pcsx2/common/wxGuiTools.cpp

652 lines
17 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/PrecompiledHeader.h"
#include "common/wxGuiTools.h"
#include "common/pxStaticText.h"
#include <wx/app.h>
#include <wx/window.h>
#include <wx/display.h>
const pxAlignmentType
pxCentre = {pxAlignmentType::Center}, // Horizontal centered alignment
pxCenter = pxCentre,
pxMiddle = {pxAlignmentType::Middle}, // vertical centered alignment
pxAlignLeft = {pxAlignmentType::Left},
pxAlignRight = {pxAlignmentType::Right},
pxAlignTop = {pxAlignmentType::Top},
pxAlignBottom = {pxAlignmentType::Bottom};
const pxStretchType
pxShrink = {pxStretchType::Shrink},
pxExpand = {pxStretchType::Expand},
pxShaped = {pxStretchType::Shaped},
pxReserveHidden = {pxStretchType::ReserveHidden},
pxFixedMinimum = {pxStretchType::FixedMinimum};
wxSizerFlags pxAlignmentType::Apply(wxSizerFlags flags) const
{
switch (intval)
{
case Centre:
flags.Align(flags.GetFlags() | wxALIGN_CENTRE_HORIZONTAL);
break;
case Middle:
flags.Align(flags.GetFlags() | wxALIGN_CENTRE_VERTICAL);
break;
case Left:
flags.Left();
break;
case Right:
flags.Right();
break;
case Top:
flags.Top();
break;
case Bottom:
flags.Bottom();
break;
}
return flags;
}
wxSizerFlags pxStretchType::Apply(wxSizerFlags flags) const
{
switch (intval)
{
case Shrink:
//pxFail( "wxSHRINK is an ignored stretch flag." );
break;
case Expand:
flags.Expand();
break;
case Shaped:
flags.Shaped();
break;
case ReserveHidden:
flags.ReserveSpaceEvenIfHidden();
break;
case FixedMinimum:
flags.FixedMinSize();
break;
//case Tile:
// pxAssert( "pxTile is an unsupported stretch tag (ignored)." );
//break;
}
return flags;
}
wxSizerFlags operator&(const wxSizerFlags& _flgs, const wxSizerFlags& _flgs2)
{
//return align.Apply( _flgs );
wxSizerFlags retval;
uint allflags = (_flgs.GetFlags() | _flgs2.GetFlags());
retval.Align(allflags & wxALIGN_MASK);
if (allflags & wxEXPAND)
retval.Expand();
if (allflags & wxSHAPED)
retval.Shaped();
if (allflags & wxFIXED_MINSIZE)
retval.FixedMinSize();
if (allflags & wxRESERVE_SPACE_EVEN_IF_HIDDEN)
retval.ReserveSpaceEvenIfHidden();
// Compounding borders is probably a fair approach:
retval.Border(allflags & wxALL, _flgs.GetBorderInPixels() + _flgs2.GetBorderInPixels());
// Compounding proportions works as well, I figure.
retval.Proportion(_flgs.GetProportion() + _flgs2.GetProportion());
return retval;
}
// ----------------------------------------------------------------------------
// Reference/Handle versions!
void operator+=(wxSizer& target, wxWindow* src)
{
target.Add(src);
}
void operator+=(wxSizer& target, wxSizer* src)
{
target.Add(src);
}
void operator+=(wxSizer& target, wxWindow& src)
{
target.Add(&src);
}
void operator+=(wxSizer& target, wxSizer& src)
{
target.Add(&src);
}
void operator+=(wxSizer& target, int spacer)
{
target.AddSpacer(spacer);
}
void operator+=(wxSizer& target, const pxStretchSpacer& spacer)
{
target.AddStretchSpacer(spacer.proportion);
}
void operator+=(wxWindow& target, int spacer)
{
if (!pxAssert(target.GetSizer() != NULL))
return;
target.GetSizer()->AddSpacer(spacer);
}
void operator+=(wxWindow& target, const pxStretchSpacer& spacer)
{
if (!pxAssert(target.GetSizer() != NULL))
return;
target.GetSizer()->AddStretchSpacer(spacer.proportion);
}
// ----------------------------------------------------------------------------
// Pointer versions! (note that C++ requires one of the two operator params be a
// "poper" object type (non-pointer), so that's why there's only a couple of these.
void operator+=(wxSizer* target, wxWindow& src)
{
if (!pxAssert(target != NULL))
return;
target->Add(&src);
}
void operator+=(wxSizer* target, wxSizer& src)
{
if (!pxAssert(target != NULL))
return;
target->Add(&src);
}
// ----------------------------------------------------------------------------
// Returns FALSE if the window position is considered invalid, which means that it's title
// bar is most likely not easily grabble. Such a window should be moved to a valid or
// default position.
bool pxIsValidWindowPosition(const wxWindow& window, const wxPoint& windowPos)
{
// The height of the window is only revlevant to the height of a title bar, which is
// all we need visible for the user to be able to drag the window into view. But
// there's no way to get that info from wx, so we'll just have to guesstimate...
const wxSize sizeMatters(window.GetSize().GetWidth(), 32);
for (unsigned int i = 0; i < wxDisplay::GetCount(); i++)
{
const auto rect = wxDisplay(i).GetGeometry();
if (rect.Contains(wxRect(windowPos, sizeMatters)))
return true;
}
return false;
}
// Retrieves the area of the screen, which can be used to enforce a valid zone for
// window positioning. (top/left coords are almost always (0,0) and bottom/right
// is the resolution of the desktop).
wxRect wxGetDisplayArea()
{
return wxRect(wxPoint(), wxGetDisplaySize());
}
// --------------------------------------------------------------------------------------
// pxSizerFlags
// --------------------------------------------------------------------------------------
// FlagsAccessors - Provides read-write copies of standard sizer flags for our interface.
// These standard definitions provide a consistent and pretty interface for our GUI.
// Without them things look compacted, misaligned, and yucky!
//
// Implementation Note: Accessors are all provisioned as dynamic (realtime) sizer calculations.
// I've preferred this over cstatic const variables on the premise that spacing logic could
// in the future become a dynamic value (currently it is affixed to 6 for most items).
//
wxSizerFlags pxSizerFlags::StdSpace()
{
return wxSizerFlags().Border(wxALL, StdPadding);
}
wxSizerFlags pxSizerFlags::StdCenter()
{
return wxSizerFlags().Align(wxALIGN_CENTER).DoubleBorder();
}
wxSizerFlags pxSizerFlags::StdExpand()
{
return StdSpace().Expand();
}
// A good sizer flags setting for top-level static boxes or top-level picture boxes.
// Gives a generous border to the left, right, and bottom. Top border can be configured
// manually by using a spacer.
wxSizerFlags pxSizerFlags::TopLevelBox()
{
return pxBorder(wxLEFT | wxBOTTOM | wxRIGHT, StdPadding).Expand();
}
// Flags intended for use on grouped StaticBox controls. These flags are ideal for
// StaticBoxes that are part of sub-panels or children of other static boxes, but may
// not be best for parent StaticBoxes on dialogs (left and right borders feel a bit
// "tight").
wxSizerFlags pxSizerFlags::SubGroup()
{
// Groups look better with a slightly smaller margin than standard.
// (basically this accounts for the group's frame)
return pxBorder(wxLEFT | wxBOTTOM | wxRIGHT, StdPadding - 2).Expand();
}
// This force-aligns the std button sizer to the right, where (at least) us win32 platform
// users always expect it to be. Most likely Mac platforms expect it on the left side
// just because it's *not* where win32 sticks it. Too bad!
wxSizerFlags pxSizerFlags::StdButton()
{
return pxBorder().Align(wxALIGN_RIGHT);
}
wxSizerFlags pxSizerFlags::Checkbox()
{
return StdExpand();
}
void pxSizerFlags::SetBestPadding()
{
if (wxSystemSettings::GetMetric(wxSYS_SCREEN_X) > 1024 && wxSystemSettings::GetMetric(wxSYS_SCREEN_Y) > 864)
StdPadding = 4;
else
StdPadding = 1;
}
// --------------------------------------------------------------------------------------
// pxTextWrapper / pxTextWrapperBase (implementations)
// --------------------------------------------------------------------------------------
static bool is_cjk_char(const uint ch)
{
/**
* You can check these range at http://unicode.org/charts/
* see the "East Asian Scripts" part.
* Notice that not all characters in that part is still in use today, so don't list them all here.
*/
// FIXME: add range from Japanese-specific and Korean-specific section if you know the
// characters are used today.
if (ch < 0x2e80)
return false; // shortcut for common non-CJK
return
// Han Ideographs: all except Supplement
(ch >= 0x4e00 && ch < 0x9fcf) ||
(ch >= 0x3400 && ch < 0x4dbf) ||
(ch >= 0x20000 && ch < 0x2a6df) ||
(ch >= 0xf900 && ch < 0xfaff) ||
(ch >= 0x3190 && ch < 0x319f) ||
// Radicals: all except Ideographic Description
(ch >= 0x2e80 && ch < 0x2eff) ||
(ch >= 0x2f00 && ch < 0x2fdf) ||
(ch >= 0x31c0 && ch < 0x31ef) ||
// Chinese-specific: Bopomofo
(ch >= 0x3000 && ch < 0x303f) ||
// Japanese-specific: Halfwidth Katakana
(ch >= 0xff00 && ch < 0xffef) ||
// Japanese-specific: Hiragana, Katakana
(ch >= 0x3040 && ch <= 0x309f) ||
(ch >= 0x30a0 && ch <= 0x30ff) ||
// Korean-specific: Hangul Syllables, Halfwidth Jamo
(ch >= 0xac00 && ch < 0xd7af) ||
(ch >= 0xff00 && ch < 0xffef);
}
/*
* According to Kinsoku-Shori, Japanese rules about line-breaking:
*
* * the following characters cannot begin a line (so we will never break before them):
* 、。,.)〕]}〉》」』】’”ゝゞヽヾ々?!:;ぁぃぅぇぉゃゅょゎァィゥェォャュョヮっヵッヶ・…ー
*
* * the following characters cannot end a line (so we will never break after them):
* (〔[{〈《「『【‘“
*
* Unicode range that concerns word wrap for Chinese:
* 全角ASCII、全角中英文标点 (Fullwidth Character for ASCII, English punctuations and part of Chinese punctuations)
* http://www.unicode.org/charts/PDF/UFF00.pdf
* CJK 标点符号 (CJK punctuations)
* http://www.unicode.org/charts/PDF/U3000.pdf
*/
static bool no_break_after(const uint ch)
{
// clang-format off
switch (ch) {
/**
* don't break after these Japanese/Chinese characters
*/
case 0x2018: case 0x201c: case 0x3008: case 0x300a:
case 0x300c: case 0x300e: case 0x3010: case 0x3014:
case 0x3016: case 0x301a: case 0x301d:
case 0xff08: case 0xff3b: case 0xff5b:
/**
* FIXME don't break after these Korean characters
*/
return true;
}
// clang-format on
return false;
}
static bool no_break_before(const uint ch)
{
// clang-format off
switch (ch) {
/**
* don't break before these Japanese characters
*/
case 0x2019: case 0x201d: case 0x2026: case 0x3001: case 0x3002:
case 0x3005: case 0x3009: case 0x300b: case 0x300d: case 0x300f:
case 0x301c: case 0x3011: case 0x3015: case 0x3017: case 0x301b:
case 0x301e: case 0x3041: case 0x3043: case 0x3045:
case 0x3047: case 0x3049: case 0x3063: case 0x3083: case 0x3085:
case 0x3087: case 0x308e: case 0x309d: case 0x309e: case 0x30a1:
case 0x30a3: case 0x30a5: case 0x30a7: case 0x30a9: case 0x30c3:
case 0x30e3: case 0x30e5: case 0x30e7: case 0x30ee: case 0x30f5:
case 0x30f6: case 0x30fb: case 0x30fc: case 0x30fd: case 0x30fe:
case 0xff01: case 0xff09: case 0xff0c: case 0xff0d: case 0xff0e: case 0xff1a:
case 0xff1b: case 0xff1f: case 0xff3d: case 0xff5d: case 0xff64: case 0xff65:
/**
* FIXME don't break before these Korean characters
*/
/**
* don't break before these Chinese characters
* contains
* many Chinese punctuations that should not start a line
* and right side of different kinds of brackets, quotes
*/
return true;
}
// clang-format on
return false;
}
pxTextWrapperBase& pxTextWrapperBase::Wrap(const wxWindow& win, const wxString& text, int widthMax)
{
if (text.empty())
return *this;
bool wasWrapped = false;
wxString line;
line.reserve(text.length() + 12);
wxString::const_iterator lastSpace = text.end();
wxString::const_iterator lineStart = text.begin();
for (wxString::const_iterator p = lineStart;; ++p)
{
if (IsStartOfNewLine())
{
OnNewLine();
lastSpace = text.end();
lineStart = p;
if (wasWrapped)
line = m_indent;
else
line.clear();
}
if (p == text.end() || *p == L'\n')
{
wasWrapped = false;
DoOutputLine(line);
if (p == text.end())
break;
}
else
{ // not EOL
if (is_cjk_char(*p))
{
if (!no_break_before(*p))
{
if (p == lineStart || !no_break_after(*(p - 1)))
lastSpace = p;
}
}
else if (*p == L' ' || *p == L',' || *p == L'/')
lastSpace = p;
line += *p;
if (widthMax >= 0 && lastSpace != text.end())
{
int width;
win.GetTextExtent(line, &width, NULL);
if (width > widthMax)
{
wasWrapped = true;
// remove the last word from this line
line.erase(lastSpace - lineStart, p + 1 - lineStart);
DoOutputLine(line);
// go back to the last word of this line which we didn't
// output yet
p = lastSpace;
if (*p != L' ')
p--;
}
}
//else: no wrapping at all or impossible to wrap
}
}
return *this;
}
void pxTextWrapperBase::DoOutputLine(const wxString& line)
{
OnOutputLine(line);
m_linecount++;
m_eol = true;
}
// this function is a destructive inspector: when it returns true it also
// resets the flag to false so calling it again wouldn't return true any
// more
bool pxTextWrapperBase::IsStartOfNewLine()
{
if (!m_eol)
return false;
m_eol = false;
return true;
}
pxTextWrapper& pxTextWrapper::Wrap(const wxWindow& win, const wxString& text, int widthMax)
{
_parent::Wrap(win, text, widthMax);
return *this;
}
pxTextWrapper& pxTextWrapper::Wrap(const wxWindow* win, const wxString& text, int widthMax)
{
if (win)
_parent::Wrap(*win, text, widthMax);
return *this;
}
void pxTextWrapper::OnOutputLine(const wxString& line)
{
m_text += line;
}
void pxTextWrapper::OnNewLine()
{
m_text += L'\n';
}
// --------------------------------------------------------------------------------------
// ScopedBusyCursor (implementations)
// --------------------------------------------------------------------------------------
std::stack<BusyCursorType> ScopedBusyCursor::m_cursorStack;
BusyCursorType ScopedBusyCursor::m_defBusyType;
ScopedBusyCursor::ScopedBusyCursor(BusyCursorType busytype)
{
pxAssert(wxTheApp != NULL);
BusyCursorType curtype = Cursor_NotBusy;
if (!m_cursorStack.empty())
curtype = m_cursorStack.top();
if (curtype < busytype)
SetManualBusyCursor(curtype = busytype);
m_cursorStack.push(curtype);
}
ScopedBusyCursor::~ScopedBusyCursor()
{
if (!pxAssert(wxTheApp != NULL))
return;
if (!pxAssert(!m_cursorStack.empty()))
{
SetManualBusyCursor(m_defBusyType);
return;
}
BusyCursorType curtype = m_cursorStack.top();
m_cursorStack.pop();
if (m_cursorStack.empty())
SetManualBusyCursor(m_defBusyType);
else if (m_cursorStack.top() != curtype)
SetManualBusyCursor(m_cursorStack.top());
}
void ScopedBusyCursor::SetDefault(BusyCursorType busytype)
{
if (busytype == m_defBusyType)
return;
m_defBusyType = busytype;
if (m_cursorStack.empty())
SetManualBusyCursor(busytype);
}
void ScopedBusyCursor::SetManualBusyCursor(BusyCursorType busytype)
{
switch (busytype)
{
case Cursor_NotBusy:
wxSetCursor(wxNullCursor);
break;
case Cursor_KindaBusy:
wxSetCursor(StockCursors.GetArrowWait());
break;
case Cursor_ReallyBusy:
wxSetCursor(*wxHOURGLASS_CURSOR);
break;
}
}
const wxCursor& MoreStockCursors::GetArrowWait()
{
if (!m_arrowWait)
m_arrowWait = std::make_unique<wxCursor>(wxCURSOR_ARROWWAIT);
return *m_arrowWait;
}
MoreStockCursors StockCursors;
// --------------------------------------------------------------------------------------
// pxSetToolTip
// --------------------------------------------------------------------------------------
// This is the preferred way to assign tooltips to wxWidgets-based objects. On Windows it
// extends the tooltip time to the maximum possible. GTK seems to have indefinite
// tooltips, I don't know about OS X.
void pxSetToolTip(wxWindow* wind, const wxString& src)
{
if (wind == NULL)
return; // Silently ignore nulls
wind->SetToolTip(src);
// Make tooltips show for as long as possible on Windows. Linux (GTK) can
// show tooltips indefinitely.
#ifdef __WXMSW__
wind->GetToolTip()->SetAutoPop(32767);
#endif
}
void pxSetToolTip(wxWindow& wind, const wxString& src)
{
pxSetToolTip(&wind, src);
}
wxFont pxGetFixedFont(int ptsize, wxFontWeight weight, bool underline)
{
return wxFont(
ptsize, wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, weight, underline
#ifdef __WXMSW__
,
L"Lucida Console" // better than courier new (win32 only)
#endif
);
}
wxString pxGetAppName()
{
pxAssert(wxTheApp);
return wxTheApp->GetAppName();
}