pcsx2/plugins/zzogl-pg/opengl/GLWin.h

90 lines
2.2 KiB
C++

/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GLWIN_H_INCLUDED
#define GLWIN_H_INCLUDED
#ifdef _WIN32
#define GL_WIN32_WINDOW
#else
#define GL_X11_WINDOW
#endif
#undef CreateWindow // Undo Windows.h global namespace pollution
extern void SetDeviceSize(int nNewWidth, int nNewHeight);
extern void OnFKey(int key, int shift);
class GLWindow
{
private:
#ifdef GL_X11_WINDOW
Display *glDisplay;
GLXContext context;
XVisualInfo *vi;
Window glWindow;
XSetWindowAttributes attr;
bool CreateVisual();
void GetGLXVersion();
void GetWindowSize();
void UpdateGrabKey();
void Force43Ratio();
void CreateContextGL();
#endif
bool fullScreen, doubleBuffered;
u32 width, height, depth;
public:
char title[256];
Size backbuffer;
void SwapGLBuffers();
bool ReleaseContext();
#ifdef GL_X11_WINDOW
void ToggleFullscreen();
#endif
bool CreateWindow(void *pDisplay);
void CloseWindow();
bool DisplayWindow(int _width, int _height);
void SetTitle(char *strtitle);
void ResizeCheck();
void ProcessEvents();
void UpdateWindowSize(int nNewWidth, int nNewHeight)
{
FUNCLOG
backbuffer.w = std::max(nNewWidth, 16);
backbuffer.h = std::max(nNewHeight, 16);
if (!(conf.fullscreen()))
{
conf.width = nNewWidth;
conf.height = nNewHeight;
}
}
};
extern GLWindow GLWin;
#endif // GLWIN_H_INCLUDED