pcsx2/plugins/onepad_legacy/state_management.h

120 lines
2.7 KiB
C++

/* OnePAD
* Copyright (C) 2016
*
* Based on LilyPad
* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "onepad.h"
#define MODE_DIGITAL 0x41
#define MODE_ANALOG 0x73
#define MODE_DS2_NATIVE 0x79
// The state of the PS2 bus
struct QueryInfo
{
u8 port;
u8 slot;
u8 lastByte;
u8 currentCommand;
u8 numBytes;
u8 queryDone;
u8 response[42];
void reset();
u8 start_poll(int port);
template <size_t S>
void set_result(const u8 (&rsp)[S])
{
memcpy(response + 2, rsp, S);
numBytes = 2 + S;
}
template <size_t S>
void set_final_result(const u8 (&rsp)[S])
{
set_result(rsp);
queryDone = 1;
}
};
// Freeze data, for a single pad. Basically has all pad state that
// a PS2 can set.
struct PadFreezeData
{
// Digital / Analog / DS2 Native
u8 mode;
u8 modeLock;
// In config mode
u8 config;
u8 vibrate[8];
u8 umask[2];
// Vibration indices.
u8 vibrateI[2];
// Last vibration value sent to controller.
// Only used so as not to call vibration
// functions when old and new values are both 0.
u8 currentVibrate[2];
// Next vibrate val to send to controller. If next and current are
// both 0, nothing is sent to the controller. Otherwise, it's sent
// on every update.
u8 nextVibrate[2];
};
class Pad : public PadFreezeData
{
public:
// Lilypad store here the state of PC pad
void rumble(int port);
void set_vibrate(int motor, u8 val);
void reset_vibrate();
void reset();
void set_mode(int mode);
static void reset_all();
static void stop_vibrate_all();
static void rumble_all();
};
// Full state to manage save state
struct PadPluginFreezeData
{
char format[8];
u32 version;
// active slot for port
u8 slot[2];
PadFreezeData padData[2][4];
QueryInfo query;
};
extern QueryInfo query;
extern Pad pads[2][4];
extern int slots[2];
extern u8 pad_start_poll(u8 pad);
extern u8 pad_poll(u8 value);