mirror of https://github.com/PCSX2/pcsx2.git
239 lines
4.5 KiB
C++
239 lines
4.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pcsx2/Frontend/CommonHost.h"
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#include "pcsx2/Frontend/ImGuiManager.h"
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#include "pcsx2/Frontend/InputManager.h"
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#include "pcsx2/GS.h"
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#include "pcsx2/Host.h"
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#include "pcsx2/HostDisplay.h"
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#include "pcsx2/HostSettings.h"
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#include "pcsx2/VMManager.h"
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#ifdef ENABLE_ACHIEVEMENTS
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#include "pcsx2/Frontend/Achievements.h"
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#endif
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void Host::CommitBaseSettingChanges()
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{
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}
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void Host::LoadSettings(SettingsInterface& si, std::unique_lock<std::mutex>& lock)
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{
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}
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void Host::CheckForSettingsChanges(const Pcsx2Config& old_config)
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{
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}
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bool Host::RequestResetSettings(bool folders, bool core, bool controllers, bool hotkeys, bool ui)
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{
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return false;
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}
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void Host::SetDefaultUISettings(SettingsInterface& si)
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{
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}
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std::optional<std::vector<u8>> Host::ReadResourceFile(const char* filename)
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{
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return std::nullopt;
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}
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std::optional<std::string> Host::ReadResourceFileToString(const char* filename)
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{
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return std::nullopt;
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}
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std::optional<std::time_t> Host::GetResourceFileTimestamp(const char* filename)
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{
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return std::nullopt;
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}
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void Host::ReportErrorAsync(const std::string_view& title, const std::string_view& message)
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{
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}
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bool Host::ConfirmMessage(const std::string_view& title, const std::string_view& message)
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{
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return true;
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}
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void Host::OpenURL(const std::string_view& url)
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{
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}
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bool Host::CopyTextToClipboard(const std::string_view& text)
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{
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return false;
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}
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void Host::BeginTextInput()
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{
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}
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void Host::EndTextInput()
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{
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}
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std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
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{
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return std::nullopt;
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}
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void Host::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
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{
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}
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void Host::OnInputDeviceDisconnected(const std::string_view& identifier)
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{
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}
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void Host::SetRelativeMouseMode(bool enabled)
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{
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}
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bool Host::AcquireHostDisplay(RenderAPI api, bool clear_state_on_fail)
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{
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return false;
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}
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void Host::ReleaseHostDisplay(bool clear_state)
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{
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}
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bool Host::BeginPresentFrame(bool frame_skip)
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{
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return false;
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}
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void Host::EndPresentFrame()
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{
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}
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void Host::ResizeHostDisplay(u32 new_window_width, u32 new_window_height, float new_window_scale)
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{
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}
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void Host::UpdateHostDisplay()
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{
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}
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void Host::RequestResizeHostDisplay(s32 width, s32 height)
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{
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}
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void Host::OnVMStarting()
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{
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}
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void Host::OnVMStarted()
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{
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}
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void Host::OnVMDestroyed()
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{
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}
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void Host::OnVMPaused()
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{
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}
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void Host::OnVMResumed()
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{
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}
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void Host::OnGameChanged(const std::string& disc_path, const std::string& elf_override, const std::string& game_serial,
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const std::string& game_name, u32 game_crc)
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{
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}
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void Host::OnPerformanceMetricsUpdated()
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{
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}
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void Host::OnSaveStateLoading(const std::string_view& filename)
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{
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}
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void Host::OnSaveStateLoaded(const std::string_view& filename, bool was_successful)
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{
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}
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void Host::OnSaveStateSaved(const std::string_view& filename)
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{
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}
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void Host::RunOnCPUThread(std::function<void()> function, bool block /* = false */)
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{
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}
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void Host::RefreshGameListAsync(bool invalidate_cache)
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{
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}
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void Host::CancelGameListRefresh()
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{
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}
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bool Host::IsFullscreen()
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{
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return false;
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}
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void Host::SetFullscreen(bool enabled)
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{
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}
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void Host::RequestExit(bool save_state_if_running)
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{
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}
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void Host::RequestVMShutdown(bool allow_confirm, bool allow_save_state, bool default_save_state)
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{
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}
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void Host::CPUThreadVSync()
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{
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}
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#ifdef ENABLE_ACHIEVEMENTS
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void Host::OnAchievementsRefreshed()
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{
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}
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#endif
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std::optional<u32> InputManager::ConvertHostKeyboardStringToCode(const std::string_view& str)
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{
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return std::nullopt;
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}
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std::optional<std::string> InputManager::ConvertHostKeyboardCodeToString(u32 code)
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{
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return std::nullopt;
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}
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SysMtgsThread& GetMTGS()
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{
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throw std::exception();
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}
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//////////////////////////////////////////////////////////////////////////
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// Interface Stuff
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//////////////////////////////////////////////////////////////////////////
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const IConsoleWriter* PatchesCon = &Console;
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BEGIN_HOTKEY_LIST(g_host_hotkeys)
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END_HOTKEY_LIST() |