mirror of https://github.com/PCSX2/pcsx2.git
38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "Common.h"
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#include "MTVU.h"
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#include "newVif.h"
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__aligned16 VU_Thread vu1Thread(CpuVU1, VU1);
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// Calls the vif unpack functions from the MTVU thread
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void MTVU_Unpack(void* data, VIFregisters& vifRegs) {
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bool isFill = vifRegs.cycle.cl < vifRegs.cycle.wl;
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if (newVifDynaRec) dVifUnpack<1>((u8*)data, isFill);
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else _nVifUnpack(1, (u8*)data, vifRegs.mode, isFill);
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}
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// Called on Saving/Loading states...
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void SaveStateBase::mtvuFreeze() {
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FreezeTag("MTVU");
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pxAssert(vu1Thread.IsDone());
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if (!IsSaving()) vu1Thread.Reset();
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Freeze(vu1Thread.vuCycles);
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Freeze(vu1Thread.vuCycleIdx);
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}
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