mirror of https://github.com/PCSX2/pcsx2.git
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "Renderers/HW/GSRendererHW.h"
|
|
#include "GSDeviceDX.h"
|
|
|
|
class GSRendererDX : public GSRendererHW
|
|
{
|
|
GSVector2 m_pixelcenter;
|
|
bool m_logz;
|
|
bool m_fba;
|
|
|
|
bool UserHacks_AlphaHack;
|
|
bool UserHacks_AlphaStencil;
|
|
|
|
protected:
|
|
void ResetStates();
|
|
void EmulateAtst(const int pass, const GSTextureCache::Source* tex);
|
|
void EmulateZbuffer();
|
|
void EmulateChannelShuffle(const GSTextureCache::Source* tex);
|
|
void EmulateTextureSampler(const GSTextureCache::Source* tex);
|
|
virtual void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
|
|
virtual void EmulateTextureShuffleAndFbmask() = 0;
|
|
virtual void SetupIA(const float& sx, const float& sy) = 0;
|
|
virtual void UpdateFBA(GSTexture* rt) {}
|
|
|
|
int UserHacks_HPO;
|
|
|
|
GSDeviceDX* dev;
|
|
|
|
GSDeviceDX::VSSelector m_vs_sel;
|
|
GSDeviceDX::GSSelector m_gs_sel;
|
|
GSDeviceDX::PSSelector m_ps_sel;
|
|
|
|
GSDeviceDX::PSSamplerSelector m_ps_ssel;
|
|
GSDeviceDX::OMBlendSelector m_om_bsel;
|
|
GSDeviceDX::OMDepthStencilSelector m_om_dssel;
|
|
|
|
GSDeviceDX::PSConstantBuffer ps_cb;
|
|
GSDeviceDX::VSConstantBuffer vs_cb;
|
|
GSDeviceDX::GSConstantBuffer gs_cb;
|
|
|
|
public:
|
|
GSRendererDX(GSTextureCache* tc, const GSVector2& pixelcenter = GSVector2(0));
|
|
virtual ~GSRendererDX();
|
|
|
|
};
|