mirror of https://github.com/PCSX2/pcsx2.git
187 lines
5.9 KiB
C++
187 lines
5.9 KiB
C++
/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "Util.h"
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#include "ZZHacks.h"
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#include "ZZLog.h"
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int CurrentHack = 0;
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// A list of what bit controls each of the current hacks.
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u32 hackList[HACK_NUMBER] =
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{
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0, // No hack
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1, //GAME_TEXTURETARGS,
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2, //GAME_AUTORESET,
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3, //GAME_INTERLACE2X,
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4, //GAME_TEXAHACK,
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5, //GAME_NOTARGETRESOLVE,
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6, //GAME_EXACTCOLOR,
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//7 //GAME_NOCOLORCLAMP,
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//8 //GAME_FFXHACK,
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9, //GAME_NOALPHAFAIL,
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10, //GAME_NODEPTHUPDATE,
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11, //GAME_QUICKRESOLVE1,
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12, //GAME_NOQUICKRESOLVE,
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13, //GAME_NOTARGETCLUT,
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14, //GAME_NOSTENCIL,
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15, //GAME_NODEPTHRESOLVE,
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16, //GAME_FULL16BITRES,
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17, //GAME_RESOLVEPROMOTED,
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18, //GAME_FASTUPDATE,
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19, //GAME_NOALPHATEST,
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20, //GAME_DISABLEMRTDEPTH,
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//21 //GAME_32BITTARGS,
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//22 //GAME_PATH3HACK,
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//23 //GAME_DOPARALLELCTX,
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24, //GAME_XENOSPECHACK,
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//25 //GAME_PARTIALPOINTERS,
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26, //GAME_PARTIALDEPTH,
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27, //GAME_REGETHACK,
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28, //GAME_GUSTHACK,
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29, //GAME_NOLOGZ,
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30, //GAME_AUTOSKIPDRAW
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};
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char hackDesc[32][64] =
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{
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"No hack",
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"Texture targs",
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"Auto reset",
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"Interlace 2x",
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"Texa",
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"No target resolve",
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"Exact color",
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"No color clamp",
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"Final Fantasy X",
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"No alpha fail",
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"No depth update",
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"Quick resolve 1",
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"No Quick resolve",
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"No target clut",
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"No stencil",
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"VSS",
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"No depth resolve",
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"Full 16 bit resolution",
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"Resolve promoted",
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"Fast update",
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"No alpha test",
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"Disable mrt depth",
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"Args 32 bit",
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"",
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"Parallel context",
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"Xenosaga spec",
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"Partial pointers",
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"Partial depth",
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"Reget",
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"Gust",
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"No logz",
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"Automatic skip draw"
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};
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struct hacks
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{
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bool enabled;
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char shortDesc[64];
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char longDesc[256];
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};
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hacks hack_list[32] =
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{
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{ true, "No hack", "No hack" },
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{ true, "Texture targs", "Tex Target checking - 00000001\nLego Racers" },
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{ true, "Auto reset", "Auto reset targs - 00000002\nUse when game is slow and toggling AA fixes it. Samurai Warriors. (Automatically on for Shadow Hearts)" },
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{ true, "Interlace 2x", "Interlace 2X - 00000004\nFixes 2x bigger screen. Gradius 3." },
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{ false, "Texa", "" },
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{ true, "No target resolve", "No target resolves - 00000010\nStops all resolving of targets. Try this first for really slow games. (Automatically on for Dark Cloud 1.)" },
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{ true, "Exact color", "Exact color testing - 00000020\nFixes overbright or shadow/black artifacts. Crash 'n Burn." },
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{ false, "No color clamp", "No color clamping - 00000040\nSpeeds up games, but might be too bright or too dim." },
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{ false, "Final Fantasy X", "" },
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{ false, "No alpha fail", "Alpha Fail hack - 00000100\nRemove vertical stripes or other coloring artifacts. Breaks Persona 4 and MGS3. (Automatically on for Sonic Unleashed, Shadow the Hedgehog, & Ghost in the Shell.)" },
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{ true, "No depth update", "Disable depth updates - 00000200" },
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{ true, "Quick resolve 1", "Resolve Hack #1 - 00000400\n Speeds some games. Kingdom Hearts."},
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{ true, "No Quick resolve", "Resolve Hack #2 - 00000800\nShadow Hearts, Urbz. Destroys FFX."},
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{ true, "No target clut", "No target CLUT - 00001000\nResident Evil 4, or foggy scenes." },
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{ true, "No stencil", "Disable stencil buffer - 00002000\nUsually safe to do for simple scenes. Harvest Moon." },
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{ false, "VSS", "" },
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{ true, "No depth resolve", "No depth resolve - 00008000\nMight give z buffer artifacts." },
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{ true, "Full 16 bit resolution", "Full 16 bit resolution - 00010000\nUse when half the screen is missing." },
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{ true, "Resolve promoted", "Resolve Hack #3 - 00020000\nNeopets" },
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{ true, "Fast update", "Fast Update - 00040000\n Speeds some games. Needed for Sonic Unleashed. Okami." },
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{ true, "No alpha test", "Disable alpha testing - 00080000" },
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{ true, "Disable mrt depth", "Enable Multiple RTs - 00100000" },
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{ false, "Args 32 bit", "" },
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{ false, "Path3", "" },
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{ false, "Parallel context", "" },
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{ true, "Xenosaga spec", "Specular Highlights - 01000000\nMakes graphics faster by removing highlights. (Automatically on for Xenosaga, Okami, & Okage.)" },
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{ false, "Partial pointers", "Partial targets - 02000000" },
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{ true, "Partial depth", "Partial depth - 04000000" },
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{ false, "Reget", "" },
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{ true, "Gust", "Gust fix - 10000000. Makes gust games cleaner and faster. (Automatically on for most Gust games)" },
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{ true, "No logz", "No logarithmic Z - 20000000. Could decrease number of Z-artifacts." },
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{ true, "Automatic skip draw", "Remove blur effect on some games\nSlow games." }
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};
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void ReportHacks(gameHacks hacks)
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{
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for(int i = 0; i < 32; i++)
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{
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if (hacks._u32 & (1 << i))
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{
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ZZLog::WriteLn("'%s' hack enabled.", hackDesc[i+1]);
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}
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}
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}
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void ListHacks()
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{
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if ((!conf.disableHacks) && (conf.def_hacks._u32 != 0))
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{
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ZZLog::WriteLn("Auto-enabling these hacks:");
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ReportHacks(conf.def_hacks);
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}
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if (conf.hacks._u32 != 0)
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{
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ZZLog::WriteLn("You've manually enabled these hacks:");
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ReportHacks(conf.hacks);
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}
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}
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void DisplayHack(int hack)
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{
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ZZLog::WriteToScreen2("***%d %s", hack, hackDesc[hackList[hack]]);
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}
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void ChangeCurrentHack(int hack)
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{
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FUNCLOG
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conf.hacks._u32 &= !(hackList[CurrentHack]);
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conf.hacks._u32 |= hackList[hack];
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DisplayHack(hack);
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CurrentHack = hack;
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SaveConfig();
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}
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