mirror of https://github.com/PCSX2/pcsx2.git
478 lines
13 KiB
C++
478 lines
13 KiB
C++
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include "DisplayWidget.h"
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#include "MainWindow.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "pcsx2/ImGui/FullscreenUI.h"
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#include "pcsx2/ImGui/ImGuiManager.h"
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#include "common/Assertions.h"
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#include "common/Console.h"
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#include <QtCore/QDebug>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QKeyEvent>
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#include <QtGui/QResizeEvent>
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#include <QtGui/QScreen>
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#include <QtGui/QWindow>
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#include <QtGui/QWindowStateChangeEvent>
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#include <bit>
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#include <cmath>
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#if defined(_WIN32)
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#include "common/RedtapeWindows.h"
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#elif !defined(APPLE)
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#include <qpa/qplatformnativeinterface.h>
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#endif
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DisplayWidget::DisplayWidget(QWidget* parent)
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: QWidget(parent)
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{
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// We want a native window for both D3D and OpenGL.
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setAutoFillBackground(false);
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setAttribute(Qt::WA_NativeWindow, true);
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setAttribute(Qt::WA_NoSystemBackground, true);
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setAttribute(Qt::WA_PaintOnScreen, true);
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setAttribute(Qt::WA_KeyCompression, false);
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setFocusPolicy(Qt::StrongFocus);
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setMouseTracking(true);
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}
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DisplayWidget::~DisplayWidget()
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{
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#ifdef _WIN32
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if (m_clip_mouse_enabled)
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ClipCursor(nullptr);
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#endif
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}
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int DisplayWidget::scaledWindowWidth() const
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{
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return std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
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}
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int DisplayWidget::scaledWindowHeight() const
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{
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return std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
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}
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std::optional<WindowInfo> DisplayWidget::getWindowInfo()
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{
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std::optional<WindowInfo> ret(QtUtils::GetWindowInfoForWidget(this));
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if (ret.has_value())
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{
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m_last_window_width = ret->surface_width;
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m_last_window_height = ret->surface_height;
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m_last_window_scale = ret->surface_scale;
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}
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return ret;
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}
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void DisplayWidget::updateRelativeMode(bool enabled)
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{
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#ifdef _WIN32
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// prefer ClipCursor() over warping movement when we're using raw input
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bool clip_cursor = enabled && false /*InputManager::IsUsingRawInput()*/;
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if (m_relative_mouse_enabled == enabled && m_clip_mouse_enabled == clip_cursor)
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return;
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DevCon.WriteLn("updateRelativeMode(): relative=%s, clip=%s", enabled ? "yes" : "no", clip_cursor ? "yes" : "no");
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if (!clip_cursor && m_clip_mouse_enabled)
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{
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m_clip_mouse_enabled = false;
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ClipCursor(nullptr);
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}
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#else
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if (m_relative_mouse_enabled == enabled)
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return;
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DevCon.WriteLn("updateRelativeMode(): relative=%s", enabled ? "yes" : "no");
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#endif
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if (enabled)
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{
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#ifdef _WIN32
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m_relative_mouse_enabled = !clip_cursor;
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m_clip_mouse_enabled = clip_cursor;
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#else
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m_relative_mouse_enabled = true;
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#endif
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m_relative_mouse_start_pos = QCursor::pos();
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updateCenterPos();
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grabMouse();
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}
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else if (m_relative_mouse_enabled)
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{
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m_relative_mouse_enabled = false;
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QCursor::setPos(m_relative_mouse_start_pos);
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releaseMouse();
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}
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}
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void DisplayWidget::updateCursor(bool hidden)
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{
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if (m_cursor_hidden == hidden)
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return;
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m_cursor_hidden = hidden;
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if (hidden)
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{
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DevCon.WriteLn("updateCursor(): Cursor is now hidden");
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setCursor(Qt::BlankCursor);
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}
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else
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{
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DevCon.WriteLn("updateCursor(): Cursor is now shown");
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unsetCursor();
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}
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}
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void DisplayWidget::handleCloseEvent(QCloseEvent* event)
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{
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// Closing the separate widget will either cancel the close, or trigger shutdown.
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// In the latter case, it's going to destroy us, so don't let Qt do it first.
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// Treat a close event while fullscreen as an exit, that way ALT+F4 closes PCSX2,
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// rather than just the game.
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if (QtHost::IsVMValid() && !isActuallyFullscreen())
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{
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QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true),
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Q_ARG(bool, true), Q_ARG(bool, false));
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}
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else
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{
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QMetaObject::invokeMethod(g_main_window, "requestExit", Q_ARG(bool, true));
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}
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// Cancel the event from closing the window.
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event->ignore();
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}
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void DisplayWidget::destroy()
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{
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m_destroying = true;
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#ifdef __APPLE__
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// See Qt documentation, entire application is in full screen state, and the main
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// window will get reopened fullscreen instead of windowed if we don't close the
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// fullscreen window first.
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if (isActuallyFullscreen())
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close();
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#endif
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deleteLater();
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}
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bool DisplayWidget::isActuallyFullscreen() const
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{
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// I hate you QtWayland... have to check the parent, not ourselves.
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QWidget* container = qobject_cast<QWidget*>(parent());
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return container ? container->isFullScreen() : isFullScreen();
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}
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void DisplayWidget::updateCenterPos()
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{
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#ifdef _WIN32
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if (m_clip_mouse_enabled)
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{
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RECT rc;
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if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
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ClipCursor(&rc);
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}
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else if (m_relative_mouse_enabled)
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{
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RECT rc;
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if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
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{
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m_relative_mouse_center_pos.setX(((rc.right - rc.left) / 2) + rc.left);
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m_relative_mouse_center_pos.setY(((rc.bottom - rc.top) / 2) + rc.top);
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SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
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}
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}
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#else
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if (m_relative_mouse_enabled)
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{
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// we do a round trip here because these coordinates are dpi-unscaled
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m_relative_mouse_center_pos = mapToGlobal(QPoint((width() + 1) / 2, (height() + 1) / 2));
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QCursor::setPos(m_relative_mouse_center_pos);
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m_relative_mouse_center_pos = QCursor::pos();
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}
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#endif
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}
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QPaintEngine* DisplayWidget::paintEngine() const
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{
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return nullptr;
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}
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bool DisplayWidget::event(QEvent* event)
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{
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switch (event->type())
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{
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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{
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const QKeyEvent* key_event = static_cast<QKeyEvent*>(event);
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// Forward text input to imgui.
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if (ImGuiManager::WantsTextInput() && key_event->type() == QEvent::KeyPress)
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{
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// Don't forward backspace characters. We send the backspace as a normal key event,
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// so if we send the character too, it double-deletes.
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QString text(key_event->text());
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text.remove(QChar('\b'));
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if (!text.isEmpty())
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ImGuiManager::AddTextInput(text.toStdString());
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}
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if (key_event->isAutoRepeat())
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return true;
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// For some reason, Windows sends "fake" key events.
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// Scenario: Press shift, press F1, release shift, release F1.
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// Events: Shift=Pressed, F1=Pressed, Shift=Released, **F1=Pressed**, F1=Released.
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// To work around this, we keep track of keys pressed with modifiers in a list, and
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// discard the press event when it's been previously activated. It's pretty gross,
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// but I can't think of a better way of handling it, and there doesn't appear to be
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// any window flag which changes this behavior that I can see.
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const u32 key = QtUtils::KeyEventToCode(key_event);
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const Qt::KeyboardModifiers modifiers = key_event->modifiers();
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const bool pressed = (key_event->type() == QEvent::KeyPress);
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const auto it = std::find(m_keys_pressed_with_modifiers.begin(), m_keys_pressed_with_modifiers.end(), key);
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if (it != m_keys_pressed_with_modifiers.end())
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{
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if (pressed)
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return true;
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else
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m_keys_pressed_with_modifiers.erase(it);
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}
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else if (modifiers != Qt::NoModifier && modifiers != Qt::KeypadModifier && pressed)
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{
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m_keys_pressed_with_modifiers.push_back(key);
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}
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Host::RunOnCPUThread([key, pressed]() {
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InputManager::InvokeEvents(InputManager::MakeHostKeyboardKey(key), static_cast<float>(pressed));
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});
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return true;
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}
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case QEvent::MouseMove:
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{
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const QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
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if (!m_relative_mouse_enabled)
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{
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const qreal dpr = QtUtils::GetDevicePixelRatioForWidget(this);
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const QPoint mouse_pos = mouse_event->pos();
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const float scaled_x = static_cast<float>(static_cast<qreal>(mouse_pos.x()) * dpr);
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const float scaled_y = static_cast<float>(static_cast<qreal>(mouse_pos.y()) * dpr);
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InputManager::UpdatePointerAbsolutePosition(0, scaled_x, scaled_y);
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}
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else
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{
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// On windows, we use winapi here. The reason being that the coordinates in QCursor
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// are un-dpi-scaled, so we lose precision at higher desktop scalings.
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float dx = 0.0f, dy = 0.0f;
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#ifndef _WIN32
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const QPoint mouse_pos = QCursor::pos();
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if (mouse_pos != m_relative_mouse_center_pos)
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{
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dx = static_cast<float>(mouse_pos.x() - m_relative_mouse_center_pos.x());
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dy = static_cast<float>(mouse_pos.y() - m_relative_mouse_center_pos.y());
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QCursor::setPos(m_relative_mouse_center_pos);
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}
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#else
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POINT mouse_pos;
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if (GetCursorPos(&mouse_pos))
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{
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dx = static_cast<float>(mouse_pos.x - m_relative_mouse_center_pos.x());
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dy = static_cast<float>(mouse_pos.y - m_relative_mouse_center_pos.y());
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SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
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}
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#endif
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if (dx != 0.0f)
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InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::X, dx);
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if (dy != 0.0f)
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InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::Y, dy);
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}
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return true;
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}
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseButtonRelease:
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{
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if (const u32 button_mask = static_cast<u32>(static_cast<const QMouseEvent*>(event)->button()))
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{
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Host::RunOnCPUThread([button_index = std::countr_zero(button_mask),
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pressed = (event->type() != QEvent::MouseButtonRelease)]() {
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InputManager::InvokeEvents(
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InputManager::MakePointerButtonKey(0, button_index), static_cast<float>(pressed));
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});
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}
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// don't toggle fullscreen when we're bound.. that wouldn't end well.
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if (event->type() == QEvent::MouseButtonDblClick &&
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static_cast<const QMouseEvent*>(event)->button() == Qt::LeftButton &&
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QtHost::IsVMValid() && !FullscreenUI::HasActiveWindow() &&
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((!QtHost::IsVMPaused() && !InputManager::HasAnyBindingsForKey(InputManager::MakePointerButtonKey(0, 0))) ||
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(QtHost::IsVMPaused() && !ImGuiManager::WantsMouseInput())) &&
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Host::GetBoolSettingValue("UI", "DoubleClickTogglesFullscreen", true))
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{
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g_emu_thread->toggleFullscreen();
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}
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return true;
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}
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case QEvent::Wheel:
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{
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const QPoint delta_angle(static_cast<QWheelEvent*>(event)->angleDelta());
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const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
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if (dx != 0.0f)
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InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelX, dx);
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const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
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if (dy != 0.0f)
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InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelY, dy);
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return true;
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}
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// According to https://bugreports.qt.io/browse/QTBUG-95925 the recommended practice for handling DPI change is responding to paint events
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case QEvent::Paint:
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case QEvent::Resize:
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{
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QWidget::event(event);
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const float dpr = QtUtils::GetDevicePixelRatioForWidget(this);
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const u32 scaled_width = static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * dpr)), 1));
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const u32 scaled_height = static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * dpr)), 1));
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// avoid spamming resize events for paint events (sent on move on windows)
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if (m_last_window_width != scaled_width || m_last_window_height != scaled_height || m_last_window_scale != dpr)
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{
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m_last_window_width = scaled_width;
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m_last_window_height = scaled_height;
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m_last_window_scale = dpr;
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emit windowResizedEvent(scaled_width, scaled_height, dpr);
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}
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updateCenterPos();
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return true;
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}
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case QEvent::Move:
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{
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updateCenterPos();
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return true;
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}
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case QEvent::Close:
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{
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if (m_destroying)
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return QWidget::event(event);
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handleCloseEvent(static_cast<QCloseEvent*>(event));
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return true;
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}
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case QEvent::WindowStateChange:
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{
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QWidget::event(event);
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if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
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emit windowRestoredEvent();
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return true;
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}
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default:
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return QWidget::event(event);
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}
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}
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DisplayContainer::DisplayContainer()
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: QStackedWidget(nullptr)
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{
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}
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DisplayContainer::~DisplayContainer() = default;
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bool DisplayContainer::isNeeded(bool fullscreen, bool render_to_main)
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{
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#if defined(_WIN32) || defined(__APPLE__)
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return false;
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#else
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if (!isRunningOnWayland())
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return false;
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// We only need this on Wayland because of client-side decorations...
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return (fullscreen || !render_to_main);
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#endif
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}
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bool DisplayContainer::isRunningOnWayland()
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{
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#if defined(_WIN32) || defined(__APPLE__)
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return false;
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#else
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const QString platform_name = QGuiApplication::platformName();
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return (platform_name == QStringLiteral("wayland"));
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#endif
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}
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void DisplayContainer::setDisplayWidget(DisplayWidget* widget)
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{
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pxAssert(!m_display_widget);
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m_display_widget = widget;
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addWidget(widget);
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}
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DisplayWidget* DisplayContainer::removeDisplayWidget()
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{
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DisplayWidget* widget = m_display_widget;
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pxAssert(widget);
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m_display_widget = nullptr;
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removeWidget(widget);
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return widget;
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}
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bool DisplayContainer::event(QEvent* event)
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{
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if (event->type() == QEvent::Close && m_display_widget)
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{
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m_display_widget->handleCloseEvent(static_cast<QCloseEvent*>(event));
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return true;
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}
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const bool res = QStackedWidget::event(event);
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if (!m_display_widget)
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return res;
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switch (event->type())
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{
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case QEvent::WindowStateChange:
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{
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if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
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emit m_display_widget->windowRestoredEvent();
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}
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break;
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default:
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break;
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}
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return res;
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}
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