pcsx2/common/include/Utilities/wxGuiTools.h

823 lines
23 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// ----------------------------------------------------------------------------
// wxGuiTools.h
//
// This file is meant to contain utility classes for users of the wxWidgets library.
// All classes in this file are dependent on wxBase and wxCore libraries! Meaning
// you will have to use wxCore header files and link against wxCore (GUI) to build
// them. For tools which require only wxBase, see wxBaseTools.h
// ----------------------------------------------------------------------------
#if wxUSE_GUI
#include "Dependencies.h"
#include "ScopedPtr.h"
#include <stack>
#include <wx/wx.h>
class pxStaticText;
class pxStaticHeading;
class pxCheckBox;
class wxSpinCtrl;
namespace pxSizerFlags
{
static const int StdPadding = 4;
extern wxSizerFlags StdSpace();
extern wxSizerFlags StdCenter();
extern wxSizerFlags StdExpand();
extern wxSizerFlags TopLevelBox();
extern wxSizerFlags SubGroup();
extern wxSizerFlags StdButton();
extern wxSizerFlags Checkbox();
};
#define wxSF wxSizerFlags()
// --------------------------------------------------------------------------------------
// pxAlignment / pxStretchType
// --------------------------------------------------------------------------------------
// These are full blown class types instead of enumerations because wxSizerFlags has an
// implicit conversion from integer (silly design flaw creating more work for me!)
//
struct pxAlignmentType
{
enum
{
Centre,
Center = Centre,
Middle,
Left,
Right,
Top,
Bottom
};
int intval;
wxSizerFlags Apply( wxSizerFlags flags=wxSizerFlags() ) const;
wxSizerFlags operator& ( const wxSizerFlags& _flgs ) const
{
return Apply( _flgs );
}
wxSizerFlags Expand() const
{
return Apply().Expand();
}
wxSizerFlags Border( int dir, int padding ) const
{
return Apply().Border( dir, padding );
}
wxSizerFlags Proportion( int prop ) const
{
return Apply().Proportion( intval );
}
operator wxSizerFlags() const
{
return Apply();
}
};
struct pxStretchType
{
enum
{
Shrink,
Expand,
Shaped,
ReserveHidden,
FixedMinimum
};
int intval;
wxSizerFlags Apply( wxSizerFlags flags=wxSizerFlags() ) const;
wxSizerFlags operator& ( const wxSizerFlags& _flgs ) const
{
return Apply( _flgs );
}
wxSizerFlags Border( int dir, int padding ) const
{
return Apply().Border( dir, padding );
}
wxSizerFlags Proportion( int prop ) const
{
return Apply().Proportion( intval );
}
operator wxSizerFlags() const
{
return Apply();
}
};
static __forceinline wxSizerFlags pxProportion( int prop )
{
return wxSizerFlags( prop );
}
static __forceinline wxSizerFlags pxBorder( int dir=wxALL, int pad=pxSizerFlags::StdPadding )
{
return wxSizerFlags().Border( dir, pad );
}
class pxStretchSpacer
{
public:
int proportion;
pxStretchSpacer( int prop=0 )
{
proportion = prop;
}
};
extern const pxAlignmentType
pxCentre, // Horizontal centered alignment
pxCenter,
pxMiddle, // vertical centered alignment
pxAlignLeft,
pxAlignRight,
pxAlignTop,
pxAlignBottom;
extern const pxStretchType
pxShrink,
pxExpand,
pxShaped,
pxReserveHidden,
pxFixedMinimum;
// --------------------------------------------------------------------------------------
// pxWindowAndFlags
// --------------------------------------------------------------------------------------
// This struct is a go-between for combining windows and sizer flags in "neat" fashion.
// To create the struct, use the | operator, like so:
//
// myPanel | wxSizerFlags().Expand()
//
// Implementation Note: This struct is a template as it allows us to use a special
// version of the += operator that retains the type information of the window, in case
// the window implements its own += overloads (one example is pxStaticText). Without the
// template, the type of the window would only be known as "wxWindow" when it's added to the
// sizer, and would thus fail to invoke the correct operator overload.
//
template< typename WinType >
struct pxWindowAndFlags
{
WinType* window;
wxSizerFlags flags;
};
extern wxSizerFlags operator& ( const wxSizerFlags& _flgs, const wxSizerFlags& _flgs2 );
template< typename WinType >
pxWindowAndFlags<WinType> operator | ( WinType* _win, const wxSizerFlags& _flgs )
{
pxWindowAndFlags<WinType> result = { _win, _flgs };
return result;
}
template< typename WinType >
pxWindowAndFlags<WinType> operator | ( WinType& _win, const wxSizerFlags& _flgs )
{
pxWindowAndFlags<WinType> result = { &_win, _flgs };
return result;
}
// --------------------------------------------------------------------------------------
// wxSizer Operator += .. a wxSizer.Add() Substitute
// --------------------------------------------------------------------------------------
// This set of operators is the *recommended* method for adding windows to sizers, not just
// because it's a lot prettier but also because it allows controls like pxStaticText to over-
// ride default sizerflags behavior.
//
// += operator works on either sizers, wxDialogs or wxPanels. In the latter case, the window
// is added to the dialog/panel's toplevel sizer (wxPanel.GetSizer() is used). If the panel
// has no sizer set via SetSizer(), an assertion is generated.
//
extern void operator+=( wxSizer& target, wxWindow* src );
extern void operator+=( wxSizer& target, wxSizer* src );
extern void operator+=( wxSizer& target, wxWindow& src );
extern void operator+=( wxSizer& target, wxSizer& src );
extern void operator+=( wxSizer* target, wxWindow& src );
extern void operator+=( wxSizer* target, wxSizer& src );
extern void operator+=( wxSizer& target, int spacer );
extern void operator+=( wxWindow& target, int spacer );
extern void operator+=( wxSizer& target, const pxStretchSpacer& spacer );
extern void operator+=( wxWindow& target, const pxStretchSpacer& spacer );
// ----------------------------------------------------------------------------
// Important: This template is needed in order to retain window type information and
// invoke the proper overloaded version of += (which is used by pxStaticText and other
// classes to perform special actions when added to sizers).
template< typename WinType >
void operator+=( wxWindow& target, WinType* src )
{
if( !pxAssert( target.GetSizer() != NULL ) ) return;
*target.GetSizer() += src;
}
template< typename WinType >
void operator+=( wxWindow& target, WinType& src )
{
if( !pxAssert( target.GetSizer() != NULL ) ) return;
*target.GetSizer() += src;
}
template< typename WinType >
void operator+=( wxWindow& target, const pxWindowAndFlags<WinType>& src )
{
if( !pxAssert( target.GetSizer() != NULL ) ) return;
*target.GetSizer() += src;
}
template< typename WinType >
void operator+=( wxSizer& target, const pxWindowAndFlags<WinType>& src )
{
target.Add( src.window, src.flags );
}
// ----------------------------------------------------------------------------
// Pointer Versions! (note that C++ requires one of the two operator params be a
// "poper" object type (non-pointer), so that's why some of these are missing.
template< typename WinType >
void operator+=( wxWindow* target, WinType& src )
{
if( !pxAssert( target != NULL ) ) return;
if( !pxAssert( target->GetSizer() != NULL ) ) return;
*target->GetSizer() += src;
}
template< typename WinType >
void operator+=( wxWindow* target, const pxWindowAndFlags<WinType>& src )
{
if( !pxAssert( target != NULL ) ) return;
if( !pxAssert( target->GetSizer() != NULL ) ) return;
*target->GetSizer() += src;
}
template< typename WinType >
void operator+=( wxSizer* target, const pxWindowAndFlags<WinType>& src )
{
if( !pxAssert( target != NULL ) ) return;
target->Add( src.window, src.flags );
}
BEGIN_DECLARE_EVENT_TYPES()
// Added to the event queue by pxDialogWithHelpers
DECLARE_EVENT_TYPE( pxEvt_OnDialogCreated, -1 )
END_DECLARE_EVENT_TYPES()
// --------------------------------------------------------------------------------------
// pxDialogCreationFlags
// --------------------------------------------------------------------------------------
class pxDialogCreationFlags
{
public:
wxSize MinimumSize;
wxOrientation BoxSizerOrient;
bool isResizable;
bool hasContextHelp;
bool hasCaption;
bool hasMinimizeBox;
bool hasMaximizeBox;
bool hasSystemMenu;
bool hasCloseBox;
public:
virtual ~pxDialogCreationFlags() throw() {}
pxDialogCreationFlags()
{
MinimumSize = wxDefaultSize;
BoxSizerOrient = wxVERTICAL;
isResizable = false;
hasContextHelp = false;
hasCloseBox = true;
hasSystemMenu = true;
hasMinimizeBox = false;
hasMaximizeBox = false;
hasCaption = true;
}
pxDialogCreationFlags& SetSizerOrient( wxOrientation orient )
{
BoxSizerOrient = orient;
return *this;
}
pxDialogCreationFlags& SetResize( bool enable=true )
{
isResizable = enable;
return *this;
}
pxDialogCreationFlags& SetMinimize( bool enable=true )
{
hasMinimizeBox = enable;
return *this;
}
pxDialogCreationFlags& SetMaximize( bool enable=true )
{
hasMaximizeBox = enable;
return *this;
}
// NOTE: Enabling system menu on dialogs usually doesn't work, and might cause
// other unwanted behavior, such as a missing close button.
pxDialogCreationFlags& SetSystemMenu( bool enable=true )
{
hasSystemMenu = enable;
return *this;
}
pxDialogCreationFlags& SetCaption( bool enable=true )
{
hasCaption = enable;
return *this;
}
pxDialogCreationFlags& SetCloseBox( bool enable=true )
{
hasCloseBox = enable;
return *this;
}
pxDialogCreationFlags SetContextHelp( bool enabled=true )
{
hasContextHelp = enabled;
return *this;
}
pxDialogCreationFlags& SetMinWidth( int width )
{
if( width > MinimumSize.x ) MinimumSize.SetWidth( width );
return *this;
}
pxDialogCreationFlags& SetMinHeight( int height )
{
if( height > MinimumSize.y ) MinimumSize.SetHeight( height );
return *this;
}
pxDialogCreationFlags& SetMinSize( const wxSize& size )
{
return SetMinWidth(size.x).SetMinHeight(size.y);
}
pxDialogCreationFlags Horizontal() const
{
return pxDialogCreationFlags(*this).SetSizerOrient( wxHORIZONTAL );
}
pxDialogCreationFlags Vertical() const
{
return pxDialogCreationFlags(*this).SetSizerOrient( wxVERTICAL );
}
pxDialogCreationFlags NoSizer() const
{
return pxDialogCreationFlags(*this).SetSizerOrient( (wxOrientation)0 );
}
pxDialogCreationFlags Resize( bool enable=true ) const
{
return pxDialogCreationFlags(*this).SetResize( enable );
}
pxDialogCreationFlags Minimize( bool enable=true ) const
{
return pxDialogCreationFlags(*this).SetMinimize( enable );
}
pxDialogCreationFlags Maximize( bool enable=true ) const
{
return pxDialogCreationFlags(*this).SetMaximize( enable );
}
// NOTE: Enabling system menu on dialogs usually doesn't work, and might cause
// other unwanted behavior, such as a missing close button.
pxDialogCreationFlags SystemMenu( bool enable=true ) const
{
return pxDialogCreationFlags(*this).SetSystemMenu( false );
}
pxDialogCreationFlags Caption( bool enable=true ) const
{
return pxDialogCreationFlags(*this).SetCaption( enable );
}
pxDialogCreationFlags CloseBox( bool enable=true ) const
{
return pxDialogCreationFlags(*this).SetCloseBox( enable );
}
pxDialogCreationFlags NoResize() const
{
return pxDialogCreationFlags(*this).SetResize( false );
}
pxDialogCreationFlags NoMinimize() const
{
return pxDialogCreationFlags(*this).SetMinimize( false );
}
pxDialogCreationFlags NoMaximize() const
{
return pxDialogCreationFlags(*this).SetMaximize( false );
}
pxDialogCreationFlags NoSystemMenu() const
{
return pxDialogCreationFlags(*this).SetSystemMenu( false );
}
pxDialogCreationFlags NoCaption() const
{
return pxDialogCreationFlags(*this).SetCaption( false );
}
pxDialogCreationFlags NoCloseBox() const
{
return pxDialogCreationFlags(*this).SetCloseBox( false );
}
pxDialogCreationFlags MinWidth( int width ) const
{
return pxDialogCreationFlags(*this).SetMinWidth( width );
}
pxDialogCreationFlags MinHeight( int height ) const
{
return pxDialogCreationFlags(*this).SetMinHeight( height );
}
pxDialogCreationFlags MinSize( const wxSize& size ) const
{
return pxDialogCreationFlags(*this).SetMinSize( size );
}
pxDialogCreationFlags MinSize( int width, int height ) const
{
return pxDialogCreationFlags(*this).SetMinWidth( width ).SetMinHeight( height );
}
int GetWxWindowFlags() const
{
int retval = 0;
if( isResizable ) retval |= wxRESIZE_BORDER;
if( hasCaption ) retval |= wxCAPTION;
if( hasMaximizeBox ) retval |= wxMAXIMIZE_BOX;
if( hasMinimizeBox ) retval |= wxMINIMIZE_BOX;
if( hasSystemMenu ) retval |= wxSYSTEM_MENU;
if( hasCloseBox ) retval |= wxCLOSE_BOX;
return retval;
}
};
// --------------------------------------------------------------------------------------
// wxDialogWithHelpers
// --------------------------------------------------------------------------------------
class wxDialogWithHelpers : public wxDialog
{
DECLARE_DYNAMIC_CLASS_NO_COPY(wxDialogWithHelpers)
protected:
bool m_hasContextHelp;
wxBoxSizer* m_extraButtonSizer;
wxRect m_CreatedRect;
public:
wxDialogWithHelpers();
wxDialogWithHelpers(wxWindow* parent, const wxString& title, const pxDialogCreationFlags& cflags = pxDialogCreationFlags() );
virtual ~wxDialogWithHelpers() throw();
void Init( const pxDialogCreationFlags& cflags );
void AddOkCancel( wxSizer& sizer, bool hasApply=false );
void AddOkCancel( wxSizer* sizer=NULL, bool hasApply=false );
virtual void SmartCenterFit();
virtual int ShowModal();
virtual bool Show( bool show=true );
// Must return the same thing as GetNameStatic; a name ideal for use in uniquely
// identifying dialogs. (this version is the 'instance' version, which is called
// by BaseConfigurationDialog to assign the wxWidgets dialog name, and for saving
// screenshots to disk)
virtual wxString GetDialogName() const;
virtual wxStaticText& Label( const wxString& label );
virtual pxStaticText& Text( const wxString& label );
virtual pxStaticText& Heading( const wxString& label );
wxDialogWithHelpers& SetMinWidth( int newWidth );
wxDialogWithHelpers& SetMinHeight( int newHeight );
int GetCharHeight() const;
protected:
void OnDialogCreated( wxCommandEvent& evt );
void OnOkCancel(wxCommandEvent& evt);
void OnCloseWindow(wxCloseEvent& event);
bool ShouldPreventAppExit() const { return false; }
void DoAutoCenter();
};
// --------------------------------------------------------------------------------------
// wxPanelWithHelpers
// --------------------------------------------------------------------------------------
// Overview of Helpers provided by this class:
// * Simpler constructors that have wxID, position, and size parameters removed (We never
// use them in pcsx2)
//
// * Automatic 'primary box sizer' creation, assigned via SetSizer() -- use GetSizer()
// to retrieve it, or use the "*this += window;" syntax to add windows directly to it.
//
// * Built-in support for StaticBoxes (aka groupboxes). Create one at construction with
// a wxString label, or add one "after the fact" using AddFrame.
//
// * Propagates IdealWidth settings from parenting wxPanelWithHelpers classes, and auto-
// matically adjusts the width based on the sizer type (groupsizers get truncated to
// account for borders).
//
class wxPanelWithHelpers : public wxPanel
{
DECLARE_DYNAMIC_CLASS_NO_COPY(wxPanelWithHelpers)
public:
wxPanelWithHelpers( wxWindow* parent, wxOrientation orient, const wxString& staticBoxLabel );
wxPanelWithHelpers( wxWindow* parent, wxOrientation orient );
wxPanelWithHelpers( wxWindow* parent, const wxPoint& pos, const wxSize& size=wxDefaultSize );
explicit wxPanelWithHelpers( wxWindow* parent=NULL );
wxPanelWithHelpers* AddFrame( const wxString& label, wxOrientation orient=wxVERTICAL );
wxStaticText& Label( const wxString& label );
pxStaticText& Text( const wxString& label );
pxStaticText& Heading( const wxString& label );
virtual wxPanelWithHelpers& SetMinWidth( int newWidth );
protected:
void Init();
};
// --------------------------------------------------------------------------------------
// pxTextWrapperBase
// --------------------------------------------------------------------------------------
// this class is used to wrap the text on word boundary: wrapping is done by calling
// OnStartLine() and OnOutputLine() functions. This class by itself can be used as a
// line counting tool, but produces no formatted text output.
//
// [class "borrowed" from wxWidgets private code, made public, and renamed to avoid possible
// conflicts with future editions of wxWidgets which might make it public. Why this isn't
// publicly available already in wxBase I'll never know-- air]
//
class pxTextWrapperBase
{
protected:
bool m_eol;
int m_linecount;
public:
virtual ~pxTextWrapperBase() throw() { }
pxTextWrapperBase()
{
m_eol = false;
m_linecount = 0;
}
// win is used for getting the font, text is the text to wrap, width is the
// max line width or -1 to disable wrapping
pxTextWrapperBase& Wrap( const wxWindow& win, const wxString& text, int widthMax );
int GetLineCount() const
{
return m_linecount;
}
protected:
// line may be empty
virtual void OnOutputLine(const wxString& line) { }
// called at the start of every new line (except the very first one)
virtual void OnNewLine() { }
void DoOutputLine(const wxString& line);
bool IsStartOfNewLine();
};
// --------------------------------------------------------------------------------------
// pxTextWrapper
// --------------------------------------------------------------------------------------
// This class extends pxTextWrapperBase and adds the ability to retrieve the formatted
// result of word wrapping.
//
class pxTextWrapper : public pxTextWrapperBase
{
typedef pxTextWrapperBase _parent;
protected:
wxString m_text;
public:
pxTextWrapper() : pxTextWrapperBase() { }
virtual ~pxTextWrapper() throw() { }
const wxString& GetResult() const
{
return m_text;
}
pxTextWrapper& Wrap( const wxWindow& win, const wxString& text, int widthMax );
pxTextWrapper& Wrap( const wxWindow* win, const wxString& text, int widthMax );
protected:
virtual void OnOutputLine(const wxString& line);
virtual void OnNewLine();
};
// --------------------------------------------------------------------------------------
// pxWindowTextWriter
// --------------------------------------------------------------------------------------
class pxWindowTextWriter
{
protected:
wxDC& m_dc;
wxAlignment m_align;
wxPoint m_curpos;
int m_leading;
virtual void _DoWriteLn( const wxChar* msg );
void _DoWrite( const wxChar* msg );
public:
pxWindowTextWriter( wxDC& dc );
virtual ~pxWindowTextWriter() throw() { }
virtual void OnFontChanged();
pxWindowTextWriter& WriteLn();
pxWindowTextWriter& FormatLn( const wxChar* fmt, ... );
pxWindowTextWriter& WriteLn( const wxChar* fmt );
pxWindowTextWriter& SetFont( const wxFont& font );
pxWindowTextWriter& Align( const wxAlignment& align );
pxWindowTextWriter& SetLeading( int lead )
{
m_leading = lead;
return *this;
}
pxWindowTextWriter& SetWeight( int weight );
pxWindowTextWriter& SetStyle( int style );
pxWindowTextWriter& Normal();
pxWindowTextWriter& Bold()
{
return SetWeight(wxBOLD);
}
pxWindowTextWriter& Italic()
{
return SetStyle(wxITALIC);
}
pxWindowTextWriter& SetPos( const wxPoint& pos );
pxWindowTextWriter& MovePos( const wxSize& delta );
pxWindowTextWriter& SetPos( int xpos, int ypos )
{
return SetPos( wxPoint(xpos,ypos) );
}
pxWindowTextWriter& MovePos( int xdelta, int ydelta )
{
return MovePos( wxSize(xdelta, ydelta) );
}
pxWindowTextWriter& SetY( int ypos );
pxWindowTextWriter& MoveY( int ydelta );
};
// --------------------------------------------------------------------------------------
// MoreStockCursors
// --------------------------------------------------------------------------------------
// Because (inexplicably) the ArrowWait cursor isn't in wxWidgets stock list.
//
class MoreStockCursors
{
protected:
ScopedPtr<wxCursor> m_arrowWait;
public:
MoreStockCursors() { }
virtual ~MoreStockCursors() throw() { }
const wxCursor& GetArrowWait();
};
enum BusyCursorType
{
Cursor_NotBusy,
Cursor_KindaBusy,
Cursor_ReallyBusy,
};
extern MoreStockCursors StockCursors;
// --------------------------------------------------------------------------------------
// ScopedBusyCursor
// --------------------------------------------------------------------------------------
// ... because wxWidgets wxBusyCursor doesn't really do proper nesting (doesn't let me
// override a partially-busy cursor with a really busy one)
class ScopedBusyCursor
{
protected:
static std::stack<BusyCursorType> m_cursorStack;
static BusyCursorType m_defBusyType;
public:
ScopedBusyCursor( BusyCursorType busytype );
virtual ~ScopedBusyCursor() throw();
static void SetDefault( BusyCursorType busytype );
static void SetManualBusyCursor( BusyCursorType busytype );
};
// --------------------------------------------------------------------------------------
// pxFitToDigits
// --------------------------------------------------------------------------------------
// Fits a given text or spinner control to the number of digits requested, since by default
// they're usually way over-sized.
extern void pxFitToDigits( wxWindow* win, int digits );
extern void pxFitToDigits( wxSpinCtrl* win, int digits );
extern wxTextCtrl* CreateNumericalTextCtrl( wxWindow* parent, int digits, long flags = wxTE_RIGHT );
//////////////////////////////////////////////////////////////////////////////////////////////
extern bool pxDialogExists( const wxString& name );
extern bool pxIsValidWindowPosition( const wxWindow& window, const wxPoint& windowPos );
extern wxRect wxGetDisplayArea();
extern int pxGetCharHeight( const wxWindow* wind, int rows=1 );
extern int pxGetCharHeight( const wxWindow& wind, int rows=1 );
extern wxString pxFormatToolTipText( wxWindow* wind, const wxString& src );
extern void pxSetToolTip( wxWindow* wind, const wxString& src );
extern void pxSetToolTip( wxWindow& wind, const wxString& src );
extern wxFont pxGetFixedFont( int ptsize=8, int weight=wxNORMAL );
extern pxDialogCreationFlags pxDialogFlags();
#endif