pcsx2/plugins/LilyPad/WindowsMouse.cpp

103 lines
2.7 KiB
C++

/* LilyPad - Pad plugin for PS2 Emulator
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* PCSX2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Found- ation, either version 3 of the License, or (at your option)
* any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with PCSX2. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Global.h"
#include "InputManager.h"
#include "VKey.h"
#include "WindowsMouse.h"
POINT WindowsMouse::origCursorPos;
POINT WindowsMouse::center;
WindowsMouse::WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID, wchar_t *deviceID)
: Device(api, MOUSE, displayName, instanceID, deviceID)
{
int i;
for (i = 0; i < 5; i++) {
AddPhysicalControl(PSHBTN, i, i);
}
for (i = 0; i < 3 + hWheel; i++) {
AddPhysicalControl(RELAXIS, i + 5, i + 5);
}
}
wchar_t *WindowsMouse::GetPhysicalControlName(PhysicalControl *control)
{
wchar_t *names[9] = {
L"L Button",
L"R Button",
L"M Button",
L"Mouse 4",
L"Mouse 5",
L"X Axis",
L"Y Axis",
L"Y Wheel",
L"X Wheel"};
if (control->id < 9)
return names[control->id];
return Device::GetPhysicalControlName(control);
}
void WindowsMouse::UpdateButton(unsigned int button, int state)
{
if (button > 4)
return;
physicalControlState[button] = (state << 16);
}
void WindowsMouse::UpdateAxis(unsigned int axis, int delta)
{
if (axis > 3)
return;
// 1 mouse pixel = 1/8th way down.
physicalControlState[5 + axis] += (delta << (16 - 3 * (axis < 2)));
}
void WindowsMouse::WindowResized(HWND hWnd)
{
RECT r;
GetWindowRect(hWnd, &r);
ClipCursor(&r);
center.x = (r.left + r.right) / 2;
center.y = (r.top + r.bottom) / 2;
SetCursorPos(center.x, center.y);
}
void WindowsMouse::GetMouseCapture(HWND hWnd)
{
SetCapture(hWnd);
ShowCursor(0);
GetCursorPos(&origCursorPos);
RECT r;
GetWindowRect(hWnd, &r);
ClipCursor(&r);
center.x = (r.left + r.right) / 2;
center.y = (r.top + r.bottom) / 2;
SetCursorPos(center.x, center.y);
}
void WindowsMouse::ReleaseMouseCapture()
{
ClipCursor(0);
ReleaseCapture();
ShowCursor(1);
SetCursorPos(origCursorPos.x, origCursorPos.y);
}