mirror of https://github.com/PCSX2/pcsx2.git
105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
|
|
* Copyright (C) 2002-2023 PCSX2 Dev Team
|
|
*
|
|
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU Lesser General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCSX2.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "pcsx2/GameList.h"
|
|
|
|
#include "common/LRUCache.h"
|
|
|
|
#include <QtCore/QAbstractTableModel>
|
|
#include <QtGui/QPixmap>
|
|
#include <algorithm>
|
|
#include <atomic>
|
|
#include <array>
|
|
#include <optional>
|
|
#include <unordered_map>
|
|
|
|
class GameListModel final : public QAbstractTableModel
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
enum Column : int
|
|
{
|
|
Column_Type,
|
|
Column_Serial,
|
|
Column_Title,
|
|
Column_FileTitle,
|
|
Column_CRC,
|
|
Column_TimePlayed,
|
|
Column_LastPlayed,
|
|
Column_Size,
|
|
Column_Region,
|
|
Column_Compatibility,
|
|
Column_Cover,
|
|
|
|
Column_Count
|
|
};
|
|
|
|
static std::optional<Column> getColumnIdForName(std::string_view name);
|
|
static const char* getColumnName(Column col);
|
|
|
|
static QIcon getIconForType(GameList::EntryType type);
|
|
static QIcon getIconForRegion(GameList::Region region);
|
|
|
|
GameListModel(QObject* parent = nullptr);
|
|
~GameListModel();
|
|
|
|
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
|
|
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
|
|
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
|
|
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
|
|
|
|
__fi const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; }
|
|
|
|
void refresh();
|
|
void refreshImages();
|
|
|
|
bool titlesLessThan(int left_row, int right_row) const;
|
|
|
|
bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const;
|
|
|
|
bool getShowCoverTitles() const { return m_show_titles_for_covers; }
|
|
void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; }
|
|
|
|
float getCoverScale() const { return m_cover_scale; }
|
|
void setCoverScale(float scale);
|
|
int getCoverArtWidth() const;
|
|
int getCoverArtHeight() const;
|
|
int getCoverArtSpacing() const;
|
|
void refreshCovers();
|
|
void updateCacheSize(int width, int height);
|
|
|
|
private:
|
|
void loadCommonImages();
|
|
void setColumnDisplayNames();
|
|
void loadOrGenerateCover(const GameList::Entry* ge);
|
|
void invalidateCoverForPath(const std::string& path);
|
|
|
|
float m_cover_scale = 0.0f;
|
|
std::atomic<u32> m_cover_scale_counter{0};
|
|
bool m_show_titles_for_covers = false;
|
|
|
|
std::array<QString, Column_Count> m_column_display_names;
|
|
std::array<QPixmap, static_cast<u32>(GameList::EntryType::Count)> m_type_pixmaps;
|
|
std::array<QPixmap, static_cast<u32>(GameList::Region::Count)> m_region_pixmaps;
|
|
QPixmap m_placeholder_pixmap;
|
|
QPixmap m_loading_pixmap;
|
|
|
|
std::array<QPixmap, static_cast<int>(GameList::CompatibilityRatingCount)> m_compatibility_pixmaps;
|
|
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
|
|
};
|