mirror of https://github.com/PCSX2/pcsx2.git
167 lines
4.0 KiB
C++
167 lines
4.0 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(_WIN32) && !defined(__APPLE__)
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#include <ctype.h>
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#include <time.h>
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#include <unistd.h>
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#include <optional>
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#include <spawn.h>
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#include <sys/time.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#include "fmt/core.h"
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#include "common/Pcsx2Types.h"
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#include "common/General.h"
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#include "common/StringUtil.h"
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#include "common/Threading.h"
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#include "common/WindowInfo.h"
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// Returns 0 on failure (not supported by the operating system).
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u64 GetPhysicalMemory()
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{
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u64 pages = 0;
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#ifdef _SC_PHYS_PAGES
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pages = sysconf(_SC_PHYS_PAGES);
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#endif
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return pages * getpagesize();
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}
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void InitCPUTicks()
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{
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}
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u64 GetTickFrequency()
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{
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return 1000000000; // unix measures in nanoseconds
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}
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u64 GetCPUTicks()
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{
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struct timespec ts;
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clock_gettime(CLOCK_MONOTONIC, &ts);
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return (static_cast<u64>(ts.tv_sec) * 1000000000ULL) + ts.tv_nsec;
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}
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std::string GetOSVersionString()
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{
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#if defined(__linux__)
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return "Linux";
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#else // freebsd
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return "Other Unix";
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#endif
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}
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#ifdef X11_API
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static bool SetScreensaverInhibitX11(const WindowInfo& wi, bool inhibit)
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{
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extern char **environ;
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const char* command = "xdg-screensaver";
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const char* operation = inhibit ? "suspend" : "resume";
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std::string id = fmt::format("0x{:X}", static_cast<u64>(reinterpret_cast<uintptr_t>(wi.window_handle)));
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char* argv[4] = {const_cast<char*>(command), const_cast<char*>(operation), const_cast<char*>(id.c_str()),
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nullptr};
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// Since we set SA_NOCLDWAIT in Qt, we don't need to wait here.
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pid_t pid;
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int res = posix_spawnp(&pid, "xdg-screensaver", nullptr, nullptr, argv, environ);
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return (res == 0);
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}
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#endif
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static bool SetScreensaverInhibit(const WindowInfo& wi, bool inhibit)
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{
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switch (wi.type)
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{
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#ifdef X11_API
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case WindowInfo::Type::X11:
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return SetScreensaverInhibitX11(wi, inhibit);
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#endif
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default:
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return false;
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}
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}
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static std::optional<WindowInfo> s_inhibit_window_info;
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bool WindowInfo::InhibitScreensaver(const WindowInfo& wi, bool inhibit)
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{
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if (s_inhibit_window_info.has_value())
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{
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// Bit of extra logic here, because wx spams it and we don't want to
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// spawn processes unnecessarily.
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if (s_inhibit_window_info->type == wi.type &&
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s_inhibit_window_info->window_handle == wi.window_handle &&
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s_inhibit_window_info->surface_handle == wi.surface_handle)
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{
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return true;
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}
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// Clear the old.
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SetScreensaverInhibit(s_inhibit_window_info.value(), false);
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s_inhibit_window_info.reset();
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}
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if (!inhibit)
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return true;
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// New window.
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if (!SetScreensaverInhibit(wi, true))
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return false;
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s_inhibit_window_info = wi;
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return true;
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}
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bool Common::PlaySoundAsync(const char* path)
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{
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#ifdef __linux__
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// This is... pretty awful. But I can't think of a better way without linking to e.g. gstreamer.
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const char* cmdname = "aplay";
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const char* argv[] = {cmdname, path, nullptr};
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pid_t pid;
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// Since we set SA_NOCLDWAIT in Qt, we don't need to wait here.
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int res = posix_spawnp(&pid, cmdname, nullptr, nullptr, const_cast<char**>(argv), environ);
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return (res == 0);
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#else
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return false;
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#endif
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}
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void Threading::Sleep(int ms)
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{
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usleep(1000 * ms);
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}
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void Threading::SleepUntil(u64 ticks)
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{
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struct timespec ts;
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ts.tv_sec = static_cast<time_t>(ticks / 1000000000ULL);
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ts.tv_nsec = static_cast<long>(ticks % 1000000000ULL);
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clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &ts, nullptr);
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}
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#endif
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