mirror of https://github.com/PCSX2/pcsx2.git
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GPUScanlineEnvironment.h"
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#include "Renderers/Common/GSFunctionMap.h"
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using namespace Xbyak;
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class GPUDrawScanlineCodeGenerator : public GSCodeGenerator
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{
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void operator = (const GPUDrawScanlineCodeGenerator&);
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GPUScanlineSelector m_sel;
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GPUScanlineLocalData& m_local;
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void Generate();
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void Init();
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void Step();
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void TestMask();
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void SampleTexture();
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void ColorTFX();
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void AlphaBlend();
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void Dither();
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void WriteFrame();
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void ReadTexel(const Xmm& dst, const Xmm& addr);
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template<int shift> void modulate16(const Xmm& a, const Operand& f);
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template<int shift> void lerp16(const Xmm& a, const Xmm& b, const Operand& f);
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void alltrue();
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void blend8(const Xmm& a, const Xmm& b);
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void blend(const Xmm& a, const Xmm& b, const Xmm& mask);
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public:
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GPUDrawScanlineCodeGenerator(void* param, uint32 key, void* code, size_t maxsize);
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static GSVector4i m_test[8];
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alignas(32) static const uint16 m_dither[4][16];
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static void InitVectors();
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};
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