PCSX2 - The Playstation 2 Emulator
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Jake.Stine 7d00eb7ec6 SPU2-X: Resorted the mixer so that it's a little faster, and will be easier to apply some SSE2 opts in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@680 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:32:48 +00:00
3rdparty Linux: Get everything compiling again. There is still a nasty crahing bug or two from r675, in particular when using the menus for load and save states rather then keyboard commands. I'll work on fixing that tomorrow, but wanted it to at least compile and run. 2009-03-04 20:58:41 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common Major GUI API Cleanups. Most likely buggy as all hell. 2009-03-04 11:33:45 +00:00
fps2bios Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
pcsx2 Linux: Get everything compiling again. There is still a nasty crahing bug or two from r675, in particular when using the menus for load and save states rather then keyboard commands. I'll work on fixing that tomorrow, but wanted it to at least compile and run. 2009-03-04 20:58:41 +00:00
plugins SPU2-X: Resorted the mixer so that it's a little faster, and will be easier to apply some SSE2 opts in the future. 2009-03-04 21:32:48 +00:00
build.sh A few minor changes. 2009-03-01 11:38:05 +00:00
pcsx2_suite_2008.sln Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2. 2009-02-24 19:58:17 +00:00