pcsx2/plugins/GSdx/Renderers/SW/GSDrawScanlineCodeGenerator.h

147 lines
4.7 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSScanlineEnvironment.h"
#include "Renderers/Common/GSFunctionMap.h"
#include "GSUtil.h"
using namespace Xbyak;
#if defined(_M_AMD64) || defined(_WIN64)
#define RegLong Reg64
#else
#define RegLong Reg32
#endif
class GSDrawScanlineCodeGenerator : public GSCodeGenerator
{
void operator = (const GSDrawScanlineCodeGenerator&);
GSScanlineSelector m_sel;
GSScanlineLocalData& m_local;
bool m_rip;
void Generate();
#if _M_SSE >= 0x501
void Init();
void Step();
void TestZ(const Ymm& temp1, const Ymm& temp2);
void SampleTexture();
void Wrap(const Ymm& uv0);
void Wrap(const Ymm& uv0, const Ymm& uv1);
void SampleTextureLOD();
void WrapLOD(const Ymm& uv0);
void WrapLOD(const Ymm& uv0, const Ymm& uv1);
void AlphaTFX();
void ReadMask();
void TestAlpha();
void ColorTFX();
void Fog();
void ReadFrame();
void TestDestAlpha();
void WriteMask();
void WriteZBuf();
void AlphaBlend();
void WriteFrame();
void ReadPixel(const Ymm& dst, const Ymm& temp, const RegLong& addr);
void WritePixel(const Ymm& src, const Ymm& temp, const RegLong& addr, const Reg32& mask, bool fast, int psm, int fz);
void WritePixel(const Xmm& src, const RegLong& addr, uint8 i, uint8 j, int psm);
void ReadTexel(int pixels, int mip_offset = 0);
void ReadTexel(const Ymm& dst, const Ymm& addr, uint8 i);
#else
void Generate_SSE();
void Init_SSE();
void Step_SSE();
void TestZ_SSE(const Xmm& temp1, const Xmm& temp2);
void SampleTexture_SSE();
void Wrap_SSE(const Xmm& uv0);
void Wrap_SSE(const Xmm& uv0, const Xmm& uv1);
void SampleTextureLOD_SSE();
void WrapLOD_SSE(const Xmm& uv0);
void WrapLOD_SSE(const Xmm& uv0, const Xmm& uv1);
void AlphaTFX_SSE();
void ReadMask_SSE();
void TestAlpha_SSE();
void ColorTFX_SSE();
void Fog_SSE();
void ReadFrame_SSE();
void TestDestAlpha_SSE();
void WriteMask_SSE();
void WriteZBuf_SSE();
void AlphaBlend_SSE();
void WriteFrame_SSE();
void ReadPixel_SSE(const Xmm& dst, const RegLong& addr);
void WritePixel_SSE(const Xmm& src, const RegLong& addr, const Reg8& mask, bool fast, int psm, int fz);
void WritePixel_SSE(const Xmm& src, const RegLong& addr, uint8 i, int psm);
void ReadTexel_SSE(int pixels, int mip_offset = 0);
void ReadTexel_SSE(const Xmm& dst, const Xmm& addr, uint8 i);
void Generate_AVX();
void Init_AVX();
void Step_AVX();
void TestZ_AVX(const Xmm& temp1, const Xmm& temp2);
void SampleTexture_AVX();
void Wrap_AVX(const Xmm& uv0);
void Wrap_AVX(const Xmm& uv0, const Xmm& uv1);
void SampleTextureLOD_AVX();
void WrapLOD_AVX(const Xmm& uv0);
void WrapLOD_AVX(const Xmm& uv0, const Xmm& uv1);
void AlphaTFX_AVX();
void ReadMask_AVX();
void TestAlpha_AVX();
void ColorTFX_AVX();
void Fog_AVX();
void ReadFrame_AVX();
void TestDestAlpha_AVX();
void WriteMask_AVX();
void WriteZBuf_AVX();
void AlphaBlend_AVX();
void WriteFrame_AVX();
void ReadPixel_AVX(const Xmm& dst, const RegLong& addr);
void WritePixel_AVX(const Xmm& src, const RegLong& addr, const Reg8& mask, bool fast, int psm, int fz);
void WritePixel_AVX(const Xmm& src, const RegLong& addr, uint8 i, int psm);
void ReadTexel_AVX(int pixels, int mip_offset = 0);
void ReadTexel_AVX(const Xmm& dst, const Xmm& addr, uint8 i);
#endif
void modulate16(const Xmm& a, const Operand& f, uint8 shift);
void lerp16(const Xmm& a, const Xmm& b, const Xmm& f, uint8 shift);
void lerp16_4(const Xmm& a, const Xmm& b, const Xmm& f);
void mix16(const Xmm& a, const Xmm& b, const Xmm& temp);
void clamp16(const Xmm& a, const Xmm& temp);
void alltrue(const Xmm& test);
void blend(const Xmm& a, const Xmm& b, const Xmm& mask);
void blendr(const Xmm& b, const Xmm& a, const Xmm& mask);
void blend8(const Xmm& a, const Xmm& b);
void blend8r(const Xmm& b, const Xmm& a);
void split16_2x8(const Xmm& l, const Xmm& h, const Xmm& src);
public:
GSDrawScanlineCodeGenerator(void* param, uint64 key, void* code, size_t maxsize);
};