pcsx2/pcsx2-qt/Translations/pcsx2-qt_ja-JP.ts

11122 lines
544 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="ja_JP" sourcelanguage="en">
<context>
<name>AboutDialog</name>
<message>
<location filename="../AboutDialog.ui" line="14"/>
<source>About PCSX2</source>
<translation>PCSX2について</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="69"/>
<source>SCM Version</source>
<extracomment>SCM= Source Code Management</extracomment>
<translation>SCMバージョン</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="79"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="105"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="42"/>
<source>Website</source>
<translation>Webサイト</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="44"/>
<source>Support Forums</source>
<translation>サポートフォーラム</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="46"/>
<source>GitHub Repository</source>
<translation>GitHubリポジトリ</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="48"/>
<source>License</source>
<translation>ライセンス</translation>
</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="29"/>
<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation>RetroArchievements ログイン</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation>RetroArchievements ログイン</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="68"/>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>retroachievements.orgのユーザー名とパスワードを入力してください。 パスワードはPCSX2に保存されませんが、代わりにアクセストークンが生成され使用されます。</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="93"/>
<source>User Name:</source>
<translation>ユーザー名:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="103"/>
<source>Password:</source>
<translation>パスワード:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="121"/>
<source>Ready...</source>
<translation>準備完了...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="32"/>
<source>&amp;Login</source>
<translation>ログイン(&amp;L)</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="45"/>
<source>Logging in...</source>
<translation>ログイン中...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="63"/>
<source>Login Error</source>
<translation>ログインエラー</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="64"/>
<source>Login failed. Please check your username and password, and try again.</source>
<translation>ログインに失敗しました。ユーザー名とパスワードを確認して、もう一度やり直してください。</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="65"/>
<source>Login failed.</source>
<translation>ログイン失敗</translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="32"/>
<source>Global Settings</source>
<translation>全般設定</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="38"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
<source>Enable Achievements</source>
<translation>実績を有効化</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="45"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="70"/>
<source>Show Challenge Indicators</source>
<translation>チャレンジインジケーターを表示する</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="52"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<source>Enable RA&apos;s Rich Presence</source>
<extracomment>This &quot;Rich Presence&quot; is not Discord&apos;s, but rather RetroAchivements own system.</extracomment>
<translation type="unfinished">Enable RA&apos;s Rich Presence</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="59"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
<source>Enable Hardcore Mode</source>
<translation>ハードコアモードを有効化</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="66"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
<source>Enable Leaderboards</source>
<translation>リーダーボードを有効化</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="73"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<source>Test Unofficial Achievements</source>
<translation>非公式の実績をテストする</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="80"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
<source>Enable Test Mode</source>
<translation>テストモードを有効化</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="87"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="68"/>
<source>Enable Sound Effects</source>
<translation>サウンドエフェクトを有効化</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="94"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
<source>Show Notifications</source>
<translation>通知を表示する</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="104"/>
<source>Account</source>
<translation>アカウント</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="119"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="161"/>
<source>Login...</source>
<translation>ログイン...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="126"/>
<source>View Profile...</source>
<translation>プロフィール表示...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="144"/>
<source>Game Info</source>
<translation>ゲーム情報</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="160"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#4169e1;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#4169e1;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="51"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="53"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
<source>Unchecked</source>
<translation>チェックなし</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="52"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on game load.</source>
<translation>有効にしてログインすると、PCSX2はゲームのロード時に実績をスキャンします。</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>有効にすると、PCSX2はすべての実績がロックされていると仮定し、サーバーにロック解除通知を送信しません。</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
<translation>有効にすると、PCSX2は非公式セットからの実績を一覧表示します。これらの実績はRetroAchievementsによって追跡されないので、毎回ロックを解除することに注意してください。</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="60"/>
<source>When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.</source>
<translation>有効にすると、リッチプレゼンス情報が収集され、サポートされているRetroAchievementsサーバーに送信されます。</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation type="unfinished">&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="63"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="68"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="70"/>
<source>Checked</source>
<translation>チェックする</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="64"/>
<source>Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.</source>
<translation>サポートされているゲームでリーダーボードの追跡と送信を有効にします。リーダーボードが無効になっている場合でも、リーダーボードとスコアを表示できますが、スコアはアップロードされません。</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="67"/>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation>実績のロック解除やリーダーボードの送信などのイベントに関するポップアップ メッセージを表示します。</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="69"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation>実績のロック解除やリーダーボードの提出などのイベントの効果音を再生します。</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="71"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation>チャレンジ可能な実績がある場合、画面の右下隅にアイコンを表示します。</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="133"/>
<source>Reset System</source>
<translation>システムをリセット</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="134"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>システムがリセットされるまで、ハードコアモードは有効になりません。今すぐシステムをリセットしますか?</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="153"/>
<source>Username: %1
Login token generated on %2.</source>
<extracomment>Variable %1 is an username, variable %2 is a timestamp.</extracomment>
<translation>ユーザー名: %1
ログイントークンは %2 に生成されました。</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="156"/>
<source>Logout</source>
<translation>ログアウト</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="160"/>
<source>Not Logged In.</source>
<translation>ログインしていません</translation>
</message>
</context>
<context>
<name>Achievements</name>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1056"/>
<source> (Hardcore Mode)</source>
<translation> (ハードコアモード)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1061"/>
<source>You have earned {0} of {1} achievements, and {2} of {3} points.</source>
<translation type="unfinished">You have earned {0} of {1} achievements, and {2} of {3} points.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1066"/>
<source>This game has no achievements.</source>
<translation>このゲームには実績がありません。</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1072"/>
<source>Leaderboard submission is enabled.</source>
<translation>リーダーボードへの投稿が可能になりました。</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1509"/>
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation>ディスクから実行可能ファイルを読み取ることができませんでした。実績を無効にしました。</translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="51"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="52"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="53"/>
<source>Use Global Setting [%1]</source>
<translation>グローバル設定を使用 [%1]</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<source>Rounding Mode</source>
<translation>丸めモード</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>Chop / Zero (Default)</source>
<translation>Chop / Zero (既定)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<source>Clamping Mode</source>
<translation>クランプモード</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>Normal (Default)</source>
<translation>通常 (デフォルト)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<source>Enable Recompiler</source>
<translation>リコンパイラを有効化</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Checked</source>
<translation>チェックする</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
<translation>64bit MIPS-IVマシンコードをx86へJust-In-Timeのバイナリ変換を行います。</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<source>Wait Loop Detection</source>
<extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
<translation>待機ループの検知</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation>いくつかのゲームでは適度なスピードアップを実現し、副作用は確認されていません。</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Enable Cache (Slow)</source>
<translation>キャッシュを有効化 (遅い)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Unchecked</source>
<translation>チェックなし</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Interpreter only, provided for diagnostic.</source>
<translation type="unfinished">Interpreter only, provided for diagnostic.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<source>INTC Spin Detection</source>
<extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
<translation>INTCスピン検出</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation>いくつかのゲームでは大幅なスピードアップを実現し、互換性の副作用はほとんどありません。</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<source>Enable Fast Memory Access</source>
<translation>高速メモリアクセスを有効化</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
<translation type="unfinished">Uses backpatching to avoid register flushing on every memory access.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Pause On TLB Miss</source>
<translation>TLBミス時に一時停止</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
<source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
<translation type="unfinished">Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<source>VU0 Rounding Mode</source>
<translation>VU0 ラウンドモード</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>VU1 Rounding Mode</source>
<translation>VU1ラウンドモード</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>VU0 Clamping Mode</source>
<translation>VU0 クランプモード</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>VU1 Clamping Mode</source>
<translation>VU1 クランプモード</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
<translation type="unfinished">Enable VU0 Recompiler (Micro Mode)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enables VU0 Recompiler.</source>
<translation type="unfinished">Enables VU0 Recompiler.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enable VU1 Recompiler</source>
<extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
<translation type="unfinished">Enable VU1 Recompiler</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enables VU1 Recompiler.</source>
<translation type="unfinished">Enables VU1 Recompiler.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>mVU Flag Hack</source>
<extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
<translation>mVU Flag Hack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation type="unfinished">Good speedup and high compatibility, may cause graphical errors.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
<translation type="unfinished">Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>Enable Game Fixes</source>
<translation>ゲーム修正を有効化</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
<source>Automatically loads and applies fixes to known problematic games on game start.</source>
<translation type="unfinished">Automatically loads and applies fixes to known problematic games on game start.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Enable Compatibility Patches</source>
<translation type="unfinished">Enable Compatibility Patches</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="122"/>
<source>Automatically loads and applies compatibility patches to known problematic games.</source>
<translation type="unfinished">Automatically loads and applies compatibility patches to known problematic games.</translation>
</message>
</context>
<context>
<name>AdvancedSystemSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="56"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation type="unfinished">Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="66"/>
<source>EmotionEngine (MIPS-IV)</source>
<extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
<translation type="unfinished">EmotionEngine (MIPS-IV)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="72"/>
<source>Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation>ラウンドモード:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="80"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="197"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="291"/>
<source>Nearest</source>
<translation type="unfinished">Nearest</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="85"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="202"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="296"/>
<source>Negative</source>
<translation type="unfinished">Negative</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="90"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="207"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="301"/>
<source>Positive</source>
<translation type="unfinished">Positive</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="95"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="212"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="306"/>
<source>Chop / Zero (Default)</source>
<translation>Chop / Zero (既定)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="103"/>
<source>Clamping Mode:</source>
<extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
<translation>クランプモード:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="246"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="315"/>
<source>None</source>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="116"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="251"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="320"/>
<source>Normal (Default)</source>
<translation type="unfinished">Normal (Default)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="111"/>
<source>None</source>
<comment>ClampMode</comment>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="121"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="261"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="330"/>
<source>Extra + Preserve Sign</source>
<extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
<translation type="unfinished">Extra + Preserve Sign</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="126"/>
<source>Full</source>
<translation type="unfinished">Full</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="136"/>
<source>Wait Loop Detection</source>
<translation type="unfinished">Wait Loop Detection</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="143"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="347"/>
<source>Enable Recompiler</source>
<translation type="unfinished">Enable Recompiler</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="150"/>
<source>Enable Fast Memory Access</source>
<translation type="unfinished">Enable Fast Memory Access</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="157"/>
<source>Enable Cache (Slow)</source>
<translation type="unfinished">Enable Cache (Slow)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
<source>INTC Spin Detection</source>
<translation type="unfinished">INTC Spin Detection</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
<source>Pause On TLB Miss</source>
<translation>TLBミス時に一時停止</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="183"/>
<source>Vector Units (VU)</source>
<extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
<translation type="unfinished">Vector Units (VU)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="189"/>
<source>VU1 Rounding Mode:</source>
<translation type="unfinished">VU1 Rounding Mode:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="222"/>
<source>mVU Flag Hack</source>
<translation>mVU Flag Hack</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="229"/>
<source>Enable VU1 Recompiler</source>
<translation type="unfinished">Enable VU1 Recompiler</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="236"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation type="unfinished">Enable VU0 Recompiler (Micro Mode)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="256"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
<source>Extra</source>
<translation type="unfinished">Extra</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="269"/>
<source>VU0 Clamping Mode:</source>
<translation>VU0 クランプモード:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="276"/>
<source>VU0 Rounding Mode:</source>
<translation>VU0 ラウンドモード:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="283"/>
<source>VU1 Clamping Mode:</source>
<translation>VU1 クランプモード:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="341"/>
<source>I/O Processor (IOP, MIPS-I)</source>
<translation>I/O プロセッサ (IOP, MIPS-I)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
<source>Game Settings</source>
<translation>ゲーム設定</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="363"/>
<source>Enable Game Fixes</source>
<translation>ゲーム修正を有効化</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="370"/>
<source>Enable Compatibility Patches</source>
<translation>互換性パッチを有効化</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="380"/>
<source>Frame Rate Control</source>
<translation>フレームレート制御</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="386"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="396"/>
<source> hz</source>
<extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
<translation> hz</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="406"/>
<source>PAL Frame Rate:</source>
<translation type="unfinished">PAL Frame Rate:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="413"/>
<source>NTSC Frame Rate:</source>
<translation type="unfinished">NTSC Frame Rate:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="423"/>
<source>PINE Settings</source>
<translation type="unfinished">PINE Settings</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="445"/>
<source>Slot:</source>
<translation>スロット:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="452"/>
<source>Enable</source>
<translation>有効化</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="32"/>
<source>Timestretch Settings</source>
<translation>タイムストレッチ設定</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="38"/>
<source>Sequence Length:</source>
<translation>シーケンスの長さ:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="69"/>
<source>30</source>
<translation>30</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="78"/>
<source>Seekwindow Size:</source>
<translation type="unfinished">Seekwindow Size:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="109"/>
<source>20</source>
<translation>20</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="118"/>
<source>Overlap:</source>
<translation type="unfinished">Overlap:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="149"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="179"/>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="193"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="144"/>
<source>Volume</source>
<translation type="unfinished">Volume</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="236"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="144"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="277"/>
<source>Mixing Settings</source>
<translation type="unfinished">Mixing Settings</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="283"/>
<source>Synchronization:</source>
<translation type="unfinished">Synchronization:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="291"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
<source>TimeStretch (Recommended)</source>
<translation>タイムストレッチ (推奨)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="296"/>
<source>Async Mix (Breaks some games!)</source>
<translation type="unfinished">Async Mix (Breaks some games!)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="301"/>
<source>None (Audio can skip.)</source>
<translation type="unfinished">None (Audio can skip.)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="309"/>
<source>Expansion:</source>
<translation>拡張:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="317"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
<source>Stereo (None, Default)</source>
<translation type="unfinished">Stereo (None, Default)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="322"/>
<source>Quadrafonic</source>
<translation>Quadrafonic</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="327"/>
<source>Surround 5.1</source>
<translation>Surround 5.1</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="332"/>
<source>Surround 7.1</source>
<translation>サラウンド 7.1</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="340"/>
<source>ProLogic Level:</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation type="unfinished">ProLogic Level:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="348"/>
<source>None (Default)</source>
<translation type="unfinished">None (Default)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="353"/>
<source>ProLogic Decoding (basic)</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation type="unfinished">ProLogic Decoding (basic)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="358"/>
<source>ProLogic II Decoding (gigaherz)</source>
<extracomment>ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2&apos;s developers. Leave as-is.</extracomment>
<translation type="unfinished">ProLogic II Decoding (gigaherz)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="366"/>
<source>Target Latency:</source>
<translation type="unfinished">Target Latency:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="397"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="130"/>
<source>60 ms</source>
<translation>60 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="409"/>
<source>Output Settings</source>
<translation type="unfinished">Output Settings</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="415"/>
<source>Output Module:</source>
<translation type="unfinished">Output Module:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="425"/>
<source>Output Latency:</source>
<translation type="unfinished">Output Latency:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="456"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="140"/>
<source>20 ms</source>
<translation>20 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="463"/>
<source>Minimal</source>
<translation type="unfinished">Minimal</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="472"/>
<source>Output Backend:</source>
<translation type="unfinished">Output Backend:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="482"/>
<source>Maximum Latency:</source>
<translation type="unfinished">Maximum Latency:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="492"/>
<source>Output Device:</source>
<translation type="unfinished">Output Device:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="42"/>
<source>No Sound (Emulate SPU2 only)</source>
<translation type="unfinished">No Sound (Emulate SPU2 only)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="44"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
<source>Cubeb (Cross-platform)</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation>Cubeb (クロスプラットフォーム)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="47"/>
<source>XAudio2</source>
<extracomment>XAudio2 is an audio engine name. Leave as-is.</extracomment>
<translation>XAudio2</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="76"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="78"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="105"/>
<source> ms</source>
<extracomment>Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language&apos;s rules.</extracomment>
<translation> ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
<source>Synchronization</source>
<translation>同期</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="115"/>
<source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
<translation type="unfinished">When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
<source>Expansion</source>
<translation type="unfinished">Expansion</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
<source>Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.</source>
<translation type="unfinished">Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
<source>Output Module</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation type="unfinished">Output Module</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<source>Selects the library to be used for audio output.</source>
<translation type="unfinished">Selects the library to be used for audio output.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
<source>Output Backend</source>
<translation type="unfinished">Output Backend</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="127"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="169"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="173"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="225"/>
<source>Default</source>
<translation type="unfinished">Default</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
<source>When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.</source>
<translation type="unfinished">When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="127"/>
<source>Output Device</source>
<translation type="unfinished">Output Device</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="128"/>
<source>Determines which audio device to output the sound to.</source>
<translation type="unfinished">Determines which audio device to output the sound to.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="130"/>
<source>Target Latency</source>
<translation type="unfinished">Target Latency</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="131"/>
<source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
<translation type="unfinished">Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
<source>Output Latency</source>
<translation type="unfinished">Output Latency</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="134"/>
<source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
<translation type="unfinished">Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="137"/>
<source>Sequence Length</source>
<translation type="unfinished">Sequence Length</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="137"/>
<source>30 ms</source>
<translation>30 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="140"/>
<source>Seek Window Size</source>
<extracomment>Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search.</extracomment>
<translation type="unfinished">Seek Window Size</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="142"/>
<source>Overlap</source>
<translation type="unfinished">Overlap</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="142"/>
<source>10 ms</source>
<translation>10 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="145"/>
<source>Pre-applies a volume modifier to the game&apos;s audio output before forwarding it to your computer.</source>
<translation type="unfinished">Pre-applies a volume modifier to the game&apos;s audio output before forwarding it to your computer.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="169"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="313"/>
<source>%1%</source>
<extracomment>Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language&apos;s ruleset.</extracomment>
<translation>%1%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="332"/>
<source>N/A</source>
<extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
<translation>N/A</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="332"/>
<source>%1 ms</source>
<translation>%1 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="339"/>
<source>Average Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
<translation type="unfinished">Average Latency: %1 ms (%2 ms buffer + %3 ms output)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="346"/>
<source>Average Latency: %1 ms (minimum output latency unknown)</source>
<translation type="unfinished">Average Latency: %1 ms (minimum output latency unknown)</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../AutoUpdaterDialog.ui" line="17"/>
<location filename="../AutoUpdaterDialog.cpp" line="426"/>
<location filename="../AutoUpdaterDialog.cpp" line="489"/>
<source>Automatic Updater</source>
<translation type="unfinished">Automatic Updater</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="59"/>
<source>Update Available</source>
<translation>利用可能な更新</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="68"/>
<source>Current Version: </source>
<translation>現在のバージョン: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="75"/>
<source>New Version: </source>
<translation>新バージョン: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="103"/>
<source>Download and Install...</source>
<translation>ダウンロードとインストール...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="110"/>
<source>Skip This Update</source>
<translation>この更新をスキップ</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="117"/>
<source>Remind Me Later</source>
<translation>後で再通知する</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="172"/>
<source>Updater Error</source>
<translation>更新エラー</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="353"/>
<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation type="unfinished">&lt;h2&gt;Changes:&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="387"/>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation type="unfinished">&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="395"/>
<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation type="unfinished">&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="425"/>
<source>Downloading %1...</source>
<translation>%1 をダウンロード中...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="425"/>
<source>Cancel</source>
<translation>キャンセル</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="490"/>
<source>No updates are currently available. Please try again later.</source>
<translation type="unfinished">No updates are currently available. Please try again later.</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="508"/>
<source>Current Version: %1 (%2)</source>
<translation type="unfinished">Current Version: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="509"/>
<source>New Version: %1 (%2)</source>
<translation type="unfinished">New Version: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="510"/>
<source>Loading...</source>
<translation>読み込み中</translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="32"/>
<source>BIOS Directory</source>
<translation>BIOSディレクトリ</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="38"/>
<source>PCSX2 will search for BIOS images in this directory.</source>
<translation>PCSX2は、このディレクトリのBIOSイメージを検索します。</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="53"/>
<source>Browse...</source>
<translation>参照...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="60"/>
<source>Reset</source>
<translation>リセット</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="72"/>
<source>BIOS Selection</source>
<translation type="unfinished">BIOS Selection</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="93"/>
<source>Open in Explorer...</source>
<translation>エクスプローラーで開く...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="100"/>
<source>Refresh List</source>
<translation>リストを更新</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="119"/>
<source>Filename</source>
<translation>ファイル名</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="124"/>
<source>Version</source>
<translation>バージョン</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="135"/>
<source>Options and Patches</source>
<translation type="unfinished">Options and Patches</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="143"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Fast Boot</source>
<translation type="unfinished">Fast Boot</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="150"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Fast Forward Boot</source>
<translation type="unfinished">Fast Forward Boot</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Checked</source>
<translation>チェックする</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="45"/>
<source>Patches the BIOS to skip the console&apos;s boot animation.</source>
<translation type="unfinished">Patches the BIOS to skip the console&apos;s boot animation.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Unchecked</source>
<translation>チェックなし</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="48"/>
<source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
<translation type="unfinished">Removes emulation speed throttle until the game starts to reduce startup time.</translation>
</message>
</context>
<context>
<name>BreakpointDialog</name>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="41"/>
<source>Create / Modify Breakpoint</source>
<translation type="unfinished">Create / Modify Breakpoint</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="78"/>
<source>Type</source>
<translation type="unfinished">Type</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="84"/>
<location filename="../Debugger/BreakpointDialog.ui" line="236"/>
<source>Execute</source>
<translation type="unfinished">Execute</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="91"/>
<location filename="../Debugger/BreakpointDialog.ui" line="157"/>
<source>Memory</source>
<translation type="unfinished">Memory</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="116"/>
<source>Address</source>
<translation type="unfinished">Address</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="138"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="165"/>
<source>Read</source>
<translation type="unfinished">Read</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="175"/>
<source>Write</source>
<translation type="unfinished">Write</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="185"/>
<source>Change</source>
<translation type="unfinished">Change</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="196"/>
<source>Size</source>
<translation type="unfinished">Size</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="215"/>
<source>1</source>
<translation>1</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="242"/>
<source>Condition</source>
<translation type="unfinished">Condition</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="270"/>
<source>Log</source>
<translation>ログ</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="280"/>
<source>Enable</source>
<translation type="unfinished">Enable</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Error</source>
<translation>エラー</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<source>Invalid address &quot;%1&quot;</source>
<translation type="unfinished">Invalid address &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<source>Invalid condition &quot;%1&quot;</source>
<translation type="unfinished">Invalid condition &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Invalid size &quot;%1&quot;</source>
<translation type="unfinished">Invalid size &quot;%1&quot;</translation>
</message>
</context>
<context>
<name>BreakpointModel</name>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="57"/>
<source>Execute</source>
<translation type="unfinished">Execute</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="66"/>
<source>No Condition</source>
<translation type="unfinished">No Condition</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="68"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="91"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="93"/>
<source>--</source>
<translation>--</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="70"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="97"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="70"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="97"/>
<source>Disabled</source>
<translation type="unfinished">Disabled</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="80"/>
<source>Read</source>
<translation type="unfinished">Read</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="83"/>
<source>Write(C)</source>
<extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
<translation type="unfinished">Write(C)</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="83"/>
<source>Write</source>
<translation type="unfinished">Write</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="174"/>
<source>TYPE</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">TYPE</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="177"/>
<source>OFFSET</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">OFFSET</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="180"/>
<source>SIZE / LABEL</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">SIZE / LABEL</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="183"/>
<source>INSTRUCTION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">INSTRUCTION</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="186"/>
<source>CONDITION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">CONDITION</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="189"/>
<source>HITS</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">HITS</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="192"/>
<source>ENABLED</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished">ENABLED</translation>
</message>
</context>
<context>
<name>CDVD</name>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="318"/>
<source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
<translation type="unfinished">Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="428"/>
<source>Saving CDVD block dump to &apos;{}&apos;.</source>
<translation type="unfinished">Saving CDVD block dump to &apos;{}&apos;.</translation>
</message>
</context>
<context>
<name>ColorPickerButton</name>
<message>
<location filename="../ColorPickerButton.cpp" line="55"/>
<source>Select LED Color</source>
<translation type="unfinished">Select LED Color</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="32"/>
<source>Virtual Controller Type</source>
<translation type="unfinished">Virtual Controller Type</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="43"/>
<source>Bindings</source>
<translation type="unfinished">Bindings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="63"/>
<source>Settings</source>
<translation>設定</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="83"/>
<source>Macros</source>
<translation type="unfinished">Macros</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="120"/>
<source>Automatic Mapping</source>
<translation>自動マッピング</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="134"/>
<source>Clear Mapping</source>
<translation type="unfinished">Clear Mapping</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="49"/>
<source>Controller Port %1</source>
<translation type="unfinished">Controller Port %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="192"/>
<source>No devices available</source>
<translation>利用可能なデバイスがありません</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="202"/>
<source>Clear Bindings</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation type="unfinished">Clear Bindings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="204"/>
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation type="unfinished">Are you sure you want to clear all bindings for this controller? This action cannot be undone.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="233"/>
<source>Automatic Binding</source>
<translation>自動マッピング</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="234"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_DualShock2</name>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="46"/>
<source>D-Pad</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>十字キー</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="52"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="221"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="864"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="92"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="261"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="824"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="132"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="301"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="944"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="172"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="341"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="904"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="215"/>
<source>Left Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Left Analog</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="384"/>
<source>Large Motor</source>
<translation type="unfinished">Large Motor</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="441"/>
<source>L2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="475"/>
<source>R2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="509"/>
<source>L1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="543"/>
<source>R1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="577"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>スタート</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="611"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>セレクト</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="649"/>
<source>Face Buttons</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Face Buttons</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="655"/>
<source>Cross</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="695"/>
<source>Square</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="735"/>
<source>Triangle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="775"/>
<source>Circle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="818"/>
<source>Right Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished">Right Analog</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="987"/>
<source>Small Motor</source>
<translation type="unfinished">Small Motor</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1112"/>
<source>L3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1152"/>
<source>R3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1192"/>
<source>Pressure Modifier</source>
<translation type="unfinished">Pressure Modifier</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1226"/>
<source>Analog</source>
<translation>アナログ</translation>
</message>
</context>
<context>
<name>ControllerCustomSettingsWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="693"/>
<source>Restore Default Settings</source>
<translation type="unfinished">Restore Default Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="665"/>
<source>Browse...</source>
<translation>参照...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="669"/>
<source>Select File</source>
<translation>ファイル選択</translation>
</message>
</context>
<context>
<name>ControllerGlobalSettingsWidget</name>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="58"/>
<source>SDL Input Source</source>
<translation type="unfinished">SDL Input Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="71"/>
<source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
<translation type="unfinished">The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="64"/>
<source>Enable SDL Input Source</source>
<translation type="unfinished">Enable SDL Input Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="83"/>
<source>DualShock 4 / DualSense Enhanced Mode</source>
<translation type="unfinished">DualShock 4 / DualSense Enhanced Mode</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="126"/>
<source>XInput Source</source>
<translation type="unfinished">XInput Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="142"/>
<source>Enable XInput Input Source</source>
<translation type="unfinished">Enable XInput Input Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="210"/>
<source>DInput Source</source>
<translation type="unfinished">DInput Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="216"/>
<source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
<translation type="unfinished">The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="226"/>
<source>Enable DInput Input Source</source>
<translation type="unfinished">Enable DInput Input Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="32"/>
<source>Profile Settings</source>
<translation>プロフィール設定</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="38"/>
<source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
<translation type="unfinished">When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
<source>Use Per-Profile Hotkeys</source>
<translation type="unfinished">Use Per-Profile Hotkeys</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="90"/>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="261"/>
<source>Controller LED Settings</source>
<translation type="unfinished">Controller LED Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="103"/>
<source>Enable SDL Raw Input</source>
<translation type="unfinished">Enable SDL Raw Input</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="132"/>
<source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
<translation type="unfinished">The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
<source>Controller Multitap</source>
<translation>コントローラのマルチタップ</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="158"/>
<source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
<translation type="unfinished">The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="168"/>
<source>Multitap on Console Port 1</source>
<translation type="unfinished">Multitap on Console Port 1</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="175"/>
<source>Multitap on Console Port 2</source>
<translation type="unfinished">Multitap on Console Port 2</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
<source>Mouse/Pointer Source</source>
<translation type="unfinished">Mouse/Pointer Source</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
<source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
<translation type="unfinished">PCSX2 allows you to use your mouse to simulate analog stick movement.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="264"/>
<source>Settings...</source>
<translation>設定...</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="254"/>
<source>Enable Mouse Mapping</source>
<translation type="unfinished">Enable Mouse Mapping</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="185"/>
<source>Detected Devices</source>
<translation type="unfinished">Detected Devices</translation>
</message>
</context>
<context>
<name>ControllerLEDSettingsDialog</name>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
<source>Controller LED Settings</source>
<translation>コントローラーの LED 設定</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
<source>SDL-0 LED</source>
<translation>SDL-0 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
<source>SDL-1 LED</source>
<translation>SDL-1 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
<source>SDL-2 LED</source>
<translation>SDL-2 LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
<source>SDL-3 LED</source>
<translation>SDL-3 LED</translation>
</message>
</context>
<context>
<name>ControllerMacroEditWidget</name>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="32"/>
<source>Binds/Buttons</source>
<translation type="unfinished">Binds/Buttons</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="41"/>
<source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
<translation type="unfinished">Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="54"/>
<source>Pressure</source>
<translation type="unfinished">Pressure</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="60"/>
<source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
<translation type="unfinished">For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="91"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
<source>Trigger</source>
<translation type="unfinished">Trigger</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="109"/>
<source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
<translation type="unfinished">Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="132"/>
<source>Frequency</source>
<translation type="unfinished">Frequency</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="140"/>
<source>Macro will toggle every N frames.</source>
<translation type="unfinished">Macro will toggle every N frames.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="147"/>
<source>Set...</source>
<translation type="unfinished">Set...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="379"/>
<source>Not Configured</source>
<translation type="unfinished">Not Configured</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="384"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="391"/>
<source>Set Frequency</source>
<translation type="unfinished">Set Frequency</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="391"/>
<source>Frequency: </source>
<translation type="unfinished">Frequency: </translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="418"/>
<source>Macro will not repeat.</source>
<translation type="unfinished">Macro will not repeat.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="420"/>
<source>Macro will toggle buttons every %1 frames.</source>
<translation type="unfinished">Macro will toggle buttons every %1 frames.</translation>
</message>
</context>
<context>
<name>ControllerMacroWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="272"/>
<source>Controller Port %1 Macros</source>
<translation type="unfinished">Controller Port %1 Macros</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="281"/>
<source>Macro %1
%2</source>
<extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configured</extracomment>
<translation type="unfinished">Macro %1
%2</translation>
</message>
</context>
<context>
<name>ControllerMouseSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
<source>Mouse Mapping Settings</source>
<translation type="unfinished">Mouse Mapping Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
<source>Y Speed</source>
<translation type="unfinished">Y Speed</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
<source>X Speed</source>
<translation type="unfinished">X Speed</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
<source>Inertia</source>
<translation type="unfinished">Inertia</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
<source>X Dead Zone</source>
<translation type="unfinished">X Dead Zone</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
<source>Y Dead Zone</source>
<translation type="unfinished">Y Dead Zone</translation>
</message>
</context>
<context>
<name>ControllerSettingsDialog</name>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="23"/>
<source>PCSX2 Controller Settings</source>
<translation type="unfinished">PCSX2 Controller Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="71"/>
<source>Editing Profile:</source>
<translation type="unfinished">Editing Profile:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="94"/>
<source>New Profile</source>
<translation type="unfinished">New Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="105"/>
<source>Load Profile</source>
<translation type="unfinished">Load Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="116"/>
<source>Delete Profile</source>
<translation type="unfinished">Delete Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="127"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="202"/>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="104"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="115"/>
<source>Create Input Profile</source>
<translation type="unfinished">Create Input Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="104"/>
<source>Enter the name for the new input profile:</source>
<translation type="unfinished">Enter the name for the new input profile:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="111"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="146"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="191"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="519"/>
<source>Error</source>
<translation>エラー</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="111"/>
<source>A profile with the name &apos;%1&apos; already exists.</source>
<translation type="unfinished">A profile with the name &apos;%1&apos; already exists.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="116"/>
<source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
<translation type="unfinished">Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="146"/>
<source>Failed to save the new profile to &apos;%1&apos;.</source>
<translation type="unfinished">Failed to save the new profile to &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="156"/>
<source>Load Input Profile</source>
<translation type="unfinished">Load Input Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="157"/>
<source>Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</source>
<translation type="unfinished">Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="180"/>
<source>Delete Input Profile</source>
<translation type="unfinished">Delete Input Profile</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="181"/>
<source>Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</source>
<translation type="unfinished">Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="191"/>
<source>Failed to delete &apos;%1&apos;.</source>
<translation type="unfinished">Failed to delete &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="203"/>
<source>Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</source>
<translation type="unfinished">Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="375"/>
<source>Global Settings</source>
<translation type="unfinished">Global Settings</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="408"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="463"/>
<source>Controller Port %1%2
%3</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation>コントローラ ポート %1%2
%3</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="410"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="465"/>
<source>Controller Port %1
%2</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation>コントローラ ポート %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="426"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="483"/>
<source>USB Port %1
%2</source>
<translation type="unfinished">USB Port %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="436"/>
<source>Hotkeys</source>
<translation>ホットキー</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="497"/>
<source>Shared</source>
<extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
<translation type="unfinished">Shared</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="519"/>
<source>The input profile named &apos;%1&apos; cannot be found.</source>
<translation type="unfinished">The input profile named &apos;%1&apos; cannot be found.</translation>
</message>
</context>
<context>
<name>CoverDownloadDialog</name>
<message>
<location filename="../CoverDownloadDialog.ui" line="14"/>
<source>Download Covers</source>
<translation type="unfinished">Download Covers</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="38"/>
<source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
<translation type="unfinished">PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="50"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="63"/>
<source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
<translation type="unfinished">By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="73"/>
<source>Use Serial File Names</source>
<translation type="unfinished">Use Serial File Names</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="80"/>
<source>Waiting to start...</source>
<translation type="unfinished">Waiting to start...</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="95"/>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="105"/>
<source>Close</source>
<translation type="unfinished">Close</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="78"/>
<source>Download complete.</source>
<translation type="unfinished">Download complete.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Stop</source>
<translation type="unfinished">Stop</translation>
</message>
</context>
<context>
<name>CpuWidget</name>
<message>
<location filename="../Debugger/CpuWidget.ui" line="42"/>
<source>Registers</source>
<translation type="unfinished">Registers</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="100"/>
<source>Functions</source>
<translation type="unfinished">Functions</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="130"/>
<source>Refresh</source>
<translation>更新</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="137"/>
<source>Filter</source>
<translation type="unfinished">Filter</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="147"/>
<source>Memory Search</source>
<translation type="unfinished">Memory Search</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="155"/>
<source>End</source>
<translation type="unfinished">End</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="169"/>
<source>Value</source>
<translation type="unfinished">Value</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="179"/>
<source>Start</source>
<translation type="unfinished">Start</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="193"/>
<source>Type</source>
<translation type="unfinished">Type</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="201"/>
<source>1 Byte (8 bits)</source>
<translation>1 Byte (8 bits)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="206"/>
<source>2 Bytes (16 bits)</source>
<translation>2 Bytes (16 bits)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="211"/>
<source>4 Bytes (32 bits)</source>
<translation>4 Bytes (32 bits)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="216"/>
<source>8 Bytes (64 bits)</source>
<translation>8 Bytes (64 bits)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="221"/>
<source>Float</source>
<translation type="unfinished">Float</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="226"/>
<source>Double</source>
<translation type="unfinished">Double</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="231"/>
<source>String</source>
<translation type="unfinished">String</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="239"/>
<source>Hex</source>
<translation type="unfinished">Hex</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="256"/>
<source>Search</source>
<translation type="unfinished">Search</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="335"/>
<source>Memory</source>
<translation type="unfinished">Memory</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="390"/>
<source>Breakpoints</source>
<translation type="unfinished">Breakpoints</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="422"/>
<source>Threads</source>
<translation type="unfinished">Threads</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="460"/>
<source>Active Call Stack</source>
<translation type="unfinished">Active Call Stack</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="257"/>
<source>Breakpoint List Context Menu</source>
<translation type="unfinished">Breakpoint List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="259"/>
<source>New</source>
<translation type="unfinished">New</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="267"/>
<source>Edit</source>
<translation type="unfinished">Edit</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="273"/>
<location filename="../Debugger/CpuWidget.cpp" line="386"/>
<location filename="../Debugger/CpuWidget.cpp" line="489"/>
<source>Copy</source>
<translation>コピー</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="278"/>
<source>Delete</source>
<translation>削除</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="384"/>
<source>Thread List Context Menu</source>
<translation type="unfinished">Thread List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="422"/>
<source>Demangle Symbols</source>
<extracomment>&quot;Demangling&quot; is the opposite of &quot;Name mangling&quot;, which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++</extracomment>
<translation type="unfinished">Demangle Symbols</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="433"/>
<source>Copy Function Name</source>
<translation type="unfinished">Copy Function Name</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="444"/>
<source>Copy Function Address</source>
<translation type="unfinished">Copy Function Address</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="454"/>
<source>Go to in Disassembly</source>
<translation type="unfinished">Go to in Disassembly</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="461"/>
<source>Go to in Memory View</source>
<translation type="unfinished">Go to in Memory View</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="487"/>
<source>Stack List Context Menu</source>
<translation type="unfinished">Stack List Context Menu</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="648"/>
<location filename="../Debugger/CpuWidget.cpp" line="656"/>
<location filename="../Debugger/CpuWidget.cpp" line="662"/>
<location filename="../Debugger/CpuWidget.cpp" line="681"/>
<location filename="../Debugger/CpuWidget.cpp" line="704"/>
<source>Debugger</source>
<translation type="unfinished">Debugger</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="648"/>
<source>Invalid start address</source>
<translation type="unfinished">Invalid start address</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="656"/>
<source>Invalid end address</source>
<translation type="unfinished">Invalid end address</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="662"/>
<source>Start address can&apos;t be equal to or greater than the end address</source>
<translation type="unfinished">Start address can&apos;t be equal to or greater than the end address</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="681"/>
<source>Invalid search value</source>
<translation type="unfinished">Invalid search value</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="704"/>
<source>Value is larger than type</source>
<translation type="unfinished">Value is larger than type</translation>
</message>
</context>
<context>
<name>CreateMemoryCardDialog</name>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="14"/>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="125"/>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="132"/>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="145"/>
<source>Create Memory Card</source>
<translation>メモリーカードを作成</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="53"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="73"/>
<source>Memory Card Name:</source>
<translation>メモリーカード名:</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="87"/>
<source>8 MB [Most Compatible]</source>
<translation type="unfinished">8 MB [Most Compatible]</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="97"/>
<source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
<translation type="unfinished">This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="114"/>
<source>16 MB</source>
<translation>16 MB</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="121"/>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="145"/>
<source>A typical size for third-party Memory Cards which should work with most games.</source>
<translation type="unfinished">A typical size for third-party Memory Cards which should work with most games.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="193"/>
<source>Store Memory Card contents in the host filesystem instead of a file.</source>
<translation type="unfinished">Store Memory Card contents in the host filesystem instead of a file.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="217"/>
<source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
<translation type="unfinished">This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="244"/>
<source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
<translation type="unfinished">NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="138"/>
<source>32 MB</source>
<translation>32 MB</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="162"/>
<source>64 MB</source>
<translation>64 MB</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="169"/>
<source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
<translation type="unfinished">Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="186"/>
<source>Folder [Recommended]</source>
<translation type="unfinished">Folder [Recommended]</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="210"/>
<source>128 KB (PS1)</source>
<translation>128 KB (PS1)</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.ui" line="234"/>
<source>Use NTFS Compression</source>
<translation type="unfinished">Use NTFS Compression</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="126"/>
<source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
<translation type="unfinished">Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="133"/>
<source>Failed to create the Memory Card, the log may contain more information.</source>
<translation type="unfinished">Failed to create the Memory Card, the log may contain more information.</translation>
</message>
<message>
<location filename="../Settings/CreateMemoryCardDialog.cpp" line="145"/>
<source>Memory Card &apos;%1&apos; created.</source>
<translation type="unfinished">Memory Card &apos;%1&apos; created.</translation>
</message>
</context>
<context>
<name>DEV9DnsHostDialog</name>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
<source>Network DNS Hosts Import/Export</source>
<translation type="unfinished">Network DNS Hosts Import/Export</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
<source>Select Hosts</source>
<translation type="unfinished">Select Hosts</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
<source>OK</source>
<translation type="unfinished">OK</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
<source>Cancel</source>
<translation>キャンセル</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="45"/>
<source>Selected</source>
<translation type="unfinished">Selected</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="46"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="47"/>
<source>Url</source>
<translation type="unfinished">Url</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="48"/>
<source>Address</source>
<translation type="unfinished">Address</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="49"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
</context>
<context>
<name>DEV9SettingsWidget</name>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="32"/>
<source>Ethernet</source>
<translation type="unfinished">Ethernet</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="41"/>
<source>Ethernet Device:</source>
<translation type="unfinished">Ethernet Device:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="48"/>
<source>Ethernet Device Type:</source>
<translation type="unfinished">Ethernet Device Type:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="62"/>
<source>Intercept DHCP</source>
<translation type="unfinished">Intercept DHCP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="233"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="71"/>
<source>Enabled</source>
<comment>InterceptDHCP</comment>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="88"/>
<source>Subnet Mask:</source>
<translation type="unfinished">Subnet Mask:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="95"/>
<source>Gateway Address:</source>
<translation type="unfinished">Gateway Address:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="102"/>
<location filename="../Settings/DEV9SettingsWidget.ui" line="123"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="54"/>
<source>Auto</source>
<translation type="unfinished">Auto</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="109"/>
<source>Intercept DHCP:</source>
<translation type="unfinished">Intercept DHCP:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="130"/>
<source>PS2 Address:</source>
<translation type="unfinished">PS2 Address:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="144"/>
<source>DNS1 Address:</source>
<translation type="unfinished">DNS1 Address:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="158"/>
<source>DNS2 Address:</source>
<translation type="unfinished">DNS2 Address:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="176"/>
<source>Internal DNS</source>
<translation type="unfinished">Internal DNS</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="184"/>
<source>Add</source>
<translation>追加</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="191"/>
<source>Delete</source>
<translation>削除</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="198"/>
<source>Export</source>
<translation>エクスポート</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="205"/>
<source>Import</source>
<translation>インポート</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="212"/>
<source>Per game</source>
<translation type="unfinished">Per game</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="234"/>
<source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
<translation type="unfinished">Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="264"/>
<source>Enabled</source>
<comment>InternalDNSTable</comment>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="277"/>
<source>Hard Disk Drive</source>
<translation>ハードディスクドライブ</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="283"/>
<source>HDD File:</source>
<translation type="unfinished">HDD File:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="292"/>
<source>40</source>
<translation>40</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="321"/>
<source>120</source>
<translation>120</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="340"/>
<source>HDD Size (GiB):</source>
<translation type="unfinished">HDD Size (GiB):</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="347"/>
<source>Enabled</source>
<comment>HDD</comment>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="357"/>
<source>Browse</source>
<translation type="unfinished">Browse</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="367"/>
<source>Create Image</source>
<translation type="unfinished">Create Image</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="44"/>
<source> </source>
<translation type="unfinished"> </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="45"/>
<source>PCAP Bridged</source>
<translation type="unfinished">PCAP Bridged</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="46"/>
<source>PCAP Switched</source>
<translation type="unfinished">PCAP Switched</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="47"/>
<source>TAP</source>
<translation type="unfinished">TAP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="48"/>
<source>Sockets</source>
<translation type="unfinished">Sockets</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="53"/>
<source>Manual</source>
<translation>マニュアル</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="55"/>
<source>Internal</source>
<translation type="unfinished">Internal</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="137"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="342"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="230"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="231"/>
<source>Url</source>
<translation type="unfinished">Url</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="232"/>
<source>Address</source>
<translation type="unfinished">Address</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="525"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="559"/>
<source>Hosts File</source>
<translation type="unfinished">Hosts File</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="526"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="560"/>
<source>ini (*.ini)</source>
<translation type="unfinished">ini (*.ini)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="549"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="569"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="598"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="619"/>
<source>DNS Hosts</source>
<translation type="unfinished">DNS Hosts</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="550"/>
<source>Exported Successfully</source>
<translation type="unfinished">Exported Successfully</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="570"/>
<source>Failed to open file</source>
<translation type="unfinished">Failed to open file</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="599"/>
<source>No Hosts in file</source>
<translation type="unfinished">No Hosts in file</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="620"/>
<source>Imported Successfully</source>
<translation type="unfinished">Imported Successfully</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="629"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="657"/>
<source>Per Game Host list</source>
<translation type="unfinished">Per Game Host list</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="630"/>
<source>Copy global settings?</source>
<translation type="unfinished">Copy global settings?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="658"/>
<source>Delete per game host list?</source>
<translation type="unfinished">Delete per game host list?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="714"/>
<source>HDD Image File</source>
<translation>HDDイメージファイル</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="716"/>
<source>HDD (*.raw)</source>
<translation>HDD (*.raw)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="827"/>
<source>Overwrite File?</source>
<translation>ファイルを上書きしますか?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="828"/>
<source>HDD image &quot;%1&quot; already exists?
Do you want to overwrite?</source>
<translation type="unfinished">HDD image &quot;%1&quot; already exists?
Do you want to overwrite?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="845"/>
<source>HDD Creator</source>
<translation type="unfinished">HDD Creator</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="846"/>
<source>HDD image created</source>
<translation type="unfinished">HDD image created</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="933"/>
<source>Use Global</source>
<translation type="unfinished">Use Global</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="939"/>
<source>Override</source>
<translation type="unfinished">Override</translation>
</message>
</context>
<context>
<name>DebugSettingsWidget</name>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="39"/>
<source>GS</source>
<translation>GS</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="45"/>
<source>Draw Dumping</source>
<translation type="unfinished">Draw Dumping</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="53"/>
<source>Dump GS Draws</source>
<translation type="unfinished">Dump GS Draws</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="60"/>
<source>Save RT</source>
<translation type="unfinished">Save RT</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="67"/>
<source>Save Frame</source>
<translation type="unfinished">Save Frame</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="74"/>
<source>Save Texture</source>
<translation type="unfinished">Save Texture</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="81"/>
<source>Save Depth</source>
<translation type="unfinished">Save Depth</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="90"/>
<source>Start Draw Number:</source>
<translation type="unfinished">Start Draw Number:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="104"/>
<source>Draw Dump Count:</source>
<translation type="unfinished">Draw Dump Count:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="121"/>
<source>Hardware Dump Directory:</source>
<translation type="unfinished">Hardware Dump Directory:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="128"/>
<source>Software Dump Directory:</source>
<translation type="unfinished">Software Dump Directory:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="140"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="161"/>
<source>Browse...</source>
<translation>参照...</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="147"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="168"/>
<source>Open...</source>
<translation>開く...</translation>
</message>
</context>
<context>
<name>DebuggerWindow</name>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="14"/>
<source>PCSX2 Debugger</source>
<translation>PCSX2 デバッガー</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="35"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="39"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="87"/>
<source>Run</source>
<translation type="unfinished">Run</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="40"/>
<source>Step Into</source>
<translation type="unfinished">Step Into</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="41"/>
<source>Step Over</source>
<translation type="unfinished">Step Over</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="42"/>
<source>Step Out</source>
<translation type="unfinished">Step Out</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="79"/>
<source>Pause</source>
<translation>ポーズ</translation>
</message>
</context>
<context>
<name>DisassemblyWidget</name>
<message>
<location filename="../Debugger/DisassemblyWidget.ui" line="14"/>
<source>Disassembly</source>
<translation type="unfinished">Disassembly</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="53"/>
<source>Copy Address</source>
<translation type="unfinished">Copy Address</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="55"/>
<source>Copy Instruction Hex</source>
<translation type="unfinished">Copy Instruction Hex</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="57"/>
<source>Copy Instruction Text</source>
<translation type="unfinished">Copy Instruction Text</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="61"/>
<source>Assemble new Instruction(s)</source>
<translation type="unfinished">Assemble new Instruction(s)</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="63"/>
<source>NOP Instruction(s)</source>
<translation type="unfinished">NOP Instruction(s)</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="66"/>
<source>Run to Cursor</source>
<translation type="unfinished">Run to Cursor</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="68"/>
<source>Jump to Cursor</source>
<translation type="unfinished">Jump to Cursor</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="70"/>
<source>Toggle Breakpoint</source>
<translation type="unfinished">Toggle Breakpoint</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="72"/>
<source>Follow Branch</source>
<translation type="unfinished">Follow Branch</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="75"/>
<source>Go to Address</source>
<translation type="unfinished">Go to Address</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="77"/>
<source>Go to in Memory View</source>
<translation type="unfinished">Go to in Memory View</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="80"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="237"/>
<source>Add Function</source>
<translation type="unfinished">Add Function</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="82"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="289"/>
<source>Rename Function</source>
<translation type="unfinished">Rename Function</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="84"/>
<source>Remove Function</source>
<translation type="unfinished">Remove Function</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="107"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="126"/>
<source>Assemble Error</source>
<translation type="unfinished">Assemble Error</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="107"/>
<source>Unable to change assembly while core is running</source>
<translation type="unfinished">Unable to change assembly while core is running</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="114"/>
<source>Assemble Instruction</source>
<translation type="unfinished">Assemble Instruction</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="201"/>
<source>Go to address</source>
<translation type="unfinished">Go to address</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="211"/>
<source>Go to address error</source>
<translation type="unfinished">Go to address error</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="211"/>
<source>Invalid address</source>
<translation type="unfinished">Invalid address</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="229"/>
<source>Add Function Error</source>
<translation type="unfinished">Add Function Error</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="229"/>
<source>A function entry point already exists here. Consider renaming instead.</source>
<translation type="unfinished">A function entry point already exists here. Consider renaming instead.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="238"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="253"/>
<source>Function will be (0x%1) instructions long.
Enter function name</source>
<translation type="unfinished">Function will be (0x%1) instructions long.
Enter function name</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="289"/>
<source>Function name</source>
<translation type="unfinished">Function name</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="295"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="307"/>
<source>Rename Function Error</source>
<translation type="unfinished">Rename Function Error</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="295"/>
<source>Function name cannot be nothing.</source>
<translation type="unfinished">Function name cannot be nothing.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="307"/>
<source>No function / symbol is currently selected.</source>
<translation type="unfinished">No function / symbol is currently selected.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="630"/>
<source>%1 NOT VALID ADDRESS</source>
<translation type="unfinished">%1 NOT VALID ADDRESS</translation>
</message>
</context>
<context>
<name>EmptyGameListWidget</name>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="33"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="68"/>
<source>Add Game Directory...</source>
<translation>ゲームディレクトリを追加...</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="105"/>
<source>Scan For New Games</source>
<translation type="unfinished">Scan For New Games</translation>
</message>
</context>
<context>
<name>EmuThread</name>
<message>
<location filename="../QtHost.cpp" line="1032"/>
<source>%1x%2</source>
<translation>%1x%2</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1040"/>
<source>Game: %1 FPS</source>
<translation>Game: %1 FPS</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1047"/>
<source>Video: %1 FPS (%2%)</source>
<translation>Video: %1 FPS (%2%)</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1090"/>
<source>Game ID: %1
Game Title: %2
Achievements: %5 (%6)
</source>
<translation>Game ID: %1
Game Title: %2
Achievements: %5 (%6)
</translation>
</message>
<message numerus="yes">
<location filename="../QtHost.cpp" line="1096"/>
<source>%n points</source>
<translation>
<numerusform>%n points</numerusform>
</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1102"/>
<source>Rich presence inactive or unsupported.</source>
<translation type="unfinished">Rich presence inactive or unsupported.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1106"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation type="unfinished">Game not loaded or no RetroAchievements available.</translation>
</message>
</context>
<context>
<name>EmulationSettingsWidget</name>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="32"/>
<source>Speed Control</source>
<translation type="unfinished">Speed Control</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="47"/>
<source>Normal Speed:</source>
<translation type="unfinished">Normal Speed:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="68"/>
<source>Enable Speed Limiter</source>
<translation type="unfinished">Enable Speed Limiter</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="78"/>
<source>System Settings</source>
<translation type="unfinished">System Settings</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="86"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Enable Instant VU1</source>
<translation type="unfinished">Enable Instant VU1</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="93"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<source>Enable Cheats</source>
<translation type="unfinished">Enable Cheats</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="54"/>
<source>Slow-Motion Speed:</source>
<translation type="unfinished">Slow-Motion Speed:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="61"/>
<source>Fast-Forward Speed:</source>
<translation type="unfinished">Fast-Forward Speed:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="100"/>
<source>Enable Multithreaded VU1 (MTVU)</source>
<translation type="unfinished">Enable Multithreaded VU1 (MTVU)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="107"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<source>Enable Host Filesystem</source>
<translation type="unfinished">Enable Host Filesystem</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="114"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<source>Enable Fast CDVD</source>
<translation type="unfinished">Enable Fast CDVD</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="123"/>
<source>EE Cycle Skipping:</source>
<translation type="unfinished">EE Cycle Skipping:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="131"/>
<location filename="../Settings/EmulationSettingsWidget.ui" line="208"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Disabled</source>
<translation type="unfinished">Disabled</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="136"/>
<source>Mild Underclock</source>
<translation type="unfinished">Mild Underclock</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="141"/>
<source>Moderate Underclock</source>
<translation type="unfinished">Moderate Underclock</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="146"/>
<source>Maximum Underclock</source>
<translation type="unfinished">Maximum Underclock</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="154"/>
<source>EE Cycle Rate:</source>
<translation type="unfinished">EE Cycle Rate:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="162"/>
<source>50% (Underclock)</source>
<translation>50% (アンダーロック)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="167"/>
<source>60% (Underclock)</source>
<translation>60% (アンダーロック)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="172"/>
<source>75% (Underclock)</source>
<translation>75% (アンダーロック)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="177"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>100% (Normal Speed)</source>
<translation>100% (通常速度)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="182"/>
<source>130% (Overclock)</source>
<translation>130% (オーバークロック)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="187"/>
<source>180% (Overclock)</source>
<translation>180% (オーバークロック)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="192"/>
<source>300% (Overclock)</source>
<translation>300% (オーバークロック)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="200"/>
<source>Affinity Control:</source>
<translation type="unfinished">Affinity Control:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="213"/>
<source>EE &gt; VU &gt; GS</source>
<translation>EE &gt; VU &gt; GS</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="218"/>
<source>EE &gt; GS &gt; VU</source>
<translation>EE &gt; GS &gt; VU</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="223"/>
<source>VU &gt; EE &gt; GS</source>
<translation>VU &gt; EE &gt; GS</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="228"/>
<source>VU &gt; GS &gt; EE</source>
<translation>VU &gt; GS &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="233"/>
<source>GS &gt; EE &gt; VU</source>
<translation>GS &gt; EE &gt; VU</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="238"/>
<source>GS &gt; VU &gt; EE</source>
<translation>GS &gt; VU &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="249"/>
<source>Frame Pacing / Latency Control</source>
<translation type="unfinished">Frame Pacing / Latency Control</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="255"/>
<source> frames</source>
<extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
<translation type="unfinished"> frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="268"/>
<source>Maximum Frame Latency:</source>
<translation type="unfinished">Maximum Frame Latency:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="277"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<source>Optimal Frame Pacing</source>
<translation type="unfinished">Optimal Frame Pacing</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="284"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Scale To Host Refresh Rate</source>
<translation type="unfinished">Scale To Host Refresh Rate</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="63"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
<source>Normal Speed</source>
<translation type="unfinished">Normal Speed</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation type="unfinished">Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>User Preference</source>
<translation type="unfinished">User Preference</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<source>Speed Limiter</source>
<translation type="unfinished">Speed Limiter</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Checked</source>
<translation>チェックする</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
<source>Limits the emulation to the appropriate framerate for the currently running game.</source>
<translation type="unfinished">Limits the emulation to the appropriate framerate for the currently running game.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
<translation type="unfinished">Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
<translation type="unfinished">Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Affinity Control</source>
<translation type="unfinished">Affinity Control</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation type="unfinished">Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Unchecked</source>
<translation>チェックなし</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
<source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
<translation type="unfinished">Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
<source>Automatically loads and applies cheats on game start.</source>
<translation type="unfinished">Automatically loads and applies cheats on game start.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<source>Allows games and homebrew to access files / folders directly on the host computer.</source>
<translation type="unfinished">Allows games and homebrew to access files / folders directly on the host computer.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<source>Fast-Forward Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation type="unfinished">Fast-Forward Speed</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
<source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
<translation type="unfinished">Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>Slow-Motion Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation type="unfinished">Slow-Motion Speed</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
<source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
<translation type="unfinished">Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>EE Cycle Rate</source>
<translation type="unfinished">EE Cycle Rate</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<source>EE Cycle Skip</source>
<translation type="unfinished">EE Cycle Skip</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
<extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
<translation type="unfinished">Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<source>Enable Multithreaded VU1 (MTVU1)</source>
<translation type="unfinished">Enable Multithreaded VU1 (MTVU1)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation type="unfinished">Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
<source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
<translation type="unfinished">Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>Maximum Frame Latency</source>
<translation type="unfinished">Maximum Frame Latency</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>2 Frames</source>
<translation type="unfinished">2 Frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="149"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation type="unfinished">Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
<source>Use Global Setting [%1%]</source>
<translation type="unfinished">Use Global Setting [%1%]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="180"/>
<source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation type="unfinished">%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="188"/>
<source>Unlimited</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>無制限</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="192"/>
<source>Custom</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>カスタム</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="200"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="236"/>
<source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation type="unfinished">Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="221"/>
<source>Custom Speed</source>
<translation type="unfinished">Custom Speed</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="221"/>
<source>Enter Custom Speed</source>
<translation type="unfinished">Enter Custom Speed</translation>
</message>
</context>
<context>
<name>FolderSettingsWidget</name>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="32"/>
<source>Cache Directory</source>
<translation>キャッシュディレクトリ</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="41"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="81"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="121"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="161"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="201"/>
<source>Browse...</source>
<translation>参照...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="48"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="88"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="128"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="168"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="208"/>
<source>Open...</source>
<translation>開く...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="55"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="95"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="135"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="175"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="215"/>
<source>Reset</source>
<translation>リセット</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="62"/>
<source>Used for storing shaders, gzip indices, and game list data.</source>
<translation type="unfinished">Used for storing shaders, gzip indices, and game list data.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="72"/>
<source>Cheats Directory</source>
<translation>チートディレクトリ</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="102"/>
<source>Used for storing .pnach files containing game cheats.</source>
<translation type="unfinished">Used for storing .pnach files containing game cheats.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="112"/>
<source>Covers Directory</source>
<translation type="unfinished">Covers Directory</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="142"/>
<source>Used for storing covers in the game grid/Big Picture UIs.</source>
<translation type="unfinished">Used for storing covers in the game grid/Big Picture UIs.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="152"/>
<source>Snapshots Directory</source>
<translation>スナップショットディレクトリ</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="182"/>
<source>Used for screenshots and saving GS dumps.</source>
<translation type="unfinished">Used for screenshots and saving GS dumps.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="192"/>
<source>Save States Directory</source>
<translation type="unfinished">Save States Directory</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="222"/>
<source>Used for storing save states.</source>
<translation type="unfinished">Used for storing save states.</translation>
</message>
</context>
<context>
<name>GS</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="269"/>
<source>Failed to reopen, restoring old configuration.</source>
<translation type="unfinished">Failed to reopen, restoring old configuration.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="970"/>
<source>Upscale multiplier set to {}x.</source>
<translation type="unfinished">Upscale multiplier set to {}x.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="437"/>
<source>Saving screenshot to &apos;{}&apos;.</source>
<translation type="unfinished">Saving screenshot to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="449"/>
<source>Saved screenshot to &apos;{}&apos;.</source>
<translation type="unfinished">Saved screenshot to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="456"/>
<source>Failed to save screenshot to &apos;{}&apos;.</source>
<translation type="unfinished">Failed to save screenshot to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="527"/>
<source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
<translation type="unfinished">Host GPU device encountered an error and was recovered. This may have broken rendering.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="631"/>
<source>CAS is not available, your graphics driver does not support the required functionality.</source>
<translation type="unfinished">CAS is not available, your graphics driver does not support the required functionality.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="706"/>
<source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
<translation type="unfinished">Saving {0} GS dump {1} to &apos;{2}&apos;</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="727"/>
<source>Failed to render/download screenshot.</source>
<translation type="unfinished">Failed to render/download screenshot.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="738"/>
<source>Saved GS dump to &apos;{}&apos;.</source>
<translation type="unfinished">Saved GS dump to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="155"/>
<source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
<translation type="unfinished">Hash cache has used {:.2f} MB of VRAM, disabling.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="580"/>
<source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
<translation type="unfinished">Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="767"/>
<source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
<translation type="unfinished">Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2952"/>
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
<translation type="unfinished">Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</translation>
</message>
</context>
<context>
<name>GameCheatSettingsWidget</name>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="14"/>
<source>Form</source>
<translation type="unfinished">Form</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="32"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
<translation type="unfinished">Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="42"/>
<source>Enable Cheats</source>
<translation type="unfinished">Enable Cheats</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="59"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="64"/>
<source>Author</source>
<translation type="unfinished">Author</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="69"/>
<source>Description</source>
<translation type="unfinished">Description</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
<source>Enable All</source>
<translation type="unfinished">Enable All</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
<source>Disable All</source>
<translation type="unfinished">Disable All</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="106"/>
<source>Reload Cheats</source>
<translation type="unfinished">Reload Cheats</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="187"/>
<source>%1 unlabelled patch codes will automatically activate.</source>
<translation type="unfinished">%1 unlabelled patch codes will automatically activate.</translation>
</message>
</context>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="871"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
<translation type="unfinished">{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="912"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation type="unfinished">Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</translation>
</message>
</context>
<context>
<name>GameFixSettingsWidget</name>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="59"/>
<source>Game Fixes (NOT recommended to change globally)</source>
<translation type="unfinished">Game Fixes (NOT recommended to change globally)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="65"/>
<source>FPU Negative Divide Hack (For Gundam Games)</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">FPU Negative Divide Hack (For Gundam Games)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="72"/>
<source>FPU Multiply Hack (For Tales of Destiny)</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">FPU Multiply Hack (For Tales of Destiny)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="79"/>
<source>Use Software Renderer For FMVs</source>
<extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation type="unfinished">Use Software Renderer For FMVs</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="86"/>
<source>Skip MPEG Hack (Skips Videos/FMVs)</source>
<extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation type="unfinished">Skip MPEG Hack (Skips Videos/FMVs)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="93"/>
<source>Preload TLB Hack (For Goemon)</source>
<extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">Preload TLB Hack (For Goemon)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="100"/>
<source>EE Timing Hack (General Purpose Timing Hack)</source>
<extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
<translation type="unfinished">EE Timing Hack (General Purpose Timing Hack)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="107"/>
<source>Instant DMA Hack (Good for cache emulation problems)</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation type="unfinished">Instant DMA Hack (Good for cache emulation problems)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="114"/>
<source>OPH Flag Hack (For Bleach Blade Battlers)</source>
<extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">OPH Flag Hack (For Bleach Blade Battlers)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="121"/>
<source>Emulate GIF FIFO (Correct But Slower)</source>
<extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation type="unfinished">Emulate GIF FIFO (Correct But Slower)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="128"/>
<source>DMA Busy Hack (Deny Writes When Busy)</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation type="unfinished">DMA Busy Hack (Deny Writes When Busy)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="135"/>
<source>Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
<translation type="unfinished">Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="142"/>
<source>Emulate VIF FIFO (Correct But Slower)</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation type="unfinished">Emulate VIF FIFO (Correct But Slower)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="149"/>
<source>Full VU0 Synchronization (Correct But Slower)</source>
<extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
<translation type="unfinished">Full VU0 Synchronization (Correct But Slower)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="156"/>
<source>VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="163"/>
<source>VU Add Hack (For Tri-Ace Games)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
<translation type="unfinished">VU Add Hack (For Tri-Ace Games)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="170"/>
<source>VU Overflow Hack (Superman Returns)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">VU Overflow Hack (Superman Returns)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="177"/>
<source>VU Sync (Run Behind, M-Bit games)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
<translation type="unfinished">VU Sync (Run Behind, M-Bit games)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="184"/>
<source>VU XGKick Sync (Correct But Slower)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
<translation type="unfinished">VU XGKick Sync (Correct But Slower)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="191"/>
<source>Force Blit Internal FPS Detection (When auto-detection fails)</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
<translation type="unfinished">Force Blit Internal FPS Detection (When auto-detection fails)</translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../GameList/GameListModel.cpp" line="583"/>
<source>Type</source>
<translation>タイプ</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="584"/>
<source>Code</source>
<translation>コー​​ド</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="585"/>
<source>Title</source>
<translation>タイトル</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="586"/>
<source>File Title</source>
<translation type="unfinished">File Title</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="587"/>
<source>CRC</source>
<translation>CRC</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="588"/>
<source>Time Played</source>
<translation type="unfinished">Time Played</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="589"/>
<source>Last Played</source>
<translation type="unfinished">Last Played</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="590"/>
<source>Size</source>
<translation>サイズ</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="591"/>
<source>Region</source>
<translation type="unfinished">Region</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="592"/>
<source>Compatibility</source>
<translation type="unfinished">Compatibility</translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="34"/>
<source>Search Directories (will be scanned for games)</source>
<translation type="unfinished">Search Directories (will be scanned for games)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="60"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="132"/>
<source>Add</source>
<translation>追加</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="77"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="149"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="173"/>
<source>Remove</source>
<translation>削除</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="91"/>
<source>Search Directory</source>
<translation>ディレクトリを検索</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="96"/>
<source>Scan Recursively</source>
<translation type="unfinished">Scan Recursively</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="106"/>
<source>Excluded Paths (will not be scanned)</source>
<translation type="unfinished">Excluded Paths (will not be scanned)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="186"/>
<source>Scan For New Games</source>
<translation type="unfinished">Scan For New Games</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="203"/>
<source>Rescan All Games</source>
<translation>すべてのゲームを再スキャン</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="175"/>
<source>Open Directory...</source>
<translation>ディレクトリを開く...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="184"/>
<source>Select Search Directory</source>
<translation>検索ディレクトリを選択</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="190"/>
<source>Scan Recursively?</source>
<translation>再帰的にスキャンしますか?</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="191"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation type="unfinished">Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="221"/>
<source>Select Path</source>
<translation>パスを選択</translation>
</message>
</context>
<context>
<name>GameListWidget</name>
<message>
<location filename="../GameList/GameListWidget.ui" line="60"/>
<source>Game List</source>
<translation>ゲームリスト</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="83"/>
<source>Game Grid</source>
<translation>ゲームグリッド</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="106"/>
<source>Show Titles</source>
<translation>タイトルを表示</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="169"/>
<source>All Types</source>
<translation>すべてのタイプ</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="182"/>
<source>All Regions</source>
<translation type="unfinished">All Regions</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="200"/>
<source>Search...</source>
<translation>検索...</translation>
</message>
</context>
<context>
<name>GamePatchDetailsWidget</name>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="20"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="14"/>
<source>Form</source>
<translation type="unfinished">Form</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="34"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="28"/>
<source>Patch Title</source>
<translation type="unfinished">Patch Title</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="56"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="50"/>
<source>Enabled</source>
<translation type="unfinished">Enabled</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="67"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="61"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="39"/>
<source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
<translation type="unfinished">&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="40"/>
<source>Unknown</source>
<translation type="unfinished">Unknown</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="41"/>
<source>No description provided.</source>
<translation type="unfinished">No description provided.</translation>
</message>
</context>
<context>
<name>GamePatchSettingsWidget</name>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="14"/>
<source>Form</source>
<translation type="unfinished">Form</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="32"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation type="unfinished">Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="64"/>
<source>Reload Patches</source>
<translation type="unfinished">Reload Patches</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="125"/>
<source>There are no patches available for this game.</source>
<translation type="unfinished">There are no patches available for this game.</translation>
</message>
</context>
<context>
<name>GameSummaryWidget</name>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="32"/>
<source>Title:</source>
<translation>タイトル:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="46"/>
<source>Path:</source>
<translation>パス:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="60"/>
<source>Serial:</source>
<translation>シリアル:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="74"/>
<source>CRC:</source>
<translation>CRC:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="88"/>
<source>Type:</source>
<translation>タイプ:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="108"/>
<source>PS2 Disc</source>
<translation>PS2ディスク</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="117"/>
<source>PS1 Disc</source>
<translation>PS1ディスク</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="126"/>
<source>ELF (PS2 Executable)</source>
<translation type="unfinished">ELF (PS2 Executable)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="138"/>
<source>Region:</source>
<translation type="unfinished">Region:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="158"/>
<source>NTSC-B (Brazil)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-B (ブラジル)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="163"/>
<source>NTSC-C (China)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-C (中国)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="168"/>
<source>NTSC-HK (Hong Kong)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-HK (香港)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="173"/>
<source>NTSC-J (Japan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-J (日本)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="178"/>
<source>NTSC-K (Korea)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-K (韓国)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="183"/>
<source>NTSC-T (Taiwan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-T (台湾)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="188"/>
<source>NTSC-U (US)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-U (US)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="193"/>
<source>Other</source>
<translation>その他</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="198"/>
<source>PAL-A (Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-A (オーストラリア)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="203"/>
<source>PAL-AF (South Africa)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AF (南アフリカ)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="208"/>
<source>PAL-AU (Austria)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AU (オーストリア)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="213"/>
<source>PAL-BE (Belgium)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-BE (ベルギー)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="218"/>
<source>PAL-E (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-E (ヨーロッパ/オーストラリア)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="223"/>
<source>PAL-F (France)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-F (フランス)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="228"/>
<source>PAL-FI (Finland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-FI (フィンランド)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="233"/>
<source>PAL-G (Germany)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-G (ドイツ)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="238"/>
<source>PAL-GR (Greece)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-GR (ギリシャ)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="243"/>
<source>PAL-I (Italy)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-I (イタリア)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="248"/>
<source>PAL-IN (India)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-IN (インド)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="253"/>
<source>PAL-M (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-M (ヨーロッパ/オーストラリア)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="258"/>
<source>PAL-NL (Netherlands)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-NL (オランダ)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="263"/>
<source>PAL-NO (Norway)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-NO (ノルウェー)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="268"/>
<source>PAL-P (Portugal)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-P (ポルトガル)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="273"/>
<source>PAL-R (Russia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-R (ロシア)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="278"/>
<source>PAL-S (Spain)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-S (スペイン)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="283"/>
<source>PAL-SC (Scandinavia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SC (スカンジナビア)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="288"/>
<source>PAL-SW (Sweden)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SW (スウェーデン)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="293"/>
<source>PAL-SWI (Switzerland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SWI (スイス)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="298"/>
<source>PAL-UK (United Kingdom)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-UK (イギリス)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="306"/>
<source>Compatibility:</source>
<translation>互換性:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="326"/>
<source>Unknown</source>
<translation>不明</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="331"/>
<source>Not Bootable</source>
<translation>起動不可</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="336"/>
<source>Reaches Intro</source>
<translation type="unfinished">Reaches Intro</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="341"/>
<source>Reaches Menu</source>
<translation type="unfinished">Reaches Menu</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="346"/>
<source>In-Game</source>
<translation type="unfinished">In-Game</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="351"/>
<source>Playable</source>
<translation>プレイ可能</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="356"/>
<source>Perfect</source>
<translation>完璧</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="364"/>
<source>Input Profile:</source>
<translation type="unfinished">Input Profile:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="378"/>
<source>Shared</source>
<extracomment>Refers to the shared settings profile.</extracomment>
<translation type="unfinished">Shared</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="386"/>
<source>Disc Path:</source>
<translation type="unfinished">Disc Path:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="398"/>
<source>Browse...</source>
<translation>参照...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="405"/>
<source>Clear</source>
<translation type="unfinished">Clear</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="133"/>
<source>Select Disc Path</source>
<translation type="unfinished">Select Disc Path</translation>
</message>
</context>
<context>
<name>GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="32"/>
<source>Renderer</source>
<translation>レンダラー</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="38"/>
<source>Renderer:</source>
<translation>レンダラー:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="48"/>
<source>Adapter:</source>
<translation>アダプター:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="68"/>
<source>Display</source>
<translation type="unfinished">Display</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="74"/>
<source>Fullscreen Mode:</source>
<translation>フルスクリーンモード:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="84"/>
<source>Aspect Ratio:</source>
<translation>アスペクト比:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="92"/>
<source>Fit to Window / Fullscreen</source>
<translation type="unfinished">Fit to Window / Fullscreen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="97"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="128"/>
<source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
<translation type="unfinished">Auto Standard (4:3 Interlaced / 3:2 Progressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="102"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="133"/>
<source>Standard (4:3)</source>
<translation>標準 (4:3)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="107"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="138"/>
<source>Widescreen (16:9)</source>
<translation>ワイドスクリーン (16:9)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="115"/>
<source>FMV Aspect Ratio:</source>
<translation type="unfinished">FMV Aspect Ratio:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="123"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1125"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1156"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="61"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="577"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="580"/>
<source>Off (Default)</source>
<translation type="unfinished">Off (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="154"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="546"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="794"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2097"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2132"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<source>Automatic (Default)</source>
<translation type="unfinished">Automatic (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="159"/>
<source>None (Interlaced, also used by Progressive)</source>
<translation type="unfinished">None (Interlaced, also used by Progressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="164"/>
<source>Weave (Top Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation type="unfinished">Weave (Top Field First, Sawtooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="169"/>
<source>Weave (Bottom Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation type="unfinished">Weave (Bottom Field First, Sawtooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="174"/>
<source>Bob (Top Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation type="unfinished">Bob (Top Field First, Full Frames)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="179"/>
<source>Bob (Bottom Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation type="unfinished">Bob (Bottom Field First, Full Frames)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="184"/>
<source>Blend (Top Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished">Blend (Top Field First, Merge 2 Fields)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="189"/>
<source>Blend (Bottom Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished">Blend (Bottom Field First, Merge 2 Fields)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="194"/>
<source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished">Adaptive (Top Field First, Similar to Bob + Weave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="199"/>
<source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished">Adaptive (Bottom Field First, Similar to Bob + Weave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="207"/>
<source>Bilinear Filtering:</source>
<translation>バイリニアフィルタリング:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="215"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="654"/>
<source>None</source>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="220"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="385"/>
<source>Bilinear (Smooth)</source>
<extracomment>Smooth: Refers to the texture clarity.</extracomment>
<translation type="unfinished">Bilinear (Smooth)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="225"/>
<source>Bilinear (Sharp)</source>
<extracomment>Sharp: Refers to the texture clarity.</extracomment>
<translation type="unfinished">Bilinear (Sharp)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="233"/>
<source>Vertical Stretch:</source>
<translation type="unfinished">Vertical Stretch:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="444"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1413"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1598"/>
<source>%</source>
<extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
<translation>%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="253"/>
<source>Crop:</source>
<translation type="unfinished">Crop:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="262"/>
<source>Left:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>左:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="269"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="286"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="303"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="320"/>
<source>px</source>
<translation>px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="279"/>
<source>Top:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>上:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="296"/>
<source>Right:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>右:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="313"/>
<source>Bottom:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>下:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="334"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="389"/>
<source>Screen Offsets</source>
<translation type="unfinished">Screen Offsets</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="348"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="403"/>
<source>VSync</source>
<translation type="unfinished">VSync</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="355"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
<source>Show Overscan</source>
<translation type="unfinished">Show Overscan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
<source>Enable Widescreen Patches</source>
<translation type="unfinished">Enable Widescreen Patches</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="369"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
<source>Enable No-Interlacing Patches</source>
<translation type="unfinished">Enable No-Interlacing Patches</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="376"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="400"/>
<source>Anti-Blur</source>
<translation type="unfinished">Anti-Blur</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
<source>Ctrl+S</source>
<translation>Ctrl+S</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="386"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="382"/>
<source>Disable Interlace Offset</source>
<translation type="unfinished">Disable Interlace Offset</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="395"/>
<source>Screenshot Size:</source>
<translation type="unfinished">Screenshot Size:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="405"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="417"/>
<source>Screen Resolution</source>
<translation type="unfinished">Screen Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="410"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<source>Internal Resolution</source>
<translation type="unfinished">Internal Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="415"/>
<source>Internal Resolution (Aspect Uncorrected)</source>
<translation type="unfinished">Internal Resolution (Aspect Uncorrected)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="424"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="421"/>
<source>PNG</source>
<translation>PNG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="429"/>
<source>JPEG</source>
<translation>JPEG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="437"/>
<source>Quality:</source>
<translation type="unfinished">Quality:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="460"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="698"/>
<source>Rendering</source>
<translation type="unfinished">Rendering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="466"/>
<source>Internal Resolution:</source>
<translation type="unfinished">Internal Resolution:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="476"/>
<source>Mipmapping:</source>
<translation type="unfinished">Mipmapping:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="489"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="587"/>
<source>Off</source>
<translation type="unfinished">Off</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="494"/>
<source>Basic (Generated Mipmaps)</source>
<translation type="unfinished">Basic (Generated Mipmaps)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="499"/>
<source>Full (PS2 Mipmaps)</source>
<translation type="unfinished">Full (PS2 Mipmaps)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="507"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="704"/>
<source>Texture Filtering:</source>
<translation>テクスチャフィルタリング:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="515"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="724"/>
<source>Nearest</source>
<translation type="unfinished">Nearest</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="729"/>
<source>Bilinear (Forced)</source>
<translation type="unfinished">Bilinear (Forced)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="525"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="734"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Bilinear (PS2)</source>
<translation type="unfinished">Bilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="530"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="739"/>
<source>Bilinear (Forced excluding sprite)</source>
<translation type="unfinished">Bilinear (Forced excluding sprite)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="538"/>
<source>Trilinear Filtering:</source>
<translation>トライリニアフィルタリング:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="551"/>
<source>Off (None)</source>
<translation type="unfinished">Off (None)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="556"/>
<source>Trilinear (PS2)</source>
<translation type="unfinished">Trilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="561"/>
<source>Trilinear (Forced)</source>
<translation type="unfinished">Trilinear (Forced)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="569"/>
<source>Anisotropic Filtering:</source>
<translation>異方性フィルタリング:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="579"/>
<source>Dithering:</source>
<translation type="unfinished">Dithering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="592"/>
<source>Scaled</source>
<translation type="unfinished">Scaled</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="597"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Unscaled (Default)</source>
<translation type="unfinished">Unscaled (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="605"/>
<source>Blending Accuracy:</source>
<translation type="unfinished">Blending Accuracy:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="613"/>
<source>Minimum</source>
<translation type="unfinished">Minimum</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="618"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Basic (Recommended)</source>
<translation type="unfinished">Basic (Recommended)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="623"/>
<source>Medium</source>
<translation type="unfinished">Medium</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="628"/>
<source>High</source>
<translation type="unfinished">High</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="633"/>
<source>Full (Slow)</source>
<translation type="unfinished">Full (Slow)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="638"/>
<source>Maximum (Very Slow)</source>
<translation type="unfinished">Maximum (Very Slow)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="646"/>
<source>Texture Preloading:</source>
<translation type="unfinished">Texture Preloading:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="659"/>
<source>Partial</source>
<translation type="unfinished">Partial</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="664"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
<source>Full (Hash Cache)</source>
<translation type="unfinished">Full (Hash Cache)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1080"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<source>GPU Palette Conversion</source>
<translation type="unfinished">GPU Palette Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="681"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
<source>Manual Hardware Renderer Fixes</source>
<translation type="unfinished">Manual Hardware Renderer Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="674"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
<source>Spin GPU During Readbacks</source>
<translation type="unfinished">Spin GPU During Readbacks</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="688"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<source>Spin CPU During Readbacks</source>
<translation type="unfinished">Spin CPU During Readbacks</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="747"/>
<source>Extra Rendering Threads:</source>
<translation type="unfinished">Extra Rendering Threads:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="754"/>
<source> threads</source>
<translation type="unfinished"> threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="763"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<source>Mipmapping</source>
<translation type="unfinished">Mipmapping</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="770"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="508"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<source>Auto Flush</source>
<translation type="unfinished">Auto Flush</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="780"/>
<source>Hardware Fixes</source>
<translation type="unfinished">Hardware Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="786"/>
<source>Half Screen Fix:</source>
<translation type="unfinished">Half Screen Fix:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="799"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2137"/>
<source>Force Disabled</source>
<translation type="unfinished">Force Disabled</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="804"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2142"/>
<source>Force Enabled</source>
<translation type="unfinished">Force Enabled</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="812"/>
<source>CPU Sprite Render Size:</source>
<translation type="unfinished">CPU Sprite Render Size:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="822"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="908"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="915"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="521"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>0 (Disabled)</source>
<extracomment>0 (Disabled)</extracomment>
<translation>0 (無効)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="827"/>
<source>1 (64 Max Width)</source>
<translation type="unfinished">1 (64 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="832"/>
<source>2 (128 Max Width)</source>
<translation type="unfinished">2 (128 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="837"/>
<source>3 (192 Max Width)</source>
<translation type="unfinished">3 (192 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="842"/>
<source>4 (256 Max Width)</source>
<translation type="unfinished">4 (256 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="847"/>
<source>5 (320 Max Width)</source>
<translation type="unfinished">5 (320 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="852"/>
<source>6 (384 Max Width)</source>
<translation type="unfinished">6 (384 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="857"/>
<source>7 (448 Max Width)</source>
<translation type="unfinished">7 (448 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="862"/>
<source>8 (512 Max Width)</source>
<translation type="unfinished">8 (512 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="867"/>
<source>9 (576 Max Width)</source>
<translation type="unfinished">9 (576 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="872"/>
<source>10 (640 Max Width)</source>
<translation type="unfinished">10 (640 Max Width)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1011"/>
<source>Skipdraw Range:</source>
<translation type="unfinished">Skipdraw Range:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1087"/>
<source>Frame Buffer Conversion</source>
<translation type="unfinished">Frame Buffer Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1038"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="535"/>
<source>Disable Depth Emulation</source>
<translation type="unfinished">Disable Depth Emulation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1052"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
<source>Disable Safe Features</source>
<translation type="unfinished">Disable Safe Features</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1073"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="556"/>
<source>Preload Frame Data</source>
<translation type="unfinished">Preload Frame Data</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
<source>Texture Inside RT</source>
<translation type="unfinished">Texture Inside RT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="920"/>
<source>1 (Normal)</source>
<translation type="unfinished">1 (Normal)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="925"/>
<source>2 (Aggressive)</source>
<translation type="unfinished">2 (Aggressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="901"/>
<source>Software CLUT Render:</source>
<translation type="unfinished">Software CLUT Render:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="933"/>
<source>GPU Target CLUT:</source>
<extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
<translation type="unfinished">GPU Target CLUT:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="941"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="967"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="993"/>
<source>Disabled (Default)</source>
<translation type="unfinished">Disabled (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="946"/>
<source>Enabled (Exact Match)</source>
<translation type="unfinished">Enabled (Exact Match)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="951"/>
<source>Enabled (Check Inside Target)</source>
<translation type="unfinished">Enabled (Check Inside Target)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1111"/>
<source>Upscaling Fixes</source>
<translation type="unfinished">Upscaling Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1117"/>
<source>Half Pixel Offset:</source>
<translation type="unfinished">Half Pixel Offset:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1130"/>
<source>Normal (Vertex)</source>
<translation type="unfinished">Normal (Vertex)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1135"/>
<source>Special (Texture)</source>
<translation type="unfinished">Special (Texture)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1140"/>
<source>Special (Texture - Aggressive)</source>
<translation type="unfinished">Special (Texture - Aggressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1148"/>
<source>Round Sprite:</source>
<translation type="unfinished">Round Sprite:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1161"/>
<source>Half</source>
<translation type="unfinished">Half</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1166"/>
<source>Full</source>
<translation type="unfinished">Full</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1174"/>
<source>Texture Offsets:</source>
<translation type="unfinished">Texture Offsets:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1183"/>
<source>X:</source>
<translation>X:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1197"/>
<source>Y:</source>
<translation>Y:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1229"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
<source>Merge Sprite</source>
<translation type="unfinished">Merge Sprite</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1215"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
<source>Align Sprite</source>
<translation type="unfinished">Align Sprite</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="146"/>
<source>Deinterlacing:</source>
<translation type="unfinished">Deinterlacing:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="881"/>
<source>Sprites Only</source>
<translation type="unfinished">Sprites Only</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="886"/>
<source>Sprites/Triangles</source>
<translation type="unfinished">Sprites/Triangles</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="891"/>
<source>Blended Sprites/Triangles</source>
<translation type="unfinished">Blended Sprites/Triangles</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="959"/>
<source>Auto Flush:</source>
<translation type="unfinished">Auto Flush:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="972"/>
<source>Enabled (Sprites Only)</source>
<translation type="unfinished">Enabled (Sprites Only)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="977"/>
<source>Enabled (All Primitives)</source>
<translation type="unfinished">Enabled (All Primitives)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="985"/>
<source>Texture Inside RT:</source>
<translation type="unfinished">Texture Inside RT:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="998"/>
<source>Inside Target</source>
<translation type="unfinished">Inside Target</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1003"/>
<source>Merge Targets</source>
<translation type="unfinished">Merge Targets</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1045"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="548"/>
<source>Disable Partial Source Invalidation</source>
<translation type="unfinished">Disable Partial Source Invalidation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1059"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
<source>Target Partial Invalidation</source>
<translation type="unfinished">Target Partial Invalidation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1066"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<source>Read Targets When Closing</source>
<translation type="unfinished">Read Targets When Closing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1094"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<source>Estimate Texture Region</source>
<translation type="unfinished">Estimate Texture Region</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1101"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<source>Disable Render Fixes</source>
<translation type="unfinished">Disable Render Fixes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1222"/>
<source>Bilinear Dirty Upscale</source>
<translation type="unfinished">Bilinear Dirty Upscale</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1236"/>
<source>Unscaled Palette Texture Draws</source>
<translation type="unfinished">Unscaled Palette Texture Draws</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1243"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
<source>Wild Arms Hack</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">Wild Arms Hack</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1253"/>
<source>Texture Replacement</source>
<translation type="unfinished">Texture Replacement</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1259"/>
<source>Search Directory</source>
<translation type="unfinished">Search Directory</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1268"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1733"/>
<source>Browse...</source>
<translation>参照...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1275"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1740"/>
<source>Open...</source>
<translation>開く...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1282"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1747"/>
<source>Reset</source>
<translation>リセット</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1289"/>
<source>PCSX2 will dump and load texture replacements from this directory.</source>
<translation type="unfinished">PCSX2 will dump and load texture replacements from this directory.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1299"/>
<source>Options</source>
<translation>オプション</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1305"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="613"/>
<source>Dump Textures</source>
<translation type="unfinished">Dump Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1312"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<source>Dump Mipmaps</source>
<translation type="unfinished">Dump Mipmaps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1319"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
<source>Dump FMV Textures</source>
<translation type="unfinished">Dump FMV Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1326"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<source>Async Texture Loading</source>
<translation type="unfinished">Async Texture Loading</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1333"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
<source>Load Textures</source>
<translation type="unfinished">Load Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1340"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
<source>Precache Textures</source>
<translation type="unfinished">Precache Textures</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1364"/>
<source>Post-Processing</source>
<translation type="unfinished">Post-Processing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1370"/>
<source>Sharpening/Anti-Aliasing</source>
<translation type="unfinished">Sharpening/Anti-Aliasing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1376"/>
<source>Contrast Adaptive Sharpening:</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation type="unfinished">Contrast Adaptive Sharpening:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1386"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1454"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="646"/>
<source>None (Default)</source>
<translation type="unfinished">None (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1391"/>
<source>Sharpen Only (Internal Resolution)</source>
<translation type="unfinished">Sharpen Only (Internal Resolution)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1396"/>
<source>Sharpen and Resize (Display Resolution)</source>
<translation type="unfinished">Sharpen and Resize (Display Resolution)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1406"/>
<source>Sharpness:</source>
<translation type="unfinished">Sharpness:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1430"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1440"/>
<source>Filters</source>
<translation type="unfinished">Filters</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1446"/>
<source>TV Shader:</source>
<translation type="unfinished">TV Shader:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1459"/>
<source>Scanline Filter</source>
<translation type="unfinished">Scanline Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1464"/>
<source>Diagonal Filter</source>
<translation type="unfinished">Diagonal Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1469"/>
<source>Triangular Filter</source>
<translation type="unfinished">Triangular Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1474"/>
<source>Wave Filter</source>
<translation type="unfinished">Wave Filter</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1479"/>
<source>Lottes CRT</source>
<extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
<translation type="unfinished">Lottes CRT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1487"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<source>Shade Boost</source>
<translation type="unfinished">Shade Boost</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1509"/>
<source>Brightness:</source>
<translation type="unfinished">Brightness:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1526"/>
<source>Contrast:</source>
<translation type="unfinished">Contrast:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1543"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<source>Saturation</source>
<translation type="unfinished">Saturation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1579"/>
<source>OSD</source>
<translation>OSD</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1585"/>
<source>On-Screen Display</source>
<translation type="unfinished">On-Screen Display</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1591"/>
<source>OSD Scale:</source>
<translation type="unfinished">OSD Scale:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1613"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
<source>Show Indicators</source>
<translation type="unfinished">Show Indicators</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1620"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
<source>Show Resolution</source>
<translation type="unfinished">Show Resolution</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1627"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Show Inputs</source>
<translation type="unfinished">Show Inputs</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1634"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<source>Show GPU Usage</source>
<translation type="unfinished">Show GPU Usage</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1641"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
<source>Show Settings</source>
<translation type="unfinished">Show Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1648"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
<source>Show FPS</source>
<translation type="unfinished">Show FPS</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2166"/>
<source>Disable Shader Cache</source>
<translation type="unfinished">Disable Shader Cache</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2180"/>
<source>Disable Vertex Shader Expand</source>
<translation type="unfinished">Disable Vertex Shader Expand</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1662"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<source>Show Statistics</source>
<translation type="unfinished">Show Statistics</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1669"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
<source>Show CPU Usage</source>
<translation type="unfinished">Show CPU Usage</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1683"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
<source>Warn About Unsafe Settings</source>
<translation type="unfinished">Warn About Unsafe Settings</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1690"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1716"/>
<source>Recording</source>
<translation type="unfinished">Recording</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1722"/>
<source>Video Dumping Directory</source>
<translation type="unfinished">Video Dumping Directory</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1759"/>
<source>Capture Setup</source>
<translation type="unfinished">Capture Setup</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1765"/>
<source>Container:</source>
<translation type="unfinished">Container:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1798"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1866"/>
<source>Codec:</source>
<translation type="unfinished">Codec:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1831"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1956"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<source>Extra Arguments</source>
<translation type="unfinished">Extra Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1844"/>
<source>Capture Audio</source>
<translation type="unfinished">Capture Audio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1899"/>
<source>Resolution:</source>
<translation type="unfinished">Resolution:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1924"/>
<source>x</source>
<translation type="unfinished">x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1947"/>
<source>Auto</source>
<translation type="unfinished">Auto</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1969"/>
<source>Capture Video</source>
<translation type="unfinished">Capture Video</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1995"/>
<source>Advanced</source>
<extracomment>Advanced here refers to the advanced graphics options.</extracomment>
<translation type="unfinished">Advanced</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2001"/>
<source>Advanced Options</source>
<translation type="unfinished">Advanced Options</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2007"/>
<source>Hardware Download Mode:</source>
<translation type="unfinished">Hardware Download Mode:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2015"/>
<source>Accurate (Recommended)</source>
<translation type="unfinished">Accurate (Recommended)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2020"/>
<source>Disable Readbacks (Synchronize GS Thread)</source>
<translation type="unfinished">Disable Readbacks (Synchronize GS Thread)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2025"/>
<source>Unsynchronized (Non-Deterministic)</source>
<translation type="unfinished">Unsynchronized (Non-Deterministic)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2030"/>
<source>Disabled (Ignore Transfers)</source>
<translation type="unfinished">Disabled (Ignore Transfers)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2038"/>
<source>GS Dump Compression:</source>
<translation type="unfinished">GS Dump Compression:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2046"/>
<source>Uncompressed</source>
<translation type="unfinished">Uncompressed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2051"/>
<source>LZMA (xz)</source>
<translation type="unfinished">LZMA (xz)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2056"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<source>Zstandard (zst)</source>
<translation type="unfinished">Zstandard (zst)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2066"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<source>Skip Presenting Duplicate Frames</source>
<translation type="unfinished">Skip Presenting Duplicate Frames</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2073"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
<source>Use Blit Swap Chain</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation type="unfinished">Use Blit Swap Chain</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2080"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
<source>Disable Threaded Presentation</source>
<translation type="unfinished">Disable Threaded Presentation</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1808"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1876"/>
<source>Bitrate:</source>
<translation type="unfinished">Bitrate:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1815"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1883"/>
<source> kbps</source>
<extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
<translation> kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2089"/>
<source>Allow Exclusive Fullscreen:</source>
<translation type="unfinished">Allow Exclusive Fullscreen:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2102"/>
<source>Disallowed</source>
<translation type="unfinished">Disallowed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2107"/>
<source>Allowed</source>
<translation type="unfinished">Allowed</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2118"/>
<source>Debugging Options</source>
<translation type="unfinished">Debugging Options</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2124"/>
<source>Override Texture Barriers:</source>
<translation type="unfinished">Override Texture Barriers:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2173"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
<source>Use Debug Device</source>
<translation type="unfinished">Use Debug Device</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2159"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
<source>Disable Dual Source Blending</source>
<translation type="unfinished">Disable Dual Source Blending</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1676"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<source>Show Speed Percentages</source>
<translation type="unfinished">Show Speed Percentages</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2152"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
<source>Disable Framebuffer Fetch</source>
<translation type="unfinished">Disable Framebuffer Fetch</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="39"/>
<source>Direct3D 11</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Direct3D 11</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="41"/>
<source>Direct3D 12</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Direct3D 12</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
<source>OpenGL</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>OpenGL</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>Vulkan</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Vulkan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="53"/>
<source>Metal</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished">Metal</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="56"/>
<source>Software</source>
<extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
<translation type="unfinished">Software</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="58"/>
<source>Null</source>
<extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
<translation type="unfinished">Null</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>2x</source>
<translation>2x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>4x</source>
<translation>4x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>8x</source>
<translation>8x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>16x</source>
<translation>16x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="288"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="984"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1013"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="382"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="389"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="403"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="407"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="493"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="535"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="548"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="556"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="595"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="600"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="613"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="623"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="671"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="677"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
<source>Unchecked</source>
<translation>チェックなし</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="377"/>
<source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
<translation type="unfinished">Automatically loads and applies widescreen patches on game start. Can cause issues.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="380"/>
<source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
<translation type="unfinished">Automatically loads and applies no-interlacing patches on game start. Can cause issues.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="383"/>
<source>Disables interlacing offset which may reduce blurring in some situations.</source>
<translation type="unfinished">Disables interlacing offset which may reduce blurring in some situations.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="385"/>
<source>Bilinear Filtering</source>
<translation>バイリニアフィルタリング</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="386"/>
<source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
<translation type="unfinished">Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="391"/>
<source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
<extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
<translation type="unfinished">Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="395"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation type="unfinished">Enables the option to show the overscan area on games which draw more than the safe area of the screen.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<source>FMV Aspect Ratio</source>
<translation type="unfinished">FMV Aspect Ratio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<source>Overrides the full-motion video (FMV) aspect ratio.</source>
<translation type="unfinished">Overrides the full-motion video (FMV) aspect ratio.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
<source>Control the texture&apos;s trilinear filtering of the emulation.</source>
<translation type="unfinished">Control the texture&apos;s trilinear filtering of the emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
<translation type="unfinished">Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>Software CLUT Render</source>
<translation type="unfinished">Software CLUT Render</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="546"/>
<source>This option disables game-specific render fixes.</source>
<translation type="unfinished">This option disables game-specific render fixes.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="549"/>
<source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
<translation type="unfinished">By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="552"/>
<source>Framebuffer Conversion</source>
<translation type="unfinished">Framebuffer Conversion</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
<source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
<translation type="unfinished">Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
<source>Disabled</source>
<translation type="unfinished">Disabled</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="561"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation type="unfinished">Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
<translation type="unfinished">Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
<source>Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option.</source>
<translation type="unfinished">Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="572"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation type="unfinished">Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="597"/>
<source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
<extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
<translation type="unfinished">Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
<source>Scales the size of the onscreen OSD from 50% to 500%.</source>
<translation type="unfinished">Scales the size of the onscreen OSD from 50% to 500%.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="675"/>
<source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
<translation type="unfinished">Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<source>Displays various settings and the current values of those settings, useful for debugging.</source>
<translation type="unfinished">Displays various settings and the current values of those settings, useful for debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
<source>Shows the current controller state of the system in the bottom left corner of the display.</source>
<translation type="unfinished">Shows the current controller state of the system in the bottom left corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="684"/>
<source>Displays a graph showing the average frametimes.</source>
<translation type="unfinished">Displays a graph showing the average frametimes.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<source>Allow Exclusive Fullscreen</source>
<translation type="unfinished">Allow Exclusive Fullscreen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="715"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
<translation type="unfinished">Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="400"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="508"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="654"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="686"/>
<source>Checked</source>
<translation>チェックする</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="401"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation type="unfinished">Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="404"/>
<source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
<translation type="unfinished">Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="341"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="407"/>
<source>Integer Scaling</source>
<translation>整数スケール</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="408"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation type="unfinished">Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
<source>Aspect Ratio</source>
<translation>アスペクト比</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
<source>Auto Standard (4:3/3:2 Progressive)</source>
<translation type="unfinished">Auto Standard (4:3/3:2 Progressive)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="412"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation type="unfinished">Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
<source>Deinterlacing</source>
<translation>インターレース解除</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="417"/>
<source>Screenshot Size</source>
<translation type="unfinished">Screenshot Size</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="418"/>
<source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
<translation type="unfinished">Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="421"/>
<source>Screenshot Format</source>
<translation type="unfinished">Screenshot Format</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
<translation type="unfinished">Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="424"/>
<source>Screenshot Quality</source>
<translation type="unfinished">Screenshot Quality</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="424"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
<source>50%</source>
<translation>50%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="425"/>
<source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
<translation type="unfinished">Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="428"/>
<source>Vertical Stretch</source>
<translation type="unfinished">Vertical Stretch</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
<source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
<translation type="unfinished">Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
<source>Fullscreen Mode</source>
<translation>フルスクリーンモード</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1007"/>
<source>Borderless Fullscreen</source>
<translation>ボーダーレスフルスクリーン</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
<source>Chooses the fullscreen resolution and frequency.</source>
<translation type="unfinished">Chooses the fullscreen resolution and frequency.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>0px</source>
<translation>0px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<source>Changes the number of pixels cropped from the left side of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the left side of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>Top</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>Changes the number of pixels cropped from the top of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the top of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="442"/>
<source>Changes the number of pixels cropped from the right side of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the right side of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>Bottom</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>Changes the number of pixels cropped from the bottom of the display.</source>
<translation type="unfinished">Changes the number of pixels cropped from the bottom of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<source>Native (PS2) (Default)</source>
<translation type="unfinished">Native (PS2) (Default)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="452"/>
<source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
<translation type="unfinished">Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<source>Control the accuracy level of the mipmapping emulation.</source>
<translation type="unfinished">Control the accuracy level of the mipmapping emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Texture Filtering</source>
<translation>テクスチャフィルタリング</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Control the texture filtering of the emulation.</source>
<translation type="unfinished">Control the texture filtering of the emulation.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
<source>Trilinear Filtering</source>
<translation>トライリニアフィルタリング</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
<source>Anisotropic Filtering</source>
<translation>異方性フィルタリング</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="466"/>
<source>Reduces texture aliasing at extreme viewing angles.</source>
<translation type="unfinished">Reduces texture aliasing at extreme viewing angles.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Dithering</source>
<translation>ディザリング</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
<source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.</source>
<translation type="unfinished">Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Blending Accuracy</source>
<translation type="unfinished">Blending Accuracy</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="480"/>
<source>Texture Preloading</source>
<translation type="unfinished">Texture Preloading</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
<translation type="unfinished">Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="485"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation type="unfinished">When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
<source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
<translation type="unfinished">Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="494"/>
<source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation type="unfinished">Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="498"/>
<source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation type="unfinished">Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>Extra Rendering Threads</source>
<translation type="unfinished">Extra Rendering Threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<source>2 threads</source>
<translation type="unfinished">2 threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
<source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.</source>
<translation type="unfinished">Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="509"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="532"/>
<source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
<translation type="unfinished">Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<source>Enables mipmapping, which some games require to render correctly.</source>
<translation type="unfinished">Enables mipmapping, which some games require to render correctly.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="518"/>
<source>Half Screen Fix</source>
<translation type="unfinished">Half Screen Fix</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
<source>Control the half-screen fix detection on texture shuffling.</source>
<translation type="unfinished">Control the half-screen fix detection on texture shuffling.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="521"/>
<source>CPU Sprite Renderer Size</source>
<translation type="unfinished">CPU Sprite Renderer Size</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
<source>Skipdraw Range Start</source>
<translation type="unfinished">Skipdraw Range Start</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="525"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="529"/>
<source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
<translation type="unfinished">Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="528"/>
<source>Skipdraw Range End</source>
<translation type="unfinished">Skipdraw Range End</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
<source>Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.</source>
<translation type="unfinished">Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="540"/>
<source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
<translation type="unfinished">This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="557"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.</source>
<translation type="unfinished">Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="577"/>
<source>Half Pixel Offset</source>
<translation type="unfinished">Half Pixel Offset</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
<source>Might fix some misaligned fog, bloom, or blend effect.</source>
<translation type="unfinished">Might fix some misaligned fog, bloom, or blend effect.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="580"/>
<source>Round Sprite</source>
<translation type="unfinished">Round Sprite</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
<source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
<translation type="unfinished">Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
<source>Texture Offsets X</source>
<translation type="unfinished">Texture Offsets X</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="592"/>
<source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
<extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
<translation type="unfinished">Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
<source>Texture Offsets Y</source>
<translation type="unfinished">Texture Offsets Y</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="602"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished">Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="604"/>
<source>Bilinear Upscale</source>
<translation type="unfinished">Bilinear Upscale</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation type="unfinished">Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="608"/>
<source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
<translation type="unfinished">Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
<source>Contrast Adaptive Sharpening</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation type="unfinished">Contrast Adaptive Sharpening</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="631"/>
<source>Sharpness</source>
<translation type="unfinished">Sharpness</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="634"/>
<source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
<translation type="unfinished">Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
<translation type="unfinished">Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
<source>Brightness</source>
<translation type="unfinished">Brightness</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<source>50</source>
<translation>50</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
<source>Contrast</source>
<translation>コントラスト</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="646"/>
<source>TV Shader</source>
<translation type="unfinished">TV Shader</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation type="unfinished">Applies a shader which replicates the visual effects of different styles of television set.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
<source>OSD Scale</source>
<translation type="unfinished">OSD Scale</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1655"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="654"/>
<source>Show OSD Messages</source>
<translation type="unfinished">Show OSD Messages</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation type="unfinished">Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="659"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation type="unfinished">Shows the internal frame rate of the game in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="662"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation type="unfinished">Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="665"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation type="unfinished">Shows the resolution of the game in the top-right corner of the display.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
<source>Shows host&apos;s CPU utilization.</source>
<translation type="unfinished">Shows host&apos;s CPU utilization.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="669"/>
<source>Shows host&apos;s GPU utilization.</source>
<translation type="unfinished">Shows host&apos;s GPU utilization.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
<source>Shows counters for internal graphical utilization, useful for debugging.</source>
<translation type="unfinished">Shows counters for internal graphical utilization, useful for debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="687"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation type="unfinished">Displays warnings when settings are enabled which may break games.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<source>Enable Extra Arguments</source>
<translation type="unfinished">Enable Extra Arguments</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<source>Leave It Blank</source>
<translation type="unfinished">Leave It Blank</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="695"/>
<source>Parameters passed to selected video codec.&lt;br&gt; You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;br&gt; For example: &quot;crf = 21 : preset = veryfast&quot;</source>
<translation type="unfinished">Parameters passed to selected video codec.&lt;br&gt; You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;br&gt; For example: &quot;crf = 21 : preset = veryfast&quot;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="702"/>
<source>Override Texture Barriers</source>
<translation type="unfinished">Override Texture Barriers</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<source>GS Dump Compression</source>
<translation type="unfinished">GS Dump Compression</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
<source>Change the compression algorithm used when creating a GS dump.</source>
<translation type="unfinished">Change the compression algorithm used when creating a GS dump.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
<translation type="unfinished">Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="725"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="731"/>
<source>Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.</source>
<translation type="unfinished">Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
<source>GS Download Mode</source>
<translation type="unfinished">GS Download Mode</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="735"/>
<source>Accurate</source>
<translation type="unfinished">Accurate</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
<source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
<translation type="unfinished">Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="827"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
<source>Default</source>
<extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
<translation type="unfinished">Default</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="978"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="984"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1013"/>
<source>(Default)</source>
<translation type="unfinished">(Default)</translation>
</message>
</context>
<context>
<name>Hotkeys</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="978"/>
<location filename="../../pcsx2/GS/GS.cpp" line="986"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1006"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1013"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1022"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1028"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1034"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1040"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1053"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1076"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1104"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1116"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1130"/>
<source>Graphics</source>
<translation>グラフィック</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="979"/>
<source>Save Screenshot</source>
<translation>スクリーンショットを保存</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="986"/>
<source>Toggle Video Capture</source>
<translation type="unfinished">Toggle Video Capture</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1006"/>
<source>Save Single Frame GS Dump</source>
<translation type="unfinished">Save Single Frame GS Dump</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1013"/>
<source>Save Multi Frame GS Dump</source>
<translation type="unfinished">Save Multi Frame GS Dump</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1023"/>
<source>Toggle Software Rendering</source>
<translation type="unfinished">Toggle Software Rendering</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1029"/>
<source>Increase Upscale Multiplier</source>
<translation type="unfinished">Increase Upscale Multiplier</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1035"/>
<source>Decrease Upscale Multiplier</source>
<translation type="unfinished">Decrease Upscale Multiplier</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1040"/>
<source>Cycle Aspect Ratio</source>
<translation type="unfinished">Cycle Aspect Ratio</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1049"/>
<source>Aspect ratio set to &apos;{}&apos;.</source>
<translation type="unfinished">Aspect ratio set to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1053"/>
<source>Cycle Hardware Mipmapping</source>
<translation type="unfinished">Cycle Hardware Mipmapping</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1065"/>
<source>Hardware mipmapping set to &apos;{}&apos;.</source>
<translation type="unfinished">Hardware mipmapping set to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1076"/>
<source>Cycle Deinterlace Mode</source>
<translation type="unfinished">Cycle Deinterlace Mode</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1098"/>
<source>Deinterlace mode set to &apos;{}&apos;.</source>
<translation type="unfinished">Deinterlace mode set to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1104"/>
<source>Toggle Texture Dumping</source>
<translation type="unfinished">Toggle Texture Dumping</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1110"/>
<source>Texture dumping is now enabled.</source>
<translation type="unfinished">Texture dumping is now enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1111"/>
<source>Texture dumping is now disabled.</source>
<translation type="unfinished">Texture dumping is now disabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1117"/>
<source>Toggle Texture Replacements</source>
<translation type="unfinished">Toggle Texture Replacements</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1124"/>
<source>Texture replacements are now enabled.</source>
<translation type="unfinished">Texture replacements are now enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1125"/>
<source>Texture replacements are now disabled.</source>
<translation type="unfinished">Texture replacements are now disabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1131"/>
<source>Reload Texture Replacements</source>
<translation type="unfinished">Reload Texture Replacements</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1138"/>
<source>Texture replacements are not enabled.</source>
<translation type="unfinished">Texture replacements are not enabled.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1143"/>
<source>Reloading texture replacements...</source>
<translation type="unfinished">Reloading texture replacements...</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="47"/>
<source>Target speed set to {:.0f}%.</source>
<translation type="unfinished">Target speed set to {:.0f}%.</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="65"/>
<source>Volume: Muted</source>
<translation type="unfinished">Volume: Muted</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="70"/>
<source>Volume: {}%</source>
<translation type="unfinished">Volume: {}%</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="105"/>
<source>Save slot {} selected (last save: {}).</source>
<translation type="unfinished">Save slot {} selected (last save: {}).</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="111"/>
<source>Save slot {} selected (no save yet).</source>
<translation type="unfinished">Save slot {} selected (no save yet).</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="123"/>
<source>No save state found in slot {}.</source>
<translation type="unfinished">No save state found in slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="137"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="143"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="148"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="155"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="159"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="164"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="173"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="181"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="189"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="206"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="211"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="216"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="221"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="226"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="231"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="235"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="240"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="245"/>
<source>System</source>
<translation>システム</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="137"/>
<source>Open Pause Menu</source>
<translation type="unfinished">Open Pause Menu</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="144"/>
<source>Open Achievements List</source>
<translation type="unfinished">Open Achievements List</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="149"/>
<source>Open Leaderboards List</source>
<translation type="unfinished">Open Leaderboards List</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="155"/>
<source>Toggle Pause</source>
<translation type="unfinished">Toggle Pause</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="159"/>
<source>Toggle Fullscreen</source>
<translation type="unfinished">Toggle Fullscreen</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="164"/>
<source>Toggle Frame Limit</source>
<translation type="unfinished">Toggle Frame Limit</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="174"/>
<source>Toggle Turbo / Fast Forward</source>
<translation type="unfinished">Toggle Turbo / Fast Forward</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="181"/>
<source>Toggle Slow Motion</source>
<translation type="unfinished">Toggle Slow Motion</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="190"/>
<source>Turbo / Fast Forward (Hold)</source>
<translation type="unfinished">Turbo / Fast Forward (Hold)</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="206"/>
<source>Increase Target Speed</source>
<translation type="unfinished">Increase Target Speed</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="211"/>
<source>Decrease Target Speed</source>
<translation type="unfinished">Decrease Target Speed</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="216"/>
<source>Increase Volume</source>
<translation type="unfinished">Increase Volume</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="221"/>
<source>Decrease Volume</source>
<translation type="unfinished">Decrease Volume</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="226"/>
<source>Toggle Mute</source>
<translation type="unfinished">Toggle Mute</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="231"/>
<source>Frame Advance</source>
<translation type="unfinished">Frame Advance</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="235"/>
<source>Shut Down Virtual Machine</source>
<translation type="unfinished">Shut Down Virtual Machine</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="240"/>
<source>Reset Virtual Machine</source>
<translation>仮想マシンをリセット</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="246"/>
<source>Toggle Input Recording Mode</source>
<translation type="unfinished">Toggle Input Recording Mode</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="251"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="256"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="261"/>
<location filename="../../pcsx2/Hotkeys.cpp" line="266"/>
<source>Save States</source>
<translation type="unfinished">Save States</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="252"/>
<source>Select Previous Save Slot</source>
<translation type="unfinished">Select Previous Save Slot</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="257"/>
<source>Select Next Save Slot</source>
<translation type="unfinished">Select Next Save Slot</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="262"/>
<source>Save State To Selected Slot</source>
<translation type="unfinished">Save State To Selected Slot</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="267"/>
<source>Load State From Selected Slot</source>
<translation type="unfinished">Load State From Selected Slot</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="282"/>
<source>Save State To Slot 1</source>
<translation type="unfinished">Save State To Slot 1</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="283"/>
<source>Load State From Slot 1</source>
<translation type="unfinished">Load State From Slot 1</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="284"/>
<source>Save State To Slot 2</source>
<translation type="unfinished">Save State To Slot 2</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="285"/>
<source>Load State From Slot 2</source>
<translation type="unfinished">Load State From Slot 2</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="286"/>
<source>Save State To Slot 3</source>
<translation type="unfinished">Save State To Slot 3</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="287"/>
<source>Load State From Slot 3</source>
<translation type="unfinished">Load State From Slot 3</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="288"/>
<source>Save State To Slot 4</source>
<translation type="unfinished">Save State To Slot 4</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="289"/>
<source>Load State From Slot 4</source>
<translation type="unfinished">Load State From Slot 4</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="290"/>
<source>Save State To Slot 5</source>
<translation type="unfinished">Save State To Slot 5</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="291"/>
<source>Load State From Slot 5</source>
<translation type="unfinished">Load State From Slot 5</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="292"/>
<source>Save State To Slot 6</source>
<translation type="unfinished">Save State To Slot 6</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="293"/>
<source>Load State From Slot 6</source>
<translation type="unfinished">Load State From Slot 6</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="294"/>
<source>Save State To Slot 7</source>
<translation type="unfinished">Save State To Slot 7</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="295"/>
<source>Load State From Slot 7</source>
<translation type="unfinished">Load State From Slot 7</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="296"/>
<source>Save State To Slot 8</source>
<translation type="unfinished">Save State To Slot 8</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="297"/>
<source>Load State From Slot 8</source>
<translation type="unfinished">Load State From Slot 8</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="298"/>
<source>Save State To Slot 9</source>
<translation type="unfinished">Save State To Slot 9</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="299"/>
<source>Load State From Slot 9</source>
<translation type="unfinished">Load State From Slot 9</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="300"/>
<source>Save State To Slot 10</source>
<translation type="unfinished">Save State To Slot 10</translation>
</message>
<message>
<location filename="../../pcsx2/Hotkeys.cpp" line="301"/>
<source>Load State From Slot 10</source>
<translation type="unfinished">Load State From Slot 10</translation>
</message>
</context>
<context>
<name>InputBindingDialog</name>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="17"/>
<source>Edit Bindings</source>
<translation type="unfinished">Edit Bindings</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="26"/>
<source>Bindings for Controller0/ButtonCircle</source>
<translation type="unfinished">Bindings for Controller0/ButtonCircle</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="51"/>
<source>Sensitivity:</source>
<translation type="unfinished">Sensitivity:</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="77"/>
<location filename="../Settings/InputBindingDialog.ui" line="113"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="84"/>
<source>Deadzone:</source>
<translation type="unfinished">Deadzone:</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="132"/>
<source>Add Binding</source>
<translation type="unfinished">Add Binding</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="139"/>
<source>Remove Binding</source>
<translation type="unfinished">Remove Binding</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.ui" line="146"/>
<source>Clear Bindings</source>
<translation type="unfinished">Clear Bindings</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="43"/>
<source>Bindings for %1 %2</source>
<translation type="unfinished">Bindings for %1 %2</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="44"/>
<source>Close</source>
<translation type="unfinished">Close</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="175"/>
<location filename="../Settings/InputBindingDialog.cpp" line="190"/>
<source>Push Button/Axis... [%1]</source>
<translation type="unfinished">Push Button/Axis... [%1]</translation>
</message>
<message>
<location filename="../Settings/InputBindingDialog.cpp" line="348"/>
<location filename="../Settings/InputBindingDialog.cpp" line="353"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
</context>
<context>
<name>InputBindingWidget</name>
<message numerus="yes">
<location filename="../Settings/InputBindingWidget.cpp" line="83"/>
<source>%n bindings</source>
<translation type="unfinished">
<numerusform>%n bindings</numerusform>
</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="298"/>
<location filename="../Settings/InputBindingWidget.cpp" line="313"/>
<source>Push Button/Axis... [%1]</source>
<translation type="unfinished">Push Button/Axis... [%1]</translation>
</message>
</context>
<context>
<name>InputRecordingViewer</name>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="14"/>
<source>Input Recording Viewer</source>
<translation type="unfinished">Input Recording Viewer</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="37"/>
<source>File</source>
<translation>ファイル</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="44"/>
<source>Edit</source>
<translation>編集</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="49"/>
<source>View</source>
<translation>表示</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="59"/>
<source>Open</source>
<translation>開く</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.ui" line="67"/>
<source>Close</source>
<translation>閉じる</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="44"/>
<source>%1 %2</source>
<translation>%1 %2</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="49"/>
<source>%1</source>
<translation>%1</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="55"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="98"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
</context>
<context>
<name>InputVibrationBindingWidget</name>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="461"/>
<source>Error</source>
<translation>エラー</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="461"/>
<source>No devices with vibration motors were detected.</source>
<translation type="unfinished">No devices with vibration motors were detected.</translation>
</message>
<message>
<location filename="../Settings/InputBindingWidget.cpp" line="467"/>
<source>Select vibration motor for %1.</source>
<translation type="unfinished">Select vibration motor for %1.</translation>
</message>
</context>
<context>
<name>InterfaceSettingsWidget</name>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="32"/>
<source>Behaviour</source>
<translation>動作</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="38"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
<source>Pause On Focus Loss</source>
<translation type="unfinished">Pause On Focus Loss</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="45"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<source>Inhibit Screensaver</source>
<translation type="unfinished">Inhibit Screensaver</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="52"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<source>Save State On Shutdown</source>
<translation>シャットダウン時に状態を保存する</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="59"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<source>Pause On Start</source>
<translation type="unfinished">Pause On Start</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="66"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<source>Confirm Shutdown</source>
<translation>シャットダウンを確認する</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="73"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
<source>Create Save State Backups</source>
<translation>セーブステートのバックアップを作成する</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="80"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="179"/>
<source>Enable Discord Presence</source>
<translation>Discord Presenceを有効化</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="87"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
<source>Enable Per-Game Settings</source>
<translation>ゲーム毎の設定を有効化</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="97"/>
<source>Game Display</source>
<translation>ゲームの表示</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="103"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
<source>Start Fullscreen</source>
<translation>フルスクリーンで開始する</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="110"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="182"/>
<source>Double-Click Toggles Fullscreen</source>
<translation>ダブルクリックでフルスクリーン表示を切り替える</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="117"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<source>Render To Separate Window</source>
<translation>レンダリングを別のウインドウで行う</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="124"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<source>Hide Main Window When Running</source>
<translation>実行中はメインウィンドウを非表示にする</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="131"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="185"/>
<source>Disable Window Resizing</source>
<translation>ウィンドウのサイズ変更を無効にする</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="138"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<source>Hide Cursor In Fullscreen</source>
<translation>フルスクリーン時はカーソルを非表示にする</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="148"/>
<source>Preferences</source>
<translation>環境設定</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="154"/>
<source>Language:</source>
<translation>言語:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="164"/>
<source>Theme:</source>
<translation>テーマ:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="177"/>
<source>Automatic Updater</source>
<translation>自動更新</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="183"/>
<source>Update Channel:</source>
<translation>更新チャンネル:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="193"/>
<source>Current Version:</source>
<translation>現在のバージョン:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="207"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="114"/>
<source>Enable Automatic Update Check</source>
<translation>自動更新チェックを有効化</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="229"/>
<source>Check for Updates...</source>
<translation>更新を確認...</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="26"/>
<source>Native</source>
<translation type="unfinished">Native</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
<source>Dark Fusion (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Dark Fusion (Gray) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
<source>Dark Fusion (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Dark Fusion (Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
<source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Untouched Lagoon (Grayish Green/-Blue ) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
<source>Baby Pastel (Pink) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Baby Pastel (Pink) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
<source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Pizza Time! (Brown-ish/Creamy White) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
<source>PCSX2 (White/Blue) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>PCSX2 (White/Blue) [Light]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
<source>Scarlet Devil (Red/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Scarlet Devil (Red/Purple) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
<source>Violet Angel (Blue/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Violet Angel (Blue/Purple) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
<source>Cobalt Sky (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Cobalt Sky (Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
<source>Ruby (Black/Red) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Ruby (Black/Red) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="50"/>
<source>Sapphire (Black/Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Sapphire (Black/Blue) [Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="52"/>
<source>Custom.qss [Drop in PCSX2 Folder]</source>
<extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
<translation>Custom.qss [PCSX2フォルダにドロップ]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="114"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="176"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="182"/>
<source>Checked</source>
<translation>チェックする</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="115"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation type="unfinished">Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="123"/>
<source>%1 (%2)</source>
<extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation>エミュレーションの実行中にスクリーンセーバーの起動やホストがスリープ状態になるのを防止します。</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
<translation type="unfinished">Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation type="unfinished">Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="177"/>
<source>When enabled, custom per-game settings will be applied. Disable to always use the global configuration.</source>
<translation type="unfinished">When enabled, custom per-game settings will be applied. Disable to always use the global configuration.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="183"/>
<source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
<translation type="unfinished">Allows switching in and out of fullscreen mode by double-clicking the game window.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="186"/>
<source>Prevents the main window from being resized.</source>
<translation type="unfinished">Prevents the main window from being resized.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="179"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="185"/>
<source>Unchecked</source>
<translation>チェックなし</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="28"/>
<source>Fusion [Light/Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished">Fusion [Light/Dark]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
<source>Pauses the emulator when a game is started.</source>
<translation type="unfinished">Pauses the emulator when a game is started.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation type="unfinished">Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
<extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
<translation type="unfinished">Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation type="unfinished">Automatically switches to fullscreen mode when a game is started.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation type="unfinished">Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="172"/>
<source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
<translation>ゲームをメインウィンドウではなく別ウィンドウにレンダリングします。チェックを外すと、ゲームはゲームリストの上にレンダリングされます。</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="175"/>
<source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
<translation type="unfinished">Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="180"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation type="unfinished">Shows the game you are currently playing as part of your profile in Discord.</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../MainWindow.ui" line="17"/>
<source>PCSX2</source>
<translation>PCSX2</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="31"/>
<source>&amp;System</source>
<translation>システム(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="35"/>
<location filename="../MainWindow.cpp" line="1131"/>
<location filename="../MainWindow.cpp" line="1192"/>
<source>Change Disc</source>
<translation type="unfinished">Change Disc</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="50"/>
<location filename="../MainWindow.cpp" line="2256"/>
<source>Load State</source>
<translation type="unfinished">Load State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="59"/>
<source>Save State</source>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="87"/>
<source>S&amp;ettings</source>
<translation>設定(&amp;E)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="110"/>
<source>&amp;Help</source>
<translation>ヘルプ(&amp;H)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="123"/>
<source>&amp;Debug</source>
<translation>デバッグ(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="127"/>
<source>Switch Renderer</source>
<translation type="unfinished">Switch Renderer</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="146"/>
<source>&amp;View</source>
<translation>表示(&amp;V)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="150"/>
<source>&amp;Window Size</source>
<translation>ウィンドウサイズ(&amp;W)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="176"/>
<source>&amp;Tools</source>
<translation>ツール(&amp;T)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="180"/>
<source>Input Recording</source>
<translation type="unfinished">Input Recording</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="220"/>
<source>Toolbar</source>
<translation>ツールバー</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="263"/>
<source>Start &amp;File...</source>
<translation>ファイルを起動(&amp;F)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="272"/>
<source>Start &amp;Disc...</source>
<translation>ディスクを起動(&amp;D)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="281"/>
<source>Start &amp;BIOS</source>
<translation>BIOSを起動(&amp;B)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="290"/>
<source>&amp;Scan For New Games</source>
<translation type="unfinished">&amp;Scan For New Games</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="299"/>
<source>&amp;Rescan All Games</source>
<translation type="unfinished">&amp;Rescan All Games</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="308"/>
<source>Shut &amp;Down</source>
<translation>シャットダウン(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="317"/>
<source>Shut Down &amp;Without Saving</source>
<translation type="unfinished">Shut Down &amp;Without Saving</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="326"/>
<source>&amp;Reset</source>
<translation>リセット(&amp;R)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="338"/>
<source>&amp;Pause</source>
<translation>ポーズ(&amp;P)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="347"/>
<source>&amp;Load State</source>
<translation type="unfinished">&amp;Load State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="356"/>
<source>&amp;Save State</source>
<translation type="unfinished">&amp;Save State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="365"/>
<source>E&amp;xit</source>
<translation>終了(&amp;X)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="374"/>
<source>&amp;BIOS</source>
<translation>BIOS(&amp;B)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="383"/>
<source>Emulation</source>
<translation>エミュレーション</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="392"/>
<source>&amp;Controllers</source>
<translation type="unfinished">&amp;Controllers</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="401"/>
<source>&amp;Hotkeys</source>
<translation>ホットキー(&amp;H)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="410"/>
<source>&amp;Graphics</source>
<translation>グラフィック(&amp;G)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="419"/>
<source>A&amp;chievements</source>
<translation>実績(&amp;C)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="424"/>
<source>&amp;Post-Processing Settings...</source>
<translation type="unfinished">&amp;Post-Processing Settings...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="433"/>
<source>Fullscreen</source>
<translation>フルスクリーン</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="438"/>
<source>Resolution Scale</source>
<translation type="unfinished">Resolution Scale</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="443"/>
<source>&amp;GitHub Repository...</source>
<translation type="unfinished">&amp;GitHub Repository...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="452"/>
<source>Support &amp;Forums...</source>
<translation type="unfinished">Support &amp;Forums...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="461"/>
<source>&amp;Discord Server...</source>
<translation type="unfinished">&amp;Discord Server...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="474"/>
<source>Check for &amp;Updates...</source>
<translation type="unfinished">Check for &amp;Updates...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="483"/>
<source>About &amp;Qt...</source>
<translation>Qt について(&amp;Q)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="488"/>
<source>&amp;About PCSX2...</source>
<translation>PCSX2について(&amp;A)...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="501"/>
<source>Change Disc...</source>
<translation type="unfinished">Change Disc...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="510"/>
<source>&amp;Audio</source>
<translation>オーディオ(&amp;A)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="519"/>
<source>Game List</source>
<translation>ゲームリスト</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="528"/>
<source>Interface</source>
<translation>インターフェース</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="537"/>
<source>Add Game Directory...</source>
<translation type="unfinished">Add Game Directory...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="546"/>
<location filename="../MainWindow.ui" line="558"/>
<source>&amp;Settings</source>
<translation>設定(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="566"/>
<source>From File...</source>
<translation type="unfinished">From File...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="571"/>
<source>From Device...</source>
<translation type="unfinished">From Device...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="576"/>
<source>From Game List...</source>
<translation type="unfinished">From Game List...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="581"/>
<source>Remove Disc</source>
<translation type="unfinished">Remove Disc</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="586"/>
<source>Global State</source>
<translation type="unfinished">Global State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="595"/>
<source>&amp;Screenshot</source>
<translation type="unfinished">&amp;Screenshot</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="604"/>
<source>&amp;Memory Cards</source>
<translation>メモリーカード(&amp;M)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="613"/>
<source>&amp;Network &amp;&amp; HDD</source>
<translation>ネットワークとHDD(&amp;N)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="622"/>
<source>&amp;Folders</source>
<translation>フォルダ(&amp;F)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="633"/>
<source>&amp;Toolbar</source>
<translation>ツールバー(&amp;T)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="644"/>
<source>Lock Toolbar</source>
<translation>ツールバーを固定</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="655"/>
<source>&amp;Status Bar</source>
<translation>ステータスバー(&amp;S)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="666"/>
<source>Verbose Status</source>
<translation type="unfinished">Verbose Status</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="675"/>
<source>Game &amp;List</source>
<translation>ゲームリスト(&amp;L)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="687"/>
<source>System &amp;Display</source>
<extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
<translation>システム表示(&amp;D)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="699"/>
<source>Game &amp;Properties</source>
<translation>ゲームのプロパティ(&amp;P)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="708"/>
<source>Game &amp;Grid</source>
<translation>ゲームグリッド(&amp;G)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="719"/>
<source>Show Titles (Grid View)</source>
<translation type="unfinished">Show Titles (Grid View)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="724"/>
<source>Zoom &amp;In (Grid View)</source>
<translation>ズームイン(グリッドビュー)(&amp;I)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="727"/>
<source>Ctrl++</source>
<translation type="unfinished">Ctrl++</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="736"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation>ズームアウト(グリッドビュー)(&amp;O)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="739"/>
<source>Ctrl+-</source>
<translation type="unfinished">Ctrl+-</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="748"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation>カバーを更新(グリッドビュー)(&amp;C)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="757"/>
<source>Open Memory Card Directory...</source>
<translation>メモリーカードディレクトリを開く...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="766"/>
<source>Open Data Directory...</source>
<translation type="unfinished">Open Data Directory...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="775"/>
<source>Toggle Software Rendering</source>
<translation type="unfinished">Toggle Software Rendering</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="780"/>
<source>Open Debugger</source>
<translation type="unfinished">Open Debugger</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="789"/>
<source>Reload Cheats/Patches</source>
<translation type="unfinished">Reload Cheats/Patches</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="797"/>
<source>Enable System Console</source>
<translation type="unfinished">Enable System Console</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="805"/>
<source>Enable Verbose Logging</source>
<translation type="unfinished">Enable Verbose Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="813"/>
<source>Enable EE Console Logging</source>
<translation type="unfinished">Enable EE Console Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="821"/>
<source>Enable IOP Console Logging</source>
<translation type="unfinished">Enable IOP Console Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="826"/>
<source>Save Single Frame GS Dump</source>
<translation type="unfinished">Save Single Frame GS Dump</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="834"/>
<source>New</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">New</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="842"/>
<source>Play</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">Play</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="850"/>
<source>Stop</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished">Stop</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="858"/>
<source>Settings</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>設定</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="863"/>
<location filename="../MainWindow.ui" line="879"/>
<source>Input Recording Logs</source>
<translation type="unfinished">Input Recording Logs</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="871"/>
<source>Controller Logs</source>
<translation type="unfinished">Controller Logs</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="887"/>
<source>Enable &amp;File Logging</source>
<translation>ファイルログの有効化(&amp;F)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="895"/>
<source>Enable CDVD Read Logging</source>
<translation type="unfinished">Enable CDVD Read Logging</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="903"/>
<source>Save CDVD Block Dump</source>
<translation type="unfinished">Save CDVD Block Dump</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="911"/>
<source>Enable Log Timestamps</source>
<translation type="unfinished">Enable Log Timestamps</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="920"/>
<source>Start Big Picture Mode</source>
<translation>Big Pictureモードを開始</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="929"/>
<source>Big Picture</source>
<translation>Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="934"/>
<source>Cover Downloader...</source>
<translation type="unfinished">Cover Downloader...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="946"/>
<location filename="../MainWindow.cpp" line="537"/>
<source>Show Advanced Settings</source>
<translation type="unfinished">Show Advanced Settings</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="951"/>
<source>Recording Viewer</source>
<translation type="unfinished">Recording Viewer</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="959"/>
<location filename="../MainWindow.cpp" line="590"/>
<source>Video Capture</source>
<translation type="unfinished">Video Capture</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="252"/>
<source>Internal Resolution</source>
<translation>内部解像度</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="252"/>
<source>%1x Scale</source>
<translation type="unfinished">%1x Scale</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="517"/>
<source>Select location to save block dump:</source>
<translation type="unfinished">Select location to save block dump:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="535"/>
<source>Do not show again</source>
<translation type="unfinished">Do not show again</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="538"/>
<source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</source>
<translation type="unfinished">Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="587"/>
<source>%1 Files (*.%2)</source>
<translation type="unfinished">%1 Files (*.%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="933"/>
<source>Confirm Shutdown</source>
<translation type="unfinished">Confirm Shutdown</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="934"/>
<source>Are you sure you want to shut down the virtual machine?</source>
<translation type="unfinished">Are you sure you want to shut down the virtual machine?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="936"/>
<source>Save State For Resume</source>
<translation type="unfinished">Save State For Resume</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1042"/>
<location filename="../MainWindow.cpp" line="1824"/>
<location filename="../MainWindow.cpp" line="2181"/>
<location filename="../MainWindow.cpp" line="2275"/>
<source>Error</source>
<translation>エラー</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1042"/>
<source>You must select a disc to change discs.</source>
<translation type="unfinished">You must select a disc to change discs.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1074"/>
<source>Properties...</source>
<translation>プロパティ...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1085"/>
<source>Open Containing Directory...</source>
<extracomment>Refers to the directory where a game is contained.</extracomment>
<translation type="unfinished">Open Containing Directory...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1091"/>
<source>Set Cover Image...</source>
<translation type="unfinished">Set Cover Image...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1094"/>
<source>Exclude From List</source>
<translation type="unfinished">Exclude From List</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1097"/>
<source>Reset Play Time</source>
<translation type="unfinished">Reset Play Time</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1103"/>
<source>Default Boot</source>
<translation type="unfinished">Default Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1110"/>
<source>Fast Boot</source>
<translation type="unfinished">Fast Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1113"/>
<source>Full Boot</source>
<translation type="unfinished">Full Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1118"/>
<source>Boot and Debug</source>
<translation type="unfinished">Boot and Debug</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1142"/>
<source>Add Search Directory...</source>
<translation type="unfinished">Add Search Directory...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1151"/>
<source>Start File</source>
<translation type="unfinished">Start File</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1160"/>
<source>Start Disc</source>
<translation type="unfinished">Start Disc</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1177"/>
<source>Select Disc Image</source>
<translation type="unfinished">Select Disc Image</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1325"/>
<source>Updater Error</source>
<translation>更新エラー</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1330"/>
<source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
<translation type="unfinished">&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1335"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation type="unfinished">Automatic updating is not supported on the current platform.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1449"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1562"/>
<source>Paused</source>
<translation type="unfinished">Paused</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1707"/>
<source>Load State Failed</source>
<translation type="unfinished">Load State Failed</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1707"/>
<source>Cannot load a save state without a running VM.</source>
<translation type="unfinished">Cannot load a save state without a running VM.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1824"/>
<source>Failed to get window info from widget</source>
<translation type="unfinished">Failed to get window info from widget</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="67"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
<translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="79"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
<translation type="unfinished">All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1286"/>
<source>Game Properties</source>
<translation type="unfinished">Game Properties</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1286"/>
<source>Game properties is unavailable for the current game.</source>
<translation type="unfinished">Game properties is unavailable for the current game.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2139"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation type="unfinished">Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2157"/>
<source>Select disc drive:</source>
<translation type="unfinished">Select disc drive:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2181"/>
<source>This save state does not exist.</source>
<translation type="unfinished">This save state does not exist.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2194"/>
<source>Select Cover Image</source>
<translation type="unfinished">Select Cover Image</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2194"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png)</source>
<translation type="unfinished">All Cover Image Types (*.jpg *.jpeg *.png)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2200"/>
<source>Cover Already Exists</source>
<translation type="unfinished">Cover Already Exists</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2201"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation type="unfinished">A cover image for this game already exists, do you wish to replace it?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2214"/>
<location filename="../MainWindow.cpp" line="2220"/>
<source>Copy Error</source>
<translation type="unfinished">Copy Error</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2214"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation type="unfinished">Failed to remove existing cover &apos;%1&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2220"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation type="unfinished">Failed to copy &apos;%1&apos; to &apos;%2&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2229"/>
<source>Confirm Reset</source>
<translation type="unfinished">Confirm Reset</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2230"/>
<source>Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</source>
<translation type="unfinished">Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2251"/>
<source>Load Resume State</source>
<translation type="unfinished">Load Resume State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2253"/>
<source>A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</source>
<translation type="unfinished">A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2257"/>
<source>Fresh Boot</source>
<translation type="unfinished">Fresh Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2258"/>
<source>Delete And Boot</source>
<translation type="unfinished">Delete And Boot</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2275"/>
<source>Failed to delete save state file &apos;%1&apos;.</source>
<translation type="unfinished">Failed to delete save state file &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2333"/>
<source>Load State File...</source>
<translation type="unfinished">Load State File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2333"/>
<source>Load From File...</source>
<translation type="unfinished">Load From File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2335"/>
<location filename="../MainWindow.cpp" line="2405"/>
<source>Select Save State File</source>
<translation type="unfinished">Select Save State File</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2335"/>
<location filename="../MainWindow.cpp" line="2405"/>
<source>Save States (*.p2s)</source>
<translation>セーブステート (*.p2s)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2342"/>
<source>Delete Save States...</source>
<translation>セーブステートを削除...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2347"/>
<source>Undo Load State</source>
<translation>ステートロードを取り消す</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2361"/>
<source>Resume (%2)</source>
<translation>再開 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2377"/>
<source>Load Slot %1 (%2)</source>
<translation type="unfinished">Load Slot %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2386"/>
<location filename="../MainWindow.cpp" line="2394"/>
<source>Delete Save States</source>
<translation>セーブステートを削除</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2387"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation type="unfinished">Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2394"/>
<source>%1 save states deleted.</source>
<translation type="unfinished">%1 save states deleted.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2404"/>
<source>Save To File...</source>
<translation type="unfinished">Save To File...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2423"/>
<source>Empty</source>
<translation></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2425"/>
<source>Save Slot %1 (%2)</source>
<translation type="unfinished">Save Slot %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2470"/>
<source>Confirm Disc Change</source>
<translation type="unfinished">Confirm Disc Change</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2471"/>
<source>Do you want to swap discs or boot the new image (via system reset)?</source>
<translation type="unfinished">Do you want to swap discs or boot the new image (via system reset)?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2472"/>
<source>Swap Disc</source>
<translation type="unfinished">Swap Disc</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2473"/>
<source>Reset</source>
<translation>リセット</translation>
</message>
</context>
<context>
<name>MemoryCard</name>
<message>
<location filename="../../pcsx2/MemoryCardFile.cpp" line="538"/>
<location filename="../../pcsx2/MemoryCardFolder.cpp" line="2362"/>
<source>Memory Card &apos;{}&apos; was saved to storage.</source>
<translation type="unfinished">Memory Card &apos;{}&apos; was saved to storage.</translation>
</message>
<message>
<location filename="../../pcsx2/Sio.cpp" line="212"/>
<source>Memory Card in port %d / slot %d reinserted</source>
<translation type="unfinished">Memory Card in port %d / slot %d reinserted</translation>
</message>
<message>
<location filename="../../pcsx2/Sio.cpp" line="594"/>
<source>Memory Card in port {} / slot {} reinserted.</source>
<translation type="unfinished">Memory Card in port {} / slot {} reinserted.</translation>
</message>
<message>
<location filename="../../pcsx2/Sio.cpp" line="934"/>
<source>Force ejecting all Memory Cards.</source>
<translation type="unfinished">Force ejecting all Memory Cards.</translation>
</message>
</context>
<context>
<name>MemoryCardConvertDialog</name>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="35"/>
<source>Convert Memory Card</source>
<translation>メモリーカードを変換</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="53"/>
<source>Conversion Type</source>
<translation type="unfinished">Conversion Type</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="66"/>
<source>8 MB File</source>
<translation>8MBファイル</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="71"/>
<source>16 MB File</source>
<translation>16MBファイル</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="76"/>
<source>32 MB File</source>
<translation>32MBファイル</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="81"/>
<source>64 MB File</source>
<translation>64MBファイル</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="86"/>
<source>Folder</source>
<translation>フォルダ</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="107"/>
<source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Segoe UI&apos;; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Segoe UI&apos;; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="131"/>
<source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Segoe UI&apos;; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;meta charset=&quot;utf-8&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
hr { height: 1px; border-width: 0; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Segoe UI&apos;; font-size:9pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p align=&quot;center&quot; style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="162"/>
<source>Progress</source>
<translation>進行状況</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="71"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="77"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
<source>Convert Memory Card Failed</source>
<extracomment>MemoryCardType should be left as-is.</extracomment>
<translation>メモリーカードの変換に失敗しました</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="71"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="77"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
<source>Invalid MemoryCardType</source>
<translation type="unfinished">Invalid MemoryCardType</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="109"/>
<source>Conversion Complete</source>
<translation type="unfinished">Conversion Complete</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="109"/>
<source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
<translation type="unfinished">Memory Card &quot;%1&quot; converted to &quot;%2&quot;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
<source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
<translation type="unfinished">Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
<source>Cannot Convert Memory Card</source>
<translation>メモリーカードを変換できません</translation>
</message>
</context>
<context>
<name>MemoryCardListWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>Yes</source>
<translation>はい</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>No</source>
<translation>いいえ</translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="50"/>
<source>Console Ports</source>
<translation type="unfinished">Console Ports</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="58"/>
<source>Memory Cards</source>
<translation>メモリーカード</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="66"/>
<source>Folder:</source>
<translation type="unfinished">Folder:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="76"/>
<source>Browse...</source>
<translation>参照...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="83"/>
<source>Open...</source>
<translation>開く...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="90"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Reset</source>
<translation>リセット</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="103"/>
<source>Name</source>
<translation type="unfinished">Name</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="108"/>
<source>Type</source>
<translation>種類</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="113"/>
<source>Formatted</source>
<translation type="unfinished">Formatted</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="118"/>
<source>Last Modified</source>
<translation>最終更新日</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="128"/>
<source>Refresh</source>
<translation>更新</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="148"/>
<source>Create</source>
<translation>作成</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="155"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="315"/>
<source>Duplicate</source>
<translation>複製</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="162"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="316"/>
<source>Rename</source>
<translation type="unfinished">Rename</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="169"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="317"/>
<source>Convert</source>
<translation>変換</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="176"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="318"/>
<source>Delete</source>
<translation>削除</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="188"/>
<source>Settings</source>
<translation>設定</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="194"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="82"/>
<source>Automatically manage saves based on running game</source>
<translation type="unfinished">Automatically manage saves based on running game</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="201"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<source>Auto-eject Memory Cards when loading save states</source>
<translation type="unfinished">Auto-eject Memory Cards when loading save states</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="83"/>
<source>Checked</source>
<translation>チェックする</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="84"/>
<source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
<translation type="unfinished">(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
<source>Swap Memory Cards</source>
<translation type="unfinished">Swap Memory Cards</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="125"/>
<source>Port %1</source>
<translation type="unfinished">Port %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Eject Memory Card</source>
<translation type="unfinished">Eject Memory Card</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Error</source>
<translation>エラー</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<source>Not yet implemented.</source>
<translation type="unfinished">Not yet implemented.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="234"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
<source>Delete Memory Card</source>
<translation>メモリーカードを削除</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="273"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="280"/>
<source>Rename Memory Card</source>
<translation>メモリーカード名の変更</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<source>New Card Name</source>
<translation type="unfinished">New Card Name</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<source>New name is invalid, it must end with .ps2</source>
<translation type="unfinished">New name is invalid, it must end with .ps2</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="274"/>
<source>New name is invalid, a card with this name already exists.</source>
<translation type="unfinished">New name is invalid, a card with this name already exists.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="80"/>
<source>Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.</source>
<translation type="unfinished">Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<source>This Memory Card is unknown.</source>
<translation type="unfinished">This Memory Card is unknown.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="235"/>
<source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</source>
<translation type="unfinished">Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
<source>Failed to delete the Memory Card. The log may have more information.</source>
<translation type="unfinished">Failed to delete the Memory Card. The log may have more information.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="281"/>
<source>Failed to rename Memory Card. The log may contain more information.</source>
<translation type="unfinished">Failed to rename Memory Card. The log may contain more information.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="310"/>
<source>Use for Port %1</source>
<translation type="unfinished">Use for Port %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Both ports must have a card selected to swap.</source>
<translation type="unfinished">Both ports must have a card selected to swap.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="373"/>
<source>PS2 (8MB)</source>
<translation>PS2 (8MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="376"/>
<source>PS2 (16MB)</source>
<translation>PS2 (16MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="379"/>
<source>PS2 (32MB)</source>
<translation>PS2 (32MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="382"/>
<source>PS2 (64MB)</source>
<translation>PS2 (64MB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="385"/>
<source>PS1 (128KB)</source>
<translation>PS1 (128KB)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="389"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="398"/>
<source>Unknown</source>
<translation>不明</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="394"/>
<source>PS2 (Folder)</source>
<translation type="unfinished">PS2 (Folder)</translation>
</message>
</context>
<context>
<name>MemoryCardSlotWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="524"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="530"/>
<source>%1 [Missing]</source>
<extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
<translation type="unfinished">%1 [Missing]</translation>
</message>
</context>
<context>
<name>MemoryViewWidget</name>
<message>
<location filename="../Debugger/MemoryViewWidget.ui" line="14"/>
<source>Memory</source>
<translation type="unfinished">Memory</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="382"/>
<source>Go to in disassembly</source>
<translation type="unfinished">Go to in disassembly</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="386"/>
<location filename="../Debugger/MemoryViewWidget.cpp" line="466"/>
<source>Go to address</source>
<translation type="unfinished">Go to address</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="393"/>
<source>Show as 1 byte</source>
<translation type="unfinished">Show as 1 byte</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="398"/>
<source>Show as 2 bytes</source>
<translation type="unfinished">Show as 2 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="403"/>
<source>Show as 4 bytes</source>
<translation type="unfinished">Show as 4 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="408"/>
<source>Show as 8 bytes</source>
<translation type="unfinished">Show as 8 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="415"/>
<source>Copy Byte</source>
<translation type="unfinished">Copy Byte</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="419"/>
<source>Copy Segment</source>
<translation type="unfinished">Copy Segment</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="423"/>
<source>Copy Character</source>
<translation type="unfinished">Copy Character</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="427"/>
<source>Paste</source>
<translation type="unfinished">Paste</translation>
</message>
</context>
<context>
<name>NewInputRecordingDlg</name>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
<source>New Input Recording</source>
<translation type="unfinished">New Input Recording</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
<source>Select Recording Type</source>
<translation type="unfinished">Select Recording Type</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
<source>Power On</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
<translation type="unfinished">Power On</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
<source>Save State</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
<translation type="unfinished">Save State</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
<source>Select File Path</source>
<translation type="unfinished">Select File Path</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="89"/>
<source>Browse</source>
<translation type="unfinished">Browse</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="98"/>
<source>Enter Author Name</source>
<translation type="unfinished">Enter Author Name</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="85"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished">Input Recording Files (*.p2m2)</translation>
</message>
</context>
<context>
<name>Pad</name>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="354"/>
<source>D-Pad Up</source>
<translation>十字キー 上</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="355"/>
<source>D-Pad Right</source>
<translation>十字キー 右</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="356"/>
<source>D-Pad Down</source>
<translation>十字キー 下</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="357"/>
<source>D-Pad Left</source>
<translation>十字キー 左</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="358"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="359"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="360"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="361"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="362"/>
<source>Select</source>
<translation>セレクト</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="363"/>
<source>Start</source>
<translation>スタート</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="364"/>
<source>L1 (Left Bumper)</source>
<translation type="unfinished">L1 (Left Bumper)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="365"/>
<source>L2 (Left Trigger)</source>
<translation type="unfinished">L2 (Left Trigger)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="366"/>
<source>R1 (Right Bumper)</source>
<translation type="unfinished">R1 (Right Bumper)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="367"/>
<source>R2 (Right Trigger)</source>
<translation type="unfinished">R2 (Right Trigger)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="368"/>
<source>L3 (Left Stick Button)</source>
<translation type="unfinished">L3 (Left Stick Button)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="369"/>
<source>R3 (Right Stick Button)</source>
<translation type="unfinished">R3 (Right Stick Button)</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="370"/>
<source>Analog Toggle</source>
<translation type="unfinished">Analog Toggle</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="371"/>
<source>Apply Pressure</source>
<translation type="unfinished">Apply Pressure</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="372"/>
<source>Left Stick Up</source>
<translation>左スティック 上</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="373"/>
<source>Left Stick Right</source>
<translation>左スティック 右</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="374"/>
<source>Left Stick Down</source>
<translation>左スティック 下</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="375"/>
<source>Left Stick Left</source>
<translation>左スティック 左</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="376"/>
<source>Right Stick Up</source>
<translation>右スティック 上</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="377"/>
<source>Right Stick Right</source>
<translation>右スティック 右</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="378"/>
<source>Right Stick Down</source>
<translation>右スティック 下</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="379"/>
<source>Right Stick Left</source>
<translation>右スティック 左</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="380"/>
<source>Large (Low Frequency) Motor</source>
<translation type="unfinished">Large (Low Frequency) Motor</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="381"/>
<source>Small (High Frequency) Motor</source>
<translation type="unfinished">Small (High Frequency) Motor</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="385"/>
<source>Not Inverted</source>
<translation>反転なし</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="386"/>
<source>Invert Left/Right</source>
<translation>左右反転</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="387"/>
<source>Invert Up/Down</source>
<translation type="unfinished">Invert Up/Down</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="388"/>
<source>Invert Left/Right + Up/Down</source>
<translation>左右反転+上下反転</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="392"/>
<source>Invert Left Stick</source>
<translation>左スティックを反転</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="393"/>
<source>Inverts the direction of the left analog stick.</source>
<translation>左アナログスティックの方向を反転します。</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="395"/>
<source>Invert Right Stick</source>
<translation>左スティックを反転</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="396"/>
<source>Inverts the direction of the right analog stick.</source>
<translation>右アナログスティックの方向を反転します。</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="398"/>
<source>Analog Deadzone</source>
<translation type="unfinished">Analog Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="399"/>
<source>Sets the analog stick deadzone, i.e. the fraction of the analog stick movement which will be ignored.</source>
<translation>アナログスティックの遊び幅、つまり無視されるスティックの動きの割合を設定します。</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="402"/>
<source>Analog Sensitivity</source>
<translation>アナログスティックの感度</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="403"/>
<source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>アナログスティックの軸の倍率を設定します。DualShock 4、Xbox One コントローラーのような最近のコントローラーを使用する場合は、130%〜140% の値をお勧めします。</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="407"/>
<source>Trigger Deadzone</source>
<translation type="unfinished">Trigger Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="408"/>
<source>Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored.</source>
<translation type="unfinished">Sets the deadzone for activating triggers, i.e. the fraction of the trigger press which will be ignored.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="411"/>
<source>Trigger Sensitivity</source>
<translation type="unfinished">Trigger Sensitivity</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="412"/>
<source>Sets the trigger scaling factor.</source>
<translation type="unfinished">Sets the trigger scaling factor.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="414"/>
<source>Large Motor Vibration Scale</source>
<translation type="unfinished">Large Motor Vibration Scale</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="415"/>
<source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
<translation type="unfinished">Increases or decreases the intensity of low frequency vibration sent by the game.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="417"/>
<source>Small Motor Vibration Scale</source>
<translation type="unfinished">Small Motor Vibration Scale</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="418"/>
<source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
<translation type="unfinished">Increases or decreases the intensity of high frequency vibration sent by the game.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="420"/>
<source>Button Deadzone</source>
<translation type="unfinished">Button Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="421"/>
<source>Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored.</source>
<translation type="unfinished">Sets the deadzone for activating buttons, i.e. the fraction of the button press which will be ignored.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="424"/>
<source>Modifier Pressure</source>
<translation type="unfinished">Modifier Pressure</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="425"/>
<source>Sets the pressure when the modifier button is held.</source>
<translation type="unfinished">Sets the pressure when the modifier button is held.</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="430"/>
<source>Not Connected</source>
<translation type="unfinished">Not Connected</translation>
</message>
<message>
<location filename="../../pcsx2/PAD/Host/PAD.cpp" line="432"/>
<source>DualShock 2</source>
<translation type="unfinished">DualShock 2</translation>
</message>
</context>
<context>
<name>Patch</name>
<message>
<location filename="../../pcsx2/Patch.cpp" line="300"/>
<source>Failed to open {}. Built-in game patches are not available.</source>
<translation type="unfinished">Failed to open {}. Built-in game patches are not available.</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="583"/>
<source>{} GameDB patches</source>
<translation type="unfinished">{} GameDB patches</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="589"/>
<source>{}{} game patches</source>
<translation type="unfinished">{}{} game patches</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="596"/>
<source>{}{} cheat patches</source>
<translation type="unfinished">{}{} cheat patches</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="608"/>
<source>{} are active.</source>
<translation type="unfinished">{} are active.</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="613"/>
<source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
<translation type="unfinished">No cheats or patches (widescreen, compatibility or others) are found / enabled.</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../QtUtils.cpp" line="150"/>
<source>Failed to open URL</source>
<translation type="unfinished">Failed to open URL</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="151"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation type="unfinished">Failed to open URL.
The URL was: %1</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="814"/>
<location filename="../Settings/HddCreateQt.cpp" line="47"/>
<source>HDD Creator</source>
<translation type="unfinished">HDD Creator</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="815"/>
<location filename="../Settings/HddCreateQt.cpp" line="48"/>
<source>Failed to create HDD image</source>
<translation type="unfinished">Failed to create HDD image</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<location filename="../Settings/HddCreateQt.cpp" line="39"/>
<source>Creating HDD file
%1 / %2 MiB</source>
<translation type="unfinished">Creating HDD file
%1 / %2 MiB</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<source>Cancel</source>
<translation>キャンセル</translation>
</message>
</context>
<context>
<name>QtAsyncProgressThread</name>
<message>
<location filename="../QtProgressCallback.cpp" line="205"/>
<source>Error</source>
<translation>エラー</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="210"/>
<source>Question</source>
<translation type="unfinished">Question</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="216"/>
<source>Information</source>
<translation type="unfinished">Information</translation>
</message>
</context>
<context>
<name>QtModalProgressCallback</name>
<message>
<location filename="../QtProgressCallback.cpp" line="32"/>
<source>PCSX2</source>
<translation>PCSX2</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="53"/>
<source>Cancel</source>
<translation>キャンセル</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="112"/>
<source>Error</source>
<translation>エラー</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="117"/>
<source>Question</source>
<translation type="unfinished">Question</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="123"/>
<source>Information</source>
<translation type="unfinished">Information</translation>
</message>
</context>
<context>
<name>RegisterWidget</name>
<message>
<location filename="../Debugger/RegisterWidget.ui" line="26"/>
<source>Register View</source>
<translation type="unfinished">Register View</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="241"/>
<location filename="../Debugger/RegisterWidget.cpp" line="248"/>
<source>View as hex</source>
<translation type="unfinished">View as hex</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="241"/>
<location filename="../Debugger/RegisterWidget.cpp" line="248"/>
<source>View as float</source>
<translation type="unfinished">View as float</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="255"/>
<source>Copy Top Half</source>
<translation type="unfinished">Copy Top Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="257"/>
<source>Copy Bottom Half</source>
<translation type="unfinished">Copy Bottom Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="259"/>
<source>Copy Segment</source>
<translation type="unfinished">Copy Segment</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="264"/>
<source>Copy Value</source>
<translation type="unfinished">Copy Value</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="272"/>
<source>Change Top Half</source>
<translation type="unfinished">Change Top Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="274"/>
<source>Change Bottom Half</source>
<translation type="unfinished">Change Bottom Half</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="276"/>
<source>Change Segment</source>
<translation type="unfinished">Change Segment</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="281"/>
<source>Change Value</source>
<translation type="unfinished">Change Value</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="287"/>
<source>Go to in Disassembly</source>
<translation type="unfinished">Go to in Disassembly</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="290"/>
<source>Go to in Memory</source>
<translation type="unfinished">Go to in Memory</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="346"/>
<source>Change %1</source>
<extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
<translation type="unfinished">Change %1</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="357"/>
<location filename="../Debugger/RegisterWidget.cpp" line="366"/>
<source>Invalid register value</source>
<translation type="unfinished">Invalid register value</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="357"/>
<source>Invalid hexadecimal register value.</source>
<translation type="unfinished">Invalid hexadecimal register value.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="366"/>
<source>Invalid floating-point register value.</source>
<translation type="unfinished">Invalid floating-point register value.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="435"/>
<source>Invalid target address</source>
<translation type="unfinished">Invalid target address</translation>
</message>
</context>
<context>
<name>SPU2</name>
<message>
<location filename="../../pcsx2/SPU2/SndOut_Cubeb.cpp" line="296"/>
<source>Requested audio output device &apos;{}&apos; not found, using default.</source>
<translation type="unfinished">Requested audio output device &apos;{}&apos; not found, using default.</translation>
</message>
</context>
<context>
<name>SettingWidgetBinder</name>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="284"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="770"/>
<location filename="../SettingWidgetBinder.h" line="410"/>
<location filename="../SettingWidgetBinder.h" line="538"/>
<location filename="../SettingWidgetBinder.h" line="1098"/>
<source>Reset</source>
<translation>リセット</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="311"/>
<location filename="../SettingWidgetBinder.h" line="439"/>
<source>Default: </source>
<translation type="unfinished">Default: </translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1051"/>
<source>Select folder for %1</source>
<translation type="unfinished">Select folder for %1</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../Settings/SettingsDialog.ui" line="23"/>
<source>PCSX2 Settings</source>
<translation>PCSX2 設定</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="88"/>
<source>Restore Defaults</source>
<translation type="unfinished">Restore Defaults</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="108"/>
<source>Close</source>
<translation>閉じる</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="82"/>
<source>Summary</source>
<translation type="unfinished">Summary</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="83"/>
<source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;Eventually this will be where we can see patches and compute hashes/verify dumps/etc.</source>
<translation type="unfinished">&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;Eventually this will be where we can see patches and compute hashes/verify dumps/etc.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="89"/>
<source>Interface</source>
<translation>インターフェース</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="91"/>
<source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="97"/>
<source>Game List</source>
<translation>ゲームリスト</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="99"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
<translation type="unfinished">&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="101"/>
<source>BIOS</source>
<translation>BIOS</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="102"/>
<source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="106"/>
<source>Emulation</source>
<translation>エミュレーション</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="108"/>
<source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="114"/>
<source>Patches</source>
<translation>パッチ</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="115"/>
<source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
<translation type="unfinished">&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="118"/>
<source>Cheats</source>
<translation>チート</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="119"/>
<source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
<translation>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;このセクションでは、どのチートを有効にするか選択できます。 ラベルのない古い形式の pnachファイルはチートの有効/無効を切り替えることはできません。メインチートイネーブルオプションがチェックされている場合、チートは自動的に有効になります。</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="127"/>
<source>Game Fixes</source>
<translation type="unfinished">Game Fixes</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="129"/>
<source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
<translation type="unfinished">&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="133"/>
<source>Graphics</source>
<translation>グラフィック</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="134"/>
<source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="136"/>
<source>Audio</source>
<translation>オーディオ</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="137"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="140"/>
<source>Memory Cards</source>
<translation>メモリーカード</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="142"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="145"/>
<source>Network &amp; HDD</source>
<translation>ネットワークとHDD</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="146"/>
<source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="151"/>
<source>Folders</source>
<translation>フォルダ</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="153"/>
<source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
<translation type="unfinished">&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="157"/>
<source>Achievements</source>
<translation>実績</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="160"/>
<source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
<translation type="unfinished">&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="166"/>
<source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
<translation type="unfinished">RAIntegration is being used, built-in RetroAchievements support is disabled.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="177"/>
<source>This PCSX2 build was not compiled with RetroAchievements support.</source>
<translation type="unfinished">This PCSX2 build was not compiled with RetroAchievements support.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="185"/>
<source>Advanced</source>
<translation type="unfinished">Advanced</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="187"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation type="unfinished">&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="189"/>
<source>Debug</source>
<translation type="unfinished">Debug</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="191"/>
<source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
<translation type="unfinished">&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="249"/>
<source>Confirm Restore Defaults</source>
<translation type="unfinished">Confirm Restore Defaults</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="250"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation type="unfinished">Are you sure you want to restore the default settings? Any preferences will be lost.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="252"/>
<source>Reset UI Settings</source>
<translation>UIの設定をリセット</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="287"/>
<source>Recommended Value</source>
<translation type="unfinished">Recommended Value</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="538"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="128"/>
<source>Use Global Setting [Enabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
<translation type="unfinished">Use Global Setting [Enabled]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="130"/>
<source>Use Global Setting [Disabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
<translation type="unfinished">Use Global Setting [Disabled]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="138"/>
<location filename="../SettingWidgetBinder.h" line="154"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished">Use Global Setting [%1]</translation>
</message>
</context>
<context>
<name>StackModel</name>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="91"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">ENTRY</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="94"/>
<source>LABEL</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">LABEL</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="97"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation type="unfinished">PC</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="100"/>
<source>INSTRUCTION</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">INSTRUCTION</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="103"/>
<source>STACK POINTER</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">STACK POINTER</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="106"/>
<source>SIZE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">SIZE</translation>
</message>
</context>
<context>
<name>ThreadModel</name>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="66"/>
<location filename="../Debugger/Models/ThreadModel.cpp" line="74"/>
<source>INVALID</source>
<translation type="unfinished">INVALID</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="114"/>
<source>ID</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>ID</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="117"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation>PC</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="120"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">ENTRY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="123"/>
<source>PRIORITY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">PRIORITY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="126"/>
<source>STATE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">STATE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="129"/>
<source>WAIT TYPE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished">WAIT TYPE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="54"/>
<source>BAD</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">BAD</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="56"/>
<source>RUN</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">RUN</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="58"/>
<source>READY</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">READY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="60"/>
<source>WAIT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">WAIT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="62"/>
<source>SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">SUSPEND</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="64"/>
<source>WAIT SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">WAIT SUSPEND</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="66"/>
<source>DORMANT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation type="unfinished">DORMANT</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="72"/>
<source>NONE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">NONE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="74"/>
<source>WAKEUP REQUEST</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">WAKEUP REQUEST</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="76"/>
<source>SEMAPHORE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">SEMAPHORE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="78"/>
<source>SLEEP</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">SLEEP</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="80"/>
<source>DELAY</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">DELAY</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="82"/>
<source>EVENTFLAG</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">EVENTFLAG</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="84"/>
<source>MBOX</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">MBOX</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="86"/>
<source>VPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">VPOOL</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="88"/>
<source>FIXPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation type="unfinished">FIXPOOL</translation>
</message>
</context>
<context>
<name>USB</name>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="489"/>
<source>Webcam (EyeToy)</source>
<translation type="unfinished">Webcam (EyeToy)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Sony EyeToy</source>
<translation type="unfinished">Sony EyeToy</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Konami Capture Eye</source>
<translation type="unfinished">Konami Capture Eye</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="527"/>
<source>Device Name</source>
<translation type="unfinished">Device Name</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="528"/>
<source>Selects the device to capture images from.</source>
<translation type="unfinished">Selects the device to capture images from.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="943"/>
<source>HID Keyboard</source>
<translation type="unfinished">HID Keyboard</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="954"/>
<source>Keyboard</source>
<translation>キーボード</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1017"/>
<source>HID Mouse</source>
<translation type="unfinished">HID Mouse</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1047"/>
<source>Pointer</source>
<translation type="unfinished">Pointer</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1048"/>
<source>Left Button</source>
<translation type="unfinished">Left Button</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1049"/>
<source>Right Button</source>
<translation>右ボタン</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1050"/>
<source>Middle Button</source>
<translation type="unfinished">Middle Button</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1128"/>
<source>BeatMania Da Da Da!! Keyboard</source>
<translation type="unfinished">BeatMania Da Da Da!! Keyboard</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="408"/>
<source>GunCon 2</source>
<translation type="unfinished">GunCon 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="485"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="96"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="124"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="379"/>
<source>D-Pad Up</source>
<translation>十字キー 上</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="486"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="97"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="125"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
<source>D-Pad Down</source>
<translation>十字キー 下</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="487"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="98"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="126"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="381"/>
<source>D-Pad Left</source>
<translation>十字キー 左</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="488"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="99"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="127"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="382"/>
<source>D-Pad Right</source>
<translation>十字キー 右</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="490"/>
<source>Trigger</source>
<translation>トリガー</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="491"/>
<source>Shoot Offscreen</source>
<translation type="unfinished">Shoot Offscreen</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="493"/>
<source>Calibration Shot</source>
<translation type="unfinished">Calibration Shot</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="495"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="157"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="496"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="497"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
<source>C</source>
<translation>C</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="498"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="955"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1087"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="377"/>
<source>Select</source>
<translation>セレクト</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="499"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="956"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1086"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="378"/>
<source>Start</source>
<translation>スタート</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="508"/>
<source>Manual Screen Configuration</source>
<translation type="unfinished">Manual Screen Configuration</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="509"/>
<source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
<translation type="unfinished">Forces the use of the screen parameters below, instead of automatic parameters if available.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="512"/>
<source>X Scale (Sensitivity)</source>
<translation type="unfinished">X Scale (Sensitivity)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="515"/>
<source>Y Scale (Sensitivity)</source>
<translation type="unfinished">Y Scale (Sensitivity)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="518"/>
<source>Center X</source>
<translation type="unfinished">Center X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="519"/>
<source>Sets the horizontal center position of the simulated screen.</source>
<translation type="unfinished">Sets the horizontal center position of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="521"/>
<source>Center Y</source>
<translation type="unfinished">Center Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="522"/>
<source>Sets the vertical center position of the simulated screen.</source>
<translation type="unfinished">Sets the vertical center position of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="524"/>
<source>Screen Width</source>
<translation>画面の幅</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="525"/>
<source>Sets the width of the simulated screen.</source>
<translation type="unfinished">Sets the width of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="527"/>
<source>Screen Height</source>
<translation>画面の高さ</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="528"/>
<source>Sets the height of the simulated screen.</source>
<translation type="unfinished">Sets the height of the simulated screen.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="961"/>
<source>Logitech USB Headset</source>
<translation type="unfinished">Logitech USB Headset</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1000"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="878"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="391"/>
<source>Input Device</source>
<translation type="unfinished">Input Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="879"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="392"/>
<source>Selects the device to read audio from.</source>
<translation type="unfinished">Selects the device to read audio from.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1003"/>
<source>Output Device</source>
<translation type="unfinished">Output Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
<source>Selects the device to output audio to.</source>
<translation type="unfinished">Selects the device to output audio to.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1006"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="858"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="881"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="394"/>
<source>Input Latency</source>
<translation type="unfinished">Input Latency</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="859"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="882"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="395"/>
<source>Specifies the latency to the host input device.</source>
<translation type="unfinished">Specifies the latency to the host input device.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
<source>Output Latency</source>
<translation type="unfinished">Output Latency</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
<source>Specifies the latency to the host output device.</source>
<translation type="unfinished">Specifies the latency to the host output device.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="751"/>
<source>USB-Mic: Neither player 1 nor 2 is connected.</source>
<translation type="unfinished">USB-Mic: Neither player 1 nor 2 is connected.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="768"/>
<source>USB-Mic: Failed to start player {} audio stream.</source>
<translation type="unfinished">USB-Mic: Failed to start player {} audio stream.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="811"/>
<source>Singstar</source>
<translation type="unfinished">Singstar</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="852"/>
<source>Player 1 Device</source>
<translation type="unfinished">Player 1 Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="853"/>
<source>Selects the input for the first player.</source>
<translation type="unfinished">Selects the input for the first player.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="855"/>
<source>Player 2 Device</source>
<translation type="unfinished">Player 2 Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="856"/>
<source>Selects the input for the second player.</source>
<translation type="unfinished">Selects the input for the second player.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="872"/>
<source>Logitech USB Mic</source>
<translation type="unfinished">Logitech USB Mic</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="974"/>
<source>usb-msd: Could not open image file &apos;{}&apos;</source>
<translation type="unfinished">usb-msd: Could not open image file &apos;{}&apos;</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1022"/>
<source>Mass Storage Device</source>
<translation type="unfinished">Mass Storage Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1043"/>
<source>Modification time to USB mass storage image changed, reattaching.</source>
<translation type="unfinished">Modification time to USB mass storage image changed, reattaching.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1059"/>
<source>Image Path</source>
<translation type="unfinished">Image Path</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1060"/>
<source>Sets the path to image which will back the virtual mass storage device.</source>
<translation type="unfinished">Sets the path to image which will back the virtual mass storage device.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="149"/>
<source>Steering Left</source>
<translation type="unfinished">Steering Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="93"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="150"/>
<source>Steering Right</source>
<translation type="unfinished">Steering Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="94"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="122"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="151"/>
<source>Throttle</source>
<translation type="unfinished">Throttle</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="95"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="123"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="152"/>
<source>Brake</source>
<translation type="unfinished">Brake</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="100"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="128"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="101"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="129"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="130"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="159"/>
<source>Force Feedback</source>
<translation>フォースフィードバック</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
<source>Shift Up / R1</source>
<translation type="unfinished">Shift Up / R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
<source>Shift Down / L1</source>
<translation type="unfinished">Shift Down / L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="153"/>
<source>Menu Up</source>
<translation type="unfinished">Menu Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="154"/>
<source>Menu Down</source>
<translation type="unfinished">Menu Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="155"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="372"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="373"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="178"/>
<source>Steering Smoothing</source>
<translation type="unfinished">Steering Smoothing</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="179"/>
<source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
<translation type="unfinished">Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="181"/>
<source>Steering Deadzone</source>
<translation type="unfinished">Steering Deadzone</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="182"/>
<source>Steering axis deadzone for pads or non self centering wheels.</source>
<translation type="unfinished">Steering axis deadzone for pads or non self centering wheels.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="184"/>
<source>Steering Damping</source>
<translation type="unfinished">Steering Damping</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="185"/>
<source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
<translation type="unfinished">Applies power curve filter to steering axis values. Dampens small inputs.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="840"/>
<source>Wheel Device</source>
<translation type="unfinished">Wheel Device</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="879"/>
<source>Driving Force</source>
<translation type="unfinished">Driving Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="880"/>
<source>Driving Force Pro</source>
<translation type="unfinished">Driving Force Pro</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="880"/>
<source>Driving Force Pro (rev11.02)</source>
<translation type="unfinished">Driving Force Pro (rev11.02)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="881"/>
<source>GT Force</source>
<translation type="unfinished">GT Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="913"/>
<source>Rock Band Drum Kit</source>
<translation type="unfinished">Rock Band Drum Kit</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="950"/>
<source>Blue</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="951"/>
<source>Green</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="952"/>
<source>Red</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="953"/>
<source>Yellow</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="954"/>
<source>Orange</source>
<translation></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="971"/>
<source>Buzz Controller</source>
<translation type="unfinished">Buzz Controller</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
<source>Player 1 Red</source>
<translation>プレイヤー 1 赤</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
<source>Player 1 Blue</source>
<translation>プレイヤー 1 青</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
<source>Player 1 Orange</source>
<translation type="unfinished">Player 1 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
<source>Player 1 Green</source>
<translation type="unfinished">Player 1 Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="991"/>
<source>Player 1 Yellow</source>
<translation type="unfinished">Player 1 Yellow</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
<source>Player 2 Red</source>
<translation type="unfinished">Player 2 Red</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
<source>Player 2 Blue</source>
<translation type="unfinished">Player 2 Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
<source>Player 2 Orange</source>
<translation type="unfinished">Player 2 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
<source>Player 2 Green</source>
<translation type="unfinished">Player 2 Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="997"/>
<source>Player 2 Yellow</source>
<translation type="unfinished">Player 2 Yellow</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="999"/>
<source>Player 3 Red</source>
<translation type="unfinished">Player 3 Red</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1000"/>
<source>Player 3 Blue</source>
<translation type="unfinished">Player 3 Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1001"/>
<source>Player 3 Orange</source>
<translation type="unfinished">Player 3 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1002"/>
<source>Player 3 Green</source>
<translation type="unfinished">Player 3 Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1003"/>
<source>Player 3 Yellow</source>
<translation type="unfinished">Player 3 Yellow</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1005"/>
<source>Player 4 Red</source>
<translation type="unfinished">Player 4 Red</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1006"/>
<source>Player 4 Blue</source>
<translation type="unfinished">Player 4 Blue</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1007"/>
<source>Player 4 Orange</source>
<translation type="unfinished">Player 4 Orange</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1008"/>
<source>Player 4 Green</source>
<translation type="unfinished">Player 4 Green</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1009"/>
<source>Player 4 Yellow</source>
<translation type="unfinished">Player 4 Yellow</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1045"/>
<source>Keyboardmania</source>
<translation type="unfinished">Keyboardmania</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1061"/>
<source>C 1</source>
<translation>C 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1062"/>
<source>C# 1</source>
<translation>C# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1063"/>
<source>D 1</source>
<translation>D 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1064"/>
<source>D# 1</source>
<translation>D# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1065"/>
<source>E 1</source>
<translation>E 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1066"/>
<source>F 1</source>
<translation>F 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1067"/>
<source>F# 1</source>
<translation>F# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1068"/>
<source>G 1</source>
<translation>G 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1069"/>
<source>G# 1</source>
<translation>G# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1070"/>
<source>A 1</source>
<translation type="unfinished">A 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1071"/>
<source>A# 1</source>
<translation type="unfinished">A# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1072"/>
<source>B 1</source>
<translation type="unfinished">B 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1073"/>
<source>C 2</source>
<translation type="unfinished">C 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1074"/>
<source>C# 2</source>
<translation type="unfinished">C# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1075"/>
<source>D 2</source>
<translation type="unfinished">D 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1076"/>
<source>D# 2</source>
<translation type="unfinished">D# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1077"/>
<source>E 2</source>
<translation type="unfinished">E 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1078"/>
<source>F 2</source>
<translation type="unfinished">F 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1079"/>
<source>F# 2</source>
<translation>F# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1080"/>
<source>G 2</source>
<translation>G 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1081"/>
<source>G# 2</source>
<translation>G# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1082"/>
<source>A 2</source>
<translation>A 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1083"/>
<source>A# 2</source>
<translation>A# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1084"/>
<source>B 2</source>
<translation>B 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1088"/>
<source>Wheel Up</source>
<translation type="unfinished">Wheel Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1089"/>
<source>Wheel Down</source>
<translation type="unfinished">Wheel Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="348"/>
<source>Sega Seamic</source>
<translation type="unfinished">Sega Seamic</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
<source>Stick Left</source>
<translation type="unfinished">Stick Left</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
<source>Stick Right</source>
<translation type="unfinished">Stick Right</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
<source>Stick Up</source>
<translation type="unfinished">Stick Up</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
<source>Stick Down</source>
<translation type="unfinished">Stick Down</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="374"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="375"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="376"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="100"/>
<source>Failed to open &apos;{}&apos; for printing.</source>
<translation type="unfinished">Failed to open &apos;{}&apos; for printing.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="106"/>
<source>Printer saving to &apos;{}&apos;...</source>
<translation type="unfinished">Printer saving to &apos;{}&apos;...</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="334"/>
<source>Printer</source>
<translation type="unfinished">Printer</translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="553"/>
<source>None</source>
<translation type="unfinished">None</translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="561"/>
<location filename="../../pcsx2/USB/USB.cpp" line="570"/>
<source>Not Connected</source>
<translation type="unfinished">Not Connected</translation>
</message>
</context>
<context>
<name>USBBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1139"/>
<source>Axes</source>
<translation type="unfinished">Axes</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1167"/>
<source>Buttons</source>
<translation type="unfinished">Buttons</translation>
</message>
</context>
<context>
<name>USBBindingWidget_DrivingForce</name>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="40"/>
<source>Hints</source>
<translation type="unfinished">Hints</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="46"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="59"/>
<source>Force Feedback</source>
<translation>フォースフィードバック</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="103"/>
<source>D-Pad</source>
<translation>十字キー</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="109"/>
<source>Down</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="149"/>
<source>Left</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="189"/>
<source>Up</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="229"/>
<source>Right</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="272"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="312"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="365"/>
<source>Brake</source>
<translation type="unfinished">Brake</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="424"/>
<source>Steering Left</source>
<translation type="unfinished">Steering Left</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="464"/>
<source>Steering Right</source>
<translation type="unfinished">Steering Right</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="572"/>
<source>Select</source>
<translation>セレクト</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="606"/>
<source>Start</source>
<translation>スタート</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="665"/>
<source>Face Buttons</source>
<translation type="unfinished">Face Buttons</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="671"/>
<source>Circle</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="711"/>
<source>Cross</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="751"/>
<source>Triangle</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="791"/>
<source>Square</source>
<translation></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="834"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="874"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="927"/>
<source>Accelerator</source>
<translation type="unfinished">Accelerator</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GTForce</name>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="46"/>
<source>Hints</source>
<translation type="unfinished">Hints</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="52"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation type="unfinished">To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="65"/>
<source>Force Feedback</source>
<translation>フォースフィードバック</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="122"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="162"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="215"/>
<source>Brake</source>
<translation type="unfinished">Brake</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="274"/>
<source>Steering Left</source>
<translation type="unfinished">Steering Left</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="314"/>
<source>Steering Right</source>
<translation type="unfinished">Steering Right</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="413"/>
<source>Left Paddle</source>
<translation type="unfinished">Left Paddle</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="453"/>
<source>Right Paddle</source>
<translation type="unfinished">Right Paddle</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="525"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="565"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="618"/>
<source>Accelerator</source>
<translation type="unfinished">Accelerator</translation>
</message>
</context>
<context>
<name>USBDeviceWidget</name>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="32"/>
<source>Device Type</source>
<translation type="unfinished">Device Type</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="46"/>
<source>Bindings</source>
<translation type="unfinished">Bindings</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="66"/>
<source>Settings</source>
<translation>設定</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="103"/>
<source>Automatic Mapping</source>
<translation type="unfinished">Automatic Mapping</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="117"/>
<source>Clear Mapping</source>
<translation type="unfinished">Clear Mapping</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="879"/>
<source>USB Port %1</source>
<translation type="unfinished">USB Port %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1020"/>
<source>No devices available</source>
<translation type="unfinished">No devices available</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1029"/>
<source>Clear Bindings</source>
<translation type="unfinished">Clear Bindings</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1030"/>
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<translation type="unfinished">Are you sure you want to clear all bindings for this controller? This action cannot be undone.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1059"/>
<source>Automatic Binding</source>
<translation type="unfinished">Automatic Binding</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1060"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation type="unfinished">No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</translation>
</message>
</context>
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1549"/>
<source>Failed to back up old save state {}.</source>
<translation type="unfinished">Failed to back up old save state {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1572"/>
<source>Failed to save save state: {}.</source>
<translation type="unfinished">Failed to save save state: {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1589"/>
<source>State saved to slot {}.</source>
<translation type="unfinished">State saved to slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1596"/>
<source>Failed to save save state to slot {}.</source>
<translation type="unfinished">Failed to save save state to slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1683"/>
<source>There is no save state in slot {}.</source>
<translation type="unfinished">There is no save state in slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1696"/>
<source>Loading state from slot {}...</source>
<translation type="unfinished">Loading state from slot {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1713"/>
<source>Saving state to slot {}...</source>
<translation type="unfinished">Saving state to slot {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1775"/>
<source>Disc removed.</source>
<translation type="unfinished">Disc removed.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1781"/>
<source>Disc changed to &apos;{}&apos;.</source>
<translation type="unfinished">Disc changed to &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1788"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.</source>
<translation type="unfinished">Failed to open new disc image &apos;{}&apos;. Reverting to old image.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1796"/>
<source>Failed to switch back to old disc image. Removing disc.</source>
<translation type="unfinished">Failed to switch back to old disc image. Removing disc.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2228"/>
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation>実績ハードコアモードによりチートが無効になりました。</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2282"/>
<source>Fast CDVD is enabled, this may break games.</source>
<translation>高速CDVDが有効になっているため、ゲームが壊れる可能性があります。</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2286"/>
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation>サイクルレート/スキップがデフォルトではないため、ゲームのクラッシュや、動作が遅くなる可能性があります。</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2291"/>
<source>Audio is using async mix, expect desynchronization in FMVs.</source>
<translation type="unfinished">Audio is using async mix, expect desynchronization in FMVs.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2294"/>
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation type="unfinished">Upscale multiplier is below native, this will break rendering.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2298"/>
<source>Mipmapping is not set to automatic. This may break rendering in some games.</source>
<translation type="unfinished">Mipmapping is not set to automatic. This may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2303"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation type="unfinished">Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2309"/>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation type="unfinished">Trilinear filtering is not set to automatic. This may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2315"/>
<source>Blending is below basic, this may break effects in some games.</source>
<translation type="unfinished">Blending is below basic, this may break effects in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2320"/>
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation type="unfinished">Hardware Download Mode is not set to Accurate, this may break rendering in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2326"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished">EE FPU Round Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2332"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished">EE FPU Clamp Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2338"/>
<source>VU Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished">VU Round Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2345"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished">VU Clamp Mode is not set to default, this may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2350"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished">Game Fixes are not enabled. Compatibility with some games may be affected.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2355"/>
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished">Compatibility Patches are not enabled. Compatibility with some games may be affected.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2359"/>
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation type="unfinished">Frame rate for NTSC is not default. This may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2361"/>
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation type="unfinished">Frame rate for PAL is not default. This may break some games.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2380"/>
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished">EE Recompiler is not enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2385"/>
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished">VU0 Recompiler is not enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2390"/>
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished">VU1 Recompiler is not enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2395"/>
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished">IOP Recompiler is not enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2400"/>
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation type="unfinished">EE Cache is enabled, this will significantly reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2405"/>
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished">EE Wait Loop Detection is not enabled, this may reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2410"/>
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished">INTC Spin Detection is not enabled, this may reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2415"/>
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation type="unfinished">Instant VU1 is disabled, this may reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2420"/>
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation type="unfinished">mVU Flag Hack is not enabled, this may reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2425"/>
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
<translation type="unfinished">GPU Palette Conversion is enabled, this may reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2430"/>
<source>Texture Preloading is not Full, this may reduce performance.</source>
<translation type="unfinished">Texture Preloading is not Full, this may reduce performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2435"/>
<source>Estimate texture region is enabled, this may reduce performance.</source>
<translation type="unfinished">Estimate texture region is enabled, this may reduce performance.</translation>
</message>
</context>
</TS>