pcsx2/pcsx2/IopCounters.cpp

890 lines
24 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
// Note on INTC usage: All counters code is always called from inside the context of an
// event test, so instead of using the iopTestIntc we just set the 0x1070 flags directly.
// The EventText function will pick it up.
#include "PrecompiledHeader.h"
#include "IopCommon.h"
#include "SPU2/spu2.h"
#include "DEV9/DEV9.h"
#include "USB/USB.h"
#include <math.h>
/* Config.PsxType == 1: PAL:
VBlank interlaced 50.00 Hz
VBlank non-interlaced 49.76 Hz
HBlank 15.625 KHz
Config.PsxType == 0: NSTC
VBlank interlaced 59.94 Hz
VBlank non-interlaced 59.82 Hz
HBlank 15.73426573 KHz */
// Misc IOP Clocks
#define PSXPIXEL ((int)(PSXCLK / 13500000))
#define PSXSOUNDCLK ((int)(48000))
psxCounter psxCounters[NUM_COUNTERS];
s32 psxNextCounter;
u32 psxNextsCounter;
u8 psxhblankgate = 0;
u8 psxvblankgate = 0;
// flags when the gate is off or counter disabled. (do not count)
#define IOPCNT_STOPPED (0x10000000ul)
// used to disable targets until after an overflow
#define IOPCNT_FUTURE_TARGET (0x1000000000ULL)
#define IOPCNT_ENABLE_GATE (1 << 0) // enables gate-based counters
#define IOPCNT_MODE_GATE (3 << 1) // 0x6 Gate mode (dependant on counter)
#define IOPCNT_MODE_RESET (1 << 3) // 0x8 resets the counter on target (if interrupt only?)
#define IOPCNT_INT_TARGET (1 << 4) // 0x10 triggers an interrupt on targets
#define IOPCNT_INT_OVERFLOW (1 << 5) // 0x20 triggers an interrupt on overflows
#define IOPCNT_INT_TOGGLE (1 << 7) // 0x80 0=Pulse (reset on read), 1=toggle each interrupt condition (in 1 shot not reset after fired)
#define IOPCNT_ALT_SOURCE (1 << 8) // 0x100 uses hblank on counters 1 and 3, and PSXCLOCK on counter 0
#define IOPCNT_INT_REQ (1 << 10) // 0x400 1=Can fire interrupt, 0=Interrupt Fired (reset on read if not 1 shot)
// Use an arbitrary value to flag HBLANK counters.
// These counters will be counted by the hblank gates coming from the EE,
// which ensures they stay 100% in sync with the EE's hblank counters.
#define PSXHBLANK 0x2001
static void psxRcntReset(int index)
{
psxCounters[index].count = 0;
psxCounters[index].mode &= ~0x18301C00;
psxCounters[index].sCycleT = psxRegs.cycle;
}
static void _rcntSet(int cntidx)
{
u64 overflowCap = (cntidx >= 3) ? 0x100000000ULL : 0x10000;
u64 c;
const psxCounter& counter = psxCounters[cntidx];
// psxNextCounter is relative to the psxRegs.cycle when rcntUpdate() was last called.
// However, the current _rcntSet could be called at any cycle count, so we need to take
// that into account. Adding the difference from that cycle count to the current one
// will do the trick!
if (counter.mode & IOPCNT_STOPPED || counter.rate == PSXHBLANK)
return;
// check for special cases where the overflow or target has just passed
// (we probably missed it because we're doing/checking other things)
if (counter.count > overflowCap || counter.count > counter.target)
{
psxNextCounter = 4;
return;
}
c = (u64)((overflowCap - counter.count) * counter.rate) - (psxRegs.cycle - counter.sCycleT);
c += psxRegs.cycle - psxNextsCounter; // adjust for time passed since last rcntUpdate();
if (c < (u64)psxNextCounter)
{
psxNextCounter = (u32)c;
psxSetNextBranch(psxNextsCounter, psxNextCounter); //Need to update on counter resets/target changes
}
//if((counter.mode & 0x10) == 0 || psxCounters[i].target > 0xffff) continue;
if (counter.target & IOPCNT_FUTURE_TARGET)
return;
c = (s64)((counter.target - counter.count) * counter.rate) - (psxRegs.cycle - counter.sCycleT);
c += psxRegs.cycle - psxNextsCounter; // adjust for time passed since last rcntUpdate();
if (c < (u64)psxNextCounter)
{
psxNextCounter = (u32)c;
psxSetNextBranch(psxNextsCounter, psxNextCounter); //Need to update on counter resets/target changes
}
}
void psxRcntInit()
{
int i;
memzero(psxCounters);
for (i = 0; i < 3; i++)
{
psxCounters[i].rate = 1;
psxCounters[i].mode |= 0x0400;
psxCounters[i].target = IOPCNT_FUTURE_TARGET;
}
for (i = 3; i < 6; i++)
{
psxCounters[i].rate = 1;
psxCounters[i].mode |= 0x0400;
psxCounters[i].target = IOPCNT_FUTURE_TARGET;
}
psxCounters[0].interrupt = 0x10;
psxCounters[1].interrupt = 0x20;
psxCounters[2].interrupt = 0x40;
psxCounters[3].interrupt = 0x04000;
psxCounters[4].interrupt = 0x08000;
psxCounters[5].interrupt = 0x10000;
psxCounters[6].rate = 768 * 12; // 12 SPU ticks. 768 would be ideal but some games slow down internally for some reason
psxCounters[6].CycleT = psxCounters[6].rate;
psxCounters[6].mode = 0x8;
psxCounters[7].rate = PSXCLK / 1000;
psxCounters[7].CycleT = psxCounters[7].rate;
psxCounters[7].mode = 0x8;
for (i = 0; i < 8; i++)
psxCounters[i].sCycleT = psxRegs.cycle;
// Tell the IOP to branch ASAP, so that timers can get
// configured properly.
psxNextCounter = 1;
psxNextsCounter = psxRegs.cycle;
}
static bool __fastcall _rcntFireInterrupt(int i, bool isOverflow)
{
bool ret;
if (psxCounters[i].mode & 0x400)
{ //IRQ fired
//DevCon.Warning("Counter %d %s IRQ Fired count %x", i, isOverflow ? "Overflow" : "Target", psxCounters[i].count);
psxHu32(0x1070) |= psxCounters[i].interrupt;
iopTestIntc();
ret = true;
}
else
{
//DevCon.Warning("Counter %d IRQ not fired count %x", i, psxCounters[i].count);
ret = false;
if (!(psxCounters[i].mode & 0x40)) //One shot
{
Console.WriteLn("Counter %x repeat intr not set on zero ret, ignoring target", i);
return ret;
}
}
if (psxCounters[i].mode & 0x80)
{ //Toggle mode
psxCounters[i].mode ^= 0x400; // Interrupt flag inverted
}
else
{
psxCounters[i].mode &= ~0x0400; // Interrupt flag set low
}
return ret;
}
static void __fastcall _rcntTestTarget(int i)
{
if (psxCounters[i].count < psxCounters[i].target)
return;
PSXCNT_LOG("IOP Counter[%d] target 0x%I64x >= 0x%I64x (mode: %x)",
i, psxCounters[i].count, psxCounters[i].target, psxCounters[i].mode);
if (psxCounters[i].mode & IOPCNT_INT_TARGET)
{
// Target interrupt
if (_rcntFireInterrupt(i, false))
psxCounters[i].mode |= 0x0800; // Target flag
}
if (psxCounters[i].mode & 0x08)
{
// Reset on target
psxCounters[i].count -= psxCounters[i].target;
}
else
psxCounters[i].target |= IOPCNT_FUTURE_TARGET;
}
static __fi void _rcntTestOverflow(int i)
{
u64 maxTarget = (i < 3) ? 0xffff : 0xfffffffful;
if (psxCounters[i].count <= maxTarget)
return;
PSXCNT_LOG("IOP Counter[%d] overflow 0x%I64x >= 0x%I64x (mode: %x)",
i, psxCounters[i].count, maxTarget, psxCounters[i].mode);
if (!(psxCounters[i].mode & 0x40)) //One shot, whichever condition is met first
{
if (psxCounters[i].target < IOPCNT_FUTURE_TARGET)
{ //Target didn't trigger so we can overflow
// Overflow interrupt
if ((psxCounters[i].mode & IOPCNT_INT_OVERFLOW))
{
if (_rcntFireInterrupt(i, true))
psxCounters[i].mode |= 0x1000; // Overflow flag
}
}
psxCounters[i].target |= IOPCNT_FUTURE_TARGET;
}
else
{
// Overflow interrupt
if ((psxCounters[i].mode & IOPCNT_INT_OVERFLOW))
{
if (_rcntFireInterrupt(i, true))
psxCounters[i].mode |= 0x1000; // Overflow flag
}
psxCounters[i].target &= maxTarget;
}
// Update count.
// Count wraps around back to zero, while the target is restored (if not in one shot mode).
// (high bit of the target gets set by rcntWtarget when the target is behind
// the counter value, and thus should not be flagged until after an overflow)
psxCounters[i].count -= maxTarget;
}
/*
Gate:
TM_NO_GATE 000
TM_GATE_ON_Count 001
TM_GATE_ON_ClearStart 011
TM_GATE_ON_Clear_OFF_Start 101
TM_GATE_ON_Start 111
V-blank ----+ +----------------------------+ +------
| | | |
| | | |
+----+ +----+
TM_NO_GATE:
0================================>============
TM_GATE_ON_Count:
<---->0==========================><---->0=====
TM_GATE_ON_ClearStart:
0====>0================================>0=====
TM_GATE_ON_Clear_OFF_Start:
0====><-------------------------->0====><-----
TM_GATE_ON_Start:
<---->0==========================>============
*/
static void _psxCheckStartGate(int i)
{
if (!(psxCounters[i].mode & IOPCNT_ENABLE_GATE))
return; //Ignore Gate
switch ((psxCounters[i].mode & 0x6) >> 1)
{
case 0x0: //GATE_ON_count - stop count on gate start:
// get the current count at the time of stoppage:
psxCounters[i].count = (i < 3) ?
psxRcntRcount16(i) :
psxRcntRcount32(i);
psxCounters[i].mode |= IOPCNT_STOPPED;
return;
case 0x1: //GATE_ON_ClearStart - count normally with resets after every end gate
// do nothing - All counting will be done on a need-to-count basis.
return;
case 0x2: //GATE_ON_Clear_OFF_Start - start counting on gate start, stop on gate end
psxCounters[i].count = 0;
psxCounters[i].sCycleT = psxRegs.cycle;
psxCounters[i].mode &= ~IOPCNT_STOPPED;
break;
case 0x3: //GATE_ON_Start - start and count normally on gate end (no restarts or stops or clears)
// do nothing!
return;
}
_rcntSet(i);
}
static void _psxCheckEndGate(int i)
{
if (!(psxCounters[i].mode & IOPCNT_ENABLE_GATE))
return; //Ignore Gate
switch ((psxCounters[i].mode & 0x6) >> 1)
{
case 0x0: //GATE_ON_count - reset and start counting
case 0x1: //GATE_ON_ClearStart - count normally with resets after every end gate
psxCounters[i].count = 0;
psxCounters[i].sCycleT = psxRegs.cycle;
psxCounters[i].mode &= ~IOPCNT_STOPPED;
break;
case 0x2: //GATE_ON_Clear_OFF_Start - start counting on gate start, stop on gate end
psxCounters[i].count = (i < 3) ?
psxRcntRcount16(i) :
psxRcntRcount32(i);
psxCounters[i].mode |= IOPCNT_STOPPED;
return; // do not set the counter
case 0x3: //GATE_ON_Start - start and count normally (no restarts or stops or clears)
if (psxCounters[i].mode & IOPCNT_STOPPED)
{
psxCounters[i].count = 0;
psxCounters[i].sCycleT = psxRegs.cycle;
psxCounters[i].mode &= ~IOPCNT_STOPPED;
}
break;
}
_rcntSet(i);
}
void psxCheckStartGate16(int i)
{
pxAssert(i < 3);
if (i == 0) // hSync counting...
{
// AlternateSource/scanline counters for Gates 1 and 3.
// We count them here so that they stay nicely synced with the EE's hsync.
const u32 altSourceCheck = IOPCNT_ALT_SOURCE | IOPCNT_ENABLE_GATE;
const u32 stoppedGateCheck = (IOPCNT_STOPPED | altSourceCheck);
// count if alt source is enabled and either:
// * the gate is enabled and not stopped.
// * the gate is disabled.
if ((psxCounters[1].mode & altSourceCheck) == IOPCNT_ALT_SOURCE ||
(psxCounters[1].mode & stoppedGateCheck) == altSourceCheck)
{
psxCounters[1].count++;
_rcntTestTarget(1);
_rcntTestOverflow(1);
}
if ((psxCounters[3].mode & altSourceCheck) == IOPCNT_ALT_SOURCE ||
(psxCounters[3].mode & stoppedGateCheck) == altSourceCheck)
{
psxCounters[3].count++;
_rcntTestTarget(3);
_rcntTestOverflow(3);
}
}
_psxCheckStartGate(i);
}
void psxCheckEndGate16(int i)
{
pxAssert(i < 3);
_psxCheckEndGate(i);
}
static void psxCheckStartGate32(int i)
{
// 32 bit gate is called for gate 3 only. Ever.
pxAssert(i == 3);
_psxCheckStartGate(i);
}
static void psxCheckEndGate32(int i)
{
pxAssert(i == 3);
_psxCheckEndGate(i);
}
void psxVBlankStart()
{
cdvdVsync();
iopIntcIrq(0);
if (psxvblankgate & (1 << 1))
psxCheckStartGate16(1);
if (psxvblankgate & (1 << 3))
psxCheckStartGate32(3);
}
void psxVBlankEnd()
{
iopIntcIrq(11);
if (psxvblankgate & (1 << 1))
psxCheckEndGate16(1);
if (psxvblankgate & (1 << 3))
psxCheckEndGate32(3);
}
void psxRcntUpdate()
{
int i;
//u32 change = 0;
g_iopNextEventCycle = psxRegs.cycle + 32;
psxNextCounter = 0x7fffffff;
psxNextsCounter = psxRegs.cycle;
for (i = 0; i <= 5; i++)
{
s32 change = psxRegs.cycle - psxCounters[i].sCycleT;
// don't count disabled or hblank counters...
// We can't check the ALTSOURCE flag because the PSXCLOCK source *should*
// be counted here.
if (psxCounters[i].mode & IOPCNT_STOPPED)
continue;
if ((psxCounters[i].mode & 0x40) && !(psxCounters[i].mode & 0x80))
{ //Repeat IRQ mode Pulsed, resets a few cycles after the interrupt, this should do.
psxCounters[i].mode |= 0x400;
}
if (psxCounters[i].rate == PSXHBLANK)
continue;
if (change <= 0)
continue;
psxCounters[i].count += change / psxCounters[i].rate;
if (psxCounters[i].rate != 1)
{
change -= (change / psxCounters[i].rate) * psxCounters[i].rate;
psxCounters[i].sCycleT = psxRegs.cycle - change;
}
else
psxCounters[i].sCycleT = psxRegs.cycle;
}
// Do target/overflow testing
// Optimization Note: This approach is very sound. Please do not try to unroll it
// as the size of the Test functions will cause code cache clutter and slowness.
for (i = 0; i < 6; i++)
{
// don't do target/oveflow checks for hblankers. Those
// checks are done when the counters are updated.
if (psxCounters[i].rate == PSXHBLANK)
continue;
if (psxCounters[i].mode & IOPCNT_STOPPED)
continue;
_rcntTestTarget(i);
_rcntTestOverflow(i);
// perform second target test because if we overflowed above it's possible we
// already shot past our target if it was very near zero.
//if( psxCounters[i].count >= psxCounters[i].target ) _rcntTestTarget( i );
}
const s32 difference = psxRegs.cycle - psxCounters[6].sCycleT;
s32 c = psxCounters[6].CycleT;
if (difference >= psxCounters[6].CycleT)
{
psxCounters[6].sCycleT = psxRegs.cycle;
psxCounters[6].CycleT = psxCounters[6].rate;
SPU2async(difference);
c = psxCounters[6].CycleT;
}
else
c -= difference;
psxNextCounter = c;
DEV9async(1);
const s32 diffusb = psxRegs.cycle - psxCounters[7].sCycleT;
s32 cusb = psxCounters[7].CycleT;
if (diffusb >= psxCounters[7].CycleT)
{
USBasync(diffusb);
psxCounters[7].sCycleT = psxRegs.cycle;
psxCounters[7].CycleT = psxCounters[7].rate;
}
else
cusb -= diffusb;
if (cusb < psxNextCounter)
psxNextCounter = cusb;
for (i = 0; i < 6; i++)
_rcntSet(i);
}
//////////////////////////////////////////////////////////////////////////////////////////
//
void psxRcntWcount16(int index, u16 value)
{
u32 change;
pxAssert(index < 3);
//DevCon.Warning("16bit IOP Counter[%d] writeCount16 = %x", index, value);
if (psxCounters[index].rate != PSXHBLANK)
{
// Re-adjust the sCycleT to match where the counter is currently
// (remainder of the rate divided into the time passed will do the trick)
change = psxRegs.cycle - psxCounters[index].sCycleT;
psxCounters[index].sCycleT = psxRegs.cycle - (change % psxCounters[index].rate);
}
psxCounters[index].count = value & 0xffff;
if ((psxCounters[index].mode & 0x400) || (psxCounters[index].mode & 0x40))
{
psxCounters[index].target &= 0xffff;
}
if (value > psxCounters[index].target)
{ //Count already higher than Target
// DevCon.Warning("16bit Count already higher than target");
psxCounters[index].target |= IOPCNT_FUTURE_TARGET;
}
_rcntSet(index);
}
//////////////////////////////////////////////////////////////////////////////////////////
//
void psxRcntWcount32(int index, u32 value)
{
u32 change;
pxAssert(index >= 3 && index < 6);
PSXCNT_LOG("32bit IOP Counter[%d] writeCount32 = %x", index, value);
if (psxCounters[index].rate != PSXHBLANK)
{
// Re-adjust the sCycleT to match where the counter is currently
// (remainder of the rate divided into the time passed will do the trick)
change = psxRegs.cycle - psxCounters[index].sCycleT;
psxCounters[index].sCycleT = psxRegs.cycle - (change % psxCounters[index].rate);
}
psxCounters[index].count = value;
if ((psxCounters[index].mode & 0x400) || (psxCounters[index].mode & 0x40))
{ //IRQ not triggered (one shot) or toggle
psxCounters[index].target &= 0xffffffff;
}
if (value > psxCounters[index].target)
{ //Count already higher than Target
//DevCon.Warning("32bit Count already higher than target");
psxCounters[index].target |= IOPCNT_FUTURE_TARGET;
}
_rcntSet(index);
}
//////////////////////////////////////////////////////////////////////////////////////////
//
__fi void psxRcntWmode16(int index, u32 value)
{
int irqmode = 0;
PSXCNT_LOG("16bit IOP Counter[%d] writeMode = 0x%04X", index, value);
pxAssume(index >= 0 && index < 3);
psxCounter& counter = psxCounters[index];
counter.mode = value;
counter.mode |= 0x0400; //IRQ Enable
if (value & (1 << 4))
{
irqmode += 1;
}
if (value & (1 << 5))
{
irqmode += 2;
}
if (value & (1 << 7))
{
PSXCNT_LOG("16 Counter %d Toggle IRQ on %s", index, (irqmode & 3) == 1 ? "Target" : ((irqmode & 3) == 2 ? "Overflow" : "Target and Overflow"));
}
else
{
PSXCNT_LOG("16 Counter %d Pulsed IRQ on %s", index, (irqmode & 3) == 1 ? "Target" : ((irqmode & 3) == 2 ? "Overflow" : "Target and Overflow"));
}
if (!(value & (1 << 6)))
{
PSXCNT_LOG("16 Counter %d One Shot", index);
}
else
{
PSXCNT_LOG("16 Counter %d Repeat", index);
}
if (index == 2)
{
switch (value & 0x200)
{
case 0x000:
psxCounters[2].rate = 1;
break;
case 0x200:
psxCounters[2].rate = 8;
break;
jNO_DEFAULT;
}
if ((counter.mode & 0x7) == 0x7 || (counter.mode & 0x7) == 0x1)
{
counter.mode |= IOPCNT_STOPPED;
}
}
else
{
// Counters 0 and 1 can select PIXEL or HSYNC as an alternate source:
counter.rate = 1;
if (value & IOPCNT_ALT_SOURCE)
counter.rate = (index == 0) ? PSXPIXEL : PSXHBLANK;
if (counter.mode & IOPCNT_ENABLE_GATE)
{
// gated counters are added up as per the h/vblank timers.
// (the PIXEL alt source becomes a vsync gate)
counter.mode |= IOPCNT_STOPPED;
PSXCNT_LOG("IOP Counter[%d] Gate Check set, value = 0x%04X", index, value);
if (index == 0)
psxhblankgate |= 1; // fixme: these gate flags should be one var >_<
else
psxvblankgate |= 1 << 1;
}
else
{
if (index == 0)
psxhblankgate &= ~1;
else
psxvblankgate &= ~(1 << 1);
}
}
counter.count = 0;
counter.sCycleT = psxRegs.cycle;
counter.target &= 0xffff;
_rcntSet(index);
}
//////////////////////////////////////////////////////////////////////////////////////////
//
__fi void psxRcntWmode32(int index, u32 value)
{
PSXCNT_LOG("32bit IOP Counter[%d] writeMode = 0x%04x", index, value);
int irqmode = 0;
pxAssume(index >= 3 && index < 6);
psxCounter& counter = psxCounters[index];
counter.mode = value;
counter.mode |= 0x0400; //IRQ enable
if (value & (1 << 4))
{
irqmode += 1;
}
if (value & (1 << 5))
{
irqmode += 2;
}
if (value & (1 << 7))
{
PSXCNT_LOG("32 Counter %d Toggle IRQ on %s", index, (irqmode & 3) == 1 ? "Target" : ((irqmode & 3) == 2 ? "Overflow" : "Target and Overflow"));
}
else
{
PSXCNT_LOG("32 Counter %d Pulsed IRQ on %s", index, (irqmode & 3) == 1 ? "Target" : ((irqmode & 3) == 2 ? "Overflow" : "Target and Overflow"));
}
if (!(value & (1 << 6)))
{
PSXCNT_LOG("32 Counter %d One Shot", index);
}
else
{
PSXCNT_LOG("32 Counter %d Repeat", index);
}
if (index == 3)
{
// Counter 3 has the HBlank as an alternate source.
counter.rate = 1;
if (value & IOPCNT_ALT_SOURCE)
counter.rate = PSXHBLANK;
if (counter.mode & IOPCNT_ENABLE_GATE)
{
PSXCNT_LOG("IOP Counter[3] Gate Check set, value = %x", value);
counter.mode |= IOPCNT_STOPPED;
psxvblankgate |= 1 << 3;
}
else
psxvblankgate &= ~(1 << 3);
}
else
{
switch (value & 0x6000)
{
case 0x0000:
counter.rate = 1;
break;
case 0x2000:
counter.rate = 8;
break;
case 0x4000:
counter.rate = 16;
break;
case 0x6000:
counter.rate = 256;
break;
}
// Need to set a rate and target
if ((counter.mode & 0x7) == 0x7 || (counter.mode & 0x7) == 0x1)
{
Console.WriteLn("Gate set on IOP Counter %d, disabling", index);
counter.mode |= IOPCNT_STOPPED;
}
}
counter.count = 0;
counter.sCycleT = psxRegs.cycle;
counter.target &= 0xffffffff;
_rcntSet(index);
}
//////////////////////////////////////////////////////////////////////////////////////////
//
void psxRcntWtarget16(int index, u32 value)
{
pxAssert(index < 3);
//DevCon.Warning("IOP Counter[%d] writeTarget16 = %lx", index, value);
psxCounters[index].target = value & 0xffff;
// protect the target from an early arrival.
// if the target is behind the current count, then set the target overflow
// flag, so that the target won't be active until after the next overflow.
if (psxCounters[index].target <= psxRcntCycles(index) || ((psxCounters[index].mode & 0x400) == 0 && !(psxCounters[index].mode & 0x40)))
psxCounters[index].target |= IOPCNT_FUTURE_TARGET;
_rcntSet(index);
}
void psxRcntWtarget32(int index, u32 value)
{
pxAssert(index >= 3 && index < 6);
//DevCon.Warning("IOP Counter[%d] writeTarget32 = %lx mode %x", index, value, psxCounters[index].mode);
psxCounters[index].target = value;
if (!(psxCounters[index].mode & 0x80))
{ //Toggle mode
psxCounters[index].mode |= 0x0400; // Interrupt flag set low
}
// protect the target from an early arrival.
// if the target is behind the current count, then set the target overflow
// flag, so that the target won't be active until after the next overflow.
if (psxCounters[index].target <= psxRcntCycles(index) || ((psxCounters[index].mode & 0x400) == 0 && !(psxCounters[index].mode & 0x40)))
psxCounters[index].target |= IOPCNT_FUTURE_TARGET;
_rcntSet(index);
}
u16 psxRcntRcount16(int index)
{
u32 retval = (u32)psxCounters[index].count;
pxAssert(index < 3);
PSXCNT_LOG("IOP Counter[%d] readCount16 = %lx", index, (u16)retval);
// Don't count HBLANK timers
// Don't count stopped gates either.
if (!(psxCounters[index].mode & IOPCNT_STOPPED) &&
(psxCounters[index].rate != PSXHBLANK))
{
u32 delta = (u32)((psxRegs.cycle - psxCounters[index].sCycleT) / psxCounters[index].rate);
retval += delta;
PSXCNT_LOG(" (delta = %lx)", delta);
}
return (u16)retval;
}
u32 psxRcntRcount32(int index)
{
u32 retval = (u32)psxCounters[index].count;
pxAssert(index >= 3 && index < 6);
PSXCNT_LOG("IOP Counter[%d] readCount32 = %lx", index, retval);
if (!(psxCounters[index].mode & IOPCNT_STOPPED) &&
(psxCounters[index].rate != PSXHBLANK))
{
u32 delta = (u32)((psxRegs.cycle - psxCounters[index].sCycleT) / psxCounters[index].rate);
retval += delta;
PSXCNT_LOG(" (delta = %lx)", delta);
}
return retval;
}
u64 psxRcntCycles(int index)
{
if (psxCounters[index].mode & IOPCNT_STOPPED || psxCounters[index].rate == PSXHBLANK)
return psxCounters[index].count;
return (u64)(psxCounters[index].count + (u32)((psxRegs.cycle - psxCounters[index].sCycleT) / psxCounters[index].rate));
}
void psxRcntSetGates()
{
if (psxCounters[0].mode & IOPCNT_ENABLE_GATE)
psxhblankgate |= 1;
else
psxhblankgate &= ~1;
if (psxCounters[1].mode & IOPCNT_ENABLE_GATE)
psxvblankgate |= 1 << 1;
else
psxvblankgate &= ~(1 << 1);
if (psxCounters[3].mode & IOPCNT_ENABLE_GATE)
psxvblankgate |= 1 << 3;
else
psxvblankgate &= ~(1 << 3);
}
void SaveStateBase::psxRcntFreeze()
{
FreezeTag("iopCounters");
Freeze(psxCounters);
Freeze(psxNextCounter);
Freeze(psxNextsCounter);
Freeze(psxvblankgate);
Freeze(psxhblankgate);
if (IsLoading())
psxRcntUpdate();
}