pcsx2/common/include/Utilities/Exceptions.h

491 lines
16 KiB
C++

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2009 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include "Dependencies.h"
extern void DevAssert( bool condition, const char* msg );
//////////////////////////////////////////////////////////////////////////////////////////
// This class provides an easy and clean method for ensuring objects are not copyable.
//
class NoncopyableObject
{
protected:
NoncopyableObject() {}
~NoncopyableObject() {} // intentionally non-virtual (code should never use this as a polymorphic type)
// Programmer's note:
// No need to provide implementations for these methods since they should
// never be referenced anyway. No references? No Linker Errors! Noncopyable!
private:
// Copy me? I think not!
explicit NoncopyableObject( const NoncopyableObject& );
// Assign me? I think not!
const NoncopyableObject& operator=( const NoncopyableObject& );
};
//////////////////////////////////////////////////////////////////////////////////////////
// Base class used to implement type-safe sealed classes.
// This class should never be used directly. Use the Sealed macro instead, which ensures
// all sealed classes derive from a unique BaseSealed (preventing them from accidentally
// circumventing sealing by inheriting from multiple sealed classes.
//
template < int T >
class __BaseSealed
{
protected:
__BaseSealed()
{
}
};
// Use this macro/class as a base to seal a class from being derived from.
// This macro works by providing a unique base class with a protected constructor
// for every class that derives from it.
#define Sealed private virtual __BaseSealed<__COUNTER__>
namespace Exception
{
//////////////////////////////////////////////////////////////////////////////////
// std::exception sucks, and isn't entirely cross-platform reliable in its implementation,
// so I made a replacement.
//
// Note, this class is "abstract" which means you shouldn't use it directly like, ever.
// Use Exception::RuntimeError or Exception::LogicError instead for generic exceptions.
//
class BaseException
{
protected:
const wxString m_message_eng; // (untranslated) a "detailed" message of what disastrous thing has occurred!
const wxString m_message; // (translated) a "detailed" message of what disastrous thing has occurred!
const wxString m_stacktrace; // contains the stack trace string dump (unimplemented)
public:
virtual ~BaseException() throw()=0; // the =0; syntax forces this class into "abstract" mode.
// copy construct
BaseException( const BaseException& src ) :
m_message_eng( src.m_message_eng ),
m_message( src.m_message ),
m_stacktrace( src.m_stacktrace ) { }
// Contruction using two pre-formatted pre-translated messages
BaseException( const wxString& msg_eng, const wxString& msg_xlt );
// Construction using one translation key.
explicit BaseException( const char* msg_eng );
// Returns a message suitable for diagnostic / logging purposes.
// This message is always in english, and includes a full stack trace.
virtual wxString LogMessage() const;
// Returns a message suitable for end-user display.
// This message is usually meant for display in a user popup or such.
virtual wxString DisplayMessage() const { return m_message; }
};
//////////////////////////////////////////////////////////////////////////////////////////
// This class is used as a base exception for things tossed by PS2 cpus (EE, IOP, etc).
// Translation Note: These exceptions are never translated, except to issue a general
// error message to the user (which is specified below).
//
class Ps2Generic : public BaseException
{
public:
virtual ~Ps2Generic() throw() {}
explicit Ps2Generic( const char* msg="Ps2/MIPS cpu caused a general exception" ) :
BaseException( msg ) { }
explicit Ps2Generic( const wxString& msg_eng, const wxString& msg_xlt=_("Ps2/MIPS cpu caused a general exception") ) :
BaseException( msg_eng, msg_xlt ) { }
virtual u32 GetPc() const=0;
virtual bool IsDelaySlot() const=0;
};
// ---------------------------------------------------------------------------------------
// Generalized Exceptions: RuntimeError / LogicError / AssertionFailure
// ---------------------------------------------------------------------------------------
class RuntimeError : public BaseException
{
public:
virtual ~RuntimeError() throw() {}
RuntimeError( const RuntimeError& src ) : BaseException( src ) {}
explicit RuntimeError( const char* msg=wxLt("An unhandled runtime error has occurred, somewhere in the depths of Pcsx2's cluttered brain-matter.") ) :
BaseException( msg ) { }
explicit RuntimeError( const wxString& msg_eng, const wxString& msg_xlt ) :
BaseException( msg_eng, msg_xlt ) { }
};
class LogicError : public BaseException
{
public:
virtual ~LogicError() throw() {}
LogicError( const LogicError& src ) : BaseException( src ) {}
explicit LogicError( const char* msg=wxLt("An unhandled logic error has occurred.") ) :
BaseException( msg ) { }
explicit LogicError( const wxString& msg_eng, const wxString& msg_xlt ) :
BaseException( msg_eng, msg_xlt ) { }
};
class AssertionFailure : public LogicError
{
public:
explicit AssertionFailure( const char* msg=wxLt("Assertion Failure") ) :
LogicError( msg ) {}
explicit AssertionFailure( const wxString& msg_eng, const wxString& msg_xlt ) :
LogicError( msg_eng, msg_xlt ) { }
virtual ~AssertionFailure() throw() {}
};
// ---------------------------------------------------------------------------------------
// OutOfMemory / InvalidOperation / InvalidArgument / IndexBoundsFault / ParseError
// ---------------------------------------------------------------------------------------
class OutOfMemory : public RuntimeError
{
public:
virtual ~OutOfMemory() throw() {}
explicit OutOfMemory( const char* msg=wxLt("Out of memory") ) :
RuntimeError( msg ) {}
explicit OutOfMemory( const wxString& msg_eng, const wxString& msg_xlt=_("Out of memory") ) :
RuntimeError( msg_eng, msg_xlt ) { }
};
// This exception thrown any time an operation is attempted when an object
// is in an uninitialized state.
//
class InvalidOperation : public LogicError
{
public:
virtual ~InvalidOperation() throw() {}
explicit InvalidOperation( const char* msg="Attempted method call is invalid for the current object or program state." ) :
LogicError( msg ) {}
explicit InvalidOperation( const wxString& msg_eng, const wxString& msg_xlt ) :
LogicError( msg_eng, msg_xlt ) { }
};
// This exception thrown any time an operation is attempted when an object
// is in an uninitialized state.
//
class InvalidArgument : public LogicError
{
public:
virtual ~InvalidArgument() throw() {}
explicit InvalidArgument( const char* msg="Invalid argument passed to a function." ) :
LogicError( msg )
{
// assertions make debugging easier sometimes. :)
wxASSERT_MSG_A( false, msg );
}
};
// Keep those array indexers in bounds when using the SafeArray type, or you'll be
// seeing these.
//
class IndexBoundsFault : public LogicError
{
public:
const wxString ArrayName;
const int ArrayLength;
const int BadIndex;
public:
virtual ~IndexBoundsFault() throw() {}
explicit IndexBoundsFault( const wxString& objname, int index, int arrsize ) :
LogicError( "Index is outside the bounds of an array." ),
ArrayName( objname ),
ArrayLength( arrsize ),
BadIndex( index )
{
// assertions make debugging easier sometimes. :)
wxASSERT_MSG( false, L"Index is outside the bounds of an array" );
}
virtual wxString LogMessage() const;
virtual wxString DisplayMessage() const;
};
class ParseError : public RuntimeError
{
public:
virtual ~ParseError() throw() {}
explicit ParseError( const char* msg="Parse error" ) :
RuntimeError( msg ) {}
};
// ---------------------------------------------------------------------------------------
// Hardware/OS Exceptions:
// HardwareDeficiency / CpuStateShutdown / PluginFailure / ThreadCreationError
// ---------------------------------------------------------------------------------------
class HardwareDeficiency : public RuntimeError
{
public:
explicit HardwareDeficiency( const char* msg=wxLt("Your machine's hardware is incapable of running Pcsx2. Sorry dood.") ) :
RuntimeError( msg ) {}
virtual ~HardwareDeficiency() throw() {}
};
// This exception is thrown by the PS2 emulation (R5900, etc) when bad things happen
// that force the emulation state to terminate. The GUI should handle them by returning
// the user to the GUI.
//
class CpuStateShutdown : public RuntimeError
{
public:
virtual ~CpuStateShutdown() throw() {}
explicit CpuStateShutdown( const char* msg="Unexpected emulation shutdown" ) :
RuntimeError( msg ) {}
explicit CpuStateShutdown( const wxString& msg_eng, const wxString& msg_xlt=wxString() ) :
RuntimeError( msg_eng, msg_xlt.IsEmpty() ? L"Unexpected emulation shutdown" : msg_xlt ) { }
};
class PluginFailure : public RuntimeError
{
public:
wxString plugin_name; // name of the plugin
virtual ~PluginFailure() throw() {}
explicit PluginFailure( const char* plugin, const char* msg="%s plugin encountered a critical error" ) :
RuntimeError( msg )
, plugin_name( wxString::FromAscii(plugin) ) {}
virtual wxString LogMessage() const;
virtual wxString DisplayMessage() const;
};
class ThreadCreationError : public RuntimeError
{
public:
virtual ~ThreadCreationError() throw() {}
explicit ThreadCreationError( const char* msg="Thread could not be created." ) :
RuntimeError( msg ) {}
};
// ---------------------------------------------------------------------------------------
// Streaming (file) Exceptions:
// Stream / BadStream / CreateStream / FileNotFound / AccessDenied / EndOfStream
// ---------------------------------------------------------------------------------------
// Generic stream error. Contains the name of the stream and a message.
// This exception is usually thrown via derived classes, except in the (rare) case of a
// generic / unknown error.
//
class Stream : public RuntimeError
{
public:
wxString StreamName; // name of the stream (if applicable)
virtual ~Stream() throw() {}
// copy construct!
Stream( const Stream& src ) :
RuntimeError( src ),
StreamName( src.StreamName ) {}
explicit Stream(
const wxString& objname=wxString(),
const char* msg="General file operation error" // general error while accessing or operating on a file or stream
) :
RuntimeError( msg ),
StreamName( objname ) {}
explicit Stream( const wxString& objname, const wxString& msg_eng, const wxString& msg_xlt=_("General file operation error") ) :
RuntimeError( msg_eng, msg_xlt ),
StreamName( objname ) {}
virtual wxString LogMessage() const;
virtual wxString DisplayMessage() const;
};
// A generic base error class for bad streams -- corrupted data, sudden closures, loss of
// connection, or anything else that would indicate a failure to read the data after the
// stream was successfully opened.
//
class BadStream : public Stream
{
public:
virtual ~BadStream() throw() {}
explicit BadStream(
const wxString& objname=wxString(),
const char* msg=wxLt("File data is corrupted or incomplete, or the stream connection closed unexpectedly")
) :
Stream( objname, msg ) {}
};
// A generic exception for odd-ball stream creation errors.
//
class CreateStream : public Stream
{
public:
virtual ~CreateStream() throw() {}
explicit CreateStream(
const char* objname,
const char* msg=wxLt("File could not be created or opened") ) :
Stream( wxString::FromAscii( objname ), msg ) {}
explicit CreateStream(
const wxString& objname=wxString(),
const char* msg=wxLt("File could not be created or opened") ) :
Stream( objname, msg ) {}
};
// Exception thrown when an attempt to open a non-existent file is made.
// (this exception can also mean file permissions are invalid)
//
class FileNotFound : public CreateStream
{
public:
virtual ~FileNotFound() throw() {}
explicit FileNotFound(
const wxString& objname=wxString(),
const char* msg="File not found" ) :
CreateStream( objname, msg ) {}
};
class AccessDenied : public CreateStream
{
public:
virtual ~AccessDenied() throw() {}
explicit AccessDenied(
const wxString& objname=wxString(),
const char* msg="Permission denied to file" ) :
CreateStream( objname, msg ) {}
};
// EndOfStream can be used either as an error, or used just as a shortcut for manual
// feof checks.
//
class EndOfStream : public Stream
{
public:
virtual ~EndOfStream() throw() {}
explicit EndOfStream( const wxString& objname, const char* msg=wxLt("Unexpected end of file") ) :
Stream( objname, msg ) {}
};
// ---------------------------------------------------------------------------------------
// Savestate Exceptions:
// BadSavedState / FreezePluginFailure / StateLoadError / UnsupportedStateVersion /
// StateCrcMismatch
// ---------------------------------------------------------------------------------------
// Exception thrown when a corrupted or truncated savestate is encountered.
//
class BadSavedState : public BadStream
{
public:
virtual ~BadSavedState() throw() {}
explicit BadSavedState(
const wxString& objname=wxString(),
const char* msg="Savestate data is corrupted" ) : // or incomplete
BadStream( objname, msg ) {}
};
// Exception thrown by SaveState class when a critical plugin or gzread
//
class FreezePluginFailure : public RuntimeError
{
public:
wxString plugin_name; // name of the plugin
wxString freeze_action;
virtual ~FreezePluginFailure() throw() {}
explicit FreezePluginFailure( const char* plugin, const char* action,
const wxString& msg_xlt=_("Plugin error occurred while loading/saving state") )
:
RuntimeError( wxString(), msg_xlt ) // LogMessage / DisplayMessage build their own messages
, plugin_name( wxString::FromAscii(plugin) )
, freeze_action( wxString::FromAscii(action) ){}
virtual wxString LogMessage() const;
virtual wxString DisplayMessage() const;
};
// A recoverable error thrown when a savestate load fails prior to actually modifying
// the current emulation state. Recoverable errors are always thrown from the SaveState
// object construction (and never from Freeze methods).
//
class StateLoadError : public RuntimeError
{
public:
virtual ~StateLoadError() throw() {}
explicit StateLoadError( const char* msg="Recoverable savestate load error" ) :
RuntimeError( msg ) {}
};
// A recoverable exception thrown when the savestate being loaded isn't supported.
//
class UnsupportedStateVersion : public StateLoadError
{
public:
u32 Version; // version number of the unsupported state.
public:
virtual ~UnsupportedStateVersion() throw() {}
explicit UnsupportedStateVersion( int version ) :
StateLoadError(),
Version( version )
{}
virtual wxString LogMessage() const;
virtual wxString DisplayMessage() const;
};
// A recoverable exception thrown when the CRC of the savestate does not match the
// CRC returned by the Cdvd driver.
// [feature not implemented yet]
//
class StateCrcMismatch : public StateLoadError
{
public:
u32 Crc_Savestate;
u32 Crc_Cdvd;
public:
virtual ~StateCrcMismatch() throw() {}
explicit StateCrcMismatch( u32 crc_save, u32 crc_cdvd )
: StateLoadError()
, Crc_Savestate( crc_save )
, Crc_Cdvd( crc_cdvd )
{}
virtual wxString LogMessage() const;
virtual wxString DisplayMessage() const;
};
}