mirror of https://github.com/PCSX2/pcsx2.git
9ed9b2d8cd
Basically I ran find . -name "*.vcxproj" -exec sed -i -e 's/_xp//' {} \; This will likely break XP, but it paves the way on Windows for a PCSX2 that does not require the DirectX redistributables to be installed for Windows 8, 8.1 and 10 users. Windows Vista and 7 users will still require the DirectX redistributable files for XInput and XAudio, though PCSX2 should still be capable of running if a user does not actually use either of them. |
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.. | ||
Windows | ||
ZeroGSShaders | ||
CMakeLists.txt | ||
GS.h | ||
GSmain.cpp | ||
Mem.cpp | ||
Mem.h | ||
README.txt | ||
Regs.cpp | ||
Regs.h | ||
backup.bat | ||
buildshaders.bat | ||
common.h | ||
ps2hw.fx | ||
ps2hw_ctx0.fx | ||
ps2hw_ctx1.fx | ||
targets.cpp | ||
targets.h | ||
x86-32.asm | ||
x86-64.asm | ||
x86.cpp | ||
x86.h | ||
zerogs.cpp | ||
zerogs.h |
README.txt
ZeroGS DirectX -------------- author: zerofrog (@gmail.com) ZeroGS heavily uses GPU shaders. All the shaders are written in Microsoft's HLSL language and can be found in ps2hw.fx, ps2hw_ctx0.fx and ps2hw_ctx1.fx. 'Dev' versions of ZeroGS directly read ps2hw.fx 'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute: ./ZeroGSShaders ps2hw.fx ps2hw.dat For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files. Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.