pcsx2/plugins/GSdx/GSTextureCache10.h

61 lines
1.7 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSTextureCache.h"
#include "GSDevice10.h"
class GSTextureCache10 : public GSTextureCache
{
class GSRenderTargetHW10 : public GSRenderTarget
{
public:
explicit GSRenderTargetHW10(GSRenderer* r) : GSRenderTarget(r) {}
void Read(const GSVector4i& r);
};
class GSDepthStencilHW10 : public GSDepthStencil
{
public:
explicit GSDepthStencilHW10(GSRenderer* r) : GSDepthStencil(r) {}
};
class GSCachedTextureHW10 : public GSCachedTexture
{
public:
explicit GSCachedTextureHW10(GSRenderer* r) : GSCachedTexture(r) {}
bool Create();
bool Create(GSRenderTarget* rt);
bool Create(GSDepthStencil* ds);
};
protected:
GSRenderTarget* CreateRenderTarget() {return new GSRenderTargetHW10(m_renderer);}
GSDepthStencil* CreateDepthStencil() {return new GSDepthStencilHW10(m_renderer);}
GSCachedTexture* CreateTexture() {return new GSCachedTextureHW10(m_renderer);}
public:
GSTextureCache10(GSRenderer* r);
};