mirror of https://github.com/PCSX2/pcsx2.git
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/ffile.h>
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//////////////////////////////////////////////////////////////////////////////////////////
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// Helper class for wxFile which provides old-school ASCII interfaces (char* style),
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// for saving some scrodom-kicking pain involved in converting log dumps and stuff over
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// to unicode.
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//
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// This is an ideal solution on several fronts since it is both faster, and fully func-
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// tional (since the dumps are only ever english/ascii only).
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//
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class AsciiFile : public wxFFile
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{
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public:
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using wxFFile::Write;
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AsciiFile( const wxString& src, const wxChar* mode ) :
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wxFFile( src, mode ) {}
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void Printf( const char* fmt, ... );
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void Write( const char* fmt )
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{
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Write( fmt, strlen( fmt ) );
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}
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};
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