mirror of https://github.com/PCSX2/pcsx2.git
374 lines
9.3 KiB
C++
374 lines
9.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include <atomic>
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#include "fmt/core.h"
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#include "common/FileSystem.h"
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#include "common/StringUtil.h"
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#include "common/Timer.h"
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#include "imgui.h"
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// Has to come before Gif.h
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#include "MemoryTypes.h"
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#include "Frontend/ImGuiManager.h"
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#include "Frontend/GameList.h"
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#include "Gif.h"
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#include "Gif_Unit.h"
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#include "GSDumpReplayer.h"
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#include "GS/GSLzma.h"
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#include "GS.h"
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#include "Host.h"
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#include "R3000A.h"
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#include "R5900.h"
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#include "VMManager.h"
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#include "VUmicro.h"
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static void GSDumpReplayerCpuReserve();
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static void GSDumpReplayerCpuShutdown();
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static void GSDumpReplayerCpuReset();
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static void GSDumpReplayerCpuStep();
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static void GSDumpReplayerCpuExecute();
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static void GSDumpReplayerCpuCheckExecutionState();
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static void GSDumpReplayerCpuThrowException(const BaseException& ex);
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static void GSDumpReplayerCpuThrowCpuException(const BaseR5900Exception& ex);
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static void GSDumpReplayerCpuClear(u32 addr, u32 size);
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static std::unique_ptr<GSDumpFile> s_dump_file;
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static u32 s_current_packet = 0;
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static u32 s_dump_frame_number = 0;
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static s32 s_dump_loop_count = 0;
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static bool s_dump_running = false;
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static bool s_needs_state_loaded = false;
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static u64 s_frame_ticks = 0;
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static u64 s_next_frame_time = 0;
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R5900cpu GSDumpReplayerCpu = {
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GSDumpReplayerCpuReserve,
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GSDumpReplayerCpuShutdown,
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GSDumpReplayerCpuReset,
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GSDumpReplayerCpuStep,
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GSDumpReplayerCpuExecute,
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GSDumpReplayerCpuCheckExecutionState,
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GSDumpReplayerCpuThrowException,
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GSDumpReplayerCpuThrowCpuException,
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GSDumpReplayerCpuClear};
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static InterpVU0 gsDumpVU0;
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static InterpVU1 gsDumpVU1;
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bool GSDumpReplayer::IsReplayingDump()
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{
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return static_cast<bool>(s_dump_file);
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}
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void GSDumpReplayer::SetLoopCount(s32 loop_count)
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{
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s_dump_loop_count = loop_count - 1;
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}
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bool GSDumpReplayer::Initialize(const char* filename)
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{
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Common::Timer timer;
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Console.WriteLn("(GSDumpReplayer) Reading file...");
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s_dump_file = GSDumpFile::OpenGSDump(filename);
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if (!s_dump_file || !s_dump_file->ReadFile())
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{
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Host::ReportFormattedErrorAsync("GSDumpReplayer", "Failed to open or read '%s'.", filename);
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s_dump_file.reset();
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return false;
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}
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Console.WriteLn("(GSDumpReplayer) Read file in %.2f ms.", timer.GetTimeMilliseconds());
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// We replace all CPUs.
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Cpu = &GSDumpReplayerCpu;
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psxCpu = &psxInt;
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CpuVU0 = &gsDumpVU0;
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CpuVU1 = &gsDumpVU1;
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// loop infinitely by default
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s_dump_loop_count = -1;
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return true;
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}
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void GSDumpReplayer::Reset()
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{
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GSDumpReplayerCpuReset();
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}
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void GSDumpReplayer::Shutdown()
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{
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Console.WriteLn("(GSDumpReplayer) Shutting down.");
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Cpu = nullptr;
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psxCpu = nullptr;
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CpuVU0 = nullptr;
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CpuVU1 = nullptr;
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s_dump_file.reset();
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}
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std::string GSDumpReplayer::GetDumpSerial()
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{
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std::string ret;
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if (!s_dump_file->GetSerial().empty())
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{
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ret = s_dump_file->GetSerial();
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}
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else if (s_dump_file->GetCRC() != 0)
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{
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// old dump files don't have serials, but we have the crc...
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// so, let's try searching the game list for a crc match.
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auto lock = GameList::GetLock();
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const GameList::Entry* entry = GameList::GetEntryByCRC(s_dump_file->GetCRC());
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if (entry)
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ret = entry->serial;
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}
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return ret;
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}
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u32 GSDumpReplayer::GetDumpCRC()
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{
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return s_dump_file->GetCRC();
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}
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u32 GSDumpReplayer::GetFrameNumber()
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{
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return s_dump_frame_number;
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}
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void GSDumpReplayerCpuReserve()
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{
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}
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void GSDumpReplayerCpuShutdown()
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{
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}
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void GSDumpReplayerCpuReset()
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{
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s_needs_state_loaded = true;
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s_current_packet = 0;
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s_dump_frame_number = 0;
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}
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static void GSDumpReplayerLoadInitialState()
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{
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// reset GS registers to initial dump values
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std::memcpy(PS2MEM_GS, s_dump_file->GetRegsData().data(),
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std::min(Ps2MemSize::GSregs, static_cast<u32>(s_dump_file->GetRegsData().size())));
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// load GS state
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freezeData fd = {static_cast<int>(s_dump_file->GetStateData().size()),
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const_cast<u8*>(s_dump_file->GetStateData().data())};
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MTGS_FreezeData mfd = {&fd, 0};
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GetMTGS().Freeze(FreezeAction::Load, mfd);
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if (mfd.retval != 0)
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Host::ReportFormattedErrorAsync("GSDumpReplayer", "Failed to load GS state.");
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}
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static void GSDumpReplayerSendPacketToMTGS(GIF_PATH path, const u8* data, u32 length)
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{
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pxAssert((length % 16) == 0);
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Gif_Path& gifPath = gifUnit.gifPath[path];
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gifPath.CopyGSPacketData(const_cast<u8*>(data), length);
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GS_Packet gsPack;
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gsPack.offset = gifPath.curOffset;
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gsPack.size = length;
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gifPath.curOffset += length;
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Gif_AddCompletedGSPacket(gsPack, path);
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}
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static void GSDumpReplayerUpdateFrameLimit()
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{
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constexpr u32 default_frame_limit = 60;
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const u32 frame_limit = static_cast<u32>(default_frame_limit * EmuConfig.GS.LimitScalar);
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if (frame_limit > 0)
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s_frame_ticks = (GetTickFrequency() + (frame_limit / 2)) / frame_limit;
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else
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s_frame_ticks = 0;
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}
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static void GSDumpReplayerFrameLimit()
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{
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if (s_frame_ticks == 0)
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return;
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// Frame limiter
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u64 now = GetCPUTicks();
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const s64 ms = GetTickFrequency() / 1000;
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const s64 sleep = s_next_frame_time - now - ms;
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if (sleep > ms)
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Threading::Sleep(sleep / ms);
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while ((now = GetCPUTicks()) < s_next_frame_time)
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ShortSpin();
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s_next_frame_time = std::max(now, s_next_frame_time + s_frame_ticks);
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}
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void GSDumpReplayerCpuStep()
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{
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if (s_needs_state_loaded)
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{
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GSDumpReplayerLoadInitialState();
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s_needs_state_loaded = false;
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}
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const GSDumpFile::GSData& packet = s_dump_file->GetPackets()[s_current_packet];
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s_current_packet = (s_current_packet + 1) % static_cast<u32>(s_dump_file->GetPackets().size());
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if (s_current_packet == 0)
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{
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s_dump_frame_number = 0;
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if (s_dump_loop_count > 0)
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s_dump_loop_count--;
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else if (s_dump_loop_count == 0)
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{
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Host::RequestVMShutdown(false, false, false);
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s_dump_running = false;
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}
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}
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switch (packet.id)
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{
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case GSDumpTypes::GSType::Transfer:
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{
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switch (packet.path)
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{
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case GSDumpTypes::GSTransferPath::Path1Old:
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{
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std::unique_ptr<u8[]> data(new u8[16384]);
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const s32 addr = 16384 - packet.length;
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std::memcpy(data.get(), packet.data + addr, packet.length);
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GSDumpReplayerSendPacketToMTGS(GIF_PATH_1, data.get(), packet.length);
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}
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break;
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case GSDumpTypes::GSTransferPath::Path1New:
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case GSDumpTypes::GSTransferPath::Path2:
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case GSDumpTypes::GSTransferPath::Path3:
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{
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GSDumpReplayerSendPacketToMTGS(static_cast<GIF_PATH>(static_cast<u8>(packet.path) - 1),
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packet.data, packet.length);
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}
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break;
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default:
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break;
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}
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break;
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}
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case GSDumpTypes::GSType::VSync:
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{
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s_dump_frame_number++;
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GSDumpReplayerCpuCheckExecutionState();
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GSDumpReplayerUpdateFrameLimit();
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GSDumpReplayerFrameLimit();
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GetMTGS().PostVsyncStart(false);
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VMManager::Internal::VSyncOnCPUThread();
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}
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break;
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case GSDumpTypes::GSType::ReadFIFO2:
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{
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u32 size;
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std::memcpy(&size, packet.data, sizeof(size));
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std::unique_ptr<u8[]> arr(new u8[size * 16]);
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GetMTGS().InitAndReadFIFO(arr.get(), size);
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}
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break;
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case GSDumpTypes::GSType::Registers:
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{
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std::memcpy(PS2MEM_GS, packet.data, std::min<s32>(packet.length, Ps2MemSize::GSregs));
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}
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break;
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}
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}
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void GSDumpReplayerCpuExecute()
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{
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s_dump_running = true;
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s_next_frame_time = GetCPUTicks();
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while (s_dump_running)
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{
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GSDumpReplayerCpuStep();
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}
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}
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void GSDumpReplayerCpuCheckExecutionState()
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{
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if (VMManager::Internal::IsExecutionInterrupted())
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s_dump_running = false;
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}
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void GSDumpReplayerCpuThrowException(const BaseException& ex)
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{
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}
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void GSDumpReplayerCpuThrowCpuException(const BaseR5900Exception& ex)
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{
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}
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void GSDumpReplayerCpuClear(u32 addr, u32 size)
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{
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}
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void GSDumpReplayer::RenderUI()
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{
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const float scale = ImGuiManager::GetGlobalScale();
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const float shadow_offset = std::ceil(1.0f * scale);
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const float margin = std::ceil(10.0f * scale);
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const float spacing = std::ceil(5.0f * scale);
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float position_y = margin;
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ImDrawList* dl = ImGui::GetBackgroundDrawList();
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ImFont* font = ImGuiManager::GetFixedFont();
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std::string text;
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ImVec2 text_size;
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text.reserve(128);
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#define DRAW_LINE(font, text, color) \
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do \
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{ \
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text_size = font->CalcTextSizeA(font->FontSize, std::numeric_limits<float>::max(), -1.0f, (text), nullptr, nullptr); \
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dl->AddText(font, font->FontSize, ImVec2(margin + shadow_offset, position_y + shadow_offset), IM_COL32(0, 0, 0, 100), (text)); \
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dl->AddText(font, font->FontSize, ImVec2(margin, position_y), color, (text)); \
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position_y += text_size.y + spacing; \
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} while (0)
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fmt::format_to(std::back_inserter(text), "Dump Frame: {}", s_dump_frame_number);
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DRAW_LINE(font, text.c_str(), IM_COL32(255, 255, 255, 255));
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text.clear();
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fmt::format_to(std::back_inserter(text), "Packet Number: {}/{}", s_current_packet, static_cast<u32>(s_dump_file->GetPackets().size()));
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DRAW_LINE(font, text.c_str(), IM_COL32(255, 255, 255, 255));
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#undef DRAW_LINE
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}
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