
return combo_box;
}
void set_hex_entry(GtkWidget *text_box, int hex_value) {
gchar* data=(gchar *)g_malloc(sizeof(gchar)*40);
sprintf(data,"%X", hex_value);
gtk_entry_set_text(GTK_ENTRY(text_box),data);
}
int get_hex_entry(GtkWidget *text_box) {
int hex_value = 0;
const gchar *data = gtk_entry_get_text(GTK_ENTRY(text_box));
sscanf(data,"%X",&hex_value);
return hex_value;
}
GtkWidget* CreateGlComboBox(const char* option)
{
GtkWidget* combo;
combo = gtk_combo_box_text_new();
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), "Auto");
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), "Force-Disabled");
gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), "Force-Enabled");
gtk_combo_box_set_active(GTK_COMBO_BOX(combo), theApp.GetConfig(option, -1) + 1);
return combo;
}
bool RunLinuxDialog()
{
GtkWidget *dialog;
GtkWidget *main_box, *central_box, *advance_box, *res_box, *hw_box, *sw_box, *shader_box;
GtkWidget *native_box, *fsaa_box, *resxy_box, *renderer_box, *interlace_box, *threads_box, *filter_box;
GtkWidget *hw_table, *shader_table, *res_frame, *hw_frame, *sw_frame, *shader_frame;
GtkWidget *interlace_combo_box, *threads_spin;
GtkWidget *interlace_label, *threads_label, *native_label, *fsaa_label, *rexy_label, *render_label, *filter_label;
GtkWidget *fsaa_combo_box, *render_combo_box, *filter_combo_box;
GtkWidget *shader, *shader_conf, *shader_label, *shader_conf_label;
GtkWidget *shadeboost_check, *paltex_check, *fba_check, *aa_check, *native_res_check, *fxaa_check, *shaderfx_check;
GtkWidget *sb_contrast, *sb_brightness, *sb_saturation;
GtkWidget *resx_spin, *resy_spin;
GtkWidget *hack_table, *hack_skipdraw_label, *hack_box, *hack_frame;
GtkWidget *hack_alpha_check, *hack_date_check, *hack_offset_check, *hack_skipdraw_spin, *hack_msaa_check, *hack_sprite_check, * hack_wild_check, *hack_enble_check, *hack_logz_check;
GtkWidget *hack_tco_label, *hack_tco_entry;
GtkWidget *gl_box, *gl_frame, *gl_table;
GtkWidget *notebook, *page_label[2];
int return_value;
GdkPixbuf* logo_pixmap;
GtkWidget *logo_image;
/* Create the widgets */
dialog = gtk_dialog_new_with_buttons (
"GSdx Config",
NULL, /* parent window*/
(GtkDialogFlags)(GTK_DIALOG_MODAL | GTK_DIALOG_DESTROY_WITH_PARENT),
"OK", GTK_RESPONSE_ACCEPT,
"Cancel", GTK_RESPONSE_REJECT,
NULL);
// The main area for the whole dialog box.
main_box = gtk_vbox_new(false, 5);
central_box = gtk_vbox_new(false, 5);
advance_box = gtk_vbox_new(false, 5);
// The Internal resolution frame and container.
res_box = gtk_vbox_new(false, 5);
res_frame = gtk_frame_new ("OpenGL Internal Resolution (can cause glitches)");
gtk_container_add(GTK_CONTAINER(res_frame), res_box);
// The extra shader setting frame/container/table
shader_box = gtk_vbox_new(false, 5);
shader_frame = gtk_frame_new("Custom Shader Settings");
gtk_container_add(GTK_CONTAINER(shader_frame), shader_box);
shader_table = gtk_table_new(8,2, false);
gtk_container_add(GTK_CONTAINER(shader_box), shader_table);
// The hardware mode frame, container, and table.
hw_box = gtk_vbox_new(false, 5);
hw_frame = gtk_frame_new ("Hardware Mode Settings");
gtk_container_add(GTK_CONTAINER(hw_frame), hw_box);
hw_table = gtk_table_new(5,2, false);
gtk_container_add(GTK_CONTAINER(hw_box), hw_table);
// The software mode frame and container. (It doesn't have enough in it for a table.)
sw_box = gtk_vbox_new(false, 5);
sw_frame = gtk_frame_new ("Software Mode Settings");
gtk_container_add(GTK_CONTAINER(sw_frame), sw_box);
// The hack frame and container.
hack_box = gtk_hbox_new(false, 5);
hack_frame = gtk_frame_new ("Hacks");
gtk_container_add(GTK_CONTAINER(hack_frame), hack_box);
hack_table = gtk_table_new(3,3, false);
gtk_container_add(GTK_CONTAINER(hack_box), hack_table);
// Grab a logo, to make things look nice.
logo_pixmap = gdk_pixbuf_from_pixdata(&gsdx_ogl_logo, false, NULL);
logo_image = gtk_image_new_from_pixbuf(logo_pixmap);
gtk_box_pack_start(GTK_BOX(main_box), logo_image, true, true, 0);
// Create the renderer combo box and label, and stash them in a box.
render_label = gtk_label_new ("Renderer:");
render_combo_box = CreateRenderComboBox();
renderer_box = gtk_hbox_new(false, 5);
// Use gtk_box_pack_start instead of gtk_container_add so it lines up nicely.
gtk_box_pack_start(GTK_BOX(renderer_box), render_label, false, false, 5);
gtk_box_pack_start(GTK_BOX(renderer_box), render_combo_box, false, false, 5);
// Create the interlace combo box and label, and stash them in a box.
interlace_label = gtk_label_new ("Interlacing (F5):");
interlace_combo_box = CreateInterlaceComboBox();
interlace_box = gtk_hbox_new(false, 5);
gtk_box_pack_start(GTK_BOX(interlace_box), interlace_label, false, false, 5);
gtk_box_pack_start(GTK_BOX(interlace_box), interlace_combo_box, false, false, 5);
// Create the filter combo box.
filter_label = gtk_label_new ("Texture Filtering:");
filter_combo_box = CreateFilterComboBox();
filter_box = gtk_hbox_new(false, 5);
gtk_box_pack_start(GTK_BOX(filter_box), filter_label, false, false, 5);
gtk_box_pack_start(GTK_BOX(filter_box), filter_combo_box, false, false, 0);
// Create the threading spin box and label, and stash them in a box. (Yes, we do a lot of that.)
threads_label = gtk_label_new("Extra rendering threads:");
threads_spin = gtk_spin_button_new_with_range(0,100,1);
gtk_spin_button_set_value(GTK_SPIN_BUTTON(threads_spin), theApp.GetConfig("extrathreads", 0));
threads_box = gtk_hbox_new(false, 0);
gtk_box_pack_start(GTK_BOX(threads_box), threads_label, false, false, 5);
gtk_box_pack_start(GTK_BOX(threads_box), threads_spin, false, false, 5);
// A bit of funkiness for the resolution box.
native_label = gtk_label_new("Original PS2 Resolution: ");
native_res_check = gtk_check_button_new_with_label("Native");
native_box = gtk_hbox_new(false, 5);
gtk_box_pack_start(GTK_BOX(native_box), native_label, false, false, 5);
gtk_box_pack_start(GTK_BOX(native_box), native_res_check, false, false, 5);
fsaa_label = gtk_label_new("Or Use Scaling:");
fsaa_combo_box = CreateMsaaComboBox();
fsaa_box = gtk_hbox_new(false, 5);
gtk_box_pack_start(GTK_BOX(fsaa_box), fsaa_label, false, false, 5);
gtk_box_pack_start(GTK_BOX(fsaa_box), fsaa_combo_box, false, false, 5);
rexy_label = gtk_label_new("Custom Resolution:");
resx_spin = gtk_spin_button_new_with_range(256,8192,1);
gtk_spin_button_set_value(GTK_SPIN_BUTTON(resx_spin), theApp.GetConfig("resx", 1024));
resy_spin = gtk_spin_button_new_with_range(256,8192,1);
gtk_spin_button_set_value(GTK_SPIN_BUTTON(resy_spin), theApp.GetConfig("resy", 1024));
resxy_box = gtk_hbox_new(false, 5);
gtk_box_pack_start(GTK_BOX(resxy_box), rexy_label, false, false, 5);
gtk_box_pack_start(GTK_BOX(resxy_box), resx_spin, false, false, 5);
gtk_box_pack_start(GTK_BOX(resxy_box), resy_spin, false, false, 5);
// shader fx entry
shader = gtk_file_chooser_button_new("Select an external shader", GTK_FILE_CHOOSER_ACTION_OPEN);
shader_conf = gtk_file_chooser_button_new("Then select a config", GTK_FILE_CHOOSER_ACTION_OPEN);
shader_label = gtk_label_new("External shader glsl");
shader_conf_label = gtk_label_new("External shader conf");
// Create our hack settings.
hack_alpha_check = gtk_check_button_new_with_label("Alpha Hack");
hack_date_check = gtk_check_button_new_with_label("Date Hack");
hack_offset_check = gtk_check_button_new_with_label("Offset Hack");
hack_skipdraw_label = gtk_label_new("Skipdraw:");
hack_skipdraw_spin = gtk_spin_button_new_with_range(0,1000,1);
hack_enble_check = gtk_check_button_new_with_label("Enable User Hacks");
hack_wild_check = gtk_check_button_new_with_label("Wild arm Hack");
hack_sprite_check = gtk_check_button_new_with_label("Sprite Hack");
hack_msaa_check = gtk_check_button_new_with_label("Msaa Hack");
hack_tco_label = gtk_label_new("Texture Offset: 0x");
hack_tco_entry = gtk_entry_new();
hack_logz_check = gtk_check_button_new_with_label("Log Depth Hack");
gtk_spin_button_set_value(GTK_SPIN_BUTTON(hack_skipdraw_spin), theApp.GetConfig("UserHacks_SkipDraw", 0));
set_hex_entry(hack_tco_entry, theApp.GetConfig("UserHacks_TCOffset", 0));
// Tables are strange. The numbers are for their position: left, right, top, bottom.
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_alpha_check, 0, 1, 0, 1);
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_offset_check, 1, 2, 0, 1);
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_sprite_check, 0, 1, 1, 2);
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_wild_check, 1, 2, 1, 2);
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_logz_check, 0, 1, 2, 3);
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_date_check, 1, 2, 2, 3);
// Note: MSAA is not implemented yet. I disable it to make the table square
//gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_msaa_check, 2, 3, 1, 2);
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_skipdraw_label, 0, 1, 3, 4);
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_skipdraw_spin, 1, 2, 3, 4);
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_tco_label, 0, 1, 4, 5);
gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_tco_entry, 1, 2, 4, 5);
// Create our checkboxes.
shadeboost_check = gtk_check_button_new_with_label("Shade boost");
paltex_check = gtk_check_button_new_with_label("Allow 8 bits textures");
fba_check = gtk_check_button_new_with_label("Alpha correction (FBA)");
aa_check = gtk_check_button_new_with_label("Edge anti-aliasing (AA1)");
fxaa_check = gtk_check_button_new_with_label("Fxaa shader");
shaderfx_check = gtk_check_button_new_with_label("External shader");
// Set the checkboxes.
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(shadeboost_check), theApp.GetConfig("shadeboost", 1));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(paltex_check), theApp.GetConfig("paltex", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fba_check), theApp.GetConfig("fba", 1));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(aa_check), theApp.GetConfig("aa1", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fxaa_check), theApp.GetConfig("fxaa", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(shaderfx_check), theApp.GetConfig("shaderfx", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(native_res_check), theApp.GetConfig("nativeres", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_alpha_check), theApp.GetConfig("UserHacks_AlphaHack", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_offset_check), theApp.GetConfig("UserHacks_HalfPixelOffset", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_date_check), theApp.GetConfig("UserHacks_DateGL4", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_enble_check), theApp.GetConfig("UserHacks", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_msaa_check), theApp.GetConfig("UserHacks_MSAA", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_wild_check), theApp.GetConfig("UserHacks_WildHack", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_sprite_check), theApp.GetConfig("UserHacks_SpriteHack", 0));
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_logz_check), theApp.GetConfig("logz", 1));
// Shadeboost scale
#if GTK_MAJOR_VERSION < 3
sb_brightness = gtk_hscale_new_with_range(0, 200, 10);
#else
sb_brightness = gtk_scale_new_with_range(GTK_ORIENTATION_HORIZONTAL, 0, 200, 10);
#endif
GtkWidget* sb_brightness_label = gtk_label_new("Shade Boost Brightness");
gtk_scale_set_value_pos(GTK_SCALE(sb_brightness), GTK_POS_RIGHT);
gtk_range_set_value(GTK_RANGE(sb_brightness), theApp.GetConfig("ShadeBoost_Brightness", 50));
#if GTK_MAJOR_VERSION < 3
sb_contrast = gtk_hscale_new_with_range(0, 200, 10);
#else
sb_contrast = gtk_scale_new_with_range(GTK_ORIENTATION_HORIZONTAL, 0, 200, 10);
#endif
GtkWidget* sb_contrast_label = gtk_label_new("Shade Boost Contrast");
gtk_scale_set_value_pos(GTK_SCALE(sb_contrast), GTK_POS_RIGHT);
gtk_range_set_value(GTK_RANGE(sb_contrast), theApp.GetConfig("ShadeBoost_Contrast", 50));
#if GTK_MAJOR_VERSION < 3
sb_saturation = gtk_hscale_new_with_range(0, 200, 10);
#else
sb_saturation = gtk_scale_new_with_range(GTK_ORIENTATION_HORIZONTAL, 0, 200, 10);
#endif
GtkWidget* sb_saturation_label = gtk_label_new("Shade Boost Saturation");
gtk_scale_set_value_pos(GTK_SCALE(sb_saturation), GTK_POS_RIGHT);
gtk_range_set_value(GTK_RANGE(sb_saturation), theApp.GetConfig("ShadeBoost_Saturation", 50));
// external shader entry
gtk_file_chooser_set_filename(GTK_FILE_CHOOSER(shader), theApp.GetConfig("shaderfx_glsl", "dummy.glsl").c_str());
gtk_file_chooser_set_filename(GTK_FILE_CHOOSER(shader_conf), theApp.GetConfig("shaderfx_conf", "dummy.ini").c_str());
// Populate all those boxes we created earlier with widgets.
gtk_container_add(GTK_CONTAINER(res_box), native_box);
gtk_container_add(GTK_CONTAINER(res_box), fsaa_box);
gtk_container_add(GTK_CONTAINER(res_box), resxy_box);
gtk_container_add(GTK_CONTAINER(sw_box), threads_box);
gtk_container_add(GTK_CONTAINER(sw_box), aa_check);
// Tables are strange. The numbers are for their position: left, right, top, bottom.
gtk_table_attach_defaults(GTK_TABLE(shader_table), fxaa_check, 0, 1, 0, 1);
gtk_table_attach_defaults(GTK_TABLE(shader_table), shadeboost_check, 0, 1, 1, 2);
gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_brightness_label, 0, 1, 2, 3);
gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_brightness, 1, 2, 2, 3);
gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_contrast_label, 0, 1, 3, 4);
gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_contrast, 1, 2, 3, 4);
gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_saturation_label, 0, 1, 4, 5);
gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_saturation, 1, 2, 4, 5);
gtk_table_attach_defaults(GTK_TABLE(shader_table), shaderfx_check, 0, 1, 5, 6);
gtk_table_attach_defaults(GTK_TABLE(shader_table), shader_label, 0, 1, 6, 7);
gtk_table_attach_defaults(GTK_TABLE(shader_table), shader, 1, 2, 6, 7);
gtk_table_attach_defaults(GTK_TABLE(shader_table), shader_conf_label, 0, 1, 7, 8);
gtk_table_attach_defaults(GTK_TABLE(shader_table), shader_conf, 1, 2, 7, 8);
// Tables are strange. The numbers are for their position: left, right, top, bottom.
gtk_table_attach_defaults(GTK_TABLE(hw_table), filter_box, 0, 1, 0, 1);
gtk_table_attach_defaults(GTK_TABLE(hw_table), paltex_check, 0, 1, 1, 2);
gtk_table_attach_defaults(GTK_TABLE(hw_table), fba_check, 1, 2, 1, 2);
// The GL advance options
gl_box = gtk_vbox_new(false, 5);
gl_frame = gtk_frame_new ("OpenGL Very Advanced Custom Settings");
gtk_container_add(GTK_CONTAINER(gl_frame), gl_box);
gl_table = gtk_table_new(10, 2, false);
gtk_container_add(GTK_CONTAINER(gl_box), gl_table);
GtkWidget* gl_bs_label = gtk_label_new("Buffer Storage:");
GtkWidget* gl_bs_combo = CreateGlComboBox("override_GL_ARB_buffer_storage");
GtkWidget* gl_bt_label = gtk_label_new("Bindless Texture:");
GtkWidget* gl_bt_combo = CreateGlComboBox("override_GL_ARB_bindless_texture");
GtkWidget* gl_sso_label = gtk_label_new("Separate Shader:");
GtkWidget* gl_sso_combo = CreateGlComboBox("override_GL_ARB_separate_shader_objects");
GtkWidget* gl_ss_label = gtk_label_new("Shader Subroutine:");
GtkWidget* gl_ss_combo = CreateGlComboBox("override_GL_ARB_shader_subroutine");
GtkWidget* gl_gs_label = gtk_label_new("Geometry Shader:");
GtkWidget* gl_gs_combo = CreateGlComboBox("override_geometry_shader");
GtkWidget* gl_ils_label = gtk_label_new("Image Load Store:");
GtkWidget* gl_ils_combo = CreateGlComboBox("override_GL_ARB_shader_image_load_store");
GtkWidget* gl_cc_label = gtk_label_new("Clip Control (depth accuracy):");
GtkWidget* gl_cc_combo = CreateGlComboBox("override_GL_ARB_clip_control");
GtkWidget* gl_ct_label = gtk_label_new("Clear Texture:");
GtkWidget* gl_ct_combo = CreateGlComboBox("override_GL_ARB_clear_texture");
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_gs_label, 0, 1, 0, 1);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_gs_combo, 1, 2, 0, 1);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_bs_label, 0, 1, 1, 2);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_bs_combo, 1, 2, 1, 2);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_bt_label, 0, 1, 2, 3);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_bt_combo, 1, 2, 2, 3);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_sso_label, 0, 1, 3, 4);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_sso_combo, 1, 2, 3, 4);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ss_label, 0, 1, 4, 5);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ss_combo, 1, 2, 4, 5);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ils_label, 0, 1, 5, 6);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ils_combo, 1, 2, 5, 6);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_cc_label, 0, 1, 6, 7);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_cc_combo, 1, 2, 6, 7);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ct_label, 0, 1, 7, 8);
gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ct_combo, 1, 2, 7, 8);
// those one are properly detected so no need a gui
#if 0
override_GL_ARB_copy_image = -1
override_GL_ARB_explicit_uniform_location = -1
override_GL_ARB_gpu_shader5 = -1
override_GL_ARB_shading_language_420pack = -1
#endif
// Handle some nice tab
notebook = gtk_notebook_new();
page_label[0] = gtk_label_new("Global Setting");
page_label[1] = gtk_label_new("Advance Setting");
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), central_box, page_label[0]);
gtk_notebook_append_page(GTK_NOTEBOOK(notebook), advance_box, page_label[1]);
// Put everything in the big box.
gtk_container_add(GTK_CONTAINER(main_box), renderer_box);
gtk_container_add(GTK_CONTAINER(main_box), interlace_box);
gtk_container_add(GTK_CONTAINER(main_box), notebook);
gtk_container_add(GTK_CONTAINER(central_box), res_frame);
gtk_container_add(GTK_CONTAINER(central_box), shader_frame);
gtk_container_add(GTK_CONTAINER(central_box), hw_frame);
gtk_container_add(GTK_CONTAINER(central_box), sw_frame);
gtk_container_add(GTK_CONTAINER(advance_box), hack_frame);
gtk_container_add(GTK_CONTAINER(advance_box), gl_frame);
// Put the box in the dialog and show it to the world.
gtk_container_add (GTK_CONTAINER(gtk_dialog_get_content_area(GTK_DIALOG(dialog))), main_box);
gtk_widget_show_all (dialog);
return_value = gtk_dialog_run (GTK_DIALOG (dialog));
if (return_value == GTK_RESPONSE_ACCEPT)
{
int mode_height = 0, mode_width = 0;
mode_width = theApp.GetConfig("ModeWidth", 640);
mode_height = theApp.GetConfig("ModeHeight", 480);
theApp.SetConfig("ModeHeight", mode_height);
theApp.SetConfig("ModeWidth", mode_width);
// Get all the settings from the dialog box.
if (gtk_combo_box_get_active(GTK_COMBO_BOX(render_combo_box)) != -1) {
// Note the value are based on m_gs_renderers vector on GSdx.cpp
switch (gtk_combo_box_get_active(GTK_COMBO_BOX(render_combo_box))) {
case 0: theApp.SetConfig("renderer", 10); break;
case 1: theApp.SetConfig("renderer", 16); break;
case 2: theApp.SetConfig("renderer", 11); break;
case 3: theApp.SetConfig("renderer", 12); break;
case 4: theApp.SetConfig("renderer", 13); break;
case 5: theApp.SetConfig("renderer", 17); break;
// Fallback to SW opengl
default: theApp.SetConfig("renderer", 13); break;
}
}
if (gtk_combo_box_get_active(GTK_COMBO_BOX(interlace_combo_box)) != -1)
theApp.SetConfig( "interlace", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(interlace_combo_box)));
theApp.SetConfig("extrathreads", (int)gtk_spin_button_get_value(GTK_SPIN_BUTTON(threads_spin)));
theApp.SetConfig("filter", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(filter_combo_box)));
theApp.SetConfig("shadeboost", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(shadeboost_check)));
theApp.SetConfig("paltex", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(paltex_check)));
theApp.SetConfig("fba", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(fba_check)));
theApp.SetConfig("aa1", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(aa_check)));
theApp.SetConfig("fxaa", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(fxaa_check)));
theApp.SetConfig("shaderfx", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(shaderfx_check)));
theApp.SetConfig("nativeres", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(native_res_check)));
theApp.SetConfig("shaderfx_glsl", gtk_file_chooser_get_filename(GTK_FILE_CHOOSER(shader)));
theApp.SetConfig("shaderfx_conf", gtk_file_chooser_get_filename(GTK_FILE_CHOOSER(shader_conf)));
theApp.SetConfig("ShadeBoost_Saturation", (int)gtk_range_get_value(GTK_RANGE(sb_saturation)));
theApp.SetConfig("ShadeBoost_Brightness", (int)gtk_range_get_value(GTK_RANGE(sb_brightness)));
theApp.SetConfig("ShadeBoost_Contrast", (int)gtk_range_get_value(GTK_RANGE(sb_contrast)));
theApp.SetConfig("upscale_multiplier", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(fsaa_combo_box))+1);
theApp.SetConfig("resx", (int)gtk_spin_button_get_value(GTK_SPIN_BUTTON(resx_spin)));
theApp.SetConfig("resy", (int)gtk_spin_button_get_value(GTK_SPIN_BUTTON(resy_spin)));
theApp.SetConfig("UserHacks_SkipDraw", (int)gtk_spin_button_get_value(GTK_SPIN_BUTTON(hack_skipdraw_spin)));
theApp.SetConfig("UserHacks_HalfPixelOffset", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_offset_check)));
theApp.SetConfig("UserHacks_AlphaHack", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_alpha_check)));
theApp.SetConfig("logz", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_logz_check)));
theApp.SetConfig("UserHacks_DateGL4", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_date_check)));
theApp.SetConfig("UserHacks_MSAA", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_msaa_check)));
theApp.SetConfig("UserHacks_WildHack", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_wild_check)));
theApp.SetConfig("UserHacks_SpriteHack", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_sprite_check)));
theApp.SetConfig("UserHacks", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_enble_check)));
theApp.SetConfig("UserHacks_TCOffset", get_hex_entry(hack_tco_entry));
theApp.SetConfig("override_GL_ARB_clear_texture", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_ct_combo)) - 1);
theApp.SetConfig("override_GL_ARB_bindless_texture", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_bt_combo)) - 1);
theApp.SetConfig("override_GL_ARB_buffer_storage", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_bs_combo)) - 1);
theApp.SetConfig("override_GL_ARB_separate_shader_objects", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_sso_combo)) - 1);
theApp.SetConfig("override_GL_ARB_shader_subroutine", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_ss_combo)) - 1);
theApp.SetConfig("override_geometry_shader", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_gs_combo)) - 1);
theApp.SetConfig("override_GL_ARB_shader_image_load_store", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_ils_combo)) - 1);
theApp.SetConfig("override_GL_ARB_clip_control", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_cc_combo)) - 1);
// NOT supported yet
theApp.SetConfig("msaa", 0);
// Let's just be windowed for the moment.
theApp.SetConfig("windowed", 1);
gtk_widget_destroy (dialog);
return true;
}
gtk_widget_destroy (dialog);
return false;
}