pcsx2/pcsx2-qt/Settings/GraphicsSettingsWidget.h

58 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#pragma once
#include <QtWidgets/QWidget>
#include "ui_GraphicsSettingsWidget.h"
#include "common/Pcsx2Defs.h"
enum class GSRendererType : s8;
class SettingsWindow;
class GraphicsSettingsWidget : public QWidget
{
Q_OBJECT
public:
GraphicsSettingsWidget(SettingsWindow* dialog, QWidget* parent);
~GraphicsSettingsWidget();
Q_SIGNALS:
void fullscreenModesChanged(const QStringList& modes);
private Q_SLOTS:
void onTextureFilteringChange();
void onSWTextureFilteringChange();
void onRendererChanged(int index);
void onAdapterChanged(int index);
void onTrilinearFilteringChanged();
void onGpuPaletteConversionChanged(int state);
void onCPUSpriteRenderBWChanged();
void onFullscreenModeChanged(int index);
void onTextureDumpChanged();
void onTextureReplacementChanged();
void onShadeBoostChanged();
void onCaptureContainerChanged();
void onEnableVideoCaptureChanged();
void onEnableVideoCaptureArgumentsChanged();
void onVideoCaptureAutoResolutionChanged();
void onEnableAudioCaptureChanged();
void onEnableAudioCaptureArgumentsChanged();
private:
GSRendererType getEffectiveRenderer() const;
void updateRendererDependentOptions();
void resetManualHardwareFixes();
SettingsWindow* m_dialog;
Ui::GraphicsSettingsWidget m_ui;
bool m_hardware_renderer_visible = false;
bool m_software_renderer_visible = false;
};