pcsx2/pcsx2-qt/Settings/GameCheatSettingsWidget.cpp

220 lines
7.2 KiB
C++

// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#include "MainWindow.h"
#include "QtHost.h"
#include "QtUtils.h"
#include "SettingWidgetBinder.h"
#include "Settings/GameCheatSettingsWidget.h"
#include "Settings/SettingsWindow.h"
#include "pcsx2/GameList.h"
#include "pcsx2/Patch.h"
#include "common/HeterogeneousContainers.h"
GameCheatSettingsWidget::GameCheatSettingsWidget(SettingsWindow* dialog, QWidget* parent)
: m_dialog(dialog)
{
m_ui.setupUi(this);
QtUtils::ResizeColumnsForTreeView(m_ui.cheatList, {300, 100, -1});
reloadList();
SettingsInterface* sif = m_dialog->getSettingsInterface();
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableCheats, "EmuCore", "EnableCheats", false);
updateListEnabled();
connect(m_ui.enableCheats, &QCheckBox::stateChanged, this, &GameCheatSettingsWidget::updateListEnabled);
connect(m_ui.cheatList, &QTreeWidget::itemDoubleClicked, this, &GameCheatSettingsWidget::onCheatListItemDoubleClicked);
connect(m_ui.cheatList, &QTreeWidget::itemChanged, this, &GameCheatSettingsWidget::onCheatListItemChanged);
connect(m_ui.reloadCheats, &QPushButton::clicked, this, &GameCheatSettingsWidget::onReloadClicked);
connect(m_ui.enableAll, &QPushButton::clicked, this, [this]() { setStateForAll(true); });
connect(m_ui.disableAll, &QPushButton::clicked, this, [this]() { setStateForAll(false); });
}
GameCheatSettingsWidget::~GameCheatSettingsWidget() = default;
void GameCheatSettingsWidget::onCheatListItemDoubleClicked(QTreeWidgetItem* item, int column)
{
QVariant data = item->data(0, Qt::UserRole);
if (!data.isValid())
return;
std::string cheat_name = data.toString().toStdString();
const bool new_state = !(item->checkState(0) == Qt::Checked);
item->setCheckState(0, new_state ? Qt::Checked : Qt::Unchecked);
setCheatEnabled(std::move(cheat_name), new_state, true);
}
void GameCheatSettingsWidget::onCheatListItemChanged(QTreeWidgetItem* item, int column)
{
QVariant data = item->data(0, Qt::UserRole);
if (!data.isValid())
return;
std::string cheat_name = data.toString().toStdString();
const bool current_enabled =
(std::find(m_enabled_patches.begin(), m_enabled_patches.end(), cheat_name) != m_enabled_patches.end());
const bool current_checked = (item->checkState(0) == Qt::Checked);
if (current_enabled == current_checked)
return;
setCheatEnabled(std::move(cheat_name), current_checked, true);
}
void GameCheatSettingsWidget::onReloadClicked()
{
reloadList();
// reload it on the emu thread too, so it picks up any changes
g_emu_thread->reloadPatches();
}
void GameCheatSettingsWidget::updateListEnabled()
{
const bool cheats_enabled = m_dialog->getEffectiveBoolValue("EmuCore", "EnableCheats", false);
m_ui.cheatList->setEnabled(cheats_enabled);
m_ui.enableAll->setEnabled(cheats_enabled);
m_ui.disableAll->setEnabled(cheats_enabled);
m_ui.reloadCheats->setEnabled(cheats_enabled);
}
void GameCheatSettingsWidget::setCheatEnabled(std::string name, bool enabled, bool save_and_reload_settings)
{
SettingsInterface* si = m_dialog->getSettingsInterface();
auto it = std::find(m_enabled_patches.begin(), m_enabled_patches.end(), name);
if (enabled)
{
si->AddToStringList(Patch::CHEATS_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY, name.c_str());
if (it == m_enabled_patches.end())
m_enabled_patches.push_back(std::move(name));
}
else
{
si->RemoveFromStringList(Patch::CHEATS_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY, name.c_str());
if (it != m_enabled_patches.end())
m_enabled_patches.erase(it);
}
if (save_and_reload_settings)
{
si->Save();
g_emu_thread->reloadGameSettings();
}
}
void GameCheatSettingsWidget::setStateForAll(bool enabled)
{
QSignalBlocker sb(m_ui.cheatList);
setStateRecursively(nullptr, enabled);
m_dialog->getSettingsInterface()->Save();
g_emu_thread->reloadGameSettings();
}
void GameCheatSettingsWidget::setStateRecursively(QTreeWidgetItem* parent, bool enabled)
{
const int count = parent ? parent->childCount() : m_ui.cheatList->topLevelItemCount();
for (int i = 0; i < count; i++)
{
QTreeWidgetItem* item = parent ? parent->child(i) : m_ui.cheatList->topLevelItem(i);
QVariant data = item->data(0, Qt::UserRole);
if (data.isValid())
{
if ((item->checkState(0) == Qt::Checked) != enabled)
{
item->setCheckState(0, enabled ? Qt::Checked : Qt::Unchecked);
setCheatEnabled(data.toString().toStdString(), enabled, false);
}
}
else
{
setStateRecursively(item, enabled);
}
}
}
void GameCheatSettingsWidget::reloadList()
{
u32 num_unlabelled_codes = 0;
m_patches = Patch::GetPatchInfo(m_dialog->getSerial(), m_dialog->getDiscCRC(), true, &num_unlabelled_codes);
m_enabled_patches =
m_dialog->getSettingsInterface()->GetStringList(Patch::CHEATS_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY);
m_parent_map.clear();
while (m_ui.cheatList->topLevelItemCount() > 0)
delete m_ui.cheatList->takeTopLevelItem(0);
for (const Patch::PatchInfo& pi : m_patches)
{
const bool enabled =
(std::find(m_enabled_patches.begin(), m_enabled_patches.end(), pi.name) != m_enabled_patches.end());
const std::string_view parent_part = pi.GetNameParentPart();
QTreeWidgetItem* parent = getTreeWidgetParent(parent_part);
QTreeWidgetItem* item = new QTreeWidgetItem();
populateTreeWidgetItem(item, pi, enabled);
if (parent)
parent->addChild(item);
else
m_ui.cheatList->addTopLevelItem(item);
}
// Hide root indicator when there's no groups, frees up some whitespace.
m_ui.cheatList->setRootIsDecorated(!m_parent_map.empty());
if (num_unlabelled_codes > 0)
{
QTreeWidgetItem* item = new QTreeWidgetItem();
item->setText(0, tr("%1 unlabelled patch codes will automatically activate.").arg(num_unlabelled_codes));
m_ui.cheatList->addTopLevelItem(item);
}
}
QTreeWidgetItem* GameCheatSettingsWidget::getTreeWidgetParent(const std::string_view& parent)
{
if (parent.empty())
return nullptr;
auto it = m_parent_map.find(parent);
if (it != m_parent_map.end())
return it->second;
std::string_view this_part = parent;
QTreeWidgetItem* parent_to_this = nullptr;
const std::string_view::size_type pos = parent.rfind('\\');
if (pos != std::string::npos && pos != (parent.size() - 1))
{
// go up the chain until we find the real parent, then back down
parent_to_this = getTreeWidgetParent(parent.substr(0, pos));
this_part = parent.substr(pos + 1);
}
QTreeWidgetItem* item = new QTreeWidgetItem();
item->setText(0, QString::fromUtf8(this_part.data(), this_part.length()));
if (parent_to_this)
parent_to_this->addChild(item);
else
m_ui.cheatList->addTopLevelItem(item);
// Must be called after adding.
item->setExpanded(true);
m_parent_map.emplace(parent, item);
return item;
}
void GameCheatSettingsWidget::populateTreeWidgetItem(QTreeWidgetItem* item, const Patch::PatchInfo& pi, bool enabled)
{
const std::string_view name_part = pi.GetNamePart();
item->setFlags(item->flags() | Qt::ItemIsUserCheckable | Qt::ItemNeverHasChildren);
item->setCheckState(0, enabled ? Qt::Checked : Qt::Unchecked);
item->setData(0, Qt::UserRole, QString::fromStdString(pi.name));
if (!name_part.empty())
item->setText(0, QString::fromUtf8(name_part.data(), name_part.length()));
item->setText(1, QString::fromStdString(pi.author));
item->setText(2, QString::fromStdString(pi.description));
}