pcsx2/pcsx2/GS/GSPerfMon.h

70 lines
1.7 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class GSPerfMon
{
public:
enum counter_t
{
Prim,
Draw,
DrawCalls,
Readbacks,
Swizzle,
Unswizzle,
Fillrate,
Quad,
SyncPoint,
Barriers,
CounterLast,
// Reused counters for HW.
TextureCopies = Fillrate,
TextureUploads = SyncPoint,
};
protected:
double m_counters[CounterLast] = {};
double m_stats[CounterLast] = {};
u64 m_frame = 0;
clock_t m_lastframe = 0;
int m_count = 0;
int m_disp_fb_sprite_blits = 0;
public:
GSPerfMon();
void Reset();
void SetFrame(u64 frame) { m_frame = frame; }
u64 GetFrame() { return m_frame; }
void EndFrame();
void Put(counter_t c, double val) { m_counters[c] += val; }
double Get(counter_t c) { return m_stats[c]; }
void Update();
__fi void AddDisplayFramebufferSpriteBlit() { m_disp_fb_sprite_blits++; }
__fi int GetDisplayFramebufferSpriteBlits()
{
const int blits = m_disp_fb_sprite_blits;
m_disp_fb_sprite_blits = 0;
return blits;
}
};
extern GSPerfMon g_perfmon;