mirror of https://github.com/PCSX2/pcsx2.git
2647 lines
85 KiB
C++
2647 lines
85 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "AboutDialog.h"
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#include "AutoUpdaterDialog.h"
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#include "CoverDownloadDialog.h"
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#include "DisplayWidget.h"
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#include "GameList/GameListRefreshThread.h"
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#include "GameList/GameListWidget.h"
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#include "MainWindow.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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#include "Settings/ControllerSettingsDialog.h"
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#include "Settings/GameListSettingsWidget.h"
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#include "Settings/InterfaceSettingsWidget.h"
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#include "Tools/InputRecording/InputRecordingViewer.h"
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#include "Tools/InputRecording/NewInputRecordingDlg.h"
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#include "svnrev.h"
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#include "pcsx2/Achievements.h"
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#include "pcsx2/CDVD/CDVDcommon.h"
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#include "pcsx2/CDVD/CDVDdiscReader.h"
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#include "pcsx2/GS.h"
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#include "pcsx2/GS/GS.h"
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#include "pcsx2/GSDumpReplayer.h"
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#include "pcsx2/GameList.h"
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#include "pcsx2/Host.h"
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#include "pcsx2/LogSink.h"
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#include "pcsx2/MTGS.h"
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#include "pcsx2/PerformanceMetrics.h"
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#include "pcsx2/Recording/InputRecording.h"
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#include "pcsx2/Recording/InputRecordingControls.h"
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#include "common/Assertions.h"
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#include "common/CocoaTools.h"
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#include "common/FileSystem.h"
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#include <QtCore/QDateTime>
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#include <QtGui/QCloseEvent>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QInputDialog>
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QProgressBar>
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#include <QtWidgets/QStyle>
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#include <QtWidgets/QStyleFactory>
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#ifdef _WIN32
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#include "common/RedtapeWindows.h"
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#include <Dbt.h>
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#endif
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const char* MainWindow::OPEN_FILE_FILTER =
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QT_TRANSLATE_NOOP("MainWindow", "All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;"
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"Single-Track Raw Images (*.bin *.iso);;"
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"Cue Sheets (*.cue);;"
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"Media Descriptor File (*.mdf);;"
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"MAME CHD Images (*.chd);;"
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"CSO Images (*.cso);;"
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"GZ Images (*.gz);;"
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"ELF Executables (*.elf);;"
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"IRX Executables (*.irx);;"
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"GS Dumps (*.gs *.gs.xz *.gs.zst);;"
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"Block Dumps (*.dump)");
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const char* MainWindow::DISC_IMAGE_FILTER = QT_TRANSLATE_NOOP("MainWindow", "All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;"
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"Single-Track Raw Images (*.bin *.iso);;"
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"Cue Sheets (*.cue);;"
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"Media Descriptor File (*.mdf);;"
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"MAME CHD Images (*.chd);;"
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"CSO Images (*.cso);;"
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"GZ Images (*.gz);;"
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"Block Dumps (*.dump)");
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MainWindow* g_main_window = nullptr;
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#if defined(_WIN32) || defined(__APPLE__)
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static const bool s_use_central_widget = false;
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#else
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// Qt Wayland is broken. Any sort of stacked widget usage fails to update,
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// leading to broken window resizes, no display rendering, etc. So, we mess
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// with the central widget instead. Which we can't do on xorg, because it
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// breaks window resizing there...
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static bool s_use_central_widget = false;
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#endif
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// UI thread VM validity.
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static bool s_vm_valid = false;
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static bool s_vm_paused = false;
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MainWindow::MainWindow()
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{
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pxAssert(!g_main_window);
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g_main_window = this;
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#if !defined(_WIN32) && !defined(__APPLE__)
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s_use_central_widget = DisplayContainer::isRunningOnWayland();
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#endif
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}
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MainWindow::~MainWindow()
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{
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// make sure the game list isn't refreshing, because it's on a separate thread
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cancelGameListRefresh();
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// we compare here, since recreate destroys the window later
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if (g_main_window == this)
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g_main_window = nullptr;
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#ifdef _WIN32
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unregisterForDeviceNotifications();
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#endif
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#ifdef __APPLE__
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CocoaTools::RemoveThemeChangeHandler(this);
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#endif
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}
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void MainWindow::initialize()
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{
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#ifdef __APPLE__
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CocoaTools::AddThemeChangeHandler(this, [](void* ctx) {
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// This handler is called *before* the style change has propagated far enough for Qt to see it
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// Use RunOnUIThread to delay until it has
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QtHost::RunOnUIThread([ctx = static_cast<MainWindow*>(ctx)] {
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ctx->updateTheme(); // Qt won't notice the style change without us touching the palette in some way
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});
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});
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#endif
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m_ui.setupUi(this);
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setupAdditionalUi();
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connectSignals();
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connectVMThreadSignals(g_emu_thread);
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restoreStateFromConfig();
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switchToGameListView();
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updateWindowTitle();
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updateSaveStateMenusEnableState(false);
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#ifdef _WIN32
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registerForDeviceNotifications();
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#endif
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}
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// TODO: Figure out how to set this in the .ui file
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/// Marks the icons for all actions in the given menu as mask icons
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/// This means macOS's menubar renderer will ignore color values and use only the alpha in the image.
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/// The color value will instead be taken from the system theme.
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/// Since the menubar follows the OS's dark/light mode and not our current theme's, this prevents problems where a theme mismatch puts white icons in light mode or dark icons in dark mode.
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static void makeIconsMasks(QWidget* menu)
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{
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for (QAction* action : menu->actions())
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{
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if (!action->icon().isNull())
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{
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QIcon icon = action->icon();
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icon.setIsMask(true);
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action->setIcon(icon);
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}
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if (action->menu())
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makeIconsMasks(action->menu());
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}
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}
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QWidget* MainWindow::getContentParent()
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{
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return s_use_central_widget ? static_cast<QWidget*>(this) : static_cast<QWidget*>(m_ui.mainContainer);
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}
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void MainWindow::setupAdditionalUi()
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{
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const bool show_advanced_settings = QtHost::ShouldShowAdvancedSettings();
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makeIconsMasks(menuBar());
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m_ui.menuDebug->menuAction()->setVisible(show_advanced_settings);
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const bool toolbar_visible = Host::GetBaseBoolSettingValue("UI", "ShowToolbar", false);
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m_ui.actionViewToolbar->setChecked(toolbar_visible);
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m_ui.toolBar->setVisible(toolbar_visible);
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const bool toolbars_locked = Host::GetBaseBoolSettingValue("UI", "LockToolbar", false);
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m_ui.actionViewLockToolbar->setChecked(toolbars_locked);
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m_ui.toolBar->setMovable(!toolbars_locked);
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m_ui.toolBar->setContextMenuPolicy(Qt::PreventContextMenu);
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const bool status_bar_visible = Host::GetBaseBoolSettingValue("UI", "ShowStatusBar", true);
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m_ui.actionViewStatusBar->setChecked(status_bar_visible);
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m_ui.statusBar->setVisible(status_bar_visible);
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m_game_list_widget = new GameListWidget(getContentParent());
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m_game_list_widget->initialize();
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m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
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if (s_use_central_widget)
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{
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m_ui.mainContainer = nullptr; // setCentralWidget() will delete this
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setCentralWidget(m_game_list_widget);
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}
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else
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{
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m_ui.mainContainer->addWidget(m_game_list_widget);
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}
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m_status_progress_widget = new QProgressBar(m_ui.statusBar);
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m_status_progress_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Fixed);
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m_status_progress_widget->setFixedSize(140, 16);
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m_status_progress_widget->setMinimum(0);
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m_status_progress_widget->setMaximum(100);
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m_status_progress_widget->hide();
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m_status_verbose_widget = new QLabel(m_ui.statusBar);
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m_status_verbose_widget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
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m_status_verbose_widget->setFixedHeight(16);
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m_status_verbose_widget->hide();
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m_status_renderer_widget = new QLabel(m_ui.statusBar);
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m_status_renderer_widget->setFixedHeight(16);
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m_status_renderer_widget->setFixedSize(65, 16);
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m_status_renderer_widget->hide();
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m_status_resolution_widget = new QLabel(m_ui.statusBar);
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m_status_resolution_widget->setFixedHeight(16);
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m_status_resolution_widget->setFixedSize(70, 16);
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m_status_resolution_widget->hide();
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m_status_fps_widget = new QLabel(m_ui.statusBar);
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m_status_fps_widget->setFixedSize(85, 16);
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m_status_fps_widget->hide();
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m_status_vps_widget = new QLabel(m_ui.statusBar);
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m_status_vps_widget->setFixedSize(125, 16);
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m_status_vps_widget->hide();
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m_settings_toolbar_menu = new QMenu(m_ui.toolBar);
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m_settings_toolbar_menu->addAction(m_ui.actionSettings);
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m_settings_toolbar_menu->addAction(m_ui.actionViewGameProperties);
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for (u32 scale = 0; scale <= 10; scale++)
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{
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QAction* action = m_ui.menuWindowSize->addAction((scale == 0) ? tr("Internal Resolution") : tr("%1x Scale").arg(scale));
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connect(action, &QAction::triggered, [scale]() { g_emu_thread->requestDisplaySize(static_cast<float>(scale)); });
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}
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updateEmulationActions(false, false, false);
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updateDisplayRelatedActions(false, false, false);
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#ifdef ENABLE_RAINTEGRATION
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if (Achievements::IsUsingRAIntegration())
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{
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QMenu* raMenu = new QMenu(QStringLiteral("RAIntegration"), m_ui.menu_Tools);
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connect(raMenu, &QMenu::aboutToShow, this, [this, raMenu]() {
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raMenu->clear();
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const auto items = Achievements::RAIntegration::GetMenuItems();
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for (const auto& [id, title, checked] : items)
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{
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if (id == 0)
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{
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raMenu->addSeparator();
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continue;
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}
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QAction* raAction = raMenu->addAction(QString::fromUtf8(title));
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if (checked)
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{
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raAction->setCheckable(true);
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raAction->setChecked(checked);
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}
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connect(raAction, &QAction::triggered, this,
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[id = id]() { Host::RunOnCPUThread([id]() { Achievements::RAIntegration::ActivateMenuItem(id); }, false); });
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}
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});
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m_ui.menu_Tools->insertMenu(m_ui.menuInput_Recording->menuAction(), raMenu);
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}
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#endif
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}
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void MainWindow::connectSignals()
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{
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connect(m_ui.actionStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered);
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connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
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connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
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connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
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connect(m_ui.actionChangeDiscFromDevice, &QAction::triggered, this, &MainWindow::onChangeDiscFromDeviceActionTriggered);
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connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this, &MainWindow::onChangeDiscFromGameListActionTriggered);
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connect(m_ui.actionRemoveDisc, &QAction::triggered, this, &MainWindow::onRemoveDiscActionTriggered);
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connect(m_ui.menuChangeDisc, &QMenu::aboutToShow, this, &MainWindow::onChangeDiscMenuAboutToShow);
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connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide);
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connect(m_ui.actionPowerOff, &QAction::triggered, this, [this]() { requestShutdown(true, true, EmuConfig.SaveStateOnShutdown); });
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connect(m_ui.actionPowerOffWithoutSaving, &QAction::triggered, this, [this]() { requestShutdown(false, false, false); });
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connect(m_ui.actionToolbarStartFile, &QAction::triggered, this, &MainWindow::onStartFileActionTriggered);
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connect(m_ui.actionToolbarStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
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connect(m_ui.actionToolbarStartBios, &QAction::triggered, this, &MainWindow::onStartBIOSActionTriggered);
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connect(m_ui.actionToolbarChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
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connect(m_ui.actionToolbarPowerOff, &QAction::triggered, this, [this]() { requestShutdown(true, true, EmuConfig.SaveStateOnShutdown); });
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connect(m_ui.actionToolbarLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
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connect(m_ui.actionToolbarSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
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connect(m_ui.actionToolbarSettings, &QAction::triggered, this, &MainWindow::onSettingsTriggeredFromToolbar);
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connect(m_ui.actionToolbarControllerSettings, &QAction::triggered,
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[this]() { doControllerSettings(ControllerSettingsDialog::Category::GlobalSettings); });
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connect(m_ui.actionToolbarScreenshot, &QAction::triggered, this, &MainWindow::onScreenshotActionTriggered);
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connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::close);
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connect(m_ui.actionScreenshot, &QAction::triggered, this, &MainWindow::onScreenshotActionTriggered);
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connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
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connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
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connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(); });
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connect(m_ui.actionInterfaceSettings, &QAction::triggered, [this]() { doSettings("Interface"); });
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connect(m_ui.actionGameListSettings, &QAction::triggered, [this]() { doSettings("Game List"); });
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connect(m_ui.actionEmulationSettings, &QAction::triggered, [this]() { doSettings("Emulation"); });
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connect(m_ui.actionBIOSSettings, &QAction::triggered, [this]() { doSettings("BIOS"); });
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connect(m_ui.actionGraphicsSettings, &QAction::triggered, [this]() { doSettings("Graphics"); });
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connect(m_ui.actionAudioSettings, &QAction::triggered, [this]() { doSettings("Audio"); });
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connect(m_ui.actionMemoryCardSettings, &QAction::triggered, [this]() { doSettings("Memory Cards"); });
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connect(m_ui.actionDEV9Settings, &QAction::triggered, [this]() { doSettings("Network & HDD"); });
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connect(m_ui.actionFolderSettings, &QAction::triggered, [this]() { doSettings("Folders"); });
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connect(m_ui.actionAchievementSettings, &QAction::triggered, [this]() { doSettings("Achievements"); });
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connect(m_ui.actionControllerSettings, &QAction::triggered,
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[this]() { doControllerSettings(ControllerSettingsDialog::Category::GlobalSettings); });
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connect(m_ui.actionHotkeySettings, &QAction::triggered,
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[this]() { doControllerSettings(ControllerSettingsDialog::Category::HotkeySettings); });
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connect(m_ui.actionAddGameDirectory, &QAction::triggered,
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[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
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connect(m_ui.actionScanForNewGames, &QAction::triggered, [this]() { refreshGameList(false); });
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connect(m_ui.actionRescanAllGames, &QAction::triggered, [this]() { refreshGameList(true); });
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connect(m_ui.actionViewToolbar, &QAction::toggled, this, &MainWindow::onViewToolbarActionToggled);
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connect(m_ui.actionViewLockToolbar, &QAction::toggled, this, &MainWindow::onViewLockToolbarActionToggled);
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connect(m_ui.actionViewStatusBar, &QAction::toggled, this, &MainWindow::onViewStatusBarActionToggled);
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connect(m_ui.actionViewGameList, &QAction::triggered, this, &MainWindow::onViewGameListActionTriggered);
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connect(m_ui.actionViewGameGrid, &QAction::triggered, this, &MainWindow::onViewGameGridActionTriggered);
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connect(m_ui.actionViewSystemDisplay, &QAction::triggered, this, &MainWindow::onViewSystemDisplayTriggered);
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connect(m_ui.actionViewGameProperties, &QAction::triggered, this, &MainWindow::onViewGamePropertiesActionTriggered);
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connect(m_ui.actionGitHubRepository, &QAction::triggered, this, &MainWindow::onGitHubRepositoryActionTriggered);
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connect(m_ui.actionSupportForums, &QAction::triggered, this, &MainWindow::onSupportForumsActionTriggered);
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connect(m_ui.actionDiscordServer, &QAction::triggered, this, &MainWindow::onDiscordServerActionTriggered);
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connect(m_ui.actionAboutQt, &QAction::triggered, qApp, &QApplication::aboutQt);
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connect(m_ui.actionAbout, &QAction::triggered, this, &MainWindow::onAboutActionTriggered);
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connect(m_ui.actionCheckForUpdates, &QAction::triggered, this, [this]() { checkForUpdates(true, true); });
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connect(m_ui.actionOpenDataDirectory, &QAction::triggered, this, &MainWindow::onToolsOpenDataDirectoryTriggered);
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connect(m_ui.actionCoverDownloader, &QAction::triggered, this, &MainWindow::onToolsCoverDownloaderTriggered);
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connect(m_ui.actionGridViewShowTitles, &QAction::triggered, m_game_list_widget, &GameListWidget::setShowCoverTitles);
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connect(m_ui.actionGridViewZoomIn, &QAction::triggered, m_game_list_widget, [this]() {
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if (isShowingGameList())
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m_game_list_widget->gridZoomIn();
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});
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connect(m_ui.actionGridViewZoomOut, &QAction::triggered, m_game_list_widget, [this]() {
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if (isShowingGameList())
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m_game_list_widget->gridZoomOut();
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});
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connect(m_ui.actionGridViewRefreshCovers, &QAction::triggered, m_game_list_widget, &GameListWidget::refreshGridCovers);
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connect(m_game_list_widget, &GameListWidget::layoutChange, this, [this]() {
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QSignalBlocker sb(m_ui.actionGridViewShowTitles);
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m_ui.actionGridViewShowTitles->setChecked(m_game_list_widget->getShowGridCoverTitles());
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});
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SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionViewStatusBarVerbose, "UI", "VerboseStatusBar", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionEnableSystemConsole, "Logging", "EnableSystemConsole", false);
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#ifndef PCSX2_DEVBUILD
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SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionEnableVerboseLogging, "Logging", "EnableVerbose", false);
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#else
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// Dev builds always have verbose logging.
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m_ui.actionEnableVerboseLogging->setChecked(true);
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m_ui.actionEnableVerboseLogging->setEnabled(false);
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#endif
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SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionEnableEEConsoleLogging, "Logging", "EnableEEConsole", true);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionEnableIOPConsoleLogging, "Logging", "EnableIOPConsole", true);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionEnableFileLogging, "Logging", "EnableFileLogging", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionEnableLogTimestamps, "Logging", "EnableTimestamps", true);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionEnableCDVDVerboseReads, "EmuCore", "CdvdVerboseReads", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionSaveBlockDump, "EmuCore", "CdvdDumpBlocks", false);
|
|
m_ui.actionShowAdvancedSettings->setChecked(QtHost::ShouldShowAdvancedSettings());
|
|
connect(m_ui.actionSaveBlockDump, &QAction::toggled, this, &MainWindow::onBlockDumpActionToggled);
|
|
connect(m_ui.actionShowAdvancedSettings, &QAction::toggled, this, &MainWindow::onShowAdvancedSettingsToggled);
|
|
connect(m_ui.actionSaveGSDump, &QAction::triggered, this, &MainWindow::onSaveGSDumpActionTriggered);
|
|
connect(m_ui.actionToolsVideoCapture, &QAction::toggled, this, &MainWindow::onToolsVideoCaptureToggled);
|
|
|
|
// Input Recording
|
|
connect(m_ui.actionInputRecNew, &QAction::triggered, this, &MainWindow::onInputRecNewActionTriggered);
|
|
connect(m_ui.actionInputRecPlay, &QAction::triggered, this, &MainWindow::onInputRecPlayActionTriggered);
|
|
connect(m_ui.actionInputRecStop, &QAction::triggered, this, &MainWindow::onInputRecStopActionTriggered);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionInputRecConsoleLogs, "Logging", "EnableInputRecordingLogs", false);
|
|
SettingWidgetBinder::BindWidgetToBoolSetting(nullptr, m_ui.actionInputRecControllerLogs, "Logging", "EnableControllerLogs", false);
|
|
connect(m_ui.actionInputRecOpenViewer, &QAction::triggered, this, &MainWindow::onInputRecOpenViewer);
|
|
|
|
// These need to be queued connections to stop crashing due to menus opening/closing and switching focus.
|
|
connect(m_game_list_widget, &GameListWidget::refreshProgress, this, &MainWindow::onGameListRefreshProgress);
|
|
connect(m_game_list_widget, &GameListWidget::refreshComplete, this, &MainWindow::onGameListRefreshComplete);
|
|
connect(m_game_list_widget, &GameListWidget::selectionChanged, this, &MainWindow::onGameListSelectionChanged, Qt::QueuedConnection);
|
|
connect(m_game_list_widget, &GameListWidget::entryActivated, this, &MainWindow::onGameListEntryActivated, Qt::QueuedConnection);
|
|
connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this, &MainWindow::onGameListEntryContextMenuRequested,
|
|
Qt::QueuedConnection);
|
|
connect(m_game_list_widget, &GameListWidget::addGameDirectoryRequested, this,
|
|
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
|
|
}
|
|
|
|
void MainWindow::connectVMThreadSignals(EmuThread* thread)
|
|
{
|
|
connect(m_ui.actionStartFullscreenUI, &QAction::triggered, thread, &EmuThread::startFullscreenUI);
|
|
connect(m_ui.actionToolbarStartFullscreenUI, &QAction::triggered, thread, &EmuThread::startFullscreenUI);
|
|
connect(thread, &EmuThread::messageConfirmed, this, &MainWindow::confirmMessage, Qt::BlockingQueuedConnection);
|
|
connect(thread, &EmuThread::onAcquireRenderWindowRequested, this, &MainWindow::acquireRenderWindow, Qt::BlockingQueuedConnection);
|
|
connect(thread, &EmuThread::onReleaseRenderWindowRequested, this, &MainWindow::releaseRenderWindow, Qt::BlockingQueuedConnection);
|
|
connect(thread, &EmuThread::onResizeRenderWindowRequested, this, &MainWindow::displayResizeRequested);
|
|
connect(thread, &EmuThread::onRelativeMouseModeRequested, this, &MainWindow::relativeMouseModeRequested);
|
|
connect(thread, &EmuThread::onVMStarting, this, &MainWindow::onVMStarting);
|
|
connect(thread, &EmuThread::onVMStarted, this, &MainWindow::onVMStarted);
|
|
connect(thread, &EmuThread::onVMPaused, this, &MainWindow::onVMPaused);
|
|
connect(thread, &EmuThread::onVMResumed, this, &MainWindow::onVMResumed);
|
|
connect(thread, &EmuThread::onVMStopped, this, &MainWindow::onVMStopped);
|
|
connect(thread, &EmuThread::onGameChanged, this, &MainWindow::onGameChanged);
|
|
connect(thread, &EmuThread::onCaptureStarted, this, &MainWindow::onCaptureStarted);
|
|
connect(thread, &EmuThread::onCaptureStopped, this, &MainWindow::onCaptureStopped);
|
|
|
|
connect(m_ui.actionReset, &QAction::triggered, thread, &EmuThread::resetVM);
|
|
connect(m_ui.actionPause, &QAction::toggled, thread, &EmuThread::setVMPaused);
|
|
connect(m_ui.actionFullscreen, &QAction::triggered, thread, &EmuThread::toggleFullscreen);
|
|
connect(m_ui.actionToolbarReset, &QAction::triggered, thread, &EmuThread::resetVM);
|
|
connect(m_ui.actionToolbarPause, &QAction::toggled, thread, &EmuThread::setVMPaused);
|
|
connect(m_ui.actionToolbarFullscreen, &QAction::triggered, thread, &EmuThread::toggleFullscreen);
|
|
connect(m_ui.actionToggleSoftwareRendering, &QAction::triggered, thread, &EmuThread::toggleSoftwareRendering);
|
|
connect(m_ui.actionDebugger, &QAction::triggered, this, &MainWindow::openDebugger);
|
|
connect(m_ui.actionReloadPatches, &QAction::triggered, thread, &EmuThread::reloadPatches);
|
|
|
|
static constexpr GSRendererType renderers[] = {
|
|
#ifdef _WIN32
|
|
GSRendererType::DX11, GSRendererType::DX12,
|
|
#endif
|
|
GSRendererType::OGL, GSRendererType::VK, GSRendererType::SW, GSRendererType::Null};
|
|
for (GSRendererType renderer : renderers)
|
|
{
|
|
connect(m_ui.menuDebugSwitchRenderer->addAction(QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer))),
|
|
&QAction::triggered, [renderer] { g_emu_thread->switchRenderer(renderer); });
|
|
}
|
|
}
|
|
|
|
void MainWindow::recreate()
|
|
{
|
|
if (s_vm_valid)
|
|
requestShutdown(false, true, EmuConfig.SaveStateOnShutdown);
|
|
|
|
// We need to close input sources, because e.g. DInput uses our window handle.
|
|
g_emu_thread->closeInputSources();
|
|
|
|
close();
|
|
g_main_window = nullptr;
|
|
|
|
MainWindow* new_main_window = new MainWindow();
|
|
new_main_window->initialize();
|
|
new_main_window->refreshGameList(false);
|
|
new_main_window->show();
|
|
deleteLater();
|
|
|
|
// Reload the sources we just closed.
|
|
g_emu_thread->reloadInputSources();
|
|
}
|
|
|
|
void MainWindow::recreateSettings()
|
|
{
|
|
QString current_category;
|
|
if (m_settings_dialog)
|
|
{
|
|
const bool was_visible = m_settings_dialog->isVisible();
|
|
|
|
current_category = m_settings_dialog->getCategory();
|
|
m_settings_dialog->hide();
|
|
m_settings_dialog->deleteLater();
|
|
m_settings_dialog = nullptr;
|
|
|
|
if (!was_visible)
|
|
return;
|
|
}
|
|
|
|
doSettings(current_category.toUtf8().constData());
|
|
}
|
|
|
|
void MainWindow::resetSettings(bool ui)
|
|
{
|
|
Host::RequestResetSettings(false, true, false, false, ui);
|
|
|
|
if (ui)
|
|
{
|
|
// UI reset includes theme (and eventually language).
|
|
// Just updating the theme here, when there's no change, causes Qt to get very confused..
|
|
// So, we'll just tear down everything and recreate. We'll need to do that for language
|
|
// resets eventaully anyway.
|
|
recreate();
|
|
}
|
|
|
|
// g_main_window here for recreate() case above.
|
|
g_main_window->recreateSettings();
|
|
}
|
|
|
|
|
|
|
|
void MainWindow::onScreenshotActionTriggered()
|
|
{
|
|
g_emu_thread->queueSnapshot(0);
|
|
}
|
|
|
|
void MainWindow::onSaveGSDumpActionTriggered()
|
|
{
|
|
g_emu_thread->queueSnapshot(1);
|
|
}
|
|
|
|
void MainWindow::onBlockDumpActionToggled(bool checked)
|
|
{
|
|
if (!checked)
|
|
return;
|
|
|
|
std::string old_directory(Host::GetBaseStringSettingValue("EmuCore", "BlockDumpSaveDirectory", ""));
|
|
if (old_directory.empty())
|
|
old_directory = FileSystem::GetWorkingDirectory();
|
|
|
|
// prompt for a location to save
|
|
const QString new_dir(
|
|
QFileDialog::getExistingDirectory(this, tr("Select location to save block dump:"), QString::fromStdString(old_directory)));
|
|
if (new_dir.isEmpty())
|
|
{
|
|
// disable it again
|
|
m_ui.actionSaveBlockDump->setChecked(false);
|
|
return;
|
|
}
|
|
|
|
Host::SetBaseStringSettingValue("EmuCore", "BlockDumpSaveDirectory", new_dir.toUtf8().constData());
|
|
Host::CommitBaseSettingChanges();
|
|
|
|
g_emu_thread->applySettings();
|
|
}
|
|
|
|
void MainWindow::onShowAdvancedSettingsToggled(bool checked)
|
|
{
|
|
if (checked && !Host::GetBaseBoolSettingValue("UI", "AdvancedSettingsWarningShown", false))
|
|
{
|
|
QCheckBox* cb = new QCheckBox(tr("Do not show again"));
|
|
QMessageBox mb(this);
|
|
mb.setWindowTitle(tr("Show Advanced Settings"));
|
|
mb.setText(tr("Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and "
|
|
"even corrupted save files. "
|
|
"We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing "
|
|
"each setting.\n\n"
|
|
"The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.\n\n"
|
|
"Are you sure you want to continue?"));
|
|
mb.setIcon(QMessageBox::Warning);
|
|
mb.addButton(QMessageBox::Yes);
|
|
mb.addButton(QMessageBox::No);
|
|
mb.setDefaultButton(QMessageBox::No);
|
|
mb.setCheckBox(cb);
|
|
|
|
if (mb.exec() == QMessageBox::No)
|
|
{
|
|
QSignalBlocker sb(m_ui.actionShowAdvancedSettings);
|
|
m_ui.actionShowAdvancedSettings->setChecked(false);
|
|
return;
|
|
}
|
|
|
|
if (cb->isChecked())
|
|
{
|
|
Host::SetBaseBoolSettingValue("UI", "AdvancedSettingsWarningShown", true);
|
|
Host::CommitBaseSettingChanges();
|
|
}
|
|
}
|
|
|
|
Host::SetBaseBoolSettingValue("UI", "ShowAdvancedSettings", checked);
|
|
Host::CommitBaseSettingChanges();
|
|
|
|
m_ui.menuDebug->menuAction()->setVisible(checked);
|
|
|
|
// just recreate the entire settings window, it's easier.
|
|
if (m_settings_dialog)
|
|
recreateSettings();
|
|
}
|
|
|
|
void MainWindow::onToolsVideoCaptureToggled(bool checked)
|
|
{
|
|
if (!s_vm_valid)
|
|
return;
|
|
|
|
// Reset the checked state, we'll get updated by the GS thread.
|
|
QSignalBlocker sb(m_ui.actionToolsVideoCapture);
|
|
m_ui.actionToolsVideoCapture->setChecked(!checked);
|
|
|
|
if (!checked)
|
|
{
|
|
g_emu_thread->endCapture();
|
|
return;
|
|
}
|
|
|
|
const QString container(QString::fromStdString(
|
|
Host::GetStringSettingValue("EmuCore/GS", "CaptureContainer", Pcsx2Config::GSOptions::DEFAULT_CAPTURE_CONTAINER)));
|
|
const QString filter(tr("%1 Files (*.%2)").arg(container.toUpper()).arg(container));
|
|
|
|
QString path(QStringLiteral("%1.%2").arg(QString::fromStdString(GSGetBaseVideoFilename())).arg(container));
|
|
path = QFileDialog::getSaveFileName(this, tr("Video Capture"), path, filter);
|
|
if (path.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->beginCapture(path);
|
|
}
|
|
|
|
void MainWindow::onCaptureStarted(const QString& filename)
|
|
{
|
|
if (!s_vm_valid)
|
|
return;
|
|
|
|
QSignalBlocker sb(m_ui.actionToolsVideoCapture);
|
|
m_ui.actionToolsVideoCapture->setChecked(true);
|
|
}
|
|
|
|
void MainWindow::onCaptureStopped()
|
|
{
|
|
if (!s_vm_valid)
|
|
return;
|
|
|
|
QSignalBlocker sb(m_ui.actionToolsVideoCapture);
|
|
m_ui.actionToolsVideoCapture->setChecked(false);
|
|
}
|
|
|
|
void MainWindow::onSettingsTriggeredFromToolbar()
|
|
{
|
|
if (s_vm_valid)
|
|
{
|
|
m_settings_toolbar_menu->exec(QCursor::pos());
|
|
}
|
|
else
|
|
{
|
|
doSettings();
|
|
}
|
|
}
|
|
|
|
void MainWindow::saveStateToConfig()
|
|
{
|
|
if (!isVisible())
|
|
return;
|
|
|
|
bool changed = false;
|
|
|
|
const QByteArray geometry(saveGeometry());
|
|
const QByteArray geometry_b64(geometry.toBase64());
|
|
const std::string old_geometry_b64(Host::GetBaseStringSettingValue("UI", "MainWindowGeometry"));
|
|
if (old_geometry_b64 != geometry_b64.constData())
|
|
{
|
|
Host::SetBaseStringSettingValue("UI", "MainWindowGeometry", geometry_b64.constData());
|
|
changed = true;
|
|
}
|
|
|
|
const QByteArray state(saveState());
|
|
const QByteArray state_b64(state.toBase64());
|
|
const std::string old_state_b64(Host::GetBaseStringSettingValue("UI", "MainWindowState"));
|
|
if (old_state_b64 != state_b64.constData())
|
|
{
|
|
Host::SetBaseStringSettingValue("UI", "MainWindowState", state_b64.constData());
|
|
changed = true;
|
|
}
|
|
|
|
if (changed)
|
|
Host::CommitBaseSettingChanges();
|
|
}
|
|
|
|
void MainWindow::restoreStateFromConfig()
|
|
{
|
|
{
|
|
const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowGeometry");
|
|
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
|
|
if (!geometry.isEmpty())
|
|
restoreGeometry(geometry);
|
|
}
|
|
|
|
{
|
|
const std::string state_b64 = Host::GetBaseStringSettingValue("UI", "MainWindowState");
|
|
const QByteArray state = QByteArray::fromBase64(QByteArray::fromStdString(state_b64));
|
|
if (!state.isEmpty())
|
|
restoreState(state);
|
|
|
|
{
|
|
QSignalBlocker sb(m_ui.actionViewToolbar);
|
|
m_ui.actionViewToolbar->setChecked(!m_ui.toolBar->isHidden());
|
|
}
|
|
{
|
|
QSignalBlocker sb(m_ui.actionViewStatusBar);
|
|
m_ui.actionViewStatusBar->setChecked(!m_ui.statusBar->isHidden());
|
|
}
|
|
}
|
|
}
|
|
|
|
void MainWindow::updateEmulationActions(bool starting, bool running, bool stopping)
|
|
{
|
|
const bool starting_or_running = starting || running;
|
|
|
|
m_ui.actionStartFile->setDisabled(starting_or_running || stopping);
|
|
m_ui.actionStartDisc->setDisabled(starting_or_running || stopping);
|
|
m_ui.actionStartBios->setDisabled(starting_or_running || stopping);
|
|
m_ui.actionToolbarStartFile->setDisabled(starting_or_running || stopping);
|
|
m_ui.actionToolbarStartDisc->setDisabled(starting_or_running || stopping);
|
|
m_ui.actionToolbarStartBios->setDisabled(starting_or_running || stopping);
|
|
|
|
m_ui.actionPowerOff->setEnabled(running);
|
|
m_ui.actionPowerOffWithoutSaving->setEnabled(running);
|
|
m_ui.actionReset->setEnabled(running);
|
|
m_ui.actionPause->setEnabled(running);
|
|
m_ui.actionScreenshot->setEnabled(running);
|
|
m_ui.menuChangeDisc->setEnabled(running);
|
|
m_ui.menuSaveState->setEnabled(running);
|
|
|
|
m_ui.actionToolbarPowerOff->setEnabled(running);
|
|
m_ui.actionToolbarReset->setEnabled(running);
|
|
m_ui.actionToolbarPause->setEnabled(running);
|
|
m_ui.actionToolbarScreenshot->setEnabled(running);
|
|
m_ui.actionToolbarChangeDisc->setEnabled(running);
|
|
m_ui.actionToolbarSaveState->setEnabled(running);
|
|
|
|
m_ui.actionViewGameProperties->setEnabled(running);
|
|
|
|
m_ui.actionToolsVideoCapture->setEnabled(running);
|
|
if (!running && m_ui.actionToolsVideoCapture->isChecked())
|
|
{
|
|
QSignalBlocker sb(m_ui.actionToolsVideoCapture);
|
|
m_ui.actionToolsVideoCapture->setChecked(false);
|
|
}
|
|
|
|
m_game_list_widget->setDisabled(starting && !running);
|
|
|
|
if (!starting && !running)
|
|
{
|
|
{
|
|
QSignalBlocker sb(m_ui.actionPause);
|
|
m_ui.actionPause->setChecked(false);
|
|
}
|
|
|
|
{
|
|
QSignalBlocker sb(m_ui.actionToolbarPause);
|
|
m_ui.actionToolbarPause->setChecked(false);
|
|
}
|
|
}
|
|
|
|
// scanning needs to be disabled while running
|
|
m_ui.actionScanForNewGames->setDisabled(starting_or_running || stopping);
|
|
m_ui.actionRescanAllGames->setDisabled(starting_or_running || stopping);
|
|
}
|
|
|
|
void MainWindow::updateDisplayRelatedActions(bool has_surface, bool render_to_main, bool fullscreen)
|
|
{
|
|
// rendering to main, or switched to gamelist/grid
|
|
m_ui.actionViewSystemDisplay->setEnabled((has_surface && render_to_main) || (!has_surface && MTGS::IsOpen()));
|
|
m_ui.menuWindowSize->setEnabled(has_surface && !fullscreen);
|
|
m_ui.actionFullscreen->setEnabled(has_surface);
|
|
m_ui.actionToolbarFullscreen->setEnabled(has_surface);
|
|
|
|
{
|
|
QSignalBlocker blocker(m_ui.actionFullscreen);
|
|
m_ui.actionFullscreen->setChecked(fullscreen);
|
|
}
|
|
|
|
{
|
|
QSignalBlocker blocker(m_ui.actionToolbarFullscreen);
|
|
m_ui.actionToolbarFullscreen->setChecked(fullscreen);
|
|
}
|
|
}
|
|
|
|
void MainWindow::updateStatusBarWidgetVisibility()
|
|
{
|
|
auto Update = [this](QWidget* widget, bool visible, int stretch) {
|
|
if (widget->isVisible())
|
|
{
|
|
m_ui.statusBar->removeWidget(widget);
|
|
widget->hide();
|
|
}
|
|
|
|
if (visible)
|
|
{
|
|
m_ui.statusBar->addPermanentWidget(widget, stretch);
|
|
widget->show();
|
|
}
|
|
};
|
|
|
|
Update(m_status_verbose_widget, s_vm_valid, 1);
|
|
Update(m_status_renderer_widget, s_vm_valid, 0);
|
|
Update(m_status_resolution_widget, s_vm_valid, 0);
|
|
Update(m_status_fps_widget, s_vm_valid, 0);
|
|
Update(m_status_vps_widget, s_vm_valid, 0);
|
|
}
|
|
|
|
void MainWindow::updateWindowTitle()
|
|
{
|
|
QString suffix(QtHost::GetAppConfigSuffix());
|
|
QString main_title(QtHost::GetAppNameAndVersion() + suffix);
|
|
QString display_title(m_current_title + suffix);
|
|
|
|
if (!s_vm_valid || m_current_title.isEmpty())
|
|
display_title = main_title;
|
|
else if (isRenderingToMain())
|
|
main_title = display_title;
|
|
|
|
if (windowTitle() != main_title)
|
|
setWindowTitle(main_title);
|
|
|
|
if (m_display_widget && !isRenderingToMain())
|
|
{
|
|
QWidget* container = m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget);
|
|
if (container->windowTitle() != display_title)
|
|
container->setWindowTitle(display_title);
|
|
}
|
|
}
|
|
|
|
void MainWindow::updateWindowState(bool force_visible)
|
|
{
|
|
// Skip all of this when we're closing, since we don't want to make ourselves visible and cancel it.
|
|
if (m_is_closing)
|
|
return;
|
|
|
|
const bool hide_window = !isRenderingToMain() && shouldHideMainWindow();
|
|
const bool disable_resize = Host::GetBoolSettingValue("UI", "DisableWindowResize", false);
|
|
const bool has_window = s_vm_valid || m_display_widget;
|
|
|
|
// Need to test both valid and display widget because of startup (vm invalid while window is created).
|
|
const bool visible = force_visible || !hide_window || !has_window;
|
|
if (isVisible() != visible)
|
|
setVisible(visible);
|
|
|
|
// No point changing realizability if we're not visible.
|
|
const bool resizeable = force_visible || !disable_resize || !has_window;
|
|
if (visible)
|
|
QtUtils::SetWindowResizeable(this, resizeable);
|
|
|
|
// Update the display widget too if rendering separately.
|
|
if (m_display_widget && !isRenderingToMain())
|
|
QtUtils::SetWindowResizeable(getDisplayContainer(), resizeable);
|
|
}
|
|
|
|
void MainWindow::setProgressBar(int current, int total)
|
|
{
|
|
const int value = (total != 0) ? ((current * 100) / total) : 0;
|
|
if (m_status_progress_widget->value() != value)
|
|
m_status_progress_widget->setValue(value);
|
|
|
|
if (m_status_progress_widget->isVisible())
|
|
return;
|
|
|
|
m_status_progress_widget->show();
|
|
m_ui.statusBar->addPermanentWidget(m_status_progress_widget);
|
|
}
|
|
|
|
void MainWindow::clearProgressBar()
|
|
{
|
|
if (!m_status_progress_widget->isVisible())
|
|
return;
|
|
|
|
m_status_progress_widget->hide();
|
|
m_ui.statusBar->removeWidget(m_status_progress_widget);
|
|
}
|
|
|
|
bool MainWindow::isShowingGameList() const
|
|
{
|
|
if (s_use_central_widget)
|
|
return (centralWidget() == m_game_list_widget);
|
|
else
|
|
return (m_ui.mainContainer->currentIndex() == 0);
|
|
}
|
|
|
|
bool MainWindow::isRenderingFullscreen() const
|
|
{
|
|
if (!MTGS::IsOpen() || !m_display_widget)
|
|
return false;
|
|
|
|
return getDisplayContainer()->isFullScreen();
|
|
}
|
|
|
|
bool MainWindow::isRenderingToMain() const
|
|
{
|
|
if (s_use_central_widget)
|
|
return (m_display_widget && centralWidget() == m_display_widget);
|
|
else
|
|
return (m_display_widget && m_ui.mainContainer->indexOf(m_display_widget) == 1);
|
|
}
|
|
|
|
bool MainWindow::shouldHideMouseCursor() const
|
|
{
|
|
return (isRenderingFullscreen() && Host::GetBoolSettingValue("UI", "HideMouseCursor", false)) || m_relative_mouse_mode;
|
|
}
|
|
|
|
bool MainWindow::shouldHideMainWindow() const
|
|
{
|
|
// NOTE: We can't use isRenderingToMain() here, because this happens post-fullscreen-switch.
|
|
return Host::GetBoolSettingValue("UI", "HideMainWindowWhenRunning", false) ||
|
|
(g_emu_thread->shouldRenderToMain() && isRenderingFullscreen()) || QtHost::InNoGUIMode();
|
|
}
|
|
|
|
void MainWindow::switchToGameListView()
|
|
{
|
|
if (isShowingGameList())
|
|
{
|
|
m_game_list_widget->setFocus();
|
|
return;
|
|
}
|
|
|
|
if (m_display_created)
|
|
{
|
|
m_was_paused_on_surface_loss = s_vm_paused;
|
|
if (!s_vm_paused)
|
|
g_emu_thread->setVMPaused(true);
|
|
|
|
// switch to surfaceless. we have to wait until the display widget is gone before we swap over.
|
|
g_emu_thread->setSurfaceless(true);
|
|
while (m_display_widget)
|
|
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
|
|
}
|
|
}
|
|
|
|
void MainWindow::switchToEmulationView()
|
|
{
|
|
if (!m_display_created || !isShowingGameList())
|
|
return;
|
|
|
|
// we're no longer surfaceless! this will call back to UpdateDisplay(), which will swap the widget out.
|
|
g_emu_thread->setSurfaceless(false);
|
|
|
|
// resume if we weren't paused at switch time
|
|
if (s_vm_paused && !m_was_paused_on_surface_loss)
|
|
g_emu_thread->setVMPaused(false);
|
|
|
|
if (m_display_widget)
|
|
m_display_widget->setFocus();
|
|
}
|
|
|
|
void MainWindow::refreshGameList(bool invalidate_cache)
|
|
{
|
|
// can't do this while the VM is running because of CDVD
|
|
if (s_vm_valid)
|
|
return;
|
|
|
|
m_game_list_widget->refresh(invalidate_cache);
|
|
}
|
|
|
|
void MainWindow::cancelGameListRefresh()
|
|
{
|
|
m_game_list_widget->cancelRefresh();
|
|
}
|
|
|
|
void MainWindow::reportError(const QString& title, const QString& message)
|
|
{
|
|
QMessageBox::critical(this, title, message);
|
|
}
|
|
|
|
bool MainWindow::confirmMessage(const QString& title, const QString& message)
|
|
{
|
|
VMLock lock(pauseAndLockVM());
|
|
return (QMessageBox::question(this, title, message) == QMessageBox::Yes);
|
|
}
|
|
|
|
void MainWindow::runOnUIThread(const std::function<void()>& func)
|
|
{
|
|
func();
|
|
}
|
|
|
|
bool MainWindow::requestShutdown(bool allow_confirm, bool allow_save_to_state, bool default_save_to_state)
|
|
{
|
|
if (!s_vm_valid)
|
|
return true;
|
|
|
|
// If we don't have a crc, we can't save state.
|
|
allow_save_to_state &= (m_current_disc_crc != 0);
|
|
bool save_state = allow_save_to_state && default_save_to_state;
|
|
|
|
// Only confirm on UI thread because we need to display a msgbox.
|
|
if (!m_is_closing && allow_confirm && !GSDumpReplayer::IsReplayingDump() && Host::GetBoolSettingValue("UI", "ConfirmShutdown", true))
|
|
{
|
|
VMLock lock(pauseAndLockVM());
|
|
|
|
QMessageBox msgbox(lock.getDialogParent());
|
|
msgbox.setIcon(QMessageBox::Question);
|
|
msgbox.setWindowTitle(tr("Confirm Shutdown"));
|
|
msgbox.setText(tr("Are you sure you want to shut down the virtual machine?"));
|
|
|
|
QCheckBox* save_cb = new QCheckBox(tr("Save State For Resume"), &msgbox);
|
|
save_cb->setChecked(save_state);
|
|
save_cb->setEnabled(allow_save_to_state);
|
|
msgbox.setCheckBox(save_cb);
|
|
msgbox.addButton(QMessageBox::Yes);
|
|
msgbox.addButton(QMessageBox::No);
|
|
msgbox.setDefaultButton(QMessageBox::Yes);
|
|
if (msgbox.exec() != QMessageBox::Yes)
|
|
return false;
|
|
|
|
save_state = save_cb->isChecked();
|
|
|
|
// Don't switch back to fullscreen when we're shutting down anyway.
|
|
lock.cancelResume();
|
|
}
|
|
|
|
// This is a little bit annoying. Qt will close everything down if we don't have at least one window visible,
|
|
// but we might not be visible because the user is using render-to-separate and hide. We don't want to always
|
|
// reshow the main window during display updates, because otherwise fullscreen transitions and renderer switches
|
|
// would briefly show and then hide the main window. So instead, we do it on shutdown, here. Except if we're in
|
|
// batch mode, when we're going to exit anyway.
|
|
if (!isRenderingToMain() && isHidden() && !QtHost::InBatchMode() && !g_emu_thread->isRunningFullscreenUI())
|
|
updateWindowState(true);
|
|
|
|
// Clear the VM valid state early. That way we can't do anything in the UI if we take a while to shut down.
|
|
if (s_vm_valid)
|
|
{
|
|
s_vm_valid = false;
|
|
updateEmulationActions(false, false, true);
|
|
updateDisplayRelatedActions(false, false, false);
|
|
}
|
|
|
|
// Now we can actually shut down the VM.
|
|
g_emu_thread->shutdownVM(save_state);
|
|
return true;
|
|
}
|
|
|
|
void MainWindow::requestExit(bool allow_confirm)
|
|
{
|
|
// requestShutdown() clears this flag.
|
|
const bool vm_was_valid = QtHost::IsVMValid();
|
|
|
|
// this is block, because otherwise closeEvent() will also prompt
|
|
if (!requestShutdown(allow_confirm, true, EmuConfig.SaveStateOnShutdown))
|
|
return;
|
|
|
|
// VM stopped signal won't have fired yet, so queue an exit if we still have one.
|
|
// Otherwise, immediately exit, because there's no VM to exit us later.
|
|
if (vm_was_valid)
|
|
m_is_closing = true;
|
|
else
|
|
QGuiApplication::quit();
|
|
}
|
|
|
|
void MainWindow::checkForSettingChanges()
|
|
{
|
|
if (m_display_widget)
|
|
updateDisplayWidgetCursor();
|
|
|
|
updateWindowState();
|
|
}
|
|
|
|
std::optional<WindowInfo> MainWindow::getWindowInfo()
|
|
{
|
|
if (!m_display_widget || isRenderingToMain())
|
|
return QtUtils::GetWindowInfoForWidget(this);
|
|
else if (QWidget* widget = getDisplayContainer())
|
|
return QtUtils::GetWindowInfoForWidget(widget);
|
|
else
|
|
return std::nullopt;
|
|
}
|
|
|
|
void MainWindow::onGameListRefreshProgress(const QString& status, int current, int total)
|
|
{
|
|
m_ui.statusBar->showMessage(status);
|
|
setProgressBar(current, total);
|
|
}
|
|
|
|
void MainWindow::onGameListRefreshComplete()
|
|
{
|
|
m_ui.statusBar->clearMessage();
|
|
clearProgressBar();
|
|
}
|
|
|
|
void MainWindow::onGameListSelectionChanged()
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
|
if (!entry)
|
|
return;
|
|
|
|
m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
|
|
}
|
|
|
|
void MainWindow::onGameListEntryActivated()
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
|
if (!entry)
|
|
return;
|
|
|
|
if (s_vm_valid)
|
|
{
|
|
// change disc on double click
|
|
if (!entry->IsDisc())
|
|
{
|
|
QMessageBox::critical(this, tr("Error"), tr("You must select a disc to change discs."));
|
|
return;
|
|
}
|
|
|
|
doDiscChange(CDVD_SourceType::Iso, QString::fromStdString(entry->path));
|
|
return;
|
|
}
|
|
|
|
// we might still be saving a resume state...
|
|
VMManager::WaitForSaveStateFlush();
|
|
|
|
const std::optional<bool> resume =
|
|
promptForResumeState(QString::fromStdString(VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, -1)));
|
|
if (!resume.has_value())
|
|
{
|
|
// cancelled
|
|
return;
|
|
}
|
|
|
|
// only resume if the option is enabled, and we have one for this game
|
|
startGameListEntry(entry, resume.value() ? std::optional<s32>(-1) : std::optional<s32>(), std::nullopt);
|
|
}
|
|
|
|
void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
|
|
|
QMenu menu;
|
|
|
|
if (entry)
|
|
{
|
|
QAction* action = menu.addAction(tr("Properties..."));
|
|
action->setEnabled(!entry->serial.empty() || entry->type == GameList::EntryType::ELF);
|
|
if (action->isEnabled())
|
|
{
|
|
connect(action, &QAction::triggered, [entry]() {
|
|
SettingsDialog::openGamePropertiesDialog(entry, entry->title,
|
|
(entry->type != GameList::EntryType::ELF) ? entry->serial : std::string(),
|
|
entry->crc);
|
|
});
|
|
}
|
|
|
|
//: Refers to the directory where a game is contained.
|
|
action = menu.addAction(tr("Open Containing Directory..."));
|
|
connect(action, &QAction::triggered, [this, entry]() {
|
|
const QFileInfo fi(QString::fromStdString(entry->path));
|
|
QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absolutePath()));
|
|
});
|
|
|
|
action = menu.addAction(tr("Set Cover Image..."));
|
|
connect(action, &QAction::triggered, [this, entry]() { setGameListEntryCoverImage(entry); });
|
|
|
|
connect(menu.addAction(tr("Exclude From List")), &QAction::triggered,
|
|
[this, entry]() { getSettingsDialog()->getGameListSettingsWidget()->addExcludedPath(entry->path); });
|
|
|
|
connect(menu.addAction(tr("Reset Play Time")), &QAction::triggered, [this, entry]() { clearGameListEntryPlayTime(entry); });
|
|
|
|
menu.addSeparator();
|
|
|
|
if (!s_vm_valid)
|
|
{
|
|
action = menu.addAction(tr("Default Boot"));
|
|
connect(action, &QAction::triggered, [this, entry]() { startGameListEntry(entry); });
|
|
|
|
// Make bold to indicate it's the default choice when double-clicking
|
|
if (!VMManager::HasSaveStateInSlot(entry->serial.c_str(), entry->crc, -1))
|
|
QtUtils::MarkActionAsDefault(action);
|
|
|
|
action = menu.addAction(tr("Fast Boot"));
|
|
connect(action, &QAction::triggered, [this, entry]() { startGameListEntry(entry, std::nullopt, true); });
|
|
|
|
action = menu.addAction(tr("Full Boot"));
|
|
connect(action, &QAction::triggered, [this, entry]() { startGameListEntry(entry, std::nullopt, false); });
|
|
|
|
if (m_ui.menuDebug->menuAction()->isVisible())
|
|
{
|
|
action = menu.addAction(tr("Boot and Debug"));
|
|
connect(action, &QAction::triggered, [this, entry]() {
|
|
DebugInterface::setPauseOnEntry(true);
|
|
startGameListEntry(entry);
|
|
getDebuggerWindow()->show();
|
|
});
|
|
}
|
|
|
|
menu.addSeparator();
|
|
populateLoadStateMenu(&menu, QString::fromStdString(entry->path), QString::fromStdString(entry->serial), entry->crc);
|
|
}
|
|
else if (entry->IsDisc())
|
|
{
|
|
action = menu.addAction(tr("Change Disc"));
|
|
connect(action, &QAction::triggered, [this, entry]() {
|
|
g_emu_thread->changeDisc(CDVD_SourceType::Iso, QString::fromStdString(entry->path));
|
|
switchToEmulationView();
|
|
});
|
|
QtUtils::MarkActionAsDefault(action);
|
|
}
|
|
|
|
menu.addSeparator();
|
|
}
|
|
|
|
connect(menu.addAction(tr("Add Search Directory...")), &QAction::triggered,
|
|
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
|
|
|
|
menu.exec(point);
|
|
}
|
|
|
|
void MainWindow::onStartFileActionTriggered()
|
|
{
|
|
const QString path(
|
|
QDir::toNativeSeparators(QFileDialog::getOpenFileName(this, tr("Start File"), QString(), tr(OPEN_FILE_FILTER), nullptr)));
|
|
if (path.isEmpty())
|
|
return;
|
|
|
|
doStartFile(std::nullopt, path);
|
|
}
|
|
|
|
void MainWindow::onStartDiscActionTriggered()
|
|
{
|
|
QString path(getDiscDevicePath(tr("Start Disc")));
|
|
if (path.isEmpty())
|
|
return;
|
|
|
|
doStartFile(CDVD_SourceType::Disc, path);
|
|
}
|
|
|
|
void MainWindow::onStartBIOSActionTriggered()
|
|
{
|
|
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
|
g_emu_thread->startVM(std::move(params));
|
|
}
|
|
|
|
void MainWindow::onChangeDiscFromFileActionTriggered()
|
|
{
|
|
VMLock lock(pauseAndLockVM());
|
|
QString filename =
|
|
QFileDialog::getOpenFileName(lock.getDialogParent(), tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
|
|
if (filename.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->changeDisc(CDVD_SourceType::Iso, filename);
|
|
}
|
|
|
|
void MainWindow::onChangeDiscFromGameListActionTriggered()
|
|
{
|
|
m_was_disc_change_request = true;
|
|
switchToGameListView();
|
|
}
|
|
|
|
void MainWindow::onChangeDiscFromDeviceActionTriggered()
|
|
{
|
|
QString path(getDiscDevicePath(tr("Change Disc")));
|
|
if (path.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->changeDisc(CDVD_SourceType::Disc, path);
|
|
}
|
|
|
|
void MainWindow::onRemoveDiscActionTriggered()
|
|
{
|
|
g_emu_thread->changeDisc(CDVD_SourceType::NoDisc, QString());
|
|
}
|
|
|
|
void MainWindow::onChangeDiscMenuAboutToShow()
|
|
{
|
|
// TODO: This is where we would populate the playlist if there is one.
|
|
}
|
|
|
|
void MainWindow::onChangeDiscMenuAboutToHide()
|
|
{
|
|
}
|
|
|
|
void MainWindow::onLoadStateMenuAboutToShow()
|
|
{
|
|
m_ui.menuLoadState->clear();
|
|
updateSaveStateMenusEnableState(!m_current_disc_serial.isEmpty());
|
|
populateLoadStateMenu(m_ui.menuLoadState, m_current_disc_path, m_current_disc_serial, m_current_disc_crc);
|
|
}
|
|
|
|
void MainWindow::onSaveStateMenuAboutToShow()
|
|
{
|
|
m_ui.menuSaveState->clear();
|
|
updateSaveStateMenusEnableState(!m_current_disc_serial.isEmpty());
|
|
populateSaveStateMenu(m_ui.menuSaveState, m_current_disc_serial, m_current_disc_crc);
|
|
}
|
|
|
|
void MainWindow::onViewToolbarActionToggled(bool checked)
|
|
{
|
|
Host::SetBaseBoolSettingValue("UI", "ShowToolbar", checked);
|
|
Host::CommitBaseSettingChanges();
|
|
m_ui.toolBar->setVisible(checked);
|
|
}
|
|
|
|
void MainWindow::onViewLockToolbarActionToggled(bool checked)
|
|
{
|
|
Host::SetBaseBoolSettingValue("UI", "LockToolbar", checked);
|
|
Host::CommitBaseSettingChanges();
|
|
m_ui.toolBar->setMovable(!checked);
|
|
}
|
|
|
|
void MainWindow::onViewStatusBarActionToggled(bool checked)
|
|
{
|
|
Host::SetBaseBoolSettingValue("UI", "ShowStatusBar", checked);
|
|
Host::CommitBaseSettingChanges();
|
|
m_ui.statusBar->setVisible(checked);
|
|
}
|
|
|
|
void MainWindow::onViewGameListActionTriggered()
|
|
{
|
|
switchToGameListView();
|
|
m_game_list_widget->showGameList();
|
|
}
|
|
|
|
void MainWindow::onViewGameGridActionTriggered()
|
|
{
|
|
switchToGameListView();
|
|
m_game_list_widget->showGameGrid();
|
|
}
|
|
|
|
void MainWindow::onViewSystemDisplayTriggered()
|
|
{
|
|
if (m_display_created)
|
|
switchToEmulationView();
|
|
}
|
|
|
|
void MainWindow::onViewGamePropertiesActionTriggered()
|
|
{
|
|
if (!s_vm_valid)
|
|
return;
|
|
|
|
// prefer to use a game list entry, if we have one, that way the summary is populated
|
|
if (!m_current_disc_path.isEmpty() || !m_current_elf_override.isEmpty())
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const QString& path = (m_current_elf_override.isEmpty() ? m_current_disc_path : m_current_elf_override);
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(path.toUtf8().constData());
|
|
if (entry)
|
|
{
|
|
SettingsDialog::openGamePropertiesDialog(
|
|
entry, entry->title, m_current_elf_override.isEmpty() ? entry->serial : std::string(), entry->crc);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// open properties for the current running file (isn't in the game list)
|
|
if (m_current_disc_crc == 0)
|
|
{
|
|
QMessageBox::critical(this, tr("Game Properties"), tr("Game properties is unavailable for the current game."));
|
|
return;
|
|
}
|
|
|
|
// can't use serial for ELFs, because they might have a disc set
|
|
if (m_current_elf_override.isEmpty())
|
|
{
|
|
SettingsDialog::openGamePropertiesDialog(
|
|
nullptr, m_current_title.toStdString(), m_current_disc_serial.toStdString(), m_current_disc_crc);
|
|
}
|
|
else
|
|
{
|
|
SettingsDialog::openGamePropertiesDialog(
|
|
nullptr, m_current_title.toStdString(), std::string(), m_current_disc_crc);
|
|
}
|
|
}
|
|
|
|
void MainWindow::onGitHubRepositoryActionTriggered()
|
|
{
|
|
QtUtils::OpenURL(this, AboutDialog::getGitHubRepositoryUrl());
|
|
}
|
|
|
|
void MainWindow::onSupportForumsActionTriggered()
|
|
{
|
|
QtUtils::OpenURL(this, AboutDialog::getSupportForumsUrl());
|
|
}
|
|
|
|
void MainWindow::onDiscordServerActionTriggered()
|
|
{
|
|
QtUtils::OpenURL(this, AboutDialog::getDiscordServerUrl());
|
|
}
|
|
|
|
void MainWindow::onAboutActionTriggered()
|
|
{
|
|
AboutDialog about(this);
|
|
about.exec();
|
|
}
|
|
|
|
void MainWindow::checkForUpdates(bool display_message, bool force_check)
|
|
{
|
|
if (!AutoUpdaterDialog::isSupported())
|
|
{
|
|
if (display_message)
|
|
{
|
|
QMessageBox mbox(this);
|
|
mbox.setWindowTitle(tr("Updater Error"));
|
|
mbox.setTextFormat(Qt::RichText);
|
|
|
|
QString message;
|
|
#ifdef _WIN32
|
|
message = tr("<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To "
|
|
"prevent incompatibilities, the auto-updater is only enabled on official builds.</p>"
|
|
"<p>To obtain an official build, please download from the link below:</p>"
|
|
"<p><a href=\"https://pcsx2.net/downloads/\">https://pcsx2.net/downloads/</a></p>");
|
|
#else
|
|
message = tr("Automatic updating is not supported on the current platform.");
|
|
#endif
|
|
|
|
mbox.setText(message);
|
|
mbox.setIcon(QMessageBox::Critical);
|
|
mbox.exec();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (m_auto_updater_dialog)
|
|
return;
|
|
|
|
if (force_check)
|
|
{
|
|
// Wipe out the last version, that way it displays the update if we've previously skipped it.
|
|
Host::RemoveBaseSettingValue("AutoUpdater", "LastVersion");
|
|
Host::CommitBaseSettingChanges();
|
|
}
|
|
|
|
m_auto_updater_dialog = new AutoUpdaterDialog(this);
|
|
connect(m_auto_updater_dialog, &AutoUpdaterDialog::updateCheckCompleted, this, &MainWindow::onUpdateCheckComplete);
|
|
m_auto_updater_dialog->queueUpdateCheck(display_message);
|
|
}
|
|
|
|
void MainWindow::onUpdateCheckComplete()
|
|
{
|
|
if (!m_auto_updater_dialog)
|
|
return;
|
|
|
|
m_auto_updater_dialog->deleteLater();
|
|
m_auto_updater_dialog = nullptr;
|
|
}
|
|
|
|
void MainWindow::startupUpdateCheck()
|
|
{
|
|
if (!Host::GetBaseBoolSettingValue("AutoUpdater", "CheckAtStartup", true))
|
|
return;
|
|
|
|
checkForUpdates(false, false);
|
|
}
|
|
|
|
void MainWindow::onToolsOpenDataDirectoryTriggered()
|
|
{
|
|
const QString path(QString::fromStdString(EmuFolders::DataRoot));
|
|
QtUtils::OpenURL(this, QUrl::fromLocalFile(path));
|
|
}
|
|
|
|
void MainWindow::onToolsCoverDownloaderTriggered()
|
|
{
|
|
CoverDownloadDialog dlg(this);
|
|
connect(&dlg, &CoverDownloadDialog::coverRefreshRequested, m_game_list_widget, &GameListWidget::refreshGridCovers);
|
|
dlg.exec();
|
|
}
|
|
|
|
void MainWindow::updateTheme()
|
|
{
|
|
QtHost::UpdateApplicationTheme();
|
|
m_game_list_widget->refreshImages();
|
|
}
|
|
|
|
void MainWindow::updateLanguage()
|
|
{
|
|
QtHost::InstallTranslator();
|
|
recreate();
|
|
}
|
|
|
|
void MainWindow::onInputRecNewActionTriggered()
|
|
{
|
|
const bool wasPaused = s_vm_paused;
|
|
const bool wasRunning = s_vm_valid;
|
|
if (wasRunning && !wasPaused)
|
|
{
|
|
g_emu_thread->setVMPaused(true);
|
|
}
|
|
|
|
NewInputRecordingDlg dlg(this);
|
|
const auto result = dlg.exec();
|
|
|
|
if (result == QDialog::Accepted)
|
|
{
|
|
Host::RunOnCPUThread(
|
|
[&, filePath = dlg.getFilePath(), fromSavestate = dlg.getInputRecType() == InputRecording::Type::FROM_SAVESTATE,
|
|
authorName = dlg.getAuthorName()]() {
|
|
if (g_InputRecording.create(filePath, fromSavestate, authorName))
|
|
{
|
|
QtHost::RunOnUIThread([&]() {
|
|
m_ui.actionInputRecNew->setEnabled(false);
|
|
m_ui.actionInputRecStop->setEnabled(true);
|
|
m_ui.actionReset->setEnabled(!g_InputRecording.isTypeSavestate());
|
|
m_ui.actionToolbarReset->setEnabled(!g_InputRecording.isTypeSavestate());
|
|
});
|
|
}
|
|
});
|
|
}
|
|
|
|
if (wasRunning && !wasPaused)
|
|
{
|
|
g_emu_thread->setVMPaused(false);
|
|
}
|
|
}
|
|
|
|
void MainWindow::onInputRecPlayActionTriggered()
|
|
{
|
|
const bool wasPaused = s_vm_paused;
|
|
|
|
if (!wasPaused)
|
|
{
|
|
g_emu_thread->setVMPaused(true);
|
|
}
|
|
|
|
QFileDialog dialog(this);
|
|
dialog.setFileMode(QFileDialog::ExistingFile);
|
|
dialog.setWindowTitle("Select a File");
|
|
dialog.setNameFilter(tr("Input Recording Files (*.p2m2)"));
|
|
QStringList fileNames;
|
|
if (dialog.exec())
|
|
{
|
|
fileNames = dialog.selectedFiles();
|
|
}
|
|
else
|
|
{
|
|
if (!wasPaused)
|
|
{
|
|
g_emu_thread->setVMPaused(false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (fileNames.length() > 0)
|
|
{
|
|
if (g_InputRecording.isActive())
|
|
{
|
|
Host::RunOnCPUThread([]() { g_InputRecording.stop(); });
|
|
m_ui.actionInputRecStop->setEnabled(false);
|
|
}
|
|
Host::RunOnCPUThread([&, filename = fileNames.first().toStdString()]() {
|
|
if (g_InputRecording.play(filename))
|
|
{
|
|
QtHost::RunOnUIThread([&]() {
|
|
m_ui.actionInputRecNew->setEnabled(false);
|
|
m_ui.actionInputRecStop->setEnabled(true);
|
|
m_ui.actionReset->setEnabled(!g_InputRecording.isTypeSavestate());
|
|
m_ui.actionToolbarReset->setEnabled(!g_InputRecording.isTypeSavestate());
|
|
});
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
void MainWindow::onInputRecStopActionTriggered()
|
|
{
|
|
if (g_InputRecording.isActive())
|
|
{
|
|
Host::RunOnCPUThread([&]() {
|
|
g_InputRecording.stop();
|
|
QtHost::RunOnUIThread([&]() {
|
|
m_ui.actionInputRecNew->setEnabled(true);
|
|
m_ui.actionInputRecStop->setEnabled(false);
|
|
m_ui.actionReset->setEnabled(true);
|
|
m_ui.actionToolbarReset->setEnabled(true);
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
void MainWindow::onInputRecOpenSettingsTriggered()
|
|
{
|
|
// TODO - Vaser - Implement
|
|
}
|
|
|
|
InputRecordingViewer* MainWindow::getInputRecordingViewer()
|
|
{
|
|
if (!m_input_recording_viewer)
|
|
{
|
|
m_input_recording_viewer = new InputRecordingViewer(this);
|
|
}
|
|
|
|
return m_input_recording_viewer;
|
|
}
|
|
|
|
void MainWindow::updateInputRecordingActions(bool started)
|
|
{
|
|
m_ui.actionInputRecNew->setEnabled(started);
|
|
m_ui.actionInputRecPlay->setEnabled(started);
|
|
}
|
|
|
|
void MainWindow::onInputRecOpenViewer()
|
|
{
|
|
InputRecordingViewer* viewer = getInputRecordingViewer();
|
|
if (!viewer->isVisible())
|
|
{
|
|
viewer->show();
|
|
}
|
|
}
|
|
|
|
|
|
void MainWindow::onVMStarting()
|
|
{
|
|
s_vm_valid = true;
|
|
updateEmulationActions(true, false, false);
|
|
updateWindowTitle();
|
|
|
|
// prevent loading state until we're fully initialized
|
|
updateSaveStateMenusEnableState(false);
|
|
}
|
|
|
|
void MainWindow::onVMStarted()
|
|
{
|
|
s_vm_valid = true;
|
|
m_was_disc_change_request = false;
|
|
updateEmulationActions(true, true, false);
|
|
updateWindowTitle();
|
|
updateStatusBarWidgetVisibility();
|
|
updateInputRecordingActions(true);
|
|
}
|
|
|
|
void MainWindow::onVMPaused()
|
|
{
|
|
// update UI
|
|
{
|
|
QSignalBlocker sb(m_ui.actionPause);
|
|
m_ui.actionPause->setChecked(true);
|
|
}
|
|
{
|
|
QSignalBlocker sb(m_ui.actionToolbarPause);
|
|
m_ui.actionToolbarPause->setChecked(true);
|
|
}
|
|
|
|
s_vm_paused = true;
|
|
updateWindowTitle();
|
|
updateStatusBarWidgetVisibility();
|
|
m_last_fps_status = m_status_verbose_widget->text();
|
|
m_status_verbose_widget->setText(tr("Paused"));
|
|
if (m_display_widget)
|
|
updateDisplayWidgetCursor();
|
|
}
|
|
|
|
void MainWindow::onVMResumed()
|
|
{
|
|
// update UI
|
|
{
|
|
QSignalBlocker sb(m_ui.actionPause);
|
|
m_ui.actionPause->setChecked(false);
|
|
}
|
|
{
|
|
QSignalBlocker sb(m_ui.actionToolbarPause);
|
|
m_ui.actionToolbarPause->setChecked(false);
|
|
}
|
|
|
|
s_vm_paused = false;
|
|
m_was_disc_change_request = false;
|
|
updateWindowTitle();
|
|
updateStatusBarWidgetVisibility();
|
|
m_status_verbose_widget->setText(m_last_fps_status);
|
|
m_last_fps_status = QString();
|
|
if (m_display_widget)
|
|
{
|
|
updateDisplayWidgetCursor();
|
|
m_display_widget->setFocus();
|
|
}
|
|
}
|
|
|
|
void MainWindow::onVMStopped()
|
|
{
|
|
s_vm_valid = false;
|
|
s_vm_paused = false;
|
|
m_last_fps_status = QString();
|
|
updateEmulationActions(false, false, false);
|
|
updateWindowTitle();
|
|
updateWindowState();
|
|
updateStatusBarWidgetVisibility();
|
|
updateInputRecordingActions(false);
|
|
|
|
// If we're closing or in batch mode, quit the whole application now.
|
|
if (m_is_closing || QtHost::InBatchMode())
|
|
{
|
|
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
|
|
QCoreApplication::quit();
|
|
return;
|
|
}
|
|
|
|
if (m_display_widget)
|
|
updateDisplayWidgetCursor();
|
|
else
|
|
switchToGameListView();
|
|
|
|
// reload played time
|
|
if (m_game_list_widget->isShowingGameList())
|
|
m_game_list_widget->refresh(false);
|
|
}
|
|
|
|
void MainWindow::onGameChanged(const QString& title, const QString& elf_override, const QString& disc_path,
|
|
const QString& serial, quint32 disc_crc, quint32 crc)
|
|
{
|
|
m_current_title = title;
|
|
m_current_elf_override = elf_override;
|
|
m_current_disc_path = disc_path;
|
|
m_current_disc_serial = serial;
|
|
m_current_disc_crc = disc_crc;
|
|
m_current_running_crc = crc;
|
|
updateWindowTitle();
|
|
updateSaveStateMenusEnableState(!serial.isEmpty());
|
|
}
|
|
|
|
void MainWindow::showEvent(QShowEvent* event)
|
|
{
|
|
QMainWindow::showEvent(event);
|
|
|
|
// This is a bit silly, but for some reason resizing *before* the window is shown
|
|
// gives the incorrect sizes for columns, if you set the style before setting up
|
|
// the rest of the window... so, instead, let's just force it to be resized on show.
|
|
if (isShowingGameList())
|
|
m_game_list_widget->resizeTableViewColumnsToFit();
|
|
|
|
#ifdef ENABLE_RAINTEGRATION
|
|
if (Achievements::IsUsingRAIntegration())
|
|
Achievements::RAIntegration::MainWindowChanged((void*)winId());
|
|
#endif
|
|
}
|
|
|
|
void MainWindow::closeEvent(QCloseEvent* event)
|
|
{
|
|
// If there's no VM, we can just exit as normal.
|
|
if (!s_vm_valid)
|
|
{
|
|
saveStateToConfig();
|
|
QMainWindow::closeEvent(event);
|
|
return;
|
|
}
|
|
|
|
// But if there is, we have to cancel the action, regardless of whether we ended exiting
|
|
// or not. The window still needs to be visible while GS is shutting down.
|
|
event->ignore();
|
|
|
|
// Exit cancelled?
|
|
if (!requestShutdown(true, true, EmuConfig.SaveStateOnShutdown))
|
|
return;
|
|
|
|
// Application will be exited in VM stopped handler.
|
|
m_is_closing = true;
|
|
}
|
|
|
|
static QString getFilenameFromMimeData(const QMimeData* md)
|
|
{
|
|
QString filename;
|
|
if (md->hasUrls())
|
|
{
|
|
// only one url accepted
|
|
const QList<QUrl> urls(md->urls());
|
|
if (urls.size() == 1)
|
|
filename = QDir::toNativeSeparators(urls.front().toLocalFile());
|
|
}
|
|
|
|
return filename;
|
|
}
|
|
|
|
void MainWindow::dragEnterEvent(QDragEnterEvent* event)
|
|
{
|
|
const std::string filename(getFilenameFromMimeData(event->mimeData()).toStdString());
|
|
|
|
// allow save states being dragged in
|
|
if (!VMManager::IsLoadableFileName(filename) && !VMManager::IsSaveStateFileName(filename))
|
|
return;
|
|
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
void MainWindow::dropEvent(QDropEvent* event)
|
|
{
|
|
const QString filename(getFilenameFromMimeData(event->mimeData()));
|
|
const std::string filename_str(filename.toStdString());
|
|
if (VMManager::IsSaveStateFileName(filename_str))
|
|
{
|
|
// can't load a save state without a current VM
|
|
if (s_vm_valid)
|
|
{
|
|
event->acceptProposedAction();
|
|
g_emu_thread->loadState(filename);
|
|
}
|
|
else
|
|
{
|
|
QMessageBox::critical(this, tr("Load State Failed"), tr("Cannot load a save state without a running VM."));
|
|
}
|
|
}
|
|
else if (VMManager::IsLoadableFileName(filename_str))
|
|
{
|
|
// if we're already running, do a disc change, otherwise start
|
|
event->acceptProposedAction();
|
|
if (s_vm_valid)
|
|
doDiscChange(CDVD_SourceType::Iso, filename);
|
|
else
|
|
doStartFile(std::nullopt, filename);
|
|
}
|
|
}
|
|
|
|
void MainWindow::registerForDeviceNotifications()
|
|
{
|
|
#ifdef _WIN32
|
|
// We use these notifications to detect when a controller is connected or disconnected.
|
|
DEV_BROADCAST_DEVICEINTERFACE_W filter = {sizeof(DEV_BROADCAST_DEVICEINTERFACE_W), DBT_DEVTYP_DEVICEINTERFACE};
|
|
m_device_notification_handle =
|
|
RegisterDeviceNotificationW((HANDLE)winId(), &filter, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
|
|
#endif
|
|
}
|
|
|
|
void MainWindow::unregisterForDeviceNotifications()
|
|
{
|
|
#ifdef _WIN32
|
|
if (!m_device_notification_handle)
|
|
return;
|
|
|
|
UnregisterDeviceNotification(static_cast<HDEVNOTIFY>(m_device_notification_handle));
|
|
m_device_notification_handle = nullptr;
|
|
#endif
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
bool MainWindow::nativeEvent(const QByteArray& eventType, void* message, qintptr* result)
|
|
{
|
|
static constexpr const char win_type[] = "windows_generic_MSG";
|
|
if (eventType == QByteArray(win_type, sizeof(win_type) - 1))
|
|
{
|
|
const MSG* msg = static_cast<const MSG*>(message);
|
|
if (msg->message == WM_DEVICECHANGE && msg->wParam == DBT_DEVNODES_CHANGED)
|
|
{
|
|
g_emu_thread->reloadInputDevices();
|
|
*result = 1;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return QMainWindow::nativeEvent(eventType, message, result);
|
|
}
|
|
|
|
#endif
|
|
|
|
std::optional<WindowInfo> MainWindow::acquireRenderWindow(bool recreate_window, bool fullscreen, bool render_to_main, bool surfaceless)
|
|
{
|
|
DevCon.WriteLn("acquireRenderWindow() recreate=%s fullscreen=%s render_to_main=%s surfaceless=%s", recreate_window ? "true" : "false",
|
|
fullscreen ? "true" : "false", render_to_main ? "true" : "false", surfaceless ? "true" : "false");
|
|
|
|
QWidget* container = m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget);
|
|
const bool is_fullscreen = isRenderingFullscreen();
|
|
const bool is_rendering_to_main = isRenderingToMain();
|
|
const bool changing_surfaceless = (!m_display_widget != surfaceless);
|
|
if (m_display_created && !recreate_window && fullscreen == is_fullscreen && is_rendering_to_main == render_to_main &&
|
|
!changing_surfaceless)
|
|
{
|
|
return m_display_widget ? m_display_widget->getWindowInfo() : WindowInfo();
|
|
}
|
|
|
|
// Skip recreating the surface if we're just transitioning between fullscreen and windowed with render-to-main off.
|
|
// .. except on Wayland, where everything tends to break if you don't recreate.
|
|
const bool has_container = (m_display_container != nullptr);
|
|
const bool needs_container = DisplayContainer::isNeeded(fullscreen, render_to_main);
|
|
if (m_display_created && !recreate_window && !is_rendering_to_main && !render_to_main && has_container == needs_container &&
|
|
!needs_container && !changing_surfaceless)
|
|
{
|
|
DevCon.WriteLn("Toggling to %s without recreating surface", (fullscreen ? "fullscreen" : "windowed"));
|
|
|
|
// since we don't destroy the display widget, we need to save it here
|
|
if (!is_fullscreen && !is_rendering_to_main)
|
|
saveDisplayWindowGeometryToConfig();
|
|
|
|
if (fullscreen)
|
|
{
|
|
container->showFullScreen();
|
|
}
|
|
else
|
|
{
|
|
restoreDisplayWindowGeometryFromConfig();
|
|
container->showNormal();
|
|
}
|
|
|
|
updateDisplayWidgetCursor();
|
|
m_display_widget->setFocus();
|
|
updateWindowState();
|
|
|
|
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
|
return m_display_widget->getWindowInfo();
|
|
}
|
|
|
|
destroyDisplayWidget(surfaceless);
|
|
m_display_created = true;
|
|
|
|
// if we're going to surfaceless, we're done here
|
|
if (surfaceless)
|
|
return WindowInfo();
|
|
|
|
createDisplayWidget(fullscreen, render_to_main);
|
|
|
|
// we need the surface visible.. this might be able to be replaced with something else
|
|
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
|
|
|
std::optional<WindowInfo> wi = m_display_widget->getWindowInfo();
|
|
if (!wi.has_value())
|
|
{
|
|
QMessageBox::critical(this, tr("Error"), tr("Failed to get window info from widget"));
|
|
destroyDisplayWidget(true);
|
|
return std::nullopt;
|
|
}
|
|
|
|
g_emu_thread->connectDisplaySignals(m_display_widget);
|
|
|
|
updateWindowTitle();
|
|
updateWindowState();
|
|
|
|
m_ui.actionStartFullscreenUI->setEnabled(false);
|
|
m_ui.actionToolbarStartFullscreenUI->setEnabled(false);
|
|
|
|
updateDisplayWidgetCursor();
|
|
m_display_widget->setFocus();
|
|
|
|
return wi;
|
|
}
|
|
|
|
void MainWindow::createDisplayWidget(bool fullscreen, bool render_to_main)
|
|
{
|
|
// If we're rendering to main and were hidden (e.g. coming back from fullscreen),
|
|
// make sure we're visible before trying to add ourselves. Otherwise Wayland breaks.
|
|
if (!fullscreen && render_to_main && !isVisible())
|
|
{
|
|
setVisible(true);
|
|
QGuiApplication::sync();
|
|
}
|
|
|
|
QWidget* container;
|
|
if (DisplayContainer::isNeeded(fullscreen, render_to_main))
|
|
{
|
|
m_display_container = new DisplayContainer();
|
|
m_display_widget = new DisplayWidget(m_display_container);
|
|
m_display_container->setDisplayWidget(m_display_widget);
|
|
container = m_display_container;
|
|
}
|
|
else
|
|
{
|
|
m_display_widget = new DisplayWidget((!fullscreen && render_to_main) ? getContentParent() : nullptr);
|
|
container = m_display_widget;
|
|
}
|
|
|
|
if (fullscreen || !render_to_main)
|
|
{
|
|
container->setWindowTitle(windowTitle());
|
|
container->setWindowIcon(windowIcon());
|
|
}
|
|
|
|
if (fullscreen)
|
|
{
|
|
// Don't risk doing this on Wayland, it really doesn't like window state changes,
|
|
// and positioning has no effect anyway.
|
|
if (!s_use_central_widget)
|
|
{
|
|
if (isVisible() && g_emu_thread->shouldRenderToMain())
|
|
container->move(pos());
|
|
else
|
|
restoreDisplayWindowGeometryFromConfig();
|
|
}
|
|
|
|
container->showFullScreen();
|
|
}
|
|
else if (!render_to_main)
|
|
{
|
|
restoreDisplayWindowGeometryFromConfig();
|
|
container->showNormal();
|
|
}
|
|
else if (s_use_central_widget)
|
|
{
|
|
m_game_list_widget->setVisible(false);
|
|
takeCentralWidget();
|
|
m_game_list_widget->setParent(this); // takeCentralWidget() removes parent
|
|
setCentralWidget(m_display_widget);
|
|
m_display_widget->setFocus();
|
|
update();
|
|
}
|
|
else
|
|
{
|
|
pxAssertRel(m_ui.mainContainer->count() == 1, "Has no display widget");
|
|
m_ui.mainContainer->addWidget(container);
|
|
m_ui.mainContainer->setCurrentIndex(1);
|
|
}
|
|
|
|
updateDisplayRelatedActions(true, render_to_main, fullscreen);
|
|
|
|
// We need the surface visible.
|
|
QGuiApplication::sync();
|
|
}
|
|
|
|
void MainWindow::displayResizeRequested(qint32 width, qint32 height)
|
|
{
|
|
if (!m_display_widget)
|
|
return;
|
|
|
|
// unapply the pixel scaling factor for hidpi
|
|
const float dpr = devicePixelRatioF();
|
|
width = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(width) / dpr)), 1));
|
|
height = static_cast<qint32>(std::max(static_cast<int>(std::lroundf(static_cast<float>(height) / dpr)), 1));
|
|
|
|
if (m_display_container || !m_display_widget->parent())
|
|
{
|
|
// no parent - rendering to separate window. easy.
|
|
QtUtils::ResizePotentiallyFixedSizeWindow(getDisplayContainer(), width, height);
|
|
return;
|
|
}
|
|
|
|
// we are rendering to the main window. we have to add in the extra height from the toolbar/status bar.
|
|
const s32 extra_height = this->height() - m_display_widget->height();
|
|
QtUtils::ResizePotentiallyFixedSizeWindow(this, width, height + extra_height);
|
|
}
|
|
|
|
void MainWindow::relativeMouseModeRequested(bool enabled)
|
|
{
|
|
if (m_relative_mouse_mode == enabled)
|
|
return;
|
|
|
|
m_relative_mouse_mode = enabled;
|
|
if (m_display_widget && !s_vm_paused)
|
|
updateDisplayWidgetCursor();
|
|
}
|
|
|
|
void MainWindow::releaseRenderWindow()
|
|
{
|
|
// Now we can safely destroy the display window.
|
|
destroyDisplayWidget(true);
|
|
m_display_created = false;
|
|
|
|
m_ui.actionViewSystemDisplay->setEnabled(false);
|
|
m_ui.actionFullscreen->setEnabled(false);
|
|
m_ui.actionStartFullscreenUI->setEnabled(true);
|
|
m_ui.actionToolbarStartFullscreenUI->setEnabled(true);
|
|
}
|
|
|
|
void MainWindow::destroyDisplayWidget(bool show_game_list)
|
|
{
|
|
if (!m_display_widget)
|
|
return;
|
|
|
|
if (!isRenderingFullscreen() && !isRenderingToMain())
|
|
saveDisplayWindowGeometryToConfig();
|
|
|
|
if (m_display_container)
|
|
m_display_container->removeDisplayWidget();
|
|
|
|
if (isRenderingToMain())
|
|
{
|
|
if (s_use_central_widget)
|
|
{
|
|
pxAssertRel(centralWidget() == m_display_widget, "Display widget is currently central");
|
|
takeCentralWidget();
|
|
if (show_game_list)
|
|
{
|
|
m_game_list_widget->setVisible(true);
|
|
setCentralWidget(m_game_list_widget);
|
|
m_game_list_widget->resizeTableViewColumnsToFit();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pxAssertRel(m_ui.mainContainer->indexOf(m_display_widget) == 1, "Display widget in stack");
|
|
m_ui.mainContainer->removeWidget(m_display_widget);
|
|
if (show_game_list)
|
|
{
|
|
m_ui.mainContainer->setCurrentIndex(0);
|
|
m_game_list_widget->resizeTableViewColumnsToFit();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_display_widget)
|
|
{
|
|
m_display_widget->deleteLater();
|
|
m_display_widget = nullptr;
|
|
}
|
|
|
|
if (m_display_container)
|
|
{
|
|
m_display_container->deleteLater();
|
|
m_display_container = nullptr;
|
|
}
|
|
|
|
updateDisplayRelatedActions(false, false, false);
|
|
}
|
|
|
|
void MainWindow::updateDisplayWidgetCursor()
|
|
{
|
|
pxAssertRel(m_display_widget, "Should have a display widget");
|
|
m_display_widget->updateRelativeMode(s_vm_valid && !s_vm_paused && m_relative_mouse_mode);
|
|
m_display_widget->updateCursor(s_vm_valid && !s_vm_paused && shouldHideMouseCursor());
|
|
}
|
|
|
|
void MainWindow::focusDisplayWidget()
|
|
{
|
|
if (!m_display_widget || centralWidget() != m_display_widget)
|
|
return;
|
|
|
|
m_display_widget->setFocus();
|
|
}
|
|
|
|
QWidget* MainWindow::getDisplayContainer() const
|
|
{
|
|
return (m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget));
|
|
}
|
|
|
|
void MainWindow::saveDisplayWindowGeometryToConfig()
|
|
{
|
|
QWidget* container = getDisplayContainer();
|
|
if (container->windowState() & Qt::WindowFullScreen)
|
|
{
|
|
// if we somehow ended up here, don't save the fullscreen state to the config
|
|
return;
|
|
}
|
|
|
|
const QByteArray geometry = getDisplayContainer()->saveGeometry();
|
|
const QByteArray geometry_b64 = geometry.toBase64();
|
|
const std::string old_geometry_b64 = Host::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
|
|
if (old_geometry_b64 != geometry_b64.constData())
|
|
{
|
|
Host::SetBaseStringSettingValue("UI", "DisplayWindowGeometry", geometry_b64.constData());
|
|
Host::CommitBaseSettingChanges();
|
|
}
|
|
}
|
|
|
|
void MainWindow::restoreDisplayWindowGeometryFromConfig()
|
|
{
|
|
const std::string geometry_b64 = Host::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
|
|
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
|
|
QWidget* container = getDisplayContainer();
|
|
if (!geometry.isEmpty())
|
|
{
|
|
container->restoreGeometry(geometry);
|
|
|
|
// make sure we're not loading a dodgy config which had fullscreen set...
|
|
container->setWindowState(container->windowState() & ~(Qt::WindowFullScreen | Qt::WindowActive));
|
|
}
|
|
else
|
|
{
|
|
// default size
|
|
container->resize(640, 480);
|
|
}
|
|
}
|
|
|
|
SettingsDialog* MainWindow::getSettingsDialog()
|
|
{
|
|
if (!m_settings_dialog)
|
|
{
|
|
m_settings_dialog = new SettingsDialog(this);
|
|
connect(m_settings_dialog->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::themeChanged, this, &MainWindow::updateTheme);
|
|
connect(m_settings_dialog->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::languageChanged, this, [this]() {
|
|
// reopen settings dialog after it applies
|
|
updateLanguage();
|
|
// If you doSettings now, on macOS, the window will somehow end up underneath the main window that was created above
|
|
// Delay it slightly...
|
|
QtHost::RunOnUIThread([]{
|
|
g_main_window->doSettings("Interface");
|
|
});
|
|
});
|
|
}
|
|
|
|
return m_settings_dialog;
|
|
}
|
|
|
|
void MainWindow::doSettings(const char* category /* = nullptr */)
|
|
{
|
|
SettingsDialog* dlg = getSettingsDialog();
|
|
if (dlg->isVisible())
|
|
{
|
|
dlg->raise();
|
|
}
|
|
else
|
|
{
|
|
dlg->setModal(false);
|
|
dlg->show();
|
|
}
|
|
|
|
if (category)
|
|
dlg->setCategory(category);
|
|
}
|
|
|
|
DebuggerWindow* MainWindow::getDebuggerWindow()
|
|
{
|
|
if (!m_debugger_window)
|
|
m_debugger_window = new DebuggerWindow(this);
|
|
|
|
return m_debugger_window;
|
|
}
|
|
|
|
void MainWindow::openDebugger()
|
|
{
|
|
DebuggerWindow* dwnd = getDebuggerWindow();
|
|
dwnd->isVisible() ? dwnd->hide() : dwnd->show();
|
|
}
|
|
|
|
ControllerSettingsDialog* MainWindow::getControllerSettingsDialog()
|
|
{
|
|
if (!m_controller_settings_dialog)
|
|
m_controller_settings_dialog = new ControllerSettingsDialog(this);
|
|
|
|
return m_controller_settings_dialog;
|
|
}
|
|
|
|
void MainWindow::doControllerSettings(ControllerSettingsDialog::Category category)
|
|
{
|
|
ControllerSettingsDialog* dlg = getControllerSettingsDialog();
|
|
if (!dlg->isVisible())
|
|
{
|
|
dlg->setModal(false);
|
|
dlg->show();
|
|
}
|
|
|
|
if (category != ControllerSettingsDialog::Category::Count)
|
|
dlg->setCategory(category);
|
|
}
|
|
|
|
QString MainWindow::getDiscDevicePath(const QString& title)
|
|
{
|
|
QString ret;
|
|
|
|
const std::vector<std::string> devices(GetOpticalDriveList());
|
|
if (devices.empty())
|
|
{
|
|
QMessageBox::critical(this, title,
|
|
tr("Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and "
|
|
"sufficient permissions to access it."));
|
|
return ret;
|
|
}
|
|
|
|
// if there's only one, select it automatically
|
|
if (devices.size() == 1)
|
|
{
|
|
ret = QString::fromStdString(devices.front());
|
|
return ret;
|
|
}
|
|
|
|
QStringList input_options;
|
|
for (const std::string& name : devices)
|
|
input_options.append(QString::fromStdString(name));
|
|
|
|
QInputDialog input_dialog(this);
|
|
input_dialog.setWindowTitle(title);
|
|
input_dialog.setLabelText(tr("Select disc drive:"));
|
|
input_dialog.setInputMode(QInputDialog::TextInput);
|
|
input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems);
|
|
input_dialog.setComboBoxEditable(false);
|
|
input_dialog.setComboBoxItems(std::move(input_options));
|
|
if (input_dialog.exec() == 0)
|
|
return ret;
|
|
|
|
ret = input_dialog.textValue();
|
|
return ret;
|
|
}
|
|
|
|
void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot, std::optional<bool> fast_boot)
|
|
{
|
|
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
|
params->fast_boot = fast_boot;
|
|
|
|
GameList::FillBootParametersForEntry(params.get(), entry);
|
|
|
|
if (save_slot.has_value() && !entry->serial.empty())
|
|
{
|
|
std::string state_filename = VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, save_slot.value());
|
|
if (!FileSystem::FileExists(state_filename.c_str()))
|
|
{
|
|
QMessageBox::critical(this, tr("Error"), tr("This save state does not exist."));
|
|
return;
|
|
}
|
|
|
|
params->save_state = std::move(state_filename);
|
|
}
|
|
|
|
g_emu_thread->startVM(std::move(params));
|
|
}
|
|
|
|
void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
|
|
{
|
|
const QString filename(
|
|
QFileDialog::getOpenFileName(this, tr("Select Cover Image"), QString(), tr("All Cover Image Types (*.jpg *.jpeg *.png)")));
|
|
if (filename.isEmpty())
|
|
return;
|
|
|
|
if (!GameList::GetCoverImagePathForEntry(entry).empty())
|
|
{
|
|
if (QMessageBox::question(this, tr("Cover Already Exists"),
|
|
tr("A cover image for this game already exists, do you wish to replace it?"), QMessageBox::Yes,
|
|
QMessageBox::No) != QMessageBox::Yes)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
const QString new_filename(QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toUtf8().constData())));
|
|
if (new_filename.isEmpty())
|
|
return;
|
|
|
|
if (QFile::exists(new_filename) && !QFile::remove(new_filename))
|
|
{
|
|
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename));
|
|
return;
|
|
}
|
|
|
|
if (!QFile::copy(filename, new_filename))
|
|
{
|
|
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename));
|
|
return;
|
|
}
|
|
|
|
m_game_list_widget->refreshGridCovers();
|
|
}
|
|
|
|
void MainWindow::clearGameListEntryPlayTime(const GameList::Entry* entry)
|
|
{
|
|
if (QMessageBox::question(this, tr("Confirm Reset"),
|
|
tr("Are you sure you want to reset the play time for '%1'?\n\nThis action cannot be undone.")
|
|
.arg(QString::fromStdString(entry->title))) != QMessageBox::Yes)
|
|
{
|
|
return;
|
|
}
|
|
|
|
GameList::ClearPlayedTimeForSerial(entry->serial);
|
|
m_game_list_widget->refresh(false);
|
|
}
|
|
|
|
std::optional<bool> MainWindow::promptForResumeState(const QString& save_state_path)
|
|
{
|
|
if (save_state_path.isEmpty())
|
|
return false;
|
|
|
|
QFileInfo fi(save_state_path);
|
|
if (!fi.exists())
|
|
return false;
|
|
|
|
QMessageBox msgbox(this);
|
|
msgbox.setIcon(QMessageBox::Question);
|
|
msgbox.setWindowTitle(tr("Load Resume State"));
|
|
msgbox.setText(
|
|
tr("A resume save state was found for this game, saved at:\n\n%1.\n\nDo you want to load this state, or start from a fresh boot?")
|
|
.arg(fi.lastModified().toLocalTime().toString()));
|
|
|
|
QPushButton* load = msgbox.addButton(tr("Load State"), QMessageBox::AcceptRole);
|
|
QPushButton* boot = msgbox.addButton(tr("Fresh Boot"), QMessageBox::RejectRole);
|
|
QPushButton* delboot = msgbox.addButton(tr("Delete And Boot"), QMessageBox::RejectRole);
|
|
msgbox.addButton(QMessageBox::Cancel);
|
|
msgbox.setDefaultButton(load);
|
|
msgbox.exec();
|
|
|
|
QAbstractButton* clicked = msgbox.clickedButton();
|
|
if (load == clicked)
|
|
{
|
|
return true;
|
|
}
|
|
else if (boot == clicked)
|
|
{
|
|
return false;
|
|
}
|
|
else if (delboot == clicked)
|
|
{
|
|
if (!QFile::remove(save_state_path))
|
|
QMessageBox::critical(this, tr("Error"), tr("Failed to delete save state file '%1'.").arg(save_state_path));
|
|
|
|
return false;
|
|
}
|
|
|
|
return std::nullopt;
|
|
}
|
|
|
|
void MainWindow::loadSaveStateSlot(s32 slot)
|
|
{
|
|
if (s_vm_valid)
|
|
{
|
|
// easy when we're running
|
|
g_emu_thread->loadStateFromSlot(slot);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// we're not currently running, therefore we must've right clicked in the game list
|
|
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
|
|
if (!entry)
|
|
return;
|
|
|
|
startGameListEntry(entry, slot, std::nullopt);
|
|
}
|
|
}
|
|
|
|
void MainWindow::loadSaveStateFile(const QString& filename, const QString& state_filename)
|
|
{
|
|
if (s_vm_valid)
|
|
{
|
|
if (!filename.isEmpty() && m_current_disc_path != filename)
|
|
g_emu_thread->changeDisc(CDVD_SourceType::Iso, m_current_disc_path);
|
|
g_emu_thread->loadState(state_filename);
|
|
}
|
|
else
|
|
{
|
|
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
|
params->filename = filename.toStdString();
|
|
params->save_state = state_filename.toStdString();
|
|
g_emu_thread->startVM(std::move(params));
|
|
}
|
|
}
|
|
|
|
static QString formatTimestampForSaveStateMenu(time_t timestamp)
|
|
{
|
|
const QDateTime qtime(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(timestamp)));
|
|
return qtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat));
|
|
}
|
|
|
|
void MainWindow::populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc)
|
|
{
|
|
if (serial.isEmpty())
|
|
return;
|
|
|
|
const bool is_right_click_menu = (menu != m_ui.menuLoadState);
|
|
bool has_any_states = false;
|
|
|
|
QAction* action = menu->addAction(is_right_click_menu ? tr("Load State File...") : tr("Load From File..."));
|
|
connect(action, &QAction::triggered, [this, filename]() {
|
|
const QString path(QFileDialog::getOpenFileName(this, tr("Select Save State File"), QString(), tr("Save States (*.p2s)")));
|
|
if (path.isEmpty())
|
|
return;
|
|
|
|
loadSaveStateFile(filename, path);
|
|
});
|
|
|
|
QAction* delete_save_states_action = menu->addAction(tr("Delete Save States..."));
|
|
|
|
// don't include undo in the right click menu
|
|
if (!is_right_click_menu)
|
|
{
|
|
QAction* load_undo_state = menu->addAction(tr("Undo Load State"));
|
|
load_undo_state->setEnabled(false); // CanUndoLoadState()
|
|
// connect(load_undo_state, &QAction::triggered, this, &QtHostInterface::undoLoadState);
|
|
menu->addSeparator();
|
|
}
|
|
|
|
const QByteArray game_serial_utf8(serial.toUtf8());
|
|
std::string state_filename;
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (is_right_click_menu)
|
|
{
|
|
state_filename = VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, -1);
|
|
if (FileSystem::StatFile(state_filename.c_str(), &sd))
|
|
{
|
|
action = menu->addAction(tr("Resume (%2)").arg(formatTimestampForSaveStateMenu(sd.ModificationTime)));
|
|
connect(action, &QAction::triggered, [this]() { loadSaveStateSlot(-1); });
|
|
|
|
// Make bold to indicate it's the default choice when double-clicking
|
|
QtUtils::MarkActionAsDefault(action);
|
|
has_any_states = true;
|
|
}
|
|
}
|
|
|
|
for (s32 i = 1; i <= VMManager::NUM_SAVE_STATE_SLOTS; i++)
|
|
{
|
|
FILESYSTEM_STAT_DATA sd;
|
|
state_filename = VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, i);
|
|
if (!FileSystem::StatFile(state_filename.c_str(), &sd))
|
|
continue;
|
|
|
|
action = menu->addAction(tr("Load Slot %1 (%2)").arg(i).arg(formatTimestampForSaveStateMenu(sd.ModificationTime)));
|
|
connect(action, &QAction::triggered, [this, i]() { loadSaveStateSlot(i); });
|
|
has_any_states = true;
|
|
}
|
|
|
|
delete_save_states_action->setEnabled(has_any_states);
|
|
if (has_any_states)
|
|
{
|
|
connect(delete_save_states_action, &QAction::triggered, this, [this, serial, crc] {
|
|
if (QMessageBox::warning(this, tr("Delete Save States"),
|
|
tr("Are you sure you want to delete all save states for %1?\n\nThe saves will not be recoverable.").arg(serial),
|
|
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const u32 deleted = VMManager::DeleteSaveStates(serial.toUtf8().constData(), crc, true);
|
|
QMessageBox::information(this, tr("Delete Save States"), tr("%1 save states deleted.").arg(deleted));
|
|
});
|
|
}
|
|
}
|
|
|
|
void MainWindow::populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc)
|
|
{
|
|
if (serial.isEmpty())
|
|
return;
|
|
|
|
connect(menu->addAction(tr("Save To File...")), &QAction::triggered, [this]() {
|
|
const QString path(QFileDialog::getSaveFileName(this, tr("Select Save State File"), QString(), tr("Save States (*.p2s)")));
|
|
if (path.isEmpty())
|
|
return;
|
|
|
|
g_emu_thread->saveState(path);
|
|
});
|
|
|
|
menu->addSeparator();
|
|
|
|
const QByteArray game_serial_utf8(serial.toUtf8());
|
|
for (s32 i = 1; i <= VMManager::NUM_SAVE_STATE_SLOTS; i++)
|
|
{
|
|
std::string filename(VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, i));
|
|
FILESYSTEM_STAT_DATA sd;
|
|
QString timestamp;
|
|
if (FileSystem::StatFile(filename.c_str(), &sd))
|
|
timestamp = formatTimestampForSaveStateMenu(sd.ModificationTime);
|
|
else
|
|
timestamp = tr("Empty");
|
|
|
|
QString title(tr("Save Slot %1 (%2)").arg(i).arg(timestamp));
|
|
connect(menu->addAction(title), &QAction::triggered, [i]() { g_emu_thread->saveStateToSlot(i); });
|
|
}
|
|
}
|
|
|
|
void MainWindow::updateSaveStateMenusEnableState(bool enable)
|
|
{
|
|
const bool load_enabled = enable;
|
|
const bool save_enabled = enable && s_vm_valid;
|
|
m_ui.menuLoadState->setEnabled(load_enabled);
|
|
m_ui.actionToolbarLoadState->setEnabled(load_enabled);
|
|
m_ui.menuSaveState->setEnabled(save_enabled);
|
|
m_ui.actionToolbarSaveState->setEnabled(save_enabled);
|
|
}
|
|
|
|
void MainWindow::doStartFile(std::optional<CDVD_SourceType> source, const QString& path)
|
|
{
|
|
if (s_vm_valid)
|
|
return;
|
|
|
|
std::shared_ptr<VMBootParameters> params = std::make_shared<VMBootParameters>();
|
|
params->source_type = source;
|
|
params->filename = path.toStdString();
|
|
|
|
// we might still be saving a resume state...
|
|
VMManager::WaitForSaveStateFlush();
|
|
|
|
// GetSaveStateFileName() might temporarily mount the ISO to get the serial.
|
|
cancelGameListRefresh();
|
|
|
|
const std::optional<bool> resume(
|
|
promptForResumeState(QString::fromStdString(VMManager::GetSaveStateFileName(params->filename.c_str(), -1))));
|
|
if (!resume.has_value())
|
|
return;
|
|
else if (resume.value())
|
|
params->state_index = -1;
|
|
|
|
g_emu_thread->startVM(std::move(params));
|
|
}
|
|
|
|
void MainWindow::doDiscChange(CDVD_SourceType source, const QString& path)
|
|
{
|
|
bool reset_system = false;
|
|
if (!m_was_disc_change_request && !GSDumpReplayer::IsReplayingDump())
|
|
{
|
|
QMessageBox message(QMessageBox::Question, tr("Confirm Disc Change"),
|
|
tr("Do you want to swap discs or boot the new image (via system reset)?"), QMessageBox::NoButton, this);
|
|
message.addButton(tr("Swap Disc"), QMessageBox::ActionRole);
|
|
QPushButton* reset_button = message.addButton(tr("Reset"), QMessageBox::ActionRole);
|
|
QPushButton* cancel_button = message.addButton(QMessageBox::Cancel);
|
|
message.setDefaultButton(cancel_button);
|
|
message.exec();
|
|
|
|
if (message.clickedButton() == cancel_button)
|
|
return;
|
|
reset_system = (message.clickedButton() == reset_button);
|
|
}
|
|
|
|
switchToEmulationView();
|
|
|
|
g_emu_thread->changeDisc(source, path);
|
|
if (reset_system)
|
|
g_emu_thread->resetVM();
|
|
}
|
|
|
|
MainWindow::VMLock MainWindow::pauseAndLockVM()
|
|
{
|
|
// To switch out of fullscreen when displaying a popup, or not to?
|
|
// For Windows, with driver's direct scanout, what renders behind tends to be hit and miss.
|
|
// We can't draw anything over exclusive fullscreen, so get out of it in that case.
|
|
// Wayland's a pain as usual, we need to recreate the window, which means there'll be a brief
|
|
// period when there's no window, and Qt might shut us down. So avoid it there.
|
|
// On MacOS, it forces a workspace switch, which is kinda jarring.
|
|
#ifndef __APPLE__
|
|
const bool was_fullscreen = g_emu_thread->isFullscreen() && !s_use_central_widget;
|
|
#else
|
|
const bool was_fullscreen = false;
|
|
#endif
|
|
const bool was_paused = s_vm_paused;
|
|
|
|
if (!was_paused)
|
|
g_emu_thread->setVMPaused(true);
|
|
|
|
// We need to switch out of exclusive fullscreen before we can display our popup.
|
|
// However, we do not want to switch back to render-to-main, the window might have generated this event.
|
|
if (was_fullscreen)
|
|
{
|
|
g_emu_thread->setFullscreen(false, false);
|
|
while (QtHost::IsVMValid() && g_emu_thread->isFullscreen())
|
|
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
|
|
}
|
|
|
|
// Now we'll either have a borderless window, or a regular window (if we were exclusive fullscreen).
|
|
QWidget* dialog_parent = getDisplayContainer();
|
|
|
|
return VMLock(dialog_parent, was_paused, was_fullscreen);
|
|
}
|
|
|
|
void MainWindow::rescanFile(const std::string& path)
|
|
{
|
|
m_game_list_widget->rescanFile(path);
|
|
}
|
|
|
|
MainWindow::VMLock::VMLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen)
|
|
: m_dialog_parent(dialog_parent)
|
|
, m_was_paused(was_paused)
|
|
, m_was_fullscreen(was_fullscreen)
|
|
{
|
|
}
|
|
|
|
MainWindow::VMLock::VMLock(VMLock&& lock)
|
|
: m_dialog_parent(lock.m_dialog_parent)
|
|
, m_was_paused(lock.m_was_paused)
|
|
, m_was_fullscreen(lock.m_was_fullscreen)
|
|
{
|
|
lock.m_dialog_parent = nullptr;
|
|
lock.m_was_paused = true;
|
|
lock.m_was_fullscreen = false;
|
|
}
|
|
|
|
MainWindow::VMLock::~VMLock()
|
|
{
|
|
if (m_was_fullscreen)
|
|
g_emu_thread->setFullscreen(true, true);
|
|
|
|
if (!m_was_paused)
|
|
g_emu_thread->setVMPaused(false);
|
|
}
|
|
|
|
void MainWindow::VMLock::cancelResume()
|
|
{
|
|
m_was_paused = true;
|
|
m_was_fullscreen = false;
|
|
}
|
|
|
|
bool QtHost::IsVMValid()
|
|
{
|
|
return s_vm_valid;
|
|
}
|
|
|
|
bool QtHost::IsVMPaused()
|
|
{
|
|
return s_vm_paused;
|
|
}
|