pcsx2/pcsx2/Sif1.cpp

366 lines
8.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#define _PC_ // disables MIPS opcode macros.
#include "IopCommon.h"
#include "Sif.h"
_sif sif1;
static bool done = false;
static bool sif1_dma_stall = false;
static __fi void Sif1Init()
{
SIF_LOG("SIF1 DMA start...");
done = false;
sif1.ee.cycles = 0;
sif1.iop.cycles = 0;
}
// Write from the EE to Fifo.
static __fi bool WriteEEtoFifo()
{
// There's some data ready to transfer into the fifo..
SIF_LOG("Sif 1: Write EE to Fifo");
const int writeSize = std::min((s32)sif1ch.qwc, sif1.fifo.sif_free() >> 2);
tDMA_TAG *ptag;
ptag = sif1ch.getAddr(sif1ch.madr, DMAC_SIF1, false);
if (ptag == NULL)
{
DevCon.Warning("Write EE to Fifo: ptag == NULL");
return false;
}
sif1.fifo.write((u32*)ptag, writeSize << 2);
sif1ch.madr += writeSize << 4;
hwDmacSrcTadrInc(sif1ch);
sif1.ee.cycles += writeSize; // fixme : BIAS is factored in above
sif1ch.qwc -= writeSize;
return true;
}
// Read from the fifo and write to IOP
static __fi bool WriteFifoToIOP()
{
// If we're reading something, continue to do so.
SIF_LOG("Sif1: Write Fifo to IOP");
const int readSize = std::min(sif1.iop.counter, sif1.fifo.size);
SIF_LOG("Sif 1 IOP doing transfer %04X to %08X", readSize, HW_DMA10_MADR);
sif1.fifo.read((u32*)iopPhysMem(hw_dma10.madr), readSize);
psxCpu->Clear(hw_dma10.madr, readSize);
hw_dma10.madr += readSize << 2;
sif1.iop.cycles += readSize >> 2; // fixme: should be >> 4
sif1.iop.counter -= readSize;
return true;
}
// Get a tag and process it.
static __fi bool ProcessEETag()
{
// Chain mode
tDMA_TAG *ptag;
SIF_LOG("Sif1: ProcessEETag");
// Process DMA tag at sif1ch.tadr
ptag = sif1ch.DMAtransfer(sif1ch.tadr, DMAC_SIF1);
if (ptag == NULL)
{
Console.WriteLn("Sif1 ProcessEETag: ptag = NULL");
return false;
}
if (sif1ch.chcr.TTE)
{
Console.WriteLn("SIF1 TTE");
sif1.fifo.write((u32*)ptag + 2, 2);
}
SIF_LOG(wxString(ptag->tag_to_str()).To8BitData());
sif1ch.madr = ptag[1]._u32;
sif1.ee.end = hwDmacSrcChain(sif1ch, ptag->ID);
if (sif1ch.chcr.TIE && ptag->IRQ)
{
//Console.WriteLn("SIF1 TIE");
sif1.ee.end = true;
}
return true;
}
// Write fifo to data, and put it in IOP.
static __fi bool SIFIOPReadTag()
{
// Read a tag.
sif1.fifo.read((u32*)&sif1.iop.data, 4);
//sif1words = (sif1words + 3) & 0xfffffffc; // Round up to nearest 4.
SIF_LOG("SIF 1 IOP: dest chain tag madr:%08X wc:%04X id:%X irq:%d",
sif1data & 0xffffff, sif1words, sif1tag.ID, sif1tag.IRQ);
// Only use the first 24 bits.
hw_dma10.madr = sif1data & 0xffffff;
if (sif1words > 0xFFFFC) DevCon.Warning("SIF1 Overrun %x", sif1words);
//Maximum transfer amount 1mb-16 also masking out top part which is a "Mode" cache stuff, we don't care :)
sif1.iop.counter = sif1words & 0xFFFFC;
if (sif1tag.IRQ || (sif1tag.ID & 4)) sif1.iop.end = true;
return true;
}
// Stop processing EE, and signal an interrupt.
static __fi void EndEE()
{
sif1.ee.end = false;
sif1.ee.busy = false;
SIF_LOG("Sif 1: End EE");
// Voodoocycles : Okami wants around 100 cycles when booting up
// Other games reach like 50k cycles here, but the EE will long have given up by then and just retry.
// (Cause of double interrupts on the EE)
if (sif1.ee.cycles == 0)
{
SIF_LOG("SIF1 EE: cycles = 0");
sif1.ee.cycles = 1;
}
CPU_INT(DMAC_SIF1, /*std::min((int)(*/sif1.ee.cycles*BIAS/*), 384)*/);
}
// Stop processing IOP, and signal an interrupt.
static __fi void EndIOP()
{
sif1data = 0;
sif1.iop.end = false;
sif1.iop.busy = false;
SIF_LOG("Sif 1: End IOP");
//Fixme ( voodoocycles ):
//The *24 are needed for ecco the dolphin (CDVD hangs) and silver surfer (Pad not detected)
//Greater than *35 break rebooting when trying to play Tekken5 arcade history
//Total cycles over 1024 makes SIF too slow to keep up the sound stream in so3...
if (sif1.iop.cycles == 0)
{
DevCon.Warning("SIF1 IOP: cycles = 0");
sif1.iop.cycles = 1;
}
// iop is 1/8th the clock rate of the EE and psxcycles is in words (not quadwords)
PSX_INT(IopEvt_SIF1, /*std::min((*/sif1.iop.cycles/* * 26*//*), 1024)*/);
}
// Handle the EE transfer.
static __fi void HandleEETransfer()
{
if(!sif1ch.chcr.STR)
{
//DevCon.Warning("Replacement for irq prevention hack EE SIF1");
sif1.ee.end = false;
sif1.ee.busy = false;
return;
}
/*if (sif1ch.qwc == 0)
if (sif1ch.chcr.MOD == NORMAL_MODE)
if (!sif1.ee.end){
DevCon.Warning("sif1 irq prevented CHCR %x QWC %x", sif1ch.chcr, sif1ch.qwc);
done = true;
return;
}*/
// If there's no more to transfer.
if (sif1ch.qwc <= 0)
{
// If NORMAL mode or end of CHAIN then stop DMA.
if ((sif1ch.chcr.MOD == NORMAL_MODE) || sif1.ee.end)
{
done = true;
EndEE();
}
else
{
done = false;
if (!ProcessEETag()) return;
}
}
else
{
if (dmacRegs.ctrl.STD == STD_SIF1)
{
if ((sif1ch.chcr.MOD == NORMAL_MODE) || ((sif1ch.chcr.TAG >> 28) & 0x7) == TAG_REFS)
{
//DevCon.Warning("SIF1 Stall Control");
const int writeSize = std::min((s32)sif1ch.qwc, sif1.fifo.sif_free() >> 2);
if ((sif1ch.madr + (writeSize * 16)) > dmacRegs.stadr.ADDR)
{
hwDmacIrq(DMAC_STALL_SIS);
sif1_dma_stall = true;
return;
}
}
//DevCon.Warning("SIF1 stall control Not Implemented"); // STD == fromSIF1
}
if (sif1.fifo.sif_free() > 0)
{
WriteEEtoFifo();
}
}
}
// Handle the IOP transfer.
static __fi void HandleIOPTransfer()
{
if (sif1.iop.counter > 0)
{
if (sif1.fifo.size > 0)
{
WriteFifoToIOP();
}
}
if (sif1.iop.counter <= 0)
{
if (sif1.iop.end)
{
done = true;
EndIOP();
}
else if (sif1.fifo.size >= 4)
{
done = false;
SIFIOPReadTag();
}
}
}
static __fi void Sif1End()
{
psHu32(SBUS_F240) &= ~0x40;
psHu32(SBUS_F240) &= ~0x4000;
DMA_LOG("SIF1 DMA End");
}
// Transfer EE to IOP, putting data in the fifo as an intermediate step.
__fi void SIF1Dma()
{
int BusyCheck = 0;
if (sif1_dma_stall)
{
const int writeSize = std::min((s32)sif1ch.qwc, sif1.fifo.sif_free() >> 2);
if ((sif1ch.madr + (writeSize * 16)) > dmacRegs.stadr.ADDR)
return;
}
sif1_dma_stall = false;
Sif1Init();
do
{
//I realise this is very hacky in a way but its an easy way of checking if both are doing something
BusyCheck = 0;
if (sif1.ee.busy && !sif1_dma_stall)
{
if(sif1.fifo.sif_free() > 0 || (sif1.ee.end && sif1ch.qwc == 0))
{
BusyCheck++;
HandleEETransfer();
}
}
if (sif1.iop.busy)
{
if(sif1.fifo.size >= 4 || (sif1.iop.end && sif1.iop.counter == 0))
{
BusyCheck++;
HandleIOPTransfer();
}
}
} while (/*!done &&*/ BusyCheck > 0);
Sif1End();
}
__fi void sif1Interrupt()
{
HW_DMA10_CHCR &= ~0x01000000; //reset TR flag
psxDmaInterrupt2(3);
}
__fi void EEsif1Interrupt()
{
hwDmacIrq(DMAC_SIF1);
sif1ch.chcr.STR = false;
}
// Do almost exactly the same thing as psxDma10 in IopDma.cpp.
// Main difference is this checks for iop, where psxDma10 checks for ee.
__fi void dmaSIF1()
{
SIF_LOG(wxString(L"dmaSIF1" + sif1ch.cmqt_to_str()).To8BitData());
if (sif1.fifo.readPos != sif1.fifo.writePos)
{
SIF_LOG("warning, sif1.fifoReadPos != sif1.fifoWritePos");
}
psHu32(SBUS_F240) |= 0x4000;
sif1.ee.busy = true;
// Okay, this here is needed currently (r3644).
// FFX battles in the thunder plains map die otherwise, Phantasy Star 4 as well
// These 2 games could be made playable again by increasing the time the EE or the IOP run,
// showing that this is very timing sensible.
// Doing this DMA unfortunately brings back an old warning in Legend of Legaia though, but it still works.
//Updated 23/08/2011: The hangs are caused by the EE suspending SIF1 DMA and restarting it when in the middle
//of processing a "REFE" tag, so the hangs can be solved by forcing the ee.end to be false
// (as it should always be at the beginning of a DMA). using "if iop is busy" flags breaks Tom Clancy Rainbow Six.
// Legend of Legaia doesn't throw a warning either :)
sif1.ee.end = false;
if (sif1ch.chcr.MOD == CHAIN_MODE && sif1ch.qwc > 0)
{
if ((sif1ch.chcr.tag().ID == TAG_REFE) || (sif1ch.chcr.tag().ID == TAG_END) || (sif1ch.chcr.tag().IRQ && vif1ch.chcr.TIE))
{
sif1.ee.end = true;
}
}
SIF1Dma();
}