PCSX2 - The Playstation 2 Emulator
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mattmenke 76b52a97a1 LilyPad: Small/large motor defaults should work for most devices, when creating new effect bindings.
Keyboard queue fixed up a bit, mainly to favor escape down when PCSX2 is dying.

Fix for ignore bindings being swapped with the swap pad bindings buttons.

Updated version number, thinking of releasing soon.  No known bugs, not that much more to do.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@929 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:02:49 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Reverted the emitter back to a c/cpp form from inl files (probably wasn't necessary, but I don't like having code in header/inl files when I can help it). Also: 2009-04-07 21:54:50 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 LilyPad: Small/large motor defaults should work for most devices, when creating new effect bindings. 2009-04-09 02:02:49 +00:00
plugins LilyPad: Small/large motor defaults should work for most devices, when creating new effect bindings. 2009-04-09 02:02:49 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00