mirror of https://github.com/PCSX2/pcsx2.git
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GSTextureFX.h"
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#include "GSDevice10.h"
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class GSTextureFX10 : public GSTextureFX
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{
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CComPtr<ID3D10InputLayout> m_il;
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hash_map<uint32, CComPtr<ID3D10VertexShader> > m_vs;
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CComPtr<ID3D10Buffer> m_vs_cb;
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hash_map<uint32, CComPtr<ID3D10GeometryShader> > m_gs;
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hash_map<uint32, CComPtr<ID3D10PixelShader> > m_ps;
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CComPtr<ID3D10Buffer> m_ps_cb;
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hash_map<uint32, CComPtr<ID3D10SamplerState> > m_ps_ss;
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CComPtr<ID3D10SamplerState> m_palette_ss;
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// hash_map<uint32, CComPtr<ID3D10DepthStencilState> > m_om_dss;
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CComPtr<ID3D10DepthStencilState> m_om_dss[32];
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hash_map<uint32, CComPtr<ID3D10BlendState> > m_om_bs;
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VSConstantBuffer m_vs_cb_cache;
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PSConstantBuffer m_ps_cb_cache;
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public:
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GSTextureFX10();
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bool Create(GSDevice* dev);
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void SetupIA(const void* vertices, int count, int prim);
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void SetupVS(VSSelector sel, const VSConstantBuffer* cb);
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void SetupGS(GSSelector sel);
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void SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel);
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void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix);
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};
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