pcsx2/plugins/onepad_legacy/GamePad.cpp

77 lines
2.0 KiB
C++

/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "GamePad.h"
#ifdef SDL_BUILD
#include "SDL/joystick.h"
#endif
std::vector<GamePad *> s_vgamePad;
bool GamePadIdWithinBounds(int GamePadId)
{
return ((GamePadId >= 0) && (GamePadId < (int)s_vgamePad.size()));
}
/**
* Following static methods are just forwarders to their backend
* This is where link between agnostic and specific code is done
**/
/**
* Find every interesting devices and create right structure for them(depend on backend)
**/
void GamePad::EnumerateGamePads(std::vector<GamePad *> &vgamePad)
{
#ifdef SDL_BUILD
JoystickInfo::EnumerateJoysticks(vgamePad);
#endif
}
void GamePad::UpdateReleaseState()
{
#ifdef SDL_BUILD
JoystickInfo::UpdateReleaseState();
#endif
}
/**
* Safely dispatch to the Rumble method above
**/
void GamePad::DoRumble(int type, int pad)
{
u32 id = conf->get_joyid(pad);
if (GamePadIdWithinBounds(id))
{
GamePad *gamePad = s_vgamePad[id];
if (gamePad) gamePad->Rumble(type, pad);
}
}
/**
* Update state of every attached devices
**/
void GamePad::UpdateGamePadState()
{
#ifdef SDL_BUILD
SDL_JoystickUpdate(); // No need to make yet another function call for that
#endif
}