pcsx2/pcsx2-qt/Settings/AudioSettingsWidget.cpp

212 lines
8.3 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <QtWidgets/QMessageBox>
#include <algorithm>
#include "pcsx2/SPU2/Global.h"
#include "AudioSettingsWidget.h"
#include "QtHost.h"
#include "QtUtils.h"
#include "SettingWidgetBinder.h"
#include "SettingsDialog.h"
static constexpr s32 DEFAULT_INTERPOLATION_MODE = 5;
static constexpr s32 DEFAULT_SYNCHRONIZATION_MODE = 0;
static constexpr s32 DEFAULT_EXPANSION_MODE = 0;
static constexpr s32 DEFAULT_DPL_DECODING_LEVEL = 0;
static const char* DEFAULT_OUTPUT_MODULE = "cubeb";
static constexpr s32 DEFAULT_OUTPUT_LATENCY = 100;
static constexpr s32 DEFAULT_VOLUME = 100;
static constexpr s32 DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH = 30;
static constexpr s32 DEFAULT_SOUNDTOUCH_SEEK_WINDOW = 20;
static constexpr s32 DEFAULT_SOUNDTOUCH_OVERLAP = 10;
static const char* s_output_module_entries[] = {
QT_TRANSLATE_NOOP("AudioSettingsWidget", "No Sound (Emulate SPU2 only)"),
QT_TRANSLATE_NOOP("AudioSettingsWidget", "Cubeb (Cross-platform)"),
#ifdef _WIN32
QT_TRANSLATE_NOOP("AudioSettingsWidget", "XAudio2"),
#endif
nullptr
};
static const char* s_output_module_values[] = {
"nullout",
"cubeb",
#ifdef _WIN32
"xaudio2",
#endif
nullptr
};
AudioSettingsWidget::AudioSettingsWidget(SettingsDialog* dialog, QWidget* parent)
: QWidget(parent)
, m_dialog(dialog)
{
SettingsInterface* sif = dialog->getSettingsInterface();
m_ui.setupUi(this);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.interpolation, "SPU2/Mixing", "Interpolation", DEFAULT_INTERPOLATION_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.syncMode, "SPU2/Output", "SynchMode", DEFAULT_SYNCHRONIZATION_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.expansionMode, "SPU2/Output", "SpeakerConfiguration", DEFAULT_EXPANSION_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.dplLevel, "SPU2/Output", "DplDecodingLevel", DEFAULT_DPL_DECODING_LEVEL);
connect(m_ui.expansionMode, QOverload<int>::of(&QComboBox::currentIndexChanged), this, &AudioSettingsWidget::expansionModeChanged);
expansionModeChanged();
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.outputModule, "SPU2/Output", "OutputModule", s_output_module_entries, s_output_module_values, DEFAULT_OUTPUT_MODULE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.latency, "SPU2/Output", "Latency", DEFAULT_OUTPUT_LATENCY);
connect(m_ui.outputModule, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::outputModuleChanged);
connect(m_ui.backend, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::outputBackendChanged);
connect(m_ui.latency, &QSlider::valueChanged, this, &AudioSettingsWidget::updateLatencyLabel);
outputModuleChanged();
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.volume, "SPU2/Mixing", "FinalVolume", DEFAULT_VOLUME);
connect(m_ui.volume, &QSlider::valueChanged, this, &AudioSettingsWidget::updateVolumeLabel);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.sequenceLength, "Soundtouch", "SequenceLengthMS", DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH);
connect(m_ui.sequenceLength, &QSlider::valueChanged, this, &AudioSettingsWidget::updateTimestretchSequenceLengthLabel);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.seekWindowSize, "Soundtouch", "SeekWindowMS", DEFAULT_SOUNDTOUCH_SEEK_WINDOW);
connect(m_ui.seekWindowSize, &QSlider::valueChanged, this, &AudioSettingsWidget::updateTimestretchSeekwindowLengthLabel);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.overlap, "Soundtouch", "OverlapMS", DEFAULT_SOUNDTOUCH_OVERLAP);
connect(m_ui.overlap, &QSlider::valueChanged, this, &AudioSettingsWidget::updateTimestretchOverlapLabel);
connect(m_ui.resetTimestretchDefaults, &QPushButton::clicked, this, &AudioSettingsWidget::resetTimestretchDefaults);
m_ui.label_3b->setVisible(false);
m_ui.dplLevel->setVisible(false);
updateVolumeLabel();
updateLatencyLabel();
updateTimestretchSequenceLengthLabel();
updateTimestretchSeekwindowLengthLabel();
updateTimestretchOverlapLabel();
dialog->registerWidgetHelp(m_ui.interpolation, tr("Interpolation"), tr("Gaussian (PS2-like / great sound)"), tr(""));
dialog->registerWidgetHelp(m_ui.syncMode, tr("Synchronization"), tr("TimeStretch (Recommended)"), tr(""));
dialog->registerWidgetHelp(m_ui.expansionMode, tr("Expansion"), tr("Stereo (None, Default)"), tr(""));
dialog->registerWidgetHelp(m_ui.outputModule, tr("Output Module"), tr("Cubeb (Cross-platform)"), tr(""));
dialog->registerWidgetHelp(m_ui.backend, tr("Output Backend"), tr("Default"), tr(""));
dialog->registerWidgetHelp(m_ui.latency, tr("Latency"), tr("100 ms"), tr(""));
dialog->registerWidgetHelp(m_ui.sequenceLength, tr("Sequence Length"), tr("30 ms"), tr(""));
dialog->registerWidgetHelp(m_ui.seekWindowSize, tr("Seekwindow Size"), tr("20 ms"), tr(""));
dialog->registerWidgetHelp(m_ui.overlap, tr("Overlap"), tr("20 ms"), tr(""));
dialog->registerWidgetHelp(m_ui.volume, tr("Volume"), tr("100%"), tr(""));
}
AudioSettingsWidget::~AudioSettingsWidget() = default;
void AudioSettingsWidget::expansionModeChanged()
{
const bool expansion51 = m_dialog->getEffectiveIntValue("SPU2/Output", "SpeakerConfiguration", 0) == 2;
m_ui.dplLevel->setDisabled(!expansion51);
}
void AudioSettingsWidget::outputModuleChanged()
{
const std::string module_name(m_dialog->getEffectiveStringValue("SPU2/Output", "OutputModule", DEFAULT_OUTPUT_MODULE));
const char* const* backend_names = GetOutputModuleBackends(module_name.c_str());
const std::string backend_name(m_dialog->getEffectiveStringValue("SPU2/Output", "BackendName", ""));
QSignalBlocker sb(m_ui.backend);
m_ui.backend->clear();
if (m_dialog->isPerGameSettings())
{
const QString global_backend(QString::fromStdString(Host::GetStringSettingValue("SPU2/Output", "BackendName", "")));
m_ui.backend->addItem(tr("Use Global Setting [%1]").arg(global_backend.isEmpty() ? tr("Default") : global_backend));
}
m_ui.backend->setEnabled(backend_names != nullptr);
m_ui.backend->addItem(tr("Default"));
if (!backend_names || backend_name.empty())
m_ui.backend->setCurrentIndex(0);
if (backend_names)
{
for (u32 i = 0; backend_names[i] != nullptr; i++)
{
const int index = m_ui.backend->count();
m_ui.backend->addItem(QString::fromUtf8(backend_names[i]));
if (backend_name == backend_names[i])
m_ui.backend->setCurrentIndex(index);
}
}
}
void AudioSettingsWidget::outputBackendChanged()
{
int index = m_ui.backend->currentIndex();
if (m_dialog->isPerGameSettings())
{
if (index == 0)
{
m_dialog->setStringSettingValue("SPU2/Output", "BackendName", std::nullopt);
return;
}
index--;
}
if (index == 0)
m_dialog->setStringSettingValue("SPU2/Output", "BackendName", "");
else
m_dialog->setStringSettingValue("SPU2/Output", "BackendName", m_ui.backend->currentText().toUtf8().constData());
}
void AudioSettingsWidget::updateVolumeLabel()
{
m_ui.volumeLabel->setText(tr("%1%").arg(m_ui.volume->value()));
}
void AudioSettingsWidget::updateLatencyLabel()
{
m_ui.latencyLabel->setText(tr("%1 ms (avg)").arg(m_ui.latency->value()));
}
void AudioSettingsWidget::updateTimestretchSequenceLengthLabel()
{
m_ui.sequenceLengthLabel->setText(tr("%1 ms").arg(m_ui.sequenceLength->value()));
}
void AudioSettingsWidget::updateTimestretchSeekwindowLengthLabel()
{
m_ui.seekWindowSizeLabel->setText(tr("%1 ms").arg(m_ui.seekWindowSize->value()));
}
void AudioSettingsWidget::updateTimestretchOverlapLabel()
{
m_ui.overlapLabel->setText(tr("%1 ms").arg(m_ui.overlap->value()));
}
void AudioSettingsWidget::resetTimestretchDefaults()
{
m_ui.sequenceLength->setValue(DEFAULT_SOUNDTOUCH_SEQUENCE_LENGTH);
m_ui.seekWindowSize->setValue(DEFAULT_SOUNDTOUCH_SEEK_WINDOW);
m_ui.overlap->setValue(DEFAULT_SOUNDTOUCH_OVERLAP);
}