mirror of https://github.com/PCSX2/pcsx2.git
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
/* OnePAD - author: arcum42(@gmail.com)
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* Copyright (C) 2009
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*
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* Based on ZeroPAD, author zerofrog@gmail.com
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "GamePad.h"
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#ifdef SDL_BUILD
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#include "SDL/joystick.h"
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#endif
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std::vector<GamePad *> s_vgamePad;
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bool GamePadIdWithinBounds(int GamePadId)
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{
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return ((GamePadId >= 0) && (GamePadId < (int)s_vgamePad.size()));
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}
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/**
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* Following static methods are just forwarders to their backend
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* This is where link between agnostic and specific code is done
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**/
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/**
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* Find every interesting devices and create right structure for them(depend on backend)
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**/
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void GamePad::EnumerateGamePads(std::vector<GamePad *> &vgamePad)
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{
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#ifdef SDL_BUILD
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JoystickInfo::EnumerateJoysticks(vgamePad);
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#endif
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}
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void GamePad::UpdateReleaseState()
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{
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#ifdef SDL_BUILD
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JoystickInfo::UpdateReleaseState();
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#endif
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}
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/**
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* Safely dispatch to the Rumble method above
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**/
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void GamePad::DoRumble(int type, int pad)
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{
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u32 id = conf->get_joyid(pad);
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if (GamePadIdWithinBounds(id))
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{
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GamePad *gamePad = s_vgamePad[id];
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if (gamePad) gamePad->Rumble(type, pad);
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}
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}
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/**
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* Update state of every attached devices
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**/
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void GamePad::UpdateGamePadState()
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{
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#ifdef SDL_BUILD
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SDL_JoystickUpdate(); // No need to make yet another function call for that
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#endif
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}
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