mirror of https://github.com/PCSX2/pcsx2.git
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "GSTextureFX.h"
|
|
#include "GSDevice11.h"
|
|
|
|
class GSTextureFX11 : public GSTextureFX
|
|
{
|
|
CComPtr<ID3D11InputLayout> m_il;
|
|
hash_map<uint32, CComPtr<ID3D11VertexShader> > m_vs;
|
|
CComPtr<ID3D11Buffer> m_vs_cb;
|
|
hash_map<uint32, CComPtr<ID3D11GeometryShader> > m_gs;
|
|
hash_map<uint32, CComPtr<ID3D11PixelShader> > m_ps;
|
|
CComPtr<ID3D11Buffer> m_ps_cb;
|
|
hash_map<uint32, CComPtr<ID3D11SamplerState> > m_ps_ss;
|
|
CComPtr<ID3D11SamplerState> m_palette_ss;
|
|
hash_map<uint32, CComPtr<ID3D11DepthStencilState> > m_om_dss;
|
|
hash_map<uint32, CComPtr<ID3D11BlendState> > m_om_bs;
|
|
|
|
VSConstantBuffer m_vs_cb_cache;
|
|
PSConstantBuffer m_ps_cb_cache;
|
|
|
|
public:
|
|
GSTextureFX11();
|
|
|
|
bool Create(GSDevice* dev);
|
|
|
|
void SetupIA(const void* vertices, int count, int prim);
|
|
void SetupVS(VSSelector sel, const VSConstantBuffer* cb);
|
|
void SetupGS(GSSelector sel);
|
|
void SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel);
|
|
void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix);
|
|
};
|