..
glsl
glsl: optimize the number of active constant buffer
2016-06-05 16:45:11 +02:00
convert.fx
GSdx: Newest scanlines shader looks much nicer this way :)
2014-01-13 18:23:53 +00:00
cs.fx
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
2014-12-02 00:16:33 +01:00
fxaa.fx
glsl: optimize the number of active constant buffer
2016-06-05 16:45:11 +02:00
glsl_source.h
glsl: optimize the number of active constant buffer
2016-06-05 16:45:11 +02:00
interlace.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
logo-null.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo-ogl.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo9.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo10.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo11.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
merge.fx
gsdx: add svn:eol-style metadata
2011-02-19 10:57:28 +00:00
psx-logo-null.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
psx-logo9.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
psx-logo11.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
shadeboost.fx
sed -i -e 's/seperately/separately/'
2014-12-07 12:46:16 +01:00
tfx.cl
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
tfx.fx
GSdx-DX: Modified shader slightly as some bits were incorrect.
2015-07-01 09:30:20 +02:00