PCSX2 - The Playstation 2 Emulator
Go to file
ramapcsx2 71c16d061d A new VU MIN / MAX code by Nneeve allows more games to use DaZ on the VUs.
We'll test if any game still needs DaZ off, and if not so, make that default to on.

DaZ is a more correct behavior for the VU's, and only bugs prevented it from working as expected.

Thanks to Nneeve for his hard work :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@461 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 18:50:10 +00:00
3rdparty Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
bin Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code. 2009-02-06 22:46:05 +00:00
common Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
fps2bios Using standard SVN folder structure 2008-11-06 23:27:06 +00:00
pcsx2 A new VU MIN / MAX code by Nneeve allows more games to use DaZ on the VUs. 2009-02-09 18:50:10 +00:00
plugins Removed various references to "Playground" in plugins and dialogs. 2009-02-09 07:47:49 +00:00
build.sh Work on getting everything compiling properly in Linux. 2009-02-06 21:58:59 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_2008.sln Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) 2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation. 2009-02-07 20:11:13 +00:00