PCSX2 - The Playstation 2 Emulator
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Jake.Stine 77f46f454e Fixed a problem with EE's hsync-mode counters. They weren't detecting overflows and targets accurately. This most notably fixes several issues in Tales of the Abyss. Fixed debug mode build, it no longer causes an assertion immediately on starting a game. Removed the final warning from the new C++ build, and cleaned up some code along the way. Deleted the old SSE2EMU functions, which are no longer used since removing SSE1 support from the recompiler a while back.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@440 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:30 +02:00
bin Add a bin directory, with the normal files associated with it. 2016-05-24 22:40:30 +02:00
common Added some compiler hints to help the IPU optimize a little better. It had several candidiates for forced inlining. 2016-05-24 22:40:27 +02:00
pcsx2 Fixed a problem with EE's hsync-mode counters. They weren't detecting overflows and targets accurately. This most notably fixes several issues in Tales of the Abyss. Fixed debug mode build, it no longer causes an assertion immediately on starting a game. Removed the final warning from the new C++ build, and cleaned up some code along the way. Deleted the old SSE2EMU functions, which are no longer used since removing SSE1 support from the recompiler a while back. 2016-05-24 22:40:30 +02:00
plugins SPU2Ghz: Readjusted initial volumes. These give correct volume levels for fmv, ingame sounds and speech. Boost volume is still not recommended but the default volume seems loud enough already :) 2016-05-24 22:40:29 +02:00