pcsx2/plugins/GSdx/res
gabest11 bd12a8b7b3 GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5084 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-28 10:07:17 +00:00
..
convert.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
cs.fx GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination) 2012-01-28 10:07:17 +00:00
fxaa.fx GSdx fixes: 2011-10-05 09:19:32 +00:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
tfx.fx GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer. 2012-01-19 04:53:36 +00:00