mirror of https://github.com/PCSX2/pcsx2.git
7abc292cb2
They can be CRC specific, or just based on the game serial. Examples: [patches] // This patch is loaded regardless of crc patch=0,EE,002aa040,word,24020001 [/patches] [patches = 84993903] // Patches go here // This is only loaded if crc = 84993903 patch=0,EE,002bc040,word,24020341 [/patches] notes: - pcsx2 only loads the first [patches] block that matches the game. - The [patches] block based on crc takes priority when pcsx2 searches for patches... - Everything in-between the patches block gets fed to pcsx2's old patch parser; so currently the patch syntax is the same as before... - A lot of patches weren't added to the database since they didn't include serial codes in their *.pnach files :/ git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3007 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
fps2bios | ||
nsis | ||
pcsx2 | ||
pcsx2hostfs | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |