pcsx2/pcsx2/MTVU.cpp

38 lines
1.4 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "MTVU.h"
#include "newVif.h"
__aligned16 VU_Thread vu1Thread(CpuVU1, VU1);
// Calls the vif unpack functions from the MTVU thread
void MTVU_Unpack(void* data, VIFregisters& vifRegs) {
bool isFill = vifRegs.cycle.cl < vifRegs.cycle.wl;
if (newVifDynaRec) dVifUnpack<1>((u8*)data, isFill);
else _nVifUnpack(1, (u8*)data, vifRegs.mode, isFill);
}
// Called on Saving/Loading states...
void SaveStateBase::mtvuFreeze() {
FreezeTag("MTVU");
pxAssert(vu1Thread.IsDone());
if (!IsSaving()) vu1Thread.Reset();
Freeze(vu1Thread.vuCycles);
Freeze(vu1Thread.vuCycleIdx);
}