mirror of https://github.com/PCSX2/pcsx2.git
174 lines
5.1 KiB
XML
174 lines
5.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ControllerGlobalSettingsWidget</class>
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<widget class="QWidget" name="ControllerGlobalSettingsWidget">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>900</width>
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<height>500</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>SDL Input Source</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="enableSDLSource">
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<property name="text">
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<string>Enable SDL Input Source</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="enableSDLEnhancedMode">
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<property name="text">
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<string>DualShock 4 / DualSense Enhanced Mode</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>XInput Source</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="enableXInputSource">
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<property name="text">
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<string>Enable XInput Input Source</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_4">
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<property name="title">
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<string>Controller Multitap</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. (NOT YET IMPLEMENTED)</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="multitapPort1">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Multitap on Console Port 1</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="multitapPort2">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Multitap on Console Port 2</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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<string>Detected Devices</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0" colspan="2">
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<widget class="QListWidget" name="deviceList">
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<property name="minimumSize">
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<size>
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<width>200</width>
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<height>0</height>
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</size>
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</property>
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<property name="maximumSize">
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<size>
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<width>200</width>
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<height>16777215</height>
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</size>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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