mirror of https://github.com/PCSX2/pcsx2.git
f96e7a9156
It was confusing whenever the d meant depth or destination, this should make the code easier to read. |
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cas.glsl | ||
convert.glsl | ||
imgui.glsl | ||
interlace.glsl | ||
merge.glsl | ||
present.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |