pcsx2/pcsx2-qt/Settings/AchievementSettingsWidget.cpp

201 lines
8.1 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "AchievementSettingsWidget.h"
#include "AchievementLoginDialog.h"
#include "MainWindow.h"
#include "SettingsDialog.h"
#include "SettingWidgetBinder.h"
#include "QtUtils.h"
#include "pcsx2/Frontend/Achievements.h"
#include "pcsx2/HostSettings.h"
#include "common/StringUtil.h"
#include <QtCore/QDateTime>
#include <QtWidgets/QMessageBox>
AchievementSettingsWidget::AchievementSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent)
, m_dialog(dialog)
{
m_ui.setupUi(this);
SettingsInterface* sif = dialog->getSettingsInterface();
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enable, "Achievements", "Enabled", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.richPresence, "Achievements", "RichPresence", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.challengeMode, "Achievements", "ChallengeMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.leaderboards, "Achievements", "Leaderboards", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.testMode, "Achievements", "TestMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.unofficialTestMode, "Achievements",
"UnofficialTestMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Achievements",
"SoundEffects", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.primedIndicators, "Achievements",
"PrimedIndicators", true);
dialog->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"),
tr("When enabled and logged in, PCSX2 will scan for achievements on game load."));
dialog->registerWidgetHelp(m_ui.testMode, tr("Enable Test Mode"), tr("Unchecked"),
tr("When enabled, PCSX2 will assume all achievements are locked and not send any "
"unlock notifications to the server."));
dialog->registerWidgetHelp(
m_ui.unofficialTestMode, tr("Test Unofficial Achievements"), tr("Unchecked"),
tr("When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are "
"not tracked by RetroAchievements, so they unlock every time."));
dialog->registerWidgetHelp(
m_ui.richPresence, tr("Enable Rich Presence"), tr("Unchecked"),
tr("When enabled, rich presence information will be collected and sent to the server where supported."));
dialog->registerWidgetHelp(m_ui.challengeMode, tr("Enable Hardcore Mode"), tr("Unchecked"),
tr("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."));
dialog->registerWidgetHelp(m_ui.leaderboards, tr("Enable Leaderboards"), tr("Checked"),
tr("Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still "
"be able to view the leaderboard and scores, but no scores will be uploaded."));
dialog->registerWidgetHelp(
m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"),
tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions."));
dialog->registerWidgetHelp(
m_ui.primedIndicators, tr("Show Challenge Indicators"), tr("Checked"),
tr("Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."));
connect(m_ui.enable, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.challengeMode, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.challengeMode, &QCheckBox::stateChanged, this, &AchievementSettingsWidget::onChallengeModeStateChanged);
if (!m_dialog->isPerGameSettings())
{
connect(m_ui.loginButton, &QPushButton::clicked, this, &AchievementSettingsWidget::onLoginLogoutPressed);
connect(m_ui.viewProfile, &QPushButton::clicked, this, &AchievementSettingsWidget::onViewProfilePressed);
connect(g_emu_thread, &EmuThread::onAchievementsRefreshed, this, &AchievementSettingsWidget::onAchievementsRefreshed);
updateLoginState();
// force a refresh of game info
Host::RunOnCPUThread(Host::OnAchievementsRefreshed);
}
else
{
// remove login and game info, not relevant for per-game
m_ui.verticalLayout->removeWidget(m_ui.gameInfoBox);
m_ui.gameInfoBox->deleteLater();
m_ui.gameInfoBox = nullptr;
m_ui.verticalLayout->removeWidget(m_ui.loginBox);
m_ui.loginBox->deleteLater();
m_ui.loginBox = nullptr;
}
updateEnableState();
}
AchievementSettingsWidget::~AchievementSettingsWidget() = default;
void AchievementSettingsWidget::updateEnableState()
{
const bool enabled = m_dialog->getEffectiveBoolValue("Achievements", "Enabled", false);
const bool challenge = m_dialog->getEffectiveBoolValue("Achievements", "ChallengeMode", false);
m_ui.testMode->setEnabled(enabled);
m_ui.unofficialTestMode->setEnabled(enabled);
m_ui.richPresence->setEnabled(enabled);
m_ui.challengeMode->setEnabled(enabled);
m_ui.leaderboards->setEnabled(enabled && challenge);
m_ui.soundEffects->setEnabled(enabled);
m_ui.primedIndicators->setEnabled(enabled);
}
void AchievementSettingsWidget::onChallengeModeStateChanged()
{
if (!QtHost::IsVMValid())
return;
const bool enabled = m_dialog->getEffectiveBoolValue("Achievements", "Enabled", false);
const bool challenge = m_dialog->getEffectiveBoolValue("Achievements", "ChallengeMode", false);
if (!enabled || !challenge)
return;
// don't bother prompting if the game doesn't have achievements
auto lock = Achievements::GetLock();
if (!Achievements::HasActiveGame())
return;
if (QMessageBox::question(QtUtils::GetRootWidget(this), tr("Reset System"),
tr("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?")) != QMessageBox::Yes)
{
return;
}
g_emu_thread->resetVM();
}
void AchievementSettingsWidget::updateLoginState()
{
const std::string username(Host::GetBaseStringSettingValue("Achievements", "Username"));
const bool logged_in = !username.empty();
if (logged_in)
{
const u64 login_unix_timestamp = StringUtil::FromChars<u64>(Host::GetBaseStringSettingValue("Achievements", "LoginTimestamp", "0")).value_or(0);
const QDateTime login_timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(login_unix_timestamp)));
m_ui.loginStatus->setText(tr("Username: %1\nLogin token generated on %2.")
.arg(QString::fromStdString(username))
.arg(login_timestamp.toString(Qt::TextDate)));
m_ui.loginButton->setText(tr("Logout"));
}
else
{
m_ui.loginStatus->setText(tr("Not Logged In."));
m_ui.loginButton->setText(tr("Login..."));
}
m_ui.viewProfile->setEnabled(logged_in);
}
void AchievementSettingsWidget::onLoginLogoutPressed()
{
if (!Host::GetBaseStringSettingValue("Achievements", "Username").empty())
{
Host::RunOnCPUThread(Achievements::Logout, true);
updateLoginState();
return;
}
AchievementLoginDialog login(this);
int res = login.exec();
if (res != 0)
return;
updateLoginState();
}
void AchievementSettingsWidget::onViewProfilePressed()
{
const std::string username(Host::GetBaseStringSettingValue("Achievements", "Username"));
if (username.empty())
return;
const QByteArray encoded_username(QUrl::toPercentEncoding(QString::fromStdString(username)));
QtUtils::OpenURL(
QtUtils::GetRootWidget(this),
QUrl(QStringLiteral("https://retroachievements.org/user/%1").arg(QString::fromUtf8(encoded_username))));
}
void AchievementSettingsWidget::onAchievementsRefreshed(quint32 id, const QString& game_info_string, quint32 total,
quint32 points)
{
m_ui.gameInfo->setText(game_info_string);
}