mirror of https://github.com/PCSX2/pcsx2.git
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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* Copyright (C) 2011-2011 Gregory hainaut
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSRendererHW.h"
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#include "GSRenderer.h"
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#include "GSTextureCacheOGL.h"
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#include "GSVertexHW.h"
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// FIXME does it need a GSVertexHWOGL ??? Data order can be easily programmed on opengl (the only potential
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// issue is the unsupported praga push/pop
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// Note it impact GSVertexTrace.cpp => void GSVertexTrace::Update(const GSVertexHWOGL* v, int count, GS_PRIM_CLASS primclass)
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class GSRendererOGL : public GSRendererHW
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//class GSRendererOGL : public GSRendererHW<GSVertexHWOGL>
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{
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private:
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GSVector2 m_pixelcenter;
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bool m_logz;
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bool m_fba;
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bool UserHacks_AlphaHack;
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bool UserHacks_AlphaStencil;
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bool UserHacks_DateGL4;
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unsigned int UserHacks_TCOffset;
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float UserHacks_TCO_x, UserHacks_TCO_y;
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protected:
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void EmulateGS();
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void SetupIA();
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public:
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GSRendererOGL();
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virtual ~GSRendererOGL() {};
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bool CreateDevice(GSDevice* dev);
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void UpdateFBA(GSTexture* rt);
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void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
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};
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