mirror of https://github.com/PCSX2/pcsx2.git
109 lines
2.6 KiB
C++
109 lines
2.6 KiB
C++
/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _SPU2X_GLOBAL_H_
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#define _SPU2X_GLOBAL_H_
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#define NOMINMAX
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extern bool psxmode;
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struct StereoOut16;
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struct StereoOut32;
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struct StereoOutFloat;
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struct V_Core;
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namespace soundtouch
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{
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class SoundTouch;
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}
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#include <assert.h>
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#include <cstdlib>
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#include <cstdio>
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#include <cstdarg>
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#include <cmath>
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#include <ctime>
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#include <stdexcept>
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#include "Utilities/Dependencies.h"
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#include "Pcsx2Defs.h"
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#include "Pcsx2Types.h"
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namespace VersionInfo
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{
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static const u8 Release = 2;
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static const u8 Revision = 0; // increase that with each version
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}
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//////////////////////////////////////////////////////////////////////////
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// Override Win32 min/max macros with the STL's type safe and macro
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// free varieties (much safer!)
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#undef min
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#undef max
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template <typename T>
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static __forceinline void Clampify(T &src, T min, T max)
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{
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src = std::min(std::max(src, min), max);
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}
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template <typename T>
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static __forceinline T GetClamped(T src, T min, T max)
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{
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return std::min(std::max(src, min), max);
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}
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#ifdef __WXMAC__
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#include "PS2Eext.h"
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#else
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extern void SysMessage(const char *fmt, ...);
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#endif
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extern void SysMessage(const wchar_t *fmt, ...);
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//////////////////////////////////////////////////////////////
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// Dev / Debug conditionals --
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// Consts for using if() statements instead of uglier #ifdef macros.
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// Abbreviated macros for dev/debug only consoles and msgboxes.
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#ifdef PCSX2_DEVBUILD
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#define DevMsg MsgBox
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#else
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#define DevMsg
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#endif
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#ifdef PCSX2_DEVBUILD
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#define SPU2_LOG
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#endif
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// Uncomment to enable debug keys on numpad (0 to 5)
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//#define DEBUG_KEYS
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#include "Utilities/Exceptions.h"
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#include "Utilities/SafeArray.h"
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#include "defs.h"
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#include "regs.h"
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#include "Config.h"
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#include "Debug.h"
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#include "SndOut.h"
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#endif
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