pcsx2/plugins/zzogl-pg/opengl/Util.h

360 lines
8.1 KiB
C++

/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef UTIL_H_INCLUDED
#define UTIL_H_INCLUDED
#ifdef _WIN32
#include <windows.h>
#include <windowsx.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include "glprocs.h"
extern HWND GShwnd;
#else // linux basic definitions
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glx.h>
#include <gtk/gtk.h>
#endif
#define GSdefs
#include "PS2Edefs.h"
#include "CRC.h"
#include "ZZLog.h"
// need C definitions -- no mangling please!
extern "C" u32 CALLBACK PS2EgetLibType(void);
extern "C" u32 CALLBACK PS2EgetLibVersion2(u32 type);
extern "C" char* CALLBACK PS2EgetLibName(void);
#include "ZZoglMath.h"
#include "Profile.h"
#include <vector>
#include <string>
#include <cstring>
extern std::string s_strIniPath; // Air's new (r2361) new constant for ini file path
#if !defined(_MSC_VER) && !defined(HAVE_ALIGNED_MALLOC)
#include <malloc.h>
// declare linux equivalents
static __forceinline void* pcsx2_aligned_malloc(size_t size, size_t align)
{
assert(align < 0x10000);
char* p = (char*)malloc(size + align);
int off = 2 + align - ((int)(uptr)(p + 2) % align);
p += off;
*(u16*)(p - 2) = off;
return p;
}
static __forceinline void pcsx2_aligned_free(void* pmem)
{
if (pmem != NULL)
{
char* p = (char*)pmem;
free(p - (int)*(u16*)(p - 2));
}
}
#define _aligned_malloc pcsx2_aligned_malloc
#define _aligned_free pcsx2_aligned_free
#endif
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define min(a,b) (((a) < (b)) ? (a) : (b))
typedef struct
{
int x, y, w, h;
} Rect;
typedef struct
{
int x, y;
} Point;
typedef struct
{
int x0, y0;
int x1, y1;
} Rect2;
typedef struct
{
int x, y, c;
} PointC;
enum GSWindowDim
{
GSDim_640 = 0,
GSDim_800,
GSDim_1024,
GSDim_1280,
};
typedef union
{
struct
{
u32 texture_targs : 1;
u32 auto_reset : 1;
u32 interlace_2x : 1;
u32 texa : 1; // apply texa to non textured polys
u32 no_target_resolve : 1;
u32 exact_color : 1;
u32 no_color_clamp : 1;
u32 ffx : 1;
u32 no_alpha_fail : 1;
u32 no_depth_update : 1;
u32 quick_resolve_1 : 1;
u32 no_quick_resolve : 1;
u32 no_target_clut : 1; // full 16 bit resolution
u32 no_stencil : 1;
u32 vss_hack_off : 1; // vertical stripe syndrome
u32 no_depth_resolve : 1;
u32 full_16_bit_res : 1;
u32 resolve_promoted : 1;
u32 fast_update : 1;
u32 no_alpha_test : 1;
u32 disable_mrt_depth : 1;
u32 args_32_bit : 1;
u32 path3 : 1;
u32 parallel_context : 1; // tries to parallelize both contexts so that render calls are reduced (xenosaga)
// makes the game faster, but can be buggy
u32 xenosaga_spec : 1; // xenosaga specularity hack (ignore any zmask=1 draws)
u32 partial_pointers : 1; // whenver the texture or render target are small, tries to look for bigger ones to read from
u32 partial_depth : 1; // tries to save depth targets as much as possible across height changes
u32 reget : 1; // some sort of weirdness in ReGet() code
u32 gust : 1; // Needed for Gustgames fast update.
u32 no_logz : 1; // Intended for linux -- not logarithmic Z.
u32 automatic_skip_draw :1; // allow debug of the automatic skip draw option
u32 reserved2 :1;
};
u32 _u32;
} gameHacks;
typedef union
{
struct
{
u32 fullscreen : 1;
u32 tga_snap : 1;
u32 capture_avi : 1;
u32 widescreen : 1;
u32 wireframe : 1;
u32 loaded : 1;
u32 dimensions : 2;
};
u32 _u32;
void ZZOptions(u32 value) { _u32 = value; }
} ZZOptions;
typedef struct
{
u8 mrtdepth; // write color in render target
u8 interlace; // intelacing mode 0, 1, 3-off
u8 aa; // antialiasing 0 - off, 1 - 2x, 2 - 4x, 3 - 8x, 4 - 16x
u8 bilinear; // set to enable bilinear support. 0 - off, 1 -- on, 2 -- force (use for textures that usually need it)
ZZOptions zz_options;
gameHacks hacks; // game options -- different hacks.
gameHacks def_hacks;// default game settings
int width, height; // View target size, has no impact towards speed
int x, y; // Lets try for a persistant window position.
bool isWideScreen; // Widescreen support
u32 SkipDraw;
u32 log;
u32 disableHacks;
void incAA() { aa++; if (aa > 4) aa = 0; }
void decAA() { aa--; if (aa > 4) aa = 4; } // u8 is unsigned, so negative value is 255.
gameHacks settings()
{
if (disableHacks)
{
return hacks;
}
else
{
gameHacks tempHack;
tempHack._u32 = (hacks._u32 | def_hacks._u32);
return tempHack;
}
}
bool fullscreen() { return !!(zz_options.fullscreen); }
bool wireframe() { return !!(zz_options.wireframe); }
bool widescreen() { return !!(zz_options.widescreen); }
bool captureAvi() { return !!(zz_options.capture_avi); }
bool loaded() { return !!(zz_options.loaded); }
void setFullscreen(bool flag)
{
zz_options.fullscreen = (flag) ? 1 : 0;
}
void setWireframe(bool flag)
{
zz_options.wireframe = (flag) ? 1 : 0;
}
void setCaptureAvi(bool flag)
{
zz_options.capture_avi = (flag) ? 1 : 0;
}
void setLoaded(bool flag)
{
zz_options.loaded = (flag) ? 1 : 0;
}
void set_dimensions(u32 dim)
{
switch (dim)
{
case GSDim_640:
width = 640;
height = isWideScreen ? 360 : 480;
break;
case GSDim_800:
width = 800;
height = isWideScreen ? 450 : 600;
break;
case GSDim_1024:
width = 1024;
height = isWideScreen ? 576 : 768;
break;
case GSDim_1280:
width = 1280;
height = isWideScreen ? 720 : 960;
break;
default:
width = 800;
height = 600;
break;
}
}
} GSconf;
extern GSconf conf;
// ----------------------- Defines
#define REG64(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
struct { \
#define REG128(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
struct { \
#define REG64_(prefix, name) REG64(prefix##name)
#define REG128_(prefix, name) REG128(prefix##name)
#define REG_END }; };
#define REG_END2 };
#define REG64_SET(name) \
union name \
{ \
u64 i64; \
u32 ai32[2]; \
#define REG128_SET(name)\
union name \
{ \
u64 ai64[2]; \
u32 ai32[4]; \
#define REG_SET_END };
#ifndef SAFE_DELETE
# define SAFE_DELETE(x) if( (x) != NULL ) { delete (x); (x) = NULL; }
#endif
#ifndef SAFE_DELETE_ARRAY
# define SAFE_DELETE_ARRAY(x) if( (x) != NULL ) { delete[] (x); (x) = NULL; }
#endif
#ifndef SAFE_RELEASE
# define SAFE_RELEASE(x) if( (x) != NULL ) { (x)->Release(); (x) = NULL; }
#endif
#define FORIT(it, v) for(it = (v).begin(); it != (v).end(); ++(it))
#ifndef ARRAY_SIZE
# define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#endif
extern void LoadConfig();
extern void SaveConfig();
extern void (*GSirq)();
extern void *SysLoadLibrary(char *lib); // Loads Library
extern void *SysLoadSym(void *lib, char *sym); // Loads Symbol from Library
extern char *SysLibError(); // Gets previous error loading sysbols
extern void SysCloseLibrary(void *lib); // Closes Library
extern void SysMessage(const char *fmt, ...);
#ifdef ZEROGS_DEVBUILD
extern char* EFFECT_NAME;
extern char* EFFECT_DIR;
extern u32 g_nGenVars, g_nTexVars, g_nAlphaVars, g_nResolve;
extern bool g_bSaveTrans, g_bUpdateEffect, g_bSaveTex, g_bSaveResolved;
#endif
#ifdef __LINUX__
#include "Utilities/MemcpyFast.h"
#define memcpy_amd memcpy_fast
#else
extern "C" void * memcpy_amd(void *dest, const void *src, size_t n);
extern "C" u8 memcmp_mmx(const void *dest, const void *src, int n);
#endif
extern bool g_bDisplayFPS; // should we display FPS on screen?
#endif // UTIL_H_INCLUDED