pcsx2/pcsx2/Counters.h

147 lines
5.4 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
struct EECNT_MODE
{
// 0 - BUSCLK
// 1 - 1/16th of BUSCLK
// 2 - 1/256th of BUSCLK
// 3 - External Clock (hblank!)
u32 ClockSource:2;
// Enables the counter gate (turns counter on/off as according to the
// h/v blank type set in GateType).
u32 EnableGate:1;
// 0 - hblank! 1 - vblank!
// Note: the hblank source type is disabled when ClockSel = 3
u32 GateSource:1;
// 0 - count when the gate signal is low
// 1 - reset and start counting at the signal's rising edge (h/v blank end)
// 2 - reset and start counting at the signal's falling edge (h/v blank start)
// 3 - reset and start counting at both signal edges
u32 GateMode:2;
// Counter cleared to zero when target reached.
// The PS2 only resets if the TargetInterrupt is enabled - Tested on PS2
u32 ZeroReturn:1;
// General count enable/status. If 0, no counting happens.
// This flag is set/unset by the gates.
u32 IsCounting:1;
// Enables target interrupts.
u32 TargetInterrupt:1;
// Enables overflow interrupts.
u32 OverflowInterrupt:1;
// Set to true by the counter when the target is reached.
// Flag is set only when TargetInterrupt is enabled.
u32 TargetReached:1;
// Set to true by the counter when the target has overflowed.
// Flag is set only when OverflowInterrupt is enabled.
u32 OverflowReached:1;
};
// fixme: Cycle and sCycleT members are unused.
// But they can't be removed without making a new savestate version.
struct Counter
{
u32 count;
union
{
u32 modeval; // the mode as a 32 bit int (for optimized combination masks)
EECNT_MODE mode;
};
u32 target, hold;
u32 rate, interrupt;
u32 sCycleT; // delta values should be signed.
};
struct SyncCounter
{
u32 Mode;
u32 sCycle; // start cycle of timer
s32 CycleT;
};
//------------------------------------------------------------------
// SPEED HACKS!!! (1 is normal) (They have inverse affects, only set 1 at a time)
//------------------------------------------------------------------
#define HBLANK_COUNTER_SPEED 1 //Set to '3' to double the speed of games like KHII
//#define HBLANK_TIMER_SLOWDOWN 1 //Set to '2' to increase the speed of games like God of War (FPS will be less, but game will be faster)
//------------------------------------------------------------------
// NTSC Timing Information!!! (some scanline info is guessed)
//------------------------------------------------------------------
#define FRAMERATE_NTSC 29.97 // frames per second
#define SCANLINES_TOTAL_NTSC 525 // total number of scanlines
#define SCANLINES_VSYNC_NTSC 3 // scanlines that are used for syncing every half-frame
#define SCANLINES_VRENDER_NTSC 240 // scanlines in a half-frame (because of interlacing)
#define SCANLINES_VBLANK1_NTSC 19 // scanlines used for vblank1 (even interlace)
#define SCANLINES_VBLANK2_NTSC 20 // scanlines used for vblank2 (odd interlace)
//------------------------------------------------------------------
// PAL Timing Information!!! (some scanline info is guessed)
//------------------------------------------------------------------
#define FRAMERATE_PAL 25.0// frames per second * 100 (25)
#define SCANLINES_TOTAL_PAL 625 // total number of scanlines per frame
#define SCANLINES_VSYNC_PAL 5 // scanlines that are used for syncing every half-frame
#define SCANLINES_VRENDER_PAL 288 // scanlines in a half-frame (because of interlacing)
#define SCANLINES_VBLANK1_PAL 19 // scanlines used for vblank1 (even interlace)
#define SCANLINES_VBLANK2_PAL 20 // scanlines used for vblank2 (odd interlace)
//------------------------------------------------------------------
// vSync and hBlank Timing Modes
//------------------------------------------------------------------
#define MODE_VRENDER 0x0 //Set during the Render/Frame Scanlines
#define MODE_VBLANK 0x1 //Set during the Blanking Scanlines
#define MODE_VSYNC 0x3 //Set during the Syncing Scanlines
#define MODE_VBLANK1 0x0 //Set during the Blanking Scanlines (half-frame 1)
#define MODE_VBLANK2 0x1 //Set during the Blanking Scanlines (half-frame 2)
#define MODE_HRENDER 0x0 //Set for ~5/6 of 1 Scanline
#define MODE_HBLANK 0x1 //Set for the remaining ~1/6 of 1 Scanline
extern Fixed100 GetVerticalFrequency();
extern Counter counters[4];
extern SyncCounter hsyncCounter;
extern SyncCounter vsyncCounter;
extern s32 nextCounter; // delta until the next counter event (must be signed)
extern u32 nextsCounter;
extern uint g_FrameCount;
extern void rcntUpdate_hScanline();
extern void rcntUpdate_vSync();
extern void rcntUpdate();
extern void rcntInit();
extern u32 rcntRcount(int index);
template< uint page > extern bool rcntWrite32( u32 mem, mem32_t& value );
template< uint page > extern u16 rcntRead32( u32 mem ); // returns u16 by design! (see implementation for details)
extern u32 UpdateVSyncRate();
extern void frameLimitReset();