mirror of https://github.com/PCSX2/pcsx2.git
114 lines
4.2 KiB
Bash
Executable File
114 lines
4.2 KiB
Bash
Executable File
#!/bin/bash
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# PCSX2 - PS2 Emulator for PCs
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# Copyright (C) 2002-2014 PCSX2 Dev Team
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#
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# PCSX2 is free software: you can redistribute it and/or modify it under the terms
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# of the GNU Lesser General Public License as published by the Free Software Found-
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# ation, either version 3 of the License, or (at your option) any later version.
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#
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# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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# PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with PCSX2.
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# If not, see <http://www.gnu.org/licenses/>.
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#set -e # This terminates the script in case of any error
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if [[ (-f /usr/bin/wx-config32-2.8 && -f /usr/bin/wxrc32-2.8) ]]; then
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#add flags for archlinux
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flags=(-DCMAKE_BUILD_PO=FALSE -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config32-2.8' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc32-2.8')
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else
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flags=(-DCMAKE_BUILD_PO=FALSE)
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fi
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cleanBuild=0
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useClang=0
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for ARG in "$@"; do
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case "$ARG" in
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--clean ) cleanBuild=1 ;;
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--clang ) flags+=(-DUSE_CLANG=TRUE); useClang=1; ;;
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--dev|--devel ) flags+=(-DCMAKE_BUILD_TYPE=Devel) ;;
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--dbg|--debug ) flags+=(-DCMAKE_BUILD_TYPE=Debug) ;;
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--strip ) flags+=(-DCMAKE_BUILD_STRIP=TRUE) ;;
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--release ) flags+=(-DCMAKE_BUILD_TYPE=Release) ;;
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--glsl ) flags+=(-DGLSL_API=TRUE) ;;
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--egl ) flags+=(-DEGL_API=TRUE) ;;
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--gles ) flags+=(-DGLES_API=TRUE) ;;
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--sdl2 ) flags+=(-DSDL2_API=TRUE) ;;
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--extra ) flags+=(-DEXTRA_PLUGINS=TRUE) ;;
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--asan ) flags+=(-DUSE_ASAN=TRUE) ;;
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--wx28 ) flags+=(-DWX28_API=TRUE) ;;
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--gtk3 ) flags+=(-DGTK3_API=TRUE) ;;
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--no-simd ) flags+=(-DDISABLE_ADVANCE_SIMD=TRUE) ;;
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--cross-multilib ) flags+=(-DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake) ;;
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-D* ) flags+=($ARG) ;;
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*)
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# Unknown option
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echo "** User options **"
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echo "--dev / --devel : Build PCSX2 as a Development build."
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echo "--debug : Build PCSX2 as a Debug build."
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echo "--release : Build PCSX2 as a Release build."
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echo
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echo "--clean : Do a clean build."
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echo "--extra : Build all plugins"
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echo
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echo "** Developer option **"
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echo "--clang : Build with Clang/llvm"
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echo "--asan : Enable Address sanitizer"
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echo
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echo "--wx28 : Force wxWidget 2.8"
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echo "--glsl : Replace CG backend of ZZogl by GLSL"
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echo "--egl : Replace GLX by EGL (ZZogl plugins only)"
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echo "--sdl2 : Build with SDL2 (crashes if wx is linked to SDL1.2)"
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echo "--gles : Replace openGL backend of GSdx by openGLES3.1"
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echo "--cross-multilib: Build a 32bit PCSX2 on a 64bit machine using multilib."
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echo
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echo "** Hardcode Developer option **"
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echo "--no-simd : Only allow sse2"
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echo "--gtk3 : replace GTK2 by GTK3"
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exit 1
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esac
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done
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root=$PWD/$(dirname "$0")
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log=$root/install_log.txt
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build=$root/build
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if [[ "$cleanBuild" -eq 1 ]]; then
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echo "Doing a clean build."
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# allow to keep build as a symlink (for example to a ramdisk)
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rm -fr $build/*
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fi
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echo "Building pcsx2 with ${flags[*]}" | tee $log
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# Resolve the symlink otherwise cmake is lost
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# Besides, it allows 'mkdir' to create the real destination directory
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if [[ -L $build ]]; then
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build=`readlink $build`
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fi
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mkdir -p $build
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# Cmake will generate file inside $CWD. It would be nicer if an option to cmake can be provided.
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cd $build
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if [[ "$useClang" -eq 1 ]]; then
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CC=clang CXX=clang++ cmake "${flags[@]}" $root 2>&1 | tee -a $log
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else
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cmake "${flags[@]}" $root 2>&1 | tee -a $log
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fi
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if [[ $(uname -s) == 'Darwin' ]]; then
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ncpu=$(sysctl -n hw.ncpu)
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else
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ncpu=$(grep -w -c processor /proc/cpuinfo)
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fi
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make -j"$ncpu" 2>&1 | tee -a $log
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make install 2>&1 | tee -a $log
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exit 0
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