PCSX2 - The Playstation 2 Emulator
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refraction 78746f0d3a Modified how the GS interrupts work, solves the issue of the picture flashing on and off in some games (Street Fighter EX3). Needs some testing possibly, but should be better.
Developer note: The reason for this is the event can only generate an interrupt if it is enabled (via CSRw). the CSRw has to also reflect the IMR status else it could give false readings.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1380 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 20:58:03 +00:00
3rdparty Some work on variable type consistancy, and getting rid of 64 bit processor checks. 2009-05-17 21:57:24 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common microVU/pcsx2: 2009-06-03 23:51:23 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Modified how the GS interrupts work, solves the issue of the picture flashing on and off in some games (Street Fighter EX3). Needs some testing possibly, but should be better. 2009-06-17 20:58:03 +00:00
plugins GSdx: just updating the vs2010 project files... 2009-06-17 15:18:12 +00:00
build.rb Linux: Experimental - Add a alternate, more flexible, build script written in Ruby. 2009-06-14 09:41:33 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
pcsx2_suite_2008.sln Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs. 2009-05-06 02:15:43 +00:00