pcsx2/pcsx2/Utilities/AsciiFile.h

44 lines
1.4 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <wx/ffile.h>
//////////////////////////////////////////////////////////////////////////////////////////
// Helper class for wxFile which provides old-school ASCII interfaces (char* style),
// for saving some scrodom-kicking pain involved in converting log dumps and stuff over
// to unicode.
//
// This is an ideal solution on several fronts since it is both faster, and fully func-
// tional (since the dumps are only ever english/ascii only).
//
class AsciiFile : public wxFFile
{
public:
using wxFFile::Write;
AsciiFile( const wxString& src, const wxChar* mode ) :
wxFFile( src, mode ) {}
void Printf( const char* fmt, ... );
void Write( const char* fmt )
{
Write( fmt, strlen( fmt ) );
}
};